Grymeron Out of Shape: Difference between revisions

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# Monkey (Spider Monkey) - L5, closest within a few miles {{Yes-I}}
# Monkey (Spider Monkey) - L5, closest within a few miles {{Yes-I}}
# Bird (Blue Gubby) - L5 {{Yes-I}}
# Bird (Blue Gubby) - L5 {{Yes-I}}
# Crocodile (Dracoslerz) - L4  
# Crocodile (Dracoslerz) - L4 {{Yes-I}}
# Dragon (Fairy Dragon) - L4 - Cat-sized flyer, agile, breath weapon ~30' cone of Sleep (normal sleep, no resistance) or Hallucinations (last about 1 min), Phasing, Teleport. They like caramel, slivers of fresh meat.
# Dragon (Fairy Dragon) - L4 - Cat-sized flyer, agile, breath weapon ~30' cone of Sleep (normal sleep, no resistance) or Hallucinations (last about 1 min), Phasing, Teleport. They like caramel, slivers of fresh meat. {{Yes-I}}
# Spider (Giant Trapdoor Spider) - L3  {{Yes-I}}
# Spider (Giant Trapdoor Spider) - L3  {{Yes-I}}
# Husky (Quab) & Cat (Lkyroi) - L3 {{Yes-I}}  
# Husky (Quab) & Cat (Lkyroi) - L3 {{Yes-I}}  
# Amoeba - L2  
# Amoeba (Groondlo) - L2 {{Yes-I}}
# Dragon  - L2  
# Dragon-Worm - L2 {{Yes-I}}
# Centipede - L1  
# Centipede - L1  
# Mushroom (Fungal Dragon Guard) - L1  
# Mushroom (Fungal Dragon Guard) - L1  
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Flying while our wings are still going, we come to a lake near the target zone and come into land.
Flying while our wings are still going, we come to a lake near the target zone and come into land.
Gnash 'Toadbait' overshoots into the lake, Sol flies over to pluck him out of the water just ahead of the 30' tongue of the giant frog-like creature (GTN: '''Giant Rock Toad''').
Gnash 'Toadbait' overshoots into the lake, Sol flies over to pluck him out of the water just ahead of the 30' tongue of the giant frog-like creature (GTN: '''Giant Rock Toad''').
: Sol's got it sorted - Cassandra
: ''Cassandra'': Sol's got it sorted
There's a large waterfall dropping into the lake, at the base of it are logs free floating in an unnatural arrangement. In the middle of the lake is a forested island where the map shows the cat & dog are.
There's a large waterfall dropping into the lake, at the base of it are logs free floating in an unnatural arrangement. In the middle of the lake is a forested island where the map shows the cat & dog are.


Line 126: Line 126:
Then a voice speaks into their heads, negotiations are limited until it talks to everyone (except Gnash and me who resisted - a Telepathy variant).  
Then a voice speaks into their heads, negotiations are limited until it talks to everyone (except Gnash and me who resisted - a Telepathy variant).  
It lives on (or is) the island and wants to be left alone. We negotiate to take the cat & dog and leave it and its island alone, in return we presume to offer an ignorance potion from Akifa.
It lives on (or is) the island and wants to be left alone. We negotiate to take the cat & dog and leave it and its island alone, in return we presume to offer an ignorance potion from Akifa.
: Later, Albrecht tells us he thinks the intelligent entity on the island is an '''Arz Tree''', a Blood Mage.


Our wings are wearing thin so we walk the 10 miles home and add the cat & dog to the barrel.
Our wings are wearing thin so we walk the 10 miles home and add the cat & dog to the barrel.
Line 141: Line 143:
We walk for nearly two miles then pause as we come to the area with '''Giant Trapdoor Spider''' webs and confirm that is the GTN of Akifa Spider who is very close.
We walk for nearly two miles then pause as we come to the area with '''Giant Trapdoor Spider''' webs and confirm that is the GTN of Akifa Spider who is very close.


=== Chapter 4 ===
=== Spiders ===
A 5' spider, Sam (GTN: Giant Lynx Spider, Namer), descends from a tree, clearly using ''Converse with Bipeds'' to communicate with us.
: Asking what we're doing here. We reply we're just here to recover a friend.
He comes out to parlay with us accompanied by 5 others:
GTNs: '''Giant Tarantula Spider''' (No College), '''Giant Wolf Spider''' (No College), '''Giant Jumping Spider''' (E&E), '''Giant Trapdoor Spider''' (Earth), '''Giant Black Widow''' (Wicca).
 
