Small Land Mammals

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Badger

Natural Habitat 
Rural, Woods
Frequency 
Uncommon
Number 
1-15
Description
Badgers are grey and white-striped short-legged and heavy-set carnivores. A strong jaw enables the badger to maintain its hold with the utmost tenacity.
They are known to grow to a yard in length, but never more than half a yard tall.
Badgers live in setts (small tunnel networks).
Comments
Badgers eat small animals and birds, they catch most of their food by digging. They can tunnel after ground-dwelling rodents with amazing speed. They can be aggressive if provoked, giving rise to the saying: "Belligerent as a badger".
Abilities
Badgers possess no special skills or talents. They are not magic or tool users.
Movement Rates 
Running: 200
PS: 8-12 MD: 8-13 AG: 6-10 MA: None EN: 6-10 FT: 6-10
WP: 15-19 PC: 16-19 PB: 6-10 TMR: 4 NA: Fur absorbs 3 DP
Weapons
A Badger may claw.
Claws: BC 40%, [D – 1], Close, Rank 1-3.

Fox

Natural Habitat
Arctic, Plains, Rural, Waste, Woods
Frequency
Common
Number
1-2 (1)
Description
Foxes are small sleek dogs, averaging 10 inches high at the shoulder, although they can grow larger. Male foxes can weigh as much as 15 pounds. They vary in colour from bright orange to white. Their coat will usually match the colour of their environment. Foxes hunt mostly at night, preferring to sleep during the day, except during the winter. Fox are generally frightened of humans, although they do live near human settlements where small farm animals might be present. These creatures are difficult to trap or tame. They also have an acute sense of smell.
Comments
A fox fur is quite valuable, and can sell for as much as 100 Silver Pennies. An arctic fox fur will sell for twice that amount.
Abilities
Foxes have no special talents, or skills. They do not use magic or tools. They are incredibly cunning and wily.
Movement Rates
Running: 300
PS: 4-6 MD: 18-20 AG: 22-26 MA: None EN: 5-7 FT: 10-12
WP: 10-12 PC: 22-26 PB: 10-14 TMR: 6 NA: Fur absorbs 1 DP
Weapons
Foxes can bite.
Bite: BC 50%, [D – 2], Close, Rank 0.

Hyena

Natural Habitat 
Highlands, Plains, Waste
Frequency 
Common
Number 
1-10 (6)
Description 
Hyenas are light brown, short-jawed animals about 4 feet in length. Their hides are specked with large dark brown rings. They have short tails and rounded ears. The forelegs of a hyena are longer than the rear legs, so when the animal stands, it seems to slope downward from its shoulders to its tail. At night, hyenas can be recognised by their barking howl.
Comments
Hyenas are mainly scavengers, preying on the remains of carcasses left by the great cats and other hunters.
Abilities
Hyenas have no special talents or skills. They do not use tools or magic.
Movement Rates 
Running: 300
PS: 6-8 MD: 19-21 AG: 22-24 MA: None EN: 7-9 FT: 11-13
WP: 8-10 PC: 19-23 PB: 6-8 TMR: 7 NA: Hide absorbs 3 DP
Weapons
Hyenas may bite.
Bite: BC 60%, [D – 1], Close, Rank 0.

Jackal

Natural Habitat 
Jungle, Plains, Waste
Frequency 
Common
Number 
1-8 (2)
Description 
A jackal looks like a cross between a fox and a wolf, has a speckled grey and brown coat, and is about 3 feet long.
Comments
Jackals, like hyenas, are scavengers, and are none too courageous. They are curious, and will occasionally raid a human camp searching for food, but they will run at the first sign of danger.
Abilities
A jackal has no special talents or skills and does not use tools or magic.
Movement Rates 
Running: 300
PS: 5-7 MD: 18-20 AG: 22-24 MA: None EN: 6-8 FT: 9-12
WP: 7-9 PC: 20-23 PB: 7-9 TMR: 6 NA: Fur absorbs 2 DP
Weapons
Jackals may bite.
Bite: BC 60%, [D – 2], Close, Rank 0.

Mongoose

Natural Habitat 
Jungle, Plains, Wetlands
Frequency 
Common
Number 
1-20 (6)
Description
Mongooses have light grey fur and grow to a length of about two feet. They are very common animals in some parts of the world, and are valued as snake-killers. They are related to weasels, stoats and ferrets.
Comments
Mongooses are especially valued as house pets and a mongoose that is trained to remain in the vicinity of a dwelling (and protect against snakes, especially cobras) will fetch 300-400 Silver Pennies. They are relatively easy to train for this task.
Abilities
Mongooses may "dance" in melee, a defensive ability that manifests as a second action. They are not tool or magic users.
Movement Rates 
Running: 400
PS: 2-3 MD: 26-32 AG: 26-32 MA: None EN: 4-6 FT: 6-8
WP: 18-20 PC: 20-24 PB: 10-12 TMR: 8 NA: None
Weapons
Mongooses may bite. They will always use their "dance" ability to defensively withdraw while in melee.
Bite: BC 80%, [D – 6], Close, Rank 0.

Rabbit

Natural Habitat 
Arctic, Plains, Rural, Woods
Frequency 
Common
Number 
1-20 (4)
Description
Rabbits are small wild creatures with large hind legs and pointing ears. They are shy of almost all creatures, most especially man. They live in burrows beneath the ground, and forage for grasses, clover, and any vegetables grown by man, particularly carrots. They vary in colour from brown to gray to white, and can weigh as much as 7 pounds.
Comments
Rabbit furs will sell for 5-10 Silver Pennies in most cities. Rabbits provide about 1-2 pounds of meat if prepared properly. They will always attempt to flee from danger of any kind.
Abilities
Rabbits have no special talents or skills, and they are not tool users. They have no affinity for magic.
Movement Rates 
Running: 450
PS: 1-2 MD: 12-16 AG: 18-24 MA: None EN: 1-2 FT: 2-4
WP: 8-10 PC: 16-20 PB: 4-8 TMR: 9 NA: Fur absorbs 1 DP
Weapons
Rabbits may bite.
Bite: BC 20%, [D – 7], Close, Rank 0.

Wardog

Natural Habitat
Rural
Frequency
Uncommon
Number
1-2 (1)
Description
A Wardog is any type of dog trained by humans for use in combat, hunting, or other difficult tasks. These dogs are larger and stronger than most dogs, averaging 2 to 3 feet high at the shoulder and weighing 70-90 pounds. They tend to be wolf-like in appearance, and attitude.
Abilities
Wardogs have no special skills or talents, and they are not magic users. They have good stamina and generally have an excellent resistance to cold weather.
Comments
Wardogs are more likely to attack humans than most dogs, but will usually not do so if their master is present, unless they are very hungry. They can be trained to fight, hunt, and track. If the new master of a Wardog is not a Beast Master, he must spend 1 week with the dog and the trainer learning the proper commands for directing its actions, or two weeks if the old master is not available.
Movement Rates
Running: 350
PS: 10-12 MD: 15-20 AG: 16-20 MA: None EN: 12-18 FT: 22-25
WP: 12-16 PC: 20-24 PB: 12-14 TMR: 7 NA: Fur absorbs 2 DP
Weapons
Wardogs may bite. They do [D + 2] in Close.
Bite: BC 65%, [D + 1], Melee & Close, Rank 1-3.

Weasel

Natural Habitat 
Woods
Frequency 
Uncommon
Number 
1-2 (1)
Description
Weasels have a brown coat during the summer, which turns white as winter approaches. They are slim, and utterly vicious. The pelts if taken during winter are worth 40-70 Silver Pennies each.
Comments
Weasels are very curious, and they are thus fairly easy to trap. If a pair of weasels is found in spring, there is an 80% chance they will be accompanied by 4-8 young. Weasels are bloodthirsty, and will gladly take on much larger creatures.
Abilities
Weasels are the only animals that can stand the gaze and breath of the basilisk, and thus they are often trained to kill them. They are, however, difficult to train and a trained basilisk killer is worth 4,000-6,000 Silver Pennies. Other than this special ability, weasels have no talents or skills. They use neither tools nor magic.
Movement Rates 
Running: 250
PS: 1-2 MD: 19-23 AG: 25-29 MA: None EN: 1-2 FT: 3-4
WP: 18-23 PC: 17-23 PB: 5 TMR: 10-13 NA: Fur absorbs 1 DP
Weapons
Weasels may bite.
Bite: BC 75%, [D – 4], Close, Rank 0.

Wolf

Natural Habitat 
Arctic, Highlands, Wetlands, Woods
Frequency 
Uncommon
Number 
2-24 (6)
Description
The colour of wolves' fur varies greatly with environment, but they will usually be coloured so as to blend in with their surroundings. The thickness of the fur depends on the season.
Comments
Wolves travel in packs, although lone wolves can occasionally be found. During the spring, a wolf's lair will be occupied by from 3-12 cubs per female in the pack
Abilities
Wolves have no skills, talents or magical abilities and are not tool users. Wolves have incredible stamina, however, and can run for literally days at a time.
Movement Rates 
All-out Run: 1000; Steady Run: 400
PS: 10-12 MD: 18-20 AG: 18-20 MA: None EN: 15-20 FT: 30-35
WP: 18-22 PC: 20-24 PB: 6-9 TMR: 8 NA: Fur absorbs 3 DP
Weapons
Wolves may bite. They do [D + 3] in Close.
Bite: BC 60%, [D + 1], Melee & Close, Rank 0.

Wolverine

Natural Habitat
Highlands, Woods
Frequency
Rare
Number
1-2 (1)
Description
Wolverines resemble small bears. They have dark grey or black fur, sharp teeth, and a vicious temper. They will not hesitate to attack anything that annoys them. They are extremely territorial, and will charge a person who comes near them or their homes. They are about 3 feet long, but can weigh as much as 80 pounds. Wolverines are virtually impossible to tame. Wolverines are solitary, nocturnal predators, who hunt most creatures in their domain.
Comments
Wolverines have been known to kill bears and other creatures much larger than they are. They are commonly used for Bear-baiting by those who can afford the price of their capture (usually around 1000 Silver Pennies for an adult). Wolverine fur is highly valuable, as it repels water. A fur will sell for as much as 150 Silver Pennies.
Abilities
Wolverines have no skills or talents, except that they are immune to natural and magical fear. They may go berserk at will.
Movement Rates
Running: 250
PS: 16-22 MD: 18-22 AG: 22-26 MA: None EN: 18-22 FT: 20-25
WP: 18-23 PC: 17-23 PB: 4-8 TMR: 5 NA: Hide absorbs 3 DP
Weapons
A wolverine will claw twice and bite with no penalty.
Claw: BC 50%, [D + 2], Close, Rank 1-3.
Bite: BC 75%, [D + 4], Melee & Close, Rank 2-4.