Red Red Wine
Summary
Adventure: Red Red Wine
GM: Chris C
Season: Winter 813 wk
Night: Thursday
Level: Low-Low Medium
Location: Royal Oak/Onehunga
- Party
- Mario Pavoni The Party Employer - A Human Mind Mage, played by Dean
- Mungo Third Son - A Hair Mage, played by Michael M
- Poppy - A Warrior, played by Karen
- Boabdil - played by Antonio
- Mayhem - A Hobbit Namer, played by Jim
Game Details
Employer and Mission Details
- The party Employer is the scion of a rich family that has lost a valuable ship The Late Harvest and its contents in the Far SE Archipelago. He seeks a band of competant adventurers to aid him, beautiful human females preferred but other entertained. The ship was en route between the Pavoni Vineyards in Lunar and Port Avalossa along with sundry other cargo and it failed to dock in Chingkapur as expected as well as failing to arrive at Port Avalossa as its final destination.
See Autumn 813.
Pay
- Guild rates plus bonuses - to be negotiated with the party employer
Scribe Notes
1st Frost 813wk
Menolly writes:
Guild Meeting Day
We meet up in one of the Guild Meeting Rooms with our employer, Mario. He’s a male human, a wine merchant and Mind Mage. Also there is Mayhem, the male hobbit who is a Namer and an apothecary. Bobdul is a human ranger, very tall. Poppy, a female human gypsy warrior.
The job is a wine boat of Mario’s family has gone missing. We need to find the boat and get it returned. And there are 5 Guild members on the boat too. So they are now missing. We need to find them too. One of the crew is a water mage.
The boat traveled part of the way to it’s scheduled destination. It got as far as Port Ebola and left there. But didn’t make it to Port Avalossa in the Theropsid Isles. The boat travels there with wine, trades them and collects spices and fruits and other things from the Isles. And then goes back home.
So we plan to catch a boat to it’s last know location and try and find out what’s happened. Retracing the boats footsteps. So we discuss payment, expenses and plan for locating missing boat. We discuss protect and buffs and what we need to do here before we leave. Greater Enchantments are discussed. Mario offers to cover some of the expenses so we can all get some protect.
Poppy spends 2400sp to upgrade the job offer so she has 3 areas covered by the Greater. We also discuss tropical areas and insect repellants, winter clothes for the first few nights and when we round the Cape of Maelstroms. It will be cold but the final destination is a tropical jungle. While preparing for the trip Poppy checks out any scribe notes in the library about the Therupsed Isles. She makes some notes and gets some copies of what Guild maps there are of the area. I also buy $500 of dyes and other items for working cloth with an idea of trading them at the end or along the way.
Mario, Mayhem and Bobdul go out on the town. The One-Horned God Temple is having a festival so eventually they all end up there for revelry.
- Mayhem's Notes
Went shopping. Got some meat and a bonfire itemised. Looked for explosives. None.
Went out. Got laid. Had a smoke.
2nd-4th Frost 813wk
Menolly writes:
We catch passage on a ship which is fast and reliable to Port Ebola. Ship is called Queen Esmeralda. She docks for 3 hours here, so we have to be prompt. There are 26 other passengers.
First destination is to Saint Aleena. It takes 3 days to get there. The weather is very odd so my Mana Sight gets a work out looking out watching the seas for maelstrom ripples. We don’t want to bumb into any wild magic that could cause us damage.. we chat to the crew and train with some. Some of us don’t travel so well when it’s rough or the ship isn’t under the mage current.
- Mayhem's Notes
Got on boat. Got sick. Went ... away somewhere, probably south. Fenced in the rigging.
5th Frost 813wk
Arrived in St Hylena at dawn, Departed at 9am heading south towards Raniterre.
Menolly writes:
We arrive at port and have exactly 3 hours to have a walk about to stretch our legs. In port is Mario Amazonian women. He goes over for a chat and takes Mayhem with him. Bobgul and Bob and I go for a walk also. The Amazonian women on Mario’s boat seem to know him well. He chats to them, and gets some wine skins with Urgla and a wine skin of (insert name) He asks the ladies to keep an eye out for the stock that is missing incase it turns up somewhere else. Bobdul has some luck chatting to some local ship hands. Learns that the missing ship did travel this way. The chaps were called Mad Jack and Hook Hand Bart.
Once the loading and unloading happens they call everyone back onto the ship and head off to our next destination. Port Arantea.
- Mayhem's Notes
Got off boat, had a look around, met some women with architecture. Assaulted their south-facing features. Had a smoke.Picked up some Urgla and some other stuff named Jyice which looks useful if we can find a way to distill it down and pour it into a grenado.