They challenge us to a controlled combat (Trollskins and moderation), they offer their aid in getting Akifa's bit, we offer the story of our Spider Demon armour.
They have multiple actions, powerful spells, silk to ablate Spec Grev blows, and heavy hitters. Reasonably even until we blind most of them with Flash of Light. A few more rounds of beating the blinded spiders then they yield.
 
We chat after the fight, discuss trade, then they escort us to Akifa's Spider which we summon & bind then walk back to the pond.
 
We spend the afternoon and half the night healing Boom Boom's evisceration.
; Stupidest - Boom Boom
: Insulting the healer (Solas) who is currently healing his Spec Grev.
 
; Sunday 6th Fruit
; Sunday 6th Fruit
Continued healing and rest in the morning.
Lunch and then fly towards the Fairy Dragon's location. About a mile out the forest changes and becomes harder to fly through so we land and proceed on foot.
We go for an open and friendly musical approach.
After half a mile with several unseen Fae humming along, we come to a waterfall down a tree into a pool where Nymphs emerge singing a charming song...
=== Dragons ===
...it soon turns into a forest party with attended by all the local Satyrs, Sylphs, Pixies, and Fairy Dragons.
We distribute alcohol, night falls faster than we expect, the stars coming out, moonlight on the water.
We identify the Akifa Dragon, plying it with lots of Fae Nectar which desn't have much effect but it likes Arcadia and agrees to return with us as long as it doesn't have to go in the barrel - we agree.
Flying most of the way back, then climbing down the hole and walking back to the pond.
; Moonday 7th Fruit
Heading Dragonwards and then down, lightning eels attempt to anbush us as we drop through the hole.
On level 2, it's dark, we float rather than fly, streams flowing through mid air, 'flying' fish.
30' jellyfish (animal, GTN '''Giant Stinging Jellyfish''') with longer stinging tendrils hanging below, flying through the air.
We carefully harvest one acidic toxic tendril then move on.
We get to the right area and start searching, lots of fish, birds, other things, and finally after 2 hours, Cas spots a patch of bark (animal, GTN '''Dragon Worm''') that looks different.
We approach to investigate, it turns and breathes on us (burning wood shards - physical damage and fire).
Dart flies in to charm it (and its friends we hadn't spotted).
Gnash tries to Petit Mort it, then tries to haul it off the tree which works all too well.
; Jammiest - Gnash
: Trying to detach the charmed dragon-worm from the tree, gots its claw caught in his ribs (Spec Grev) - self as bait & hook.
A bit of blood, violence and choas later - Gnash has Petit Mort himself, we have the Dragon-Worm as a (skin-changed) mouse, Sharks are scared off (looting teeth off one that is killed), other Dragon-Worms are discouraged from following.
Back the way we came, carrying Gnash and the mouse.
; Duesday 8th Fruit - 10th Fruit
Healing Gnash, waiting for his Petit Mort to wear off.
=== Draco-Slerz Hunting ===
We fly up to to the right area for the Draco-Slerz, setting up icy fortifications at what we think is the edge of their territory then summoning them to us.
Buff up, Drink Beer, and Ignorance of Death.
8 arrive: female leader, large male, Akifa-Slerz, and 4 others.
The battle is fierce and bloody.
Boom Boom makes a good chew toy, breathing fire while having his head chewed.
We capture Akifa, kill her, the big one and 3 others. 1 gets away.
* 5 Skins, Sets of Teeth, and Claws
=== Gone Fishing ===
We march the corpses back to camp, some challenges and creativity around getting them down between levels, skinning them with Warping.
Back at camp, we start the Spec Grev repair.
; Frysday 11th Fruit
... healing ...
We fly south 15 miles then descend down a stream to the level below, still about 10 miles north of the 'amoeba' which has moved away 5 miles since we set out. We fly faster, it turns, we close, an enormous ugly fish turns towards us and opens wide (200'+ maw).
Aura strength: Legendary, GTN: '''THE GREAT MOKO'''
We fly in front of it for a while, testing some ideas, then Sol leads the charge as most of us fly in.
Down the gullet we have a moment of disorientation and then find ourselves in the middle of a dark cavern above a moonlit lake of stomach acid with a few islands.
We can't see the walls, all beyond 500'; Zardoz flies up 1 mile to the ceiling - which has the same Moko.
On one of the islands is a wrecked coastal fishing boat '''The Golden Keel''', been here a while.
One-upping flying into the maw, Arcadia dives into the lake with her water repelling stone in hand, she emerges half a minute later looking a bit green with a couple of lampreys attached and a black octopus tentacle reaching out to grab her.
A voice echoes across the lake from another island, we fly over and find two castaway Imboo Goblins, they've been here for months.
We take them with us on the melting icebergs.
Continuing to the area Akifa Amoeba is, we start 'fishing' with a bone construction scoop attached to the front on the iceberg.
After a while, lots of lamprey and a few octopi, up comes an aggressive toothy fish-blob (GTN: '''Groondlo''') - the Akifa bit which does its best to eat us before Gnash gets it with Petit Mort. It seems resistant, not entirely asleep so we also put it on ice.
Now to find the exit from the middle march stomach of a forest demi-god.
=== Back Stage Exit ===
Sol binds the Groondlo to stop it trying to escape which mostly works.
: ''Haedric'': Eating something which can talk back is generally a bad idea.
: ''Boom Boom'': That's what gags are for.
We start a flying spiral search of the stomach, finding:
* Islands further in have more and bigger foliage, and birds.
* Some valuables
* Chaos-tainted Ravens that can survive the acid lake, dive into it to go fishing, and like shiny metals.
** Sentient Plant, GTN: '''Dark Oak''', minor powers of influence, reproduces by absorption, slowly absorbs sentients on contact.
** Zardoz trades 30sp for 300 feathers
** We also trade 3,000sp worth of shiny metals for 8 minor enchanted items amongst the detritus.
** 5 gp for info on another exit...
* An outflow of fresh water at either edge (the gills), starting about 100' below the surface of the acid.
We follow a raven back to their base, a large black leafless tree on an island, lots of bats, ravens, and guano.
We investigate, talk, and trade.
The exit-guide-ravens leads us deeper into the 'gut' to where the fluid spirals out the rear of the cave.
We estimate 50' of acid, then fresh water exiting with a strong current.
After careful arrangements, we successfully exit.
The Great Moko has taken us miles from where we were, consulting the map we start our flight back to the pool, arriving mid-evening.
=== Chapter 9 ===
; Reapsday 12th Fruit
; Sunday 13th Fruit
; Moonday 14th Fruit


