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Cold water brings most around - I slumber on. | Cold water brings most around - I slumber on. | ||
Day4 | |||
We DA the black ooze from the spirit stealer – which is now dead however was undead. | |||
Mim is still not awake so I lay on hands – she is drugged. She does not remember when she comes around and she also has a wound on her neck. | |||
Apart from thoes on watch – everyone else has leaches. We are in jungle, its hot and they are common here. They look fat and jucy. | |||
Spending some time. Divination of Mim – her shadow has been seriously weakened but its apparent that it will recover in time. On a more serious note shadow type spells are weakened or gone. | |||
Shadow form she can no longer remember and Shadow wings that is now at a minimal level. | |||
On the plus side the gargoyle blood has had the effect of enhanced regeneration. | |||
Spending further time to divinate Pug – he has got enhanced natural armour – this is due to consuming gargoyle blood, liver and heart. | |||
Back on watch – we are also looking for leaches. | |||
In the morning everyone is not at full fatigue due to the nights events and the leaches. | |||
Mim casts shadow wings – her well known spell is now rank 0. This is not good – it is break out the raft time. | |||
Recon time – Change into a pegasus and look for waterfalls etc. the river is gentle and there is no traffic on the river. | |||
We note that there are other things flying too – some are quite large. | |||
On landing we disturb a bee hive. We get stung so I gallop off. | |||
We move 4-5 miles away and look for wood – this is for raft building. | |||
We look for herbs along the way – nothing found in this jungle which is unusual. | |||
Lunchtime – we set camp and it is 3 hours before were on the move again. | |||
Hours later we camp again having found a suitable tree. | |||
Again no luck in finding herbs today. | |||
At dusk a troop of monkeys is very upset that we are in their tree. | |||
A few monkeys are now headed for the pot before the other monkeys decide to leave. | |||
Divinations – Tiger tooth amulet is a luck amulet. | |||
Bracer – Wear it for 24h and it bestows night vision T2 Celestial + Walking unseen 1/day as a free action. It only fits human sized. | |||
5/Reapsday. | |||
Da Mim – Rank of shadow wings – Rank 0. | |||
We have a morning meal and begin our travels. Within the hour we find suitable trees for raft building. Using the most suitable we have – the two hand axes we begin to cut what we need. | |||
Ahiga and Tallima are the strongest and we begin to hack at the trees. To make Ahiga stronger Mim casts strength of darkness on her. | |||
Goblins are off to find the vines we need to secure the raft. | |||
This takes all day and during that time we attract ants, lots of them and they hurt. | |||
Casting forbidding and the ants can not pass. | |||
The goblin herbalist finds some useful herbs. | |||
Enough for sleeping draught and relaxation | |||
The goblins also advise that there are other goblins in the area. | |||
Divination of the Boar helm – Darkness on command word at Rank 10 at 80% cast chance and 80% darkness 1/day. | |||
Divination – Jade amulet – acts as a lesser and stops Ene Evil eye spell. | |||
There are still other amulets Beryl, Bloodstone and Amethyst. | |||
Goblins make a healing tea for everyone. | |||
6/Sunday | |||
An uneventful night. Ahiga casts Smite on us. | |||
The raft is made – paddles are checked and lashings are also checked. | |||
While we do this a crocodile lines up Mim and takes her down. I jump from the raft and onto the crocodile and Ahiga fires are arrow that glances off its hide. | |||
Mim hits the crocodile and I user a dagger – the crocodile heads for the bottom to escape. | |||
I bring it back to the surface with a struggle then loose grip and it gets away. | |||
On the way back to the raft – things are biting in the water – eels are all around. | |||
Im pulled on board with a few eels hanging on as I get pulled onboard. | |||
Mim heals me of the damage from the bites. | |||
