Rahne

From DQWiki
Revision as of 04:08, 15 November 2020 by Jono Bean (talk | contribs)
Jump to navigationJump to search
Rahne
Rahne

Rahne - Human E&E, played by Stephen.

At 5'5", with a medium build, Rahne is a polite and respectful young lady of the Akinrosi of Kinlu.

After hearing of the Seagate Guild from others in Amdijin house, Rahne left her home and people to become a Warrior-Philosopher in the strange lands of the far west. A life and calling that would never have been hers at home.

Rahne is usually dressed in silk robes in the style of Kinlu warriors and carries a pair of Katanas.

She usually resides at Blackshore Manor, west of Novadom. Sometimes at a discrete country house in KinLu or a private temple in Palestrina. Has interest in a new Manor in the Kingdom of Gilenmark, Ivinia.


Services

Greater Enchantment, rank 20 - by appointment
1 Season duration costs 4,000 per area covered.
Astrology, rank 7 - by appointment
Lucky Numbers
Special Readings
Interplanar Astrology readings

Enchanted Hair Braids

  • Provide resistance to draining and low level protection from damage and magic.
  • Cost 5,000+ sp and 1 FT
  • Writeup Template

Rahne of Blackshore may enchant a jewelled hair charm, writeup as per the above link. As payment for her service she requires the character to perform a charitable act or make a charitable donation.
NB The materials must be paid for and a master jeweler commissioned (usually taking at least a week unless a bonus is paid for preferential treatment) to make it before it may be enchanted.
Rahne is usually available to do the enchanting a day or two before the guild meeting.

Having had a charm made before the guild meeting and approval of the charitable act or donation requires the approval of your current GM.

Please add your character to the Enchanted Hair Braid Owners. If your details are not there, you don't have one. NB This is a game admin mechanism, not an in-game list. Naturally Rahne knows who she has enchanted them for and their charitable act but she is discreet.

Info for GMs

Description
Female human, 5'5", medium build, dark hair, (PB 17) duelling scar, usually dressed in robes in the style of Kinlu warriors. Adventures in blue-green silk robes, blue scarf and carries a pair of Katanas.
Visible Value
100,000+ sp.
Party Roles
Journeyman Warrior-Philosopher. Enchanter.
Goals
To follow her destiny and become a true warrior. A fate denied to her by class, race and gender at home.
Friends and Allies
Silus of Aladar
Some of the Beltan Elves
The Free Water Elemental at the falls of Valusha
Healers at The Ruby Waters
Significant Neutrals
Met King Sigismund
Privy Chancellor and Cook in Eidolon might remember her, with prompting.
Dark Brotherhood
Lord of Glass, Lord of Rings, Lady of the Lake
Enemies
Languages
8 Common, 8 Erelheine, low rank in: Akinrosi, Elvish, Five Sisters Trader, Saxony, Silent Tongue, Folksprach, Destinian.
Weapons
Katana, Sai, Short Bow
Main Skills
5 Warrior
4 Philosopher
4 Courtier
4 Troubadour
4 Calligrapher
4 Mil Sci
4 Ranger
2 Herbalist/Cook
6(6) Astrologer
1(2) Navigator
Main Spells
14 Enchant Weapon
14 Enchant Armour
Mind shield
Non-Standard magic
An Eye for Class
Other Stuff of Note
Rk 20 Greater Enchantment
Journeyman Dream Master
Appropriate Social and Military rank (items and abilities)
Crane grace and form
Write-ups
A Walk in the Black Forest Treasure - Rahne
Some of Crooked House: Treasure

History

Born to a respected family in the artisan class of the Amdijin House in Kinlu. A strong-willed and boyish child, she preferred play-fighting with her brothers over playing with other girls. Trained as a Calligrapher, Rahne was destined to marry the son of a musician. A week after the joyous news that her younger brother had been invited to undertake warrior training, Rahne failed to return from an errand in town, the next day a message arrived for her family stating that she was well and had left to follow her true destiny.

805-814 wk

805 wk

Travelled to Seagate via Kyoshin and Borovia to join the guild and train as an Enchanter.

Winter 805wk
Delivered a warning message from the guild to a party operating in Brastor. Then assisted them in completing their mission.
Winter 806wk
Assisted in the rescue of Cob and Peter Smith from a temple in Brastor.
Spring 806wk
Saved a Dwarven Princess from the machinations of their god of war.
Summer 807wk
Scouting bandit activity in Westmarch (Aladar) for a mercenary hit squad hired by a group of Brandenburg merchants.
Summer 809 WK
Went fishing in Ruska for the Elves. Visited Arabie. Closed a portal to the plane of water and helped fix some of our political blunders in Eidolon.
Spring 810 WK
Helped a goblin from another world (Grymeron) get home through The Rainbow Gates. Visited Southern Fastness, Ruby Waters, Falls of Valusha, Superstition Dwarves, Tiana Falls, Gryphon Pass.
Autumn 812wk
Hunting the Eagle - Zumular, thieves, Drow, Spidermagic, Necromancy, undead.
Summer 813wk
Crooked House - Brastor, Gryphon Pass, Gatar Depression, Sumaldi Oasis, Gryphons, Hags, Trolls, Goblins.
Winter 813wk
Just Deserts - Gatar Depression, Five Sisters, Saktekorum, Oz, Taghlib Tribe, Hazes, Dark Brotherhood, Ozma and witches.
Spring 814wk
Blood in the Snow - The Kingdom of Narviyk, Filgiso, Setagen, Sailing, Sea Serpents, Ice and Snow, Hidden vale, Necromancy, Hob-Goblins, Ghosts.
Summer 815wk
A Walk in the Black Forest - Abyss, Victoria, New Terra, Assirrya, Malkuth, Steam Trains, Zeppelins, Asteroid Ships, Zombies, Cults, Balrog, Transuranians, Aliens.
Summer 816wk
The Mikado Affair

Family

Father - Rihito
Master Troubadour in the house of Lord Tomotsu of the Amdijin House in Kinlu.
Mother - Aina
Mistress of the Kitchens
Sister - Keiko
Oldest, dutiful, responsible, girly, married to an older shop keeper, producing heirs.
Eldest Brother - Riki
Apprenticed to father, learning the trade.
Second Brother - Riyu
Honoured member of the guard of Lord Tomotsu.
Third Brother - Kaito
Member of the house guard of Lord Tomotsu.
Youngest Brother - Aki
Keen to fight too.