== Buffs & Mil Sci ==
== Buffs & Mil Sci ==

Latest revision as of 10:25, 29 April 2024

Summary

Adventure: Out of Shape on Grymeron
GM: Dean
Season: Autumn 824 wk
Night: Monday in St Johns
Level: Medium

Party
  1. Gnash - Orc(m) Necromancer played by Chris Caulfield MS
  2. Haedric - Dwarven(m) Ice Mage played by Stephen Scribe
  3. Zardoz - Halflynge (m) Celestial (Shadow) played by Martin
  4. Cassandra - Human(f) Celestial (Shadow) played by Michelle
  5. Solas - Elven(m) Celestial (Solar) played by Nick
  6. Dart - Halfling Bard played by Alex
  7. Lady Arcadia - Elven(f) Celestial (Star) Fighter and La Luna the Celestial Wolf played by Kita PL
  8. Boom Boom Orc(m) Fire Mage played by Ian Anderson
Employer
Maelstrom on behalf of Albrecht the Great Goblin of Grymeron
Mission
Finding pieces of the pond warden and some other issues.
Pay
10,000 sp each

Scribe Notes

Brunch with Interesting People

Duesday 1st Fruit

Introductions, interrogations, and jibes. Then we chat with Maelstrom. Albrecht turned up at Camdindel's tower about a day ago. An ally on Grymeron has had a magical mishap and needs help.

Shopping, Astrology, rituals.

W'nsday 2nd Fruit

We board Maelstrom's fancy Nightmare drawn carriage with a well stocked bar. By road for a while then by air and an hour later we're in a lovely vale in the Superstition Mountains by the lake hosting the island and wide squat blocky black tower.

After a brief tour and being shown our rooms we head to lunch with Camdindel (Dark Elf), Legion (Sentient Construct with animate hair), Maelstrom, Lyria, Ehrendil, Albrecht (with his hat & staff-dragon Aracon), and his two mushroom-people (GTN: Fungal Dragonguard) bodyguards.