Brack casts and backfires – illusions for the next 10 hours. | |||
Towards the end of the day we make landfall and camp up. Good raft trip of 25 miles today. | |||
Divination – Crystal eye – Creation of crystal of vision without Ambergris & with Ambergris it is permanent. With extra Ambergris it would affect attributes eg extra range, duration etc. | |||
Divination of the Feathered Amulet – Wear for 48h – allows ranking Aerial affinity. | |||
Loss of the amulet reduces ranks by ½. | |||
Premanition – floating down the river – attacked by flying creature from sky. | |||
Cure disease and infection on each person (takes 6 hours). Jungle travel is nasty. | |||
7/Moonday | |||
We purify and have breakfast. | |||
Rafting down the river we get attacked. Out of the glare of the sun something comes down hitting many of the party. Barbs fly from its tail and hit 4 of us – Ahiga, Mim, Pug and Brak get hit with spines. | |||
Pug uses the helm and darkness fills the area. | |||
We just manage to steer the raft within the darkness and as the Manticore approches Mim fears it – it ends up fleeing but it will be back. | |||
We hide in the denser jungle – it watches the jungle for a while then flies off. | |||
Stopping for lunch we manage to collect 2 manticore spines and heal the endurance damage that Mim suffered. No herbs were found over lunch. | |||
We quickly take a look and the river widens and lightens – maybe towards the sea – were still in the jungle however it is thinning and the water is muddier. In the distance a hill can be seen. | |||
We find a crocodile and cast a ring of forbidding around it then dispatch it with as it can not escape. | |||
It is quickly cut up and heads for the cooking fire. | |||
Brak casts and backfires twice – its not a good day. | |||
I again change to pegasus form and recon the area ahead of us – can now see a coast a few hours raft trip away. No sign of a village however trouble inbound as I dive for a landing and gallop for cover. We end up camping for the night. | |||
8/ Duesday | |||
Divination of the coins – Powerful luck magic. | |||
1/day - On a D20 or smaller pick number on the die. | |||
1/Season – Can re-roll a result – the coin is then inert for the rest of the season till guild meeting. | |||
Divination of Brak – Better regeneration. 1 point per 30 seconds. | |||
We raft to the beach and as luck would have it we reach the safety of the shore as the raft begins to break apart – past its used by date. | |||
We head off along the beach – walking on the wet sand. | |||
Orcs are a long way away and are by some village. | |||
Jason says not good, orcs around. | |||
==Reapsday: == | ==Reapsday: == | ||
Revision as of 20:11, 14 April 2013
Return to Scribe notes
Adventure: Pirated Away, or Rumble in the Jungle
GM: Michael Young
Session: Autumn 813
Night: Wednesday
Location: Glenn's place
Level: Low
Party:
- Ahiga - Human Barbarian Rune Mage Warrior - Leader
- Pug - diseased goblin ice mage, MS 2
- Mîm the Pilgrim - Shapechanger Tiger cutie - Celestial, Troubador 2, dances, juggles, courtier, Thief. Is there no end to her talents?
- Tallima - Giant Goblin female namer, Military Scientist 3, Ranger 2, Rank 5 healer
- Mave - Human cutie bard courtier bard thief and spy
- Brak the Barbarian - Shapechanger Tiger E&E philosopher Courtier
Employer:Jason, or at least he is the apprentice Rune Mage/Warder of our actual elderly Employer Dimetrious.
Mission:
Jason's village Lavrio on the NE coast of Delph has been invaded by pirates. We are to remove them from control
Pay:
- 500 sp a week (standard guild pay)
- Loan of 1 gut buster potion each
- Promise of any loot from pirates
- Possible possession and disposal of one or more ships (once captured)
- Possible rune teaching from the employer
- Offer of teaching of warding against elemental
Duesday: Briefing and Knowledge

- Dangers in the area include
- Pirates
- Poisonous creatures such as snakes and spiders (it will be jungle time).
- Rare elementals
- Rare (lately) orcs
- Rare Drow
- Slavers.
- More pirates.
- Ant people.
- No orcs seen recently.
