Riding Animals

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Mounts are generally not adept at fighting and will only attack if directly threatened or if panicked. Only trained war-horses will intentionally enter close combat.


Donkey

Natural Habitat 
Rural
Frequency 
Common
Number 
Not applicable
Description
Donkeys are basically equine in form. They are usually grey with a darker stripe down the centre of their backs. They have very large ears and reach about four feet at the shoulders.
Comments
Donkeys are common draft animals. They do not need good food, and will serve well unless mistreated. They can carry burdens of up to 250 pounds with great endurance.
Abilities
No special talents, magic, or other abilities. They are not tool users.
Movement Rates 
Running: 500
PS: 40-45 MD: 11-14 AG: 16-19 MA: None EN: 18-22 FT: 33-38
WP: 10-12 PC: 19-21 PB: 9-11 TMR: 10 NA: Hide absorbs 3 DP
Weapons
Donkeys may either bite or kick into their rear hex.
Bite: BC 25%, [D – 3], Melee & Close, Rank 0.
Kick: BC 40%, [D + 3], Melee Rear, Rank 0.

Draft Horse

Natural Habitat 
Rural
Frequency 
Common
Number 
Not applicable
Description
Draft horses are the largest of the horses, growing to more than five and a half feet and weights of up to 2300 pounds. They have huge muscles and thick limbs, and they will frequently have hairy feet of a different colour than the rest of their body.
Comments
Draft horses are bred to carry burdens without tiring. They can carry loads of up to 500 pounds, and have great endurance. They can be ridden, although they are not especially sensitive to a rider's wishes.
Abilities
Draft horses possess no special talents, skills, or magic. They are not tool users.
Movement 
Rates Running: 500
PS: 60-65 MD: 10-12 AG: 13-15 MA: None EN: 26-32 FT: 55-63
WP: 8-10 PC: 14-18 PB: 8-10 TMR: 10 NA: Hide absorbs 3 DP
Weapons
Draft horses may either bite or kick into their rear hex.
Bite: BC 15%, [D], Melee & Close, Rank 0.
Kick: BC 35%, [D + 4], Melee Rear, Rank 0.

Mule

Natural Habitat 
Rural
Frequency 
Common
Number 
Not applicable
Description
Mules are a usually sterile crossbreed of a mare and a jackass. A mule has a short mane, long ears, small feet, and a tail with long hairs at the end. They are usually brown, and are about four feet high at the shoulders.
Comments
Mules are excellent draft animals. They are very strong, are sure footed, and have great endurance. A mule can carry loads of up to 300 pounds, although such burdens are rare. Mules are highly resistant to disease (reduce the chance of infection by 10% if struck in combat). Mules generally work with little fuss unless mistreated, in which case they become stubborn and vicious.
Abilities
Mules possess no special talents, magic, or other abilities. They are not tool users.
Movement Rates 
Running: 450
PS: 40-50 MD: 12-15 AG: 17-20 MA: None EN: 20-25 FT: 40-45
WP: 10-12 PC: 18-20 PB: 9-11 TMR: 9 NA: Hide 3 DP
Weapons
Mules may either bite or kick into their rear hex.
Bite: BC 20%, [D – 2], Melee & Close, Rank 0.
Kick: BC 40%, [D + 4], Melee Rear, Rank 0.

Mustang

Natural Habitat 
Highlands, Plains
Frequency 
Rare
Number 
1-50 (30)
Description
Mustangs are wild horses. They are smaller than most domestic animals, usually about four and a half feet at the shoulder. Colours vary, but most mustangs have very long manes and tails.
Comments
Mustangs are generally afraid of men and will run away if they sense man's presence. They can be tamed if captured, however, and used either as riding horses or beasts of burden. They can carry loads of up to 400 pounds.
Abilities
Mustangs possess no special talents, skills, or magic. They are not tool users.
Movement Rates 
Running: 600
PS: 40-50 MD: 13-16 AG: 18-21 MA: None EN: 18-23 FT: 36-42
WP: 11-13 PC: 20-22 PB: 9-11 TMR: 12 NA: Hide absorbs 3 DP
Weapons
Mustangs may either bite or kick into their rear hex.
Bite: BC 25%, [D], Melee & Close, Rank 0.
Kick: BC 45%, [D + 4], Melee Rear, Rank 0.

Palfrey

Natural Habitat 
Rural
Frequency 
Common
Number 
Not applicable
Description
Palfreys are fine-featured riding horses. They grow to a little more than five feet at the shoulders, and weigh about 1100 pounds.
Comments
These horses were bred for gentleness and appearance. They were developed to be riding horses, and are highly responsive to their riders. They can carry up to 350 pounds, but, like the Quarterhorse, they are not usually used to carry burdens.
Abilities
Palfreys possess no special talents, skills, or magic. They are not tool users.
Movement Rates 
Running: 650
PS: 38-43 MD: 11-14 AG: 16-19 MA: None EN: 18-21 FT: 30-35
WP: 8-10 PC: 16-18 PB: 11-13 TMR: 13 NA: Hide absorbs 3 DP
Weapons
Palfreys may either bite or kick into their rear hex.
Bite: BC 20%, [D – 2], Melee & Close, Rank 0.
Kick: BC 40%, [D + 3], Melee Rear, Rank 0.

Pony

Natural Habitat 
Rural
Frequency 
Common
Number 
Not applicable
Description
Ponies are small horses less than five feet high. Most are between three and four feet high at the shoulder.
Comments
Ponies are especially gentle and easy to train. They live longer than most horses, and do not need any food other than hay and grass. Loads of up to 150 pounds can be carried without great strain.
Abilities
Ponies possess no special talents, magic, or other abilities. They are not tool users.
Movement Rates 
Running: 350
PS: 19-24 MD: 13-15 AG: 13-15 MA: None EN: 12-14 FT: 20-22
WP: 9-11 PC: 16-19 PB: 7 TMR: 10-12 NA: Hide absorbs 3 DP
Weapons
Ponies may either bite or kick into their rear hex.
Bite: BC 15%, [D – 4], Melee & Close, Rank 0.
Kick: BC 20%, [D – 1], Melee Rear, Rank 0.

Quarterhorse

Natural Habitat 
Rural
Frequency 
Common
Number 
Not applicable
Description
These horses grow to five feet at the shoulders, and weigh about half a ton.
Comments
Quarterhorses are very useful as riding animals. They can climb steep banks and ford water. They are extremely responsive to their rider if well trained and are able to stop or turn very quickly, suiting them for such tasks as rounding up herds. They do not have great endurance, however, and they can only maintain their maximum speed for periods of a few miles. They can carry loads of up to 350 pounds, but they are not intended to be beasts of burden, and so their spirit will be quickly broken if they are used as such. If a quarterhorse's spirit is broken, its speed will be decreased to TMR 9.
Abilities
Quarterhorses possess no special talents, skills, or magic. They are not tool users.
Movement Rates 
Running: 600
PS: 40-45 MD: 13-15 AG: 17-20 MA: None EN: 18-23 FT: 35-40
WP: 9-10 PC: 17-19 PB: 10-12 TMR: 12 NA: Hide absorbs 3 DP
Weapons
Quarterhorses may either bite or kick into their rear hex.
Bite: BC 20%, [D – 1], Melee & Close, Rank 0.
Kick: BC 45%, [D + 5], Melee Rear, Rank 0.

Warhorse

Natural Habitat 
Rural
Frequency 
Infrequent
Number 
Not applicable
Description
War-horses are heavily built, thickly muscled and limber animals, bred to carry large burdens for extended periods. They are often five and a half feet at the shoulder, and can weigh more than a ton.
Comments
These are the most intelligent and (if properly treated) the most loyal of the horses. They are responsive to a rider, but can also be used to carry heavy burdens (up to 500 pounds). Using a war-horse as a draft horse will generally lower the quality of their training for combat, however.
Abilities
War-horses are specially trained for combat. They panic less frequently than other horses when faced with fire, sudden movements, or loud noises. A rider can also control a war-horse's actions in combat, making the horse kick, bite, or attempt to trample an adversary. See Mounted Combat. Other horses can be used in combat, but they cannot be used to attack.
Movement Rates 
Running: 500
PS: 55-60 MD: 11-14 AG: 16-19 MA: None EN: 25-30 FT: 50-60
WP: 9-11 PC: 16-18 PB: 9-11 TMR: 10 NA: Hide absorbs 3 DP
Weapons
War-horses may either bite or kick into their rear hex. War-horses will willingly enter Close Combat and trample if directed.
Bite: BC 25%, [D + 2], Melee & Close, Rank 0.
Kick: BC 45%, [D + 7], Melee Rear, Rank 0.
Trample: BC 25%, [D + 8], Close, Rank 0.