Kerry: Difference between revisions
m (→Description) |
No edit summary |
||
| Line 7: | Line 7: | ||
=====Description===== | =====Description===== | ||
Kerry | Much of the time Kerry appears to be a female Human, with short black hair, dark eyes and pale skin (PB 12, 5'10", 130lbs). <br> | ||
While originally human she is now a Shape-shifter and as a racial talent can transform into either a panther or a were-panther. <br> | |||
On Adventure she wears | Around the guild she wears dark green cotton shirts, and either a brown woollen skirt or brown leather pants and low boots.<br> | ||
On Adventure she wears armour made of blackened bone scales and carries silvered rapier and main-gauche as well as a battle axe and a short bow. <br> | |||
=====Residence===== | =====Residence===== | ||
Guild Lodgings | Guild Lodgings | ||
=====Skills===== | =====Skills===== | ||
Can | Can cast from horse back, tread water, climb a tree and fly in a straight line. <br> | ||
Maybe able to hit things without much defense and hopefully do some damage. <br> | |||
As a Healer she is able to cure infection, heal basic wounds, preserve dead, set bones. <br> | |||
=====Magic===== | =====Magic===== | ||
Kerry is a Dark Mage, casting in daylight is difficult; due to the celestial lighting Modifiers once the suns up, her CC on many spells is... reduced.<br> | Kerry is a Dark Mage, for her casting in daylight is difficult; due to the celestial lighting Modifiers once the suns up, her CC on many spells is... reduced.<br> | ||
With the aid of a Darkness spell she should be able cast Blending or Walking Unseen during the day. <br> | With the aid of a Darkness spell she should be able cast Blending or Walking Unseen during the day. <br> | ||
If she can get somewhere dark Shadow form (+ | If she can get somewhere dark Shadow form (+22/11), strenght of darkness (+5),as well as Light or 5 hours of Witchsight for those who can't see in the dark are also possibe. Kerry herself has the talent Night Vision.<br> | ||
Unfortunatly she | Unfortunatly she still fails to Detect the Aura of most things despite much practice.<br> | ||
===== Background===== | ===== Background===== | ||
Kerry is a | Kerry is a graduate of the college of Celestial Magics.... a Dark Celestial, "Because I like the hours the college keeps".<br> | ||
She is the youngest of 7 children; she has 4 brothers and 2 sisters.<br> | She is the youngest of 7 children; she has 4 brothers and 2 sisters.<br> | ||
With 6 other children to buy commissions, apprentice or dower, her parents decided the best start in life they could give their tall plain looking daughter was for her to join the Seagate Adventurers Guild. There she would be able to take advantage of her aptitude with magic, become a mage and make her own way in life as an Adventurer. | With 6 other children to buy commissions, apprentice or dower, her parents decided the best start in life they could give their tall plain looking daughter was for her to join the Seagate Adventurers Guild. There she would be able to take advantage of her aptitude with magic, become a mage and make her own way in life as an Adventurer. | ||
Revision as of 11:03, 15 September 2014
Kerry Murdoch is a character played by Helen Saggers.
She is a Dark Mage, an Adept of the College of Celestial Magics
who deals in/with darkness.
Description
Much of the time Kerry appears to be a female Human, with short black hair, dark eyes and pale skin (PB 12, 5'10", 130lbs).
While originally human she is now a Shape-shifter and as a racial talent can transform into either a panther or a were-panther.
Around the guild she wears dark green cotton shirts, and either a brown woollen skirt or brown leather pants and low boots.
On Adventure she wears armour made of blackened bone scales and carries silvered rapier and main-gauche as well as a battle axe and a short bow.
Residence
Guild Lodgings
Skills
Can cast from horse back, tread water, climb a tree and fly in a straight line.
Maybe able to hit things without much defense and hopefully do some damage.
As a Healer she is able to cure infection, heal basic wounds, preserve dead, set bones.
Magic
Kerry is a Dark Mage, for her casting in daylight is difficult; due to the celestial lighting Modifiers once the suns up, her CC on many spells is... reduced.
With the aid of a Darkness spell she should be able cast Blending or Walking Unseen during the day.
If she can get somewhere dark Shadow form (+22/11), strenght of darkness (+5),as well as Light or 5 hours of Witchsight for those who can't see in the dark are also possibe. Kerry herself has the talent Night Vision.
Unfortunatly she still fails to Detect the Aura of most things despite much practice.
Background
Kerry is a graduate of the college of Celestial Magics.... a Dark Celestial, "Because I like the hours the college keeps".
She is the youngest of 7 children; she has 4 brothers and 2 sisters.
With 6 other children to buy commissions, apprentice or dower, her parents decided the best start in life they could give their tall plain looking daughter was for her to join the Seagate Adventurers Guild. There she would be able to take advantage of her aptitude with magic, become a mage and make her own way in life as an Adventurer.
Adventures
- Spring 808 Fair-bound Ride
- Summer 810 Ghost Town
- Summer 811 Horns of the North
- Winter 811 Carzala Grieves
- Summer 812 A Beast in the Night
- Autumn 813 A Fox in the Hen House
- Summer 814 The Wood Wide Web