Lavrio has about 400-500 inhabitants, of which there were 2 or 3 nominally acting as a defence force. It has a wooden palisade (mainly to keep out the dangers of the jungle). This did not work well against pirates it must be said. Civilisation. It never lasts for long.
The village is up the cost from the Drow city to the south. Nominally, it is under the influence of the Greek cities to the north.
Nominally, there are village elders in charge. They have a few slaves. Jason's mother Rahi? lives in the village.
- Outside the village
There is a witch in the jungle outside the village called Janis. Demetrious also lives outside the village. [An obvious target for the pirates] Wood cutters Leather workers 10-15 fishing boats
There is a ruined fort on the point of the harbour; complete with tunnels; good overview of village. Pirates may be there as well.
The pirates arrived last week. About 40? Mostly human
It begins
W'ansday: Portals and Goblin Ambushes
We are portaled via mists conjured by Jason at midnight (at a time prearranged by Demitrious)
- We arrive, but all is not well.
Naked, on our backs, separated and thus unable to enjoy the nakedness. Unless of course you enjoy naked goblins, which I personally don't, although I suspect that some of our party would. I was only being attacked by one, who attempted to cut off my balls with a rusty dagger. I kicked him off and that and the smite killed him. I then turned tiger to go and help the rest, as I heard a woman screaming. However, I was some distance away. Mim was tiger already (good thinking) and promptly ripped her attackers to bits, and then charged in and bit the head off of one attacking Mave. Tallima recruited them, proving a formidable goblin boss, although she will need to do do something about deserters. She confiscated a primitive spear. Aega disposed of some and captures a goblin attacker. Pug also took care of his attackers.
- We located Jason (unconscious).
Jason was brought round by Tallima suggested that the portal had been disrupted, perhaps by his death. We were obviously not near the village. We can see stars, however, and know we are near a river. Mim says she can fly us out, but needs space for take off.
The goblins revealed they had a camp near by. The party gets to the camp but finds it deserted with little left. Mim and I pursued goblins killing as we went so we/the party could retrieve their items.
Our two shape changers went of hunting goblins; for what they carried enjoying their immunity to the goblins weapons; only pausing to wonder if they would ever get the taste out of their mouths. They were frustrated by one goblin up a tree, so Brak came back to the camp for help, Min learnt about don’t be cocky you never know when the buggers will have silver arrows.
- Looting the camp
Meanwhile the rest of searched the camp of what we could find, Mave could be heard muttering I’ll rather go naked. We did a few things including a hand axe but more importantly Hic the goblin brewer; there will be beer to-night. We quickly got the goblin out of the tree, having an 8 foot naked female goblin helped, so we gained a scout Oiy and some very useful information.
Surveying the situation we quickly realised that we needed more equipment, so we found the rest of the tribe (the rat tribe what a surprise) and negotiated the standard goblin practise of ambush and steal from your neighbour. The tribe quick arranged a meeting to discuss the two dangerous shape changers in the area. They waited to pour arrows down on the other tribe (The boars as they rode large war boars).
- The ambush
We ambushed from invisibility and took out the boar riders including the leader very quickly, two shape change tigers and a polar bear made it easy, while Mave pacified the normally bad tampered boars with her singing. We then got pelted with arrows and took a bit of damage, purely accidental our tribe said yeah right.
- Looting the boar riders
We divided up the loot; we each have a weapon better than a goblin pointy stick and should be able make some basic leather armour. Amulet and a few goblin healing potions are found, some think they are made of goblin toe nails from the smell, and the rest went to the tribe. Ahiga takes one of the boars to ride, which later becomes a very nice breakfast. Three of the goblins decide to come with us Oiy, abe the shaman slave and Hic the brewer (I’m pleased). We sleep for the night on a goblin mound, fully expecting retribution for not starting the ambush closer to the arrow fire.
