The Treaty of New Hope

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Scribe Notes

Summary

Adventure: The Treaty of New Hope
GM: Helen S
Season: Spring 805 WK
Night: Someday
Level: Level

Party
Time on adventure
1 Thaw 805 to 8 Blossom 805 WK
Employer
Drum — Seagate adventurer
Mission
To compose a eulogy for a group of allegedly deceased famous heroes.
Payment
A myriad of pence each, which is 39 guineas, 14 shillings and four-pence; plus a barrel of ale or honey-mead. This is roughly 4 cubic inches of gold. Plus a set of still-warm dragon-skin armour each if we rip them off the bleeding corpses. Nice.
Original Scribe Notes
Media:Snsp0502.zip

Summary

Timeline
Date Events
1 Thaw. We are hired and learn some background of the planes of Rue and Sol.
4 Thaw. We are transported to Sol by StarSong, a dragon. We portal to Rue. We meet DiamondFlame, a dragon. We get directions, and fly for the rest of the day.
5 Thaw. We sail into New Hope and explore.
6 Thaw. The party splits into three and covers the continent.
7 Thaw. Drum negotiates with DiamondFlame. The elves meet the local wood elves. The humans do cultural research. Sheminah leaves the party.
8 Thaw. The party reunites and update each other.
9 Thaw. The party reaches Bald Hill.
10 Thaw. We meet Sir Warren and lay out the facts.
11 Thaw. We flee from Bald Hill chased by their army.
12 Thaw. We meet Roland at Swansford. It rains like there will be no tomorrow.
13 Thaw. We meet Vandra at Beacon’s Hill. GoK & Sir Konrad fight an epic duel.
14 Thaw. We kidnap Sir Konrad. Drum is turned, and punished by exile.
21 Thaw. Drum returns without GoK. The dragon hunters arrive at Swansford.
22 Thaw. We fly to Bald Hill and meet Sir Warren. A death-warrant is drawn up.
23 Thaw. We fly to New Hope with Roland, where we meet Father Thomas.
24 Thaw. We start to potter back to Swansford. We get Roland back in time.
28 Thaw. Vandra, Roland & Sir Konrad leave Swansford by barge.
1 Seedtime. Sir Konrad is missing. That evening we are in Bald Hill.
14 Seedtime. Tourney starts.
15 Seedtime. The Peace Treaty is signed by all survivors.
16 Seedtime. We leave to hunt Pig Iron.
27 Seedtime. At last we are attacked.
4 Blossom. An audience with Lord Manfred finally goes well.
8 Blossom. Back at the Guild.

Scribe Notes

Blah blah blah