There are wasp-people (GTN: Vindikar) from Grymeron settled in the vale.

Albrecht:

  • Akifa (Pygmy Forest Troll-Goblin), Keeper of the Pool of Ignorance in for the Forest of Gorendinka sent a wind message asking for help.
  • A. made himself a potion of ignoring shape, drank it, and fell apart.
  • About half of him reformed in a barrel, the other bits ran off. A Monkey Climbed a tree, a Fish swam off (through the air), etc.

Haunted wood has 5 levels each about 200' high.

  1. Stygian Depths - dark, insects, lichens, jellyfish
  2. Pelagic - World shark
  3. Understory - Pool of Ignorance
  4. Midstory -
  5. Canopy -

Dracoslerz, Cat People, Fungosaurs, Electric Eels, 20' Centipedes, ...

Places where it is easy to cross between levels are prime hunting grounds for predators.

Pool of ignorance is fed by a spring from the River Lethe.

Albrecht has prepared items, a stone each to keep us dry and a bracelet to collect mana:

  • Gift: Stone of (almost) Waterproofing - aquaphobic (water repelling)
  • Loan: Bracelet slowly collects mana which can be released to cast at normal speed, be careful of overcharging. Not to be used in the high mana zone of the Haunted Forest as it will charge too fast.

We get our Greater Enchantments from Legion. Fly to Gryphon Pass.

The portal at Darkwell (Saurime village) in Gryphon Pass is a fountain in a Dwarf-built cave, it leads to a fountain in a Vindikar underground town by a lake.

We fly about 250 miles across the lake to Albrecht's home, Gribbit City. 150' high walls, built on a large scale. Buildings are mostly mushroom-like or tall and onion-topped.

Monkey Time

Different tribes of goblins have different specialities, magic, fighting, flying (on serpents), etc. They have a giant spider-lizard with several battle platforms, and some younger spider-lizards only able to support one platform.

Talk to merchants, see the sights, dinner, and spend the night.

Th'rsday 3rd Fruit

On Shadow Wings we fly around and over the lake to Moonpok a treetop trading town about a mile from the edge of the Haunted Forest.

After lunch we fly on using Sol's Light Wings, over the top of the forest then dropping down into the canopy level, flying between the trees to a hole where we can drop down beside a waterfall.

Some wolves (GTN: Quab) lurking to hunt near the hole make themselves scarce.

We drop through the hole to the Understory then fly on, following Albrecht to the Lake. Ramshackle hut and outbuildings.

What remains of Akifa is living in a beer barrel, he's a bit out of shape. Changing between different faces and forms when he's not actively concentrating on holding one form so he can talk to us.

DAs: GTNs Troll-Pygmy/Goblin-Merbethol. His identity, Last Magic & its remaining duration, 16 / 27 bits of him are here.

Lyria & Ehrendel study Akifa, Lyria manifests some glowing lines pointing at his bits - we take bearings. Then she starts working on a map we can take with us.

We set up camp, watches, and sleep.

Frysday 4th Fruit

Akifa Parts

  1. Monkey (Spider Monkey) - L5, closest within a few miles
  2. Bird (Blue Gubby) - L5
  3. Crocodile (Dracoslerz) - L4
  4. Dragon (Fairy Dragon) - L4 - Cat-sized flyer, agile, breath weapon ~30' cone of Sleep (normal sleep, no resistance) or Hallucinations (last about 1 min), Phasing, Teleport. They like caramel, slivers of fresh meat.
  5. Spider (Giant Trapdoor Spider) - L3
  6. Husky (Quab) & Cat (Lkyroi) - L3
  7. Amoeba (Groondlo) - L2
  8. Dragon-Worm - L2
  9. Centipede - L1
  10. Mushroom (Fungal Dragon Guard) - L1

We head up to the canopy, land in a tree and try summoning Akifa monkey. The summoned 4 turn up with 10 friends, the friends fling fresh dung at us. We identify the long-lived animal as Akifa, Arcadia gradually talks him down and we befriend him with fresh fruit, holding on to him while sending the others away.

Smartest - Zardoz
When the monkeys started flinging dung, he grabbed his aquaphobic stone to repel the fresh dung.

Flying back down to the pond, Ehrendel helps us put the monkey back in the barrel to re-join Akifa prime.

Birds, Cat & Dog

Deciding to go for one of the targets on this level, we check distances (ENE 11 miles to the Cat & Dog, 17 miles WSW to the Spider) and decide on the cat & dog.

Flying while our wings are still going, we come to a lake near the target zone and come into land. Gnash 'Toadbait' overshoots into the lake, Sol flies over to pluck him out of the water just ahead of the 30' tongue of the giant frog-like creature (GTN: Giant Rock Toad).

Cassandra: Sol's got it sorted

There's a large waterfall dropping into the lake, at the base of it are logs free floating in an unnatural arrangement. In the middle of the lake is a forested island where the map shows the cat & dog are.

We scout the logs which look like a trap while I cast an iceberg and ice jetty. The toad attacks again, Sol cuts its tongue in half, Dart peppers it with arrows.

Then a voice speaks into their heads, negotiations are limited until it talks to everyone (except Gnash and me who resisted - a Telepathy variant). It lives on (or is) the island and wants to be left alone. We negotiate to take the cat & dog and leave it and its island alone, in return we presume to offer an ignorance potion from Akifa.

Later, Albrecht tells us he thinks the intelligent entity on the island is an Arz Tree, a Blood Mage.

Our wings are wearing thin so we walk the 10 miles home and add the cat & dog to the barrel.

Reapsday 5th Fruit

Fresh wings and then we fly back up to the canopy to go bird hunting. Summoning birds we luck out on the first try and get the Akifa bird, a Blue Gubby and 3 others with a flock following. Checking the birds, we learn their iridescent feathers naturally float and decide we need some to make cloaks.

61 frozen and 3 living birds with feathers that float (GTN: Blue Gubby).

Back to camp to drop off the birds, the Akifa one going into the barrel and others tucked away, then an early lunch before flying out WSW towards spider territory.

After 15 miles we're into spider territory so we land and approach on foot. Webs above, strands across the ground, many eyes watching us, many different varieties.

We walk for nearly two miles then pause as we come to the area with Giant Trapdoor Spider webs and confirm that is the GTN of Akifa Spider who is very close.

Spiders

A 5' spider, Sam (GTN: Giant Lynx Spider, Namer), descends from a tree, clearly using Converse with Bipeds to communicate with us.

Asking what we're doing here. We reply we're just here to recover a friend.

He comes out to parlay with us accompanied by 5 others: GTNs: Giant Tarantula Spider (No College), Giant Wolf Spider (No College), Giant Jumping Spider (E&E), Giant Trapdoor Spider (Earth), Giant Black Widow (Wicca).

They challenge us to a controlled combat (Trollskins and moderation), they offer their aid in getting Akifa's bit, we offer the story of our Spider Demon armour. They have multiple actions, powerful spells, silk to ablate Spec Grev blows, and heavy hitters. Reasonably even until we blind most of them with Flash of Light. A few more rounds of beating the blinded spiders then they yield.

We chat after the fight, discuss trade, then they escort us to Akifa's Spider which we summon & bind then walk back to the pond.

We spend the afternoon and half the night healing Boom Boom's evisceration.

Stupidest - Boom Boom
Insulting the healer (Solas) who is currently healing his Spec Grev.
Sunday 6th Fruit

Continued healing and rest in the morning.

Lunch and then fly towards the Fairy Dragon's location. About a mile out the forest changes and becomes harder to fly through so we land and proceed on foot.

We go for an open and friendly musical approach. After half a mile with several unseen Fae humming along, we come to a waterfall down a tree into a pool where Nymphs emerge singing a charming song...

Dragons

...it soon turns into a forest party with attended by all the local Satyrs, Sylphs, Pixies, and Fairy Dragons. We distribute alcohol, night falls faster than we expect, the stars coming out, moonlight on the water. We identify the Akifa Dragon, plying it with lots of Fae Nectar which desn't have much effect but it likes Arcadia and agrees to return with us as long as it doesn't have to go in the barrel - we agree.

Flying most of the way back, then climbing down the hole and walking back to the pond.

Moonday 7th Fruit

Heading Dragonwards and then down, lightning eels attempt to anbush us as we drop through the hole.

On level 2, it's dark, we float rather than fly, streams flowing through mid air, 'flying' fish.

30' jellyfish (animal, GTN Giant Stinging Jellyfish) with longer stinging tendrils hanging below, flying through the air. We carefully harvest one acidic toxic tendril then move on.