Th'rsday: Flying Foes
- Let Us Fly I
Surprising we survive to the morning without ambush and set off. We decide to fly down the river in the morning before we get ambushed by our tribe, the boars or both you can never trust bloody goblins. After an hour's flight a Gargoyle takes Mîm out of the air and they plunge into the river. Brak bravely rescues by plummeting into the river and killing the Gargoyle. Ahiga thought Brak was expecting more than a mumbled thank you, but knowing Mîm, that was not the case.
We pull ourselves onto the riverbank after retrieving the gargoyle corpse - and contemplate how to talk to the dead body for more information. Can't get to talk, although Ahiga can see its spirit moping about the place. It watches morosely while we strip its body a variety of good looking items. DA's reveal a variety of interesting powers.
- We Dine In
Mr Garg gets positively grim when our remaining goblin allies (who had been riding Tallima - if you know what I mean) drink its blood and eat whatever they can get their teeth into (Makes you tough!). The spirit looks like it wants to spit when Pug, Ahiga, Brak, Tallima and me (Mîm) drink its blood too. Tallima and Pug lower themselves to squabble with their goblins kin for choice body parts (Pug gets the liver to himself but has to share the heart with Tallima - it might be love). Disgusting pack of gore stained goblin rabble.
- Let Us Fly II
Late afternoon arrives and off we fly towards the coast again - for just 20 mins this time. A large flock of winged creatures lift out of the jungle maybe 10 minutes flight ahead - and they are faster than us. Like goblins with wings - as we quickly land and hope they didn't see us. Fat chance. They land in the trees around our jungle concealment - and rain rocks & javelins, arrows & darts down on us. Pug the Bear (big as a barn and visible as a huge surrender flag) is a projectile attractor, but Brak and me leap into the trees and do some damage. I throw some down for Pug to vent is anger on. Ahiga does some bow damage while Tallima tries to set up forbiddings to slow their advance (unfortunately most just climbed/flew over the top). Mave was inspirational!
The flock gathered and assaulted. I drove them all off just as we were about to be overwhelmed – because, well, they were afraid of me. Brak was afraid of me too, and stood there screaming like a big blouse. Ahiga would have too, but Mave inspired him. Eeryone else is staunch.
- Let Us Fly III
Off we go for a quick one hour flight - nervously scanning the darkening skys for new foes - and land just on dusk. The evening is filled with rest and food - and some of the tension of the day drains out us. Brak patrols the jungle, thinking about how he is going to control his fear of Mîm (philosophically of course). He practices sneaking up and scaring our goblins - who are out looking for more potion ingredients. Ahiga sleeps - and dreams he was back on the plains, mounting his favourite war camel. Jason worries about his mother and master. Tallima and Pug play goblin games (yuk). Mave sleeps - dreams of fashioning a flute. I sleep.
Frysday: A Raft of Troubles?
- Dark Dreams
After a hard day killing, I need more sleep - but those on watch failed to notice a big black shadow until it had latched onto my sleeping form.
Ahiga dons silvered gargoyle claws and gets up close and personal (his smites hurt it bad). Tallima tries to trap it with a wall of forbidding. Brak attempts to sleep it - a couple of times (ineffectually). Mave goes for lowering the temperature, while Pug casts a weapon of cold on Tallima’s huge club – that hurt it too! The Shadow Stealer’s counter attack drops the big goblin. Ahiga struggles, but manages to hit it with the cold club too – and a tendril of dark drops him too. Brak’s up next, and struggles even more with the massive lump of wood – but still manages to hit it. Mave drops it with an icy dart.
Cold water brings most around - I slumber on.
Day4
We DA the black ooze from the spirit stealer – which is now dead however was undead. Mim is still not awake so I lay on hands – she is drugged. She does not remember when she comes around and she also has a wound on her neck.
Apart from thoes on watch – everyone else has leaches. We are in jungle, its hot and they are common here. They look fat and jucy.
Spending some time. Divination of Mim – her shadow has been seriously weakened but its apparent that it will recover in time. On a more serious note shