Dancing in the Moonlight
From DQWiki
Jump to navigationJump to search
Summary
Adventure: Dancing in the Moonlight
GM: Dean
Season: Summer 826 WK
Night: Saturday
Level: Low/Med
- Party
- Ron - Elven Mind Mage - Kyan (Party Leader & Scribe)
- Hrothgar Bronzebeard - Dwarven Binder - Alex (Mil Sci)
- Nick Bone - Elven Necromancer - Heather
- Kassian - Elven Druidic Cheesemaker - Gray
- Iz - Elven Necromancer Paige
- Firenya - Humanish Mind Mage - Mandos
- Athos Ironfist - Dwarven Namer- Martin
- Time on adventure
- tbc 826 WK to tbc 826 WK
- Employer
- The Nature Mages
- Mission
- Hired to collect rare flowers by moonlight
- Pay
- Lots
Scribe Notes
Adventure starts Summer 826 1st of Meadow
- Party meets up and introduces themselves in the Seagate guild of adventures.
- Party meets Rob who imparts some info on employment and preparation, the party will be gathering herbs in Somaldi in the Gateau depression.
21st of Meadow
- Seagate guild of adventurers
- A carriage rolls up with a shade driver who is DAed for GTN which says he is a White, a type of greater undead.
- Enter the carriage and travel to the dock to Camdindell's home, the employer.
- Carraige hovers off the ground and travels at great speeds.
- Party meets Rob at the dock who takes them across to Camdindell's via self rown boat.
- Party enters Camdindell's place which have one way transparencies on the walls.
- Party is greeted by a White butler who says that the party will be provided rooms, and the party is ushered to a feast.
- Enter banquet hall, see a green and brown dressed shortish elf at the table and a sentient construct in the corner dressed like an adventurer, he is very pale.
- Sit down to eat.
- The elf's name is Lyria and she is the leader of the nature mages.
- She tells the party about a nature mage who died and became a sentient field of sunflowers.
- A party managed to contact him and plant him in the area of another nature mage.
- The sunflower field was a nature mage named Ithulrin, who is familiar with Somaldi. They want us to go there because there are special herbs their that wanted by a nature mage, who is a moon wraith named Elbereth.
- Recieved some potions from Valindra that protect the party against certain things, such as draining.
- Lyria talks about some employment details.
- Provided GE and LE aswell as some poisons for Nick.
- Go meet Elbereth, party is told her secret name is ---, because it is needed to enter her glade.
- Enter forest containing Elbereth's glade.
- White faced owls watch the party.
- A fawn with a white butt approaches and is being mentally ridden by someone unknown, party follows it.
- Takes us through a pressure change (veil or protection of some kind) and into the clearing of Elbereth.
- There is a small glowing stone in a tree that the fawn nuzzles and dissapears, party touches the stone and enters the magic version of the clearing dappled in moonlight.
- A 6' 2" elven woman with silver skin exits a hut.
- She greets the party and offers food, she is Elbereth.
- Party recieves a blessing and some moonlight sickles.
- Elbereth remembers that she forsaw the fact that the party has no way home so she summons Kilroy, who gives us 2 sticks that can be broken to tell him to portal the party home or to rush here if we are in trouble.
- Party flies to Rivenhart for 6 hours which is directly north of Somaldi.
- Party then flies south to Somaldi and arrive on the edge of an unnatural jungle surrounded by a desert.
- Party sets up camp and talks to Ithulrin the Sunflower field, not much to say.
- Enter the jungle to scout, lots of large mosquitoes and thick brush.
- Find some purposely planted herbs, tended to within 6 months to a year of discovery.
- Detect undead comes up with hundreds of tiny little undead such as: liver leeches, Aaeaea, and bleeder swarms.
- Find a liver leech, looks like a liver that's been turned into a leech.
- Come upon an overgrown but preserved city.
- Pick up some lesser and middle undead on DU, aswell as bone spiders.
- Bunker down for the night.
- See some Aaeaea which are undead fireflies, it spawns some moonlight plants upon death.
- Athos attracts some the Aaeaea to be burned by Nick's skull so Firenia could access the plants the were spawning.
- A Beebulzug drops from the trees once Athos walks away and releases maggots from its torso to feed on the remains of the ashed fireflies.