6th-7th Frost 813wk
Menolly writes:
2 more days traveling along coast. During these travels we have chatted to some of the other passengers. Mario has especially become friendly with members of a family, Hogswoth, on the boat. The father is an alchemist so they have things to chat about. They have 3 daughters Hannah (15 yrs) Elise (17yrs and Hilda (18yrs) Hilda.
More of the weird magical Maelstroms are spotted and avoided.
- Mayhem's Notes
Got on boat. Got sick, went away somewhere, and I'm saying it's south. Fenced in the rigging.
8th Frost 813wk
Arrived in San Carlos, a port in greater Raniterre at 7am, Departed at 10am headed to round the Southern Horn known as The Cape of Maelstroms on route to Ebola.
Menolly writes:
Day 8 sees us arriving in the port. Poppy and Bobdul go for a walk with the dog. Looking for anything suss. Chat to workers etc. Hear more rumours about the unusual storms for this time. A weather mage came to the city and explained it to the people of the city. The weather is disrupted because of all the magic being drawn to the north where the battling is going on.
We find out about local pirates and who is still actually around. We get 2 names and ship’s names. - The Flying Roger - (can’t remember name)
Mario and Mayhem wander and Mario uses his telepathy to try and see if anyone reacts to him arriving and wandering around in the open of the docks incase they have something to hide. It worked and they picked up an alarm from someone watching the port. Mario follows and discovers the watcher works for a local family. And the father seems to be the head of the house.
He follows and ends up outside a very nice mansion. It appears that Beatrice, the daughter of the merchant who owns the mansion is very pregnant. Most likely Mario’s. He heads back to the boat quickly and tries to hurry everyone along so the ship can leave on time.
- Mayhems Notes
Arrived somewhere reasonably nice. Had a look around with Mario wearing his family's colours. Very pretty. Followed some guy who was interested in Mario.
Went to a nice house that looked as if the second storey windows were easy well-appointed. Feminine cries within, followed by a young and extremely swollen human girl appearing at afore-mentioned window, uttering pathetic cries of 'Mario, Mario, wherefore art though,Mario?'. We left, sudden like, brisk saunter, then jog, then sprint for the boat, which was making ready to go away somewhere that I'm pretty sure was south.
Got on boat. Got sick. Fenced in the rigging. Apparently Mario knew swollen girl. Carriage appeared on dock and waved at us. Well, think they were waving. Couldn't see weapons, anyway.
9th and 10th Frost 813wk
Menolly writes:
We head off again and spend a day traveling around the Cape of Maelstroms to our third port of call, Port Ebola. It’s very rough seas on the way and Mayhem and Poppy are a wee bit sick. We eventually get round the Cape and head towards the harbour.
It’s the morning of the 10th day and we arrive at the headlands outside Port Ebola.
- Mayhem's Notes
Got off boat at this place that was a lot like a pirate hangout.
Turns out it is a pirate hangout.
Lots of pubs, everything built up the side of what looks like a volcanic crater.
Me and Mungo met a gang of thieves. We told them our names were Mad Jack and Lathron the elf, but kind of hard for Mungo to pull off the elf thing, so just stared them down when they looked at us. They had some stolen wine to sell, arranged to hook up with rest of team (and Mario). Said they dealt in slaves.
Found a place that sold pirate hats, patches, parrots and wooden legs. Also, some kids hanging around with an unhealthy interest in pirates. Asked them about pirates. They said they'd keep an eye out.
Stayed at this pub which was nice.
Met this woman who ran the place who was nice.
Went to the baths to get a root clean. Not so nice
Got familiar with local young noble, attracted elements of the local constabulary, got manhandled by big, hairy element. He asked me for my name, and I said "Mad Jack", and pretended to be staying at this hole in the wall I thought was the other end of town. 'Escorted' to a pub I pretended I was at. Fined me 100sp. Had to do a runner when hairy element found out I was making it all up, and because I forgot I had 1,000 sp in my other loincloth. Hid until dark, snuck back to inn, found out there was a "dead or alive" poster up for me, value 130 sp. Undervalued. Bloody cheek.
Met with local thieves, Mario okayed the wine, but was de Hoe de Hock d' Heog not Pavoni wine. Steal at 45,000sp. Didn't think there was that much silver outside of a dwarven mine.
Kids come around to tell me about pirates hanging out at inland farm.
We plan to "investigate" pirates.
11th Frost 813wk
- Mayhem's Notes
'Pparently, after checking out wine, Mario headed off to talk about clothing with woman he didn't introduce me to.