We get to the right area and start searching, lots of fish, birds, other things, and finally after 2 hours, Cas spots a patch of bark (animal, GTN Dragon Worm) that looks different. We approach to investigate, it turns and breathes on us (burning wood shards - physical damage and fire). Dart flies in to charm it (and its friends we hadn't spotted). Gnash tries to Petit Mort it, then tries to haul it off the tree which works all too well.

Jammiest - Gnash
Trying to detach the charmed dragon-worm from the tree, gots its claw caught in his ribs (Spec Grev) - self as bait & hook.

A bit of blood, violence and choas later - Gnash has Petit Mort himself, we have the Dragon-Worm as a (skin-changed) mouse, Sharks are scared off (looting teeth off one that is killed), other Dragon-Worms are discouraged from following.

Back the way we came, carrying Gnash and the mouse.

Duesday 8th Fruit - 10th Fruit

Healing Gnash, waiting for his Petit Mort to wear off.

Draco-Slerz Hunting

We fly up to to the right area for the Draco-Slerz, setting up icy fortifications at what we think is the edge of their territory then summoning them to us. Buff up, Drink Beer, and Ignorance of Death.

8 arrive: female leader, large male, Akifa-Slerz, and 4 others.

The battle is fierce and bloody. Boom Boom makes a good chew toy, breathing fire while having his head chewed.

We capture Akifa, kill her, the big one and 3 others. 1 gets away.

  • 5 Skins, Sets of Teeth, and Claws

Gone Fishing

We march the corpses back to camp, some challenges and creativity around getting them down between levels, skinning them with Warping.

Back at camp, we start the Spec Grev repair.

Frysday 11th Fruit

... healing ...

We fly south 15 miles then descend down a stream to the level below, still about 10 miles north of the 'amoeba' which has moved away 5 miles since we set out. We fly faster, it turns, we close, an enormous ugly fish turns towards us and opens wide (200'+ maw).

Aura strength: Legendary, GTN: THE GREAT MOKO

We fly in front of it for a while, testing some ideas, then Sol leads the charge as most of us fly in.

Down the gullet we have a moment of disorientation and then find ourselves in the middle of a dark cavern above a moonlit lake of stomach acid with a few islands. We can't see the walls, all beyond 500'; Zardoz flies up 1 mile to the ceiling - which has the same Moko.

On one of the islands is a wrecked coastal fishing boat The Golden Keel, been here a while.

One-upping flying into the maw, Arcadia dives into the lake with her water repelling stone in hand, she emerges half a minute later looking a bit green with a couple of lampreys attached and a black octopus tentacle reaching out to grab her.

A voice echoes across the lake from another island, we fly over and find two castaway Imboo Goblins, they've been here for months. We take them with us on the melting icebergs.

Continuing to the area Akifa Amoeba is, we start 'fishing' with a bone construction scoop attached to the front on the iceberg. After a while, lots of lamprey and a few octopi, up comes an aggressive toothy fish-blob (GTN: Groondlo) - the Akifa bit which does its best to eat us before Gnash gets it with Petit Mort. It seems resistant, not entirely asleep so we also put it on ice.

Now to find the exit from the middle march stomach of a forest demi-god.

Back Stage Exit

Sol binds the Groondlo to stop it trying to escape which mostly works.

Haedric: Eating something which can talk back is generally a bad idea.
Boom Boom: That's what gags are for.

We start a flying spiral search of the stomach, finding:

  • Islands further in have more and bigger foliage, and birds.
  • Some valuables
  • Chaos-tainted Ravens that can survive the acid lake, dive into it to go fishing, and like shiny metals.
    • Sentient Plant, GTN: Dark Oak, minor powers of influence, reproduces by absorption, slowly absorbs sentients on contact.
    • Zardoz trades 30sp for 300 feathers
    • We also trade 3,000sp worth of shiny metals for 8 minor enchanted items amongst the detritus.
    • 5 gp for info on another exit...
  • An outflow of fresh water at either edge (the gills), starting about 100' below the surface of the acid.

We follow a raven back to their base, a large black leafless tree on an island, lots of bats, ravens, and guano. We investigate, talk, and trade.

The exit-guide-ravens leads us deeper into the 'gut' to where the fluid spirals out the rear of the cave. We estimate 50' of acid, then fresh water exiting with a strong current. After careful arrangements, we successfully exit.

The Great Moko has taken us miles from where we were, consulting the map we start our flight back to the pool, arriving mid-evening.