- DU picks up some Kikimora, Stryzga and Draugyr, which are Ghasts, Undead hags and tool using zombies respectively, seemingly in a crypt.
- It also picks up a razor swarm that the party sees and decides to destroy, which they succeed at without trouble..
- Party enters crypt.
- Party is blocked by some vines that seem suspicious but are not problematic to cut through.
- Firenya passes through the vines into the crypt and a fight starts.
- There is 6 undead surrounding 4 cowled figures with one holding a knife over a gagged woman on an altar.
- There are 10 bloated bodies in a body of water in front of us.
- All but 7 of the bloated bodies are illusionary. 4 bodies are controlled already and 3 are controlled by Iz.
- Party turns the corner and there are more bodies.
- 8 bodies wake up and are Draugyr.
- An illusionary nightmare begins attacking Firenya.
- Two of Iz's bloated zombies explode on a Draugyr, wiping fatigue.
- Another undead stands up, a bloated zombie.
- The nightmare is kept in place by a Counter Spell.
- 2 Boomers explode in sequence, injuring Firenya mildly.
- Several Draugyr are disabled by the party.
- Mass confusion effects most enemies.
- Hrothgar's golem sits at the front and blocks a lot of attacks.
- Iz commands a Boomer to go down a hole in the floor and is hit by a fire breath from Nicks skull, where the Stryzga is expected to be, turns out there was a large stockpile of bloated bodies that also explode, killing the Stryzga and launching the Kikimora out of the hole.
- Party cleans up fight.
- Fight ends.
- The Stryzga's layer has 7 magic items of reasonable use, 2 rings, an amulet, a ballpoint hammer, a star with a sigil on it, a keyhole, and a bag of gummy drops.
- Necromancers raise the remaining Draugyr and Kikimora, 3 each.
- There is a staircase leading down to a crypt, which Iz is very excited about.
- Party goes down staircase and find a door with encasing magic on it.
- Transparancy is used, see spectral guards playing cards.
- Party prepares for fight, Athos and Iz kick open the door, yelling 'ATTENTION!'.
- The guards flinch and snap to attention, party convinces them that Iz and Athos are high officers from an important land (Elfheim).
- Athos tells one to lead on.
- He takes us to the crypt guardian who greets us and takes us on a tour.
- While the guardian tours us around, Firenya harvest lots of moonlight herbs that grow in large quantities in the crypt.
- The guardian says that there is restless dead that need to be put to sleep, mentions a Skull hunter with friends and a Banshee.
- Party decides to attack the Skull hunter for a reward.
- The door to the Skull Hunter's is magically sealed, seems to be emanating off of a water ducts system on the ground.
- Party picks lock and enters.
- Fight start.
- The Skull Hunter is a clown juggling skulls, it is giggling manically.
- It throws a skull at us which floats off the ground by about 1ft, it then does a decaying effect that does not effect us due to Necrogeny.
- The other 3 skulls are dropped and float off the ground by roughly 20ft. They begin to shoot projectiles.
- Party advances on the Clown.
- Mass confusion effects 2 skulls and the Clown.
- Nick's fire skull and 1 of the enemy skulls enter a cowboy duel.
- The Clown swaps places with the skull he threw in and scrabbles against Athos's armour.
- The Clown throws a skull that causes a dread effect which does cold damage, panics Athos and causes catatonic in Hrothgar.
- Hrothgar is shaken out of catatonic by a Draugyr and Athos recovers due to raise morale.
- The raised Kikimora and Draugyr dog pile the clown.
- 1 skull is killed by Iz, the clown is very upset.
- The Clown yells 'Next!' and a skull animates in the other room, the Clown swaps with it.
- Iz runs in and starts blending him.
- Many skulls later, Iz is low health and the clown has 3 active skulls, 7 unactivated, Iz and his squires are fighting the clown directly.
- Casseum cast a wall of stone on the clowns backup skulls, blocking 6 of them.
- Rocky and Nick's wolf pull a skull apart.
- Iz is knocked unconscious.
- Ron teleports Athos and Firenya into the area with Iz and the Clown.
- Nick's skull is killed and controlled by the Clown at low health.
- Iz is healed to full by Firenya.
- Athos is stunned then recovers.
- Iz stands up charges.
- The Clown is knocked down.
- Fight ends.
- The crypt guardian allows us to take one non Clown object and all the headgear the Clown owned