Anyway, hairy elements turn up at Poppy's door. I recognise knock and make for window, reckoned they'd have hairy elements at other exits.
So, slipped down building into shadow-infested alley behind pub. Make out a couple of shadows, one breathing, other cooling. Also leaking.
Exchanged courtesies with breathing shadow and tried to pretend hadn't noticed cooling shadow, but he didn't go for it. Pretty obvious I was only living witness, and living status pretty negotiable at this point. Breathing shadow asked if I would carry body while he kept a look out, and I'm thinking you don't ask a hobbit to lift an adult human unless you plan to give him a proper stabbing. Politely declined.
As expected, bugger went for me with his short sword, but my armour held, just a bruise. Wonder if I could get Poppy to apply ointment to it...Anyway, went for bugger's gonads and got in a lucky hit. Went into stabbing frenzy until dead. Bugger vindictively bled all over me.
Bugger had a couple of specially sharp swords. Drove the weapons into all of the wounds I had inflicted and then leant both cooling shadows against each other in alley. After looting, of course.
Had to sneak down to the docks to wash off blood. Snuck back to our pub, climbed up to window, but it was temporarily locked. Opened window. Mungo in bed with naked girl but not smoking. Strange.
Bobdul turns up, and naked girl gets dressed, but Mungo won't let me watch. Back to normal.
In morning, kids turn up to show us where the pirates are. Mario hypnotises kid, casts Telepathy etc. Turns out kid's uncle is local pirate, wants us to get rid of non-local pirates. Used kids to stay out of it. Sounds like a bugger to me.
Recce out place while Mungo goes all wolf. About nine of 'em, five outside having smoke, chatting, see two inside, guess there's another couple somewhere else. Farmer and wife are poking at ground with pitchforks not far from smoking pirates. Mario casts Telepathy and says there's a baby boy in house, farmer and wife being held hostage by non-local pirates.
Mario goes first, protects baby and Controls red-hat pirate to attack other pirate, Mungo runs to window, bursts into room, lays about with big wolfy claws. Me, Poppy and Bobdul chase after. Poppy throws little dog into room, tells him to protect crib. Engage incoming smoking pirates. Mario tears his pirate entirely new arsehole, same as me and Bobdul. Mungo tickles pirates till they go all coy. Poppy attracts tough pirate, takes a hell of a blow straight up the jacksie. Must have hurt. Wonder if she'd let me apply ointment...
Mungo flings himself out window, but can't get to Poppy's attacker. I close with piratess and molest her, while Poppy takes another whack but lives. Mungo jumps on guy from behind, more tickling etc. Still, distracts tough pirate from Poppy. Call for their surrender or be tickled by big hairy wolf thing.
We prevail.
Turns out pirates are spotters for Divina Pastora. Expect boat back in couple of days at next full moon. They meet boat off point in dinghy. Confess to history of piracy. We consider handing them over to local pirates, selling to slaver, or giving to hairy elements of constabulary.
Still undecided.
12th Frost 813wk
Mayhem's Book of Pointy Reckoning
No one so far, but it's early days yet.
- big, hairy elements of constabulary
- red-handed muggers
Reference
Buffs
| Magic | Rk | Effects | Dur | Ma | Mu | Po | T1 | T2 | My |
|---|---|---|---|---|---|---|---|---|---|
| Spell name (Cast by) | ? hours |
- Enhance Enchant ??
MilSci
| Skirmish Formations | Watches | ||
|---|---|---|---|
| Default | Double File | Single File | 3-4 Hrs per Watch |
Loot
People
Places
- San Carlos, a major town/port in Bretonnia.
Calendar
| Winter: Frost 813 (7) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Winter: Snow 813 (8) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Solstice | 16 | 17 | 18 | Yuletide | ||||||
| 19 | Days of Chaos | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | 30 | Twelth Night | 1 | 2 | |||||||
| Winter: Ice 813 (9) | ||||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||
Awards
| Mario | Mungo | Poppy | Boabdil | Mayhem | TBA3 |
| 3750 | 1850 | 4400 | 3350 | 3500 | 0 |
| After racial tax: | |||||
| 3750 | 1850 | 4400 | 3350 | 3500 | 0 |
| Weekly Bonuses: | |||||
| 0 | 0 | 0 | 0 | 0 | 0 |
| Final Bonuses: | |||||
| 0 | 0 | 0 | 0 | 0 | 0 |
| After Loot Split: | |||||
| Lucre (in Truesilver Guineas): | |||||
| 0sp | 0sp | 0sp | 0sp | 0sp | 0sp |
Scribe Notes Style Data
Mario
Poppy
Mayhem
Mungo