Chapter 9

Reapsday 12th Fruit
Sunday 13th Fruit
Moonday 14th Fruit

Buffs & Mil Sci

Buffs and Abilities

Long Term (assumed always on)
Magic (caster) Rk Effects Duration BB Ca Da Gn Ha LA So Za
Strength of Stone (LA) 10 +10 EN 11 hrs Y Y Y Y Y Y Y Y
Shadow Form (Ca/Za) 12 +26% Def 6½ hrs -
Coruscade (So/LA) 15 +32% Def 8 hrs - Y
Resist Cold (Ha) 14 +4 Temp Gauge, -5 Cold Dmg. 8 hrs Y Y Y Y - Y Y Y
Weapon of Cold (Ha) 15 +16 BC%, +6 Dam 20 min ** 4 1 1
Witchsight (So,LA,Za) 6 See Invis 3½ hrs -
Fire Armour(BB) 13 56 Ablative 14 hrs Y Y Y Y Y Y Y Y
Fireproofing (BB) 13 Protection from fire 14 hrs Y Y Y Y Y Y Y Y


Short Term/Situational
Magic (caster) Rk Effects Dur BB Ca Da Gn Ha LA So Za
Shadow Wings (Ca) 15 45 mph 8 hrs
Wings of Light (So) 8 38 mph 4½ hrs
Water Wings (LA) 3 ? mph 2½ hrs
Weapon of Light (So) 10 +11 BC%, +5 Dam vs Dark Aspected 15 min
Weapon of Light (LA) 8 +11 BC%, +5 Dam vs Dark Aspected 13 min
Ice Traversal (Ha) 12 4 targets, +5 tmr over level ice/snow. 4h 20m A A A A B B B B
Inspirational Song (Da) 6 3 targets, -2 dice modifier. 90 secs
Weapon of Flames (BB) 13 14Sc 7Dmg. 18 mins Y
Self Only Buffs
Magic Rk Effects Dur BB Ca Da Gn Ha LA So Za
Ice Armour (Ha) 15 26% 4 AP 1 SG 16 Fire 9 hrs - - - - Y - - -
Senses and other stuff
Capability Rk Effects Dur BB Ca Da Gn Ha LA So Za
Detect Ambush (%) Ranger (-5/rank of opposition) 50% % 106% %
See Invis (Rk) Effective rank for seeing invisible 6 6 6 6 12 10 6 6
Stealth (%) Std / Ranger Outdoors 86% 99% 110 % 106% 66 / 87% 83% 50% 163%

** Weapon of Cold Peace-Bound until needed.

Greater Enchantment
Rk 17 from Camdindel
Mil Sci Raise Morale
+1 WP
Brewing
Golden Ale nightcap - +1 FT per hour of sleep
Stoneybrew, Dur 1 Hr - +7 WP
Fighting Ale, Dur 1 Hr - +7 EN, +5 PS, +4 FT, No Stun.
Porter Ale, Dur 1 Hr - +7 PC, Death Aspect, +15% MR vs Charm/Hypnosis, +10% MR vs Illusion, -15% MR vs Necro/Wicca, Fearless.

Watch Order

Hour: 1 2 3 4 5 6 7 8 9 10 11 12
Night 1 Zardoz Cassandra Lady Arcadia Solas
Haedric Gnash Boom Boom Dart

Marching Order

Skirmish Formations (Front)
Default

Solas Boomy Gnash
Dart Zardoz Arcadia
Haedric Cassandra

Double File

Boomy Gnash
Solas Dart
Zardoz Arcadia
Haedric Cassandra

Single File

Boomy
Gnash
Solas
Dart
Zardoz
Arcadia
Haedric
Cassandra

Astrology

Lucky Numbers
Boom Boom Dart Solas Cassandra Gnash Haedric Arcadia Zardoz
24 13 70 & 91 63 -- 63 75 24

Loot and Expenses

Calendar

Autumn 824 WK: Fruit (4)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad 1 Guild Meeting 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Autumn 824 WK: Harvest (5)
5 6 7 8 9 10 11
12 13 14 15 Equinox 16 17 18
19 Harvest Moon .. 20 21 22 23 24 25
26 27 28 29 30 1 2
Autumn 824 WK: Vintage (6)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 Blood Moon 18 19 20 21 22 23
24 25 26 27 28 29 30 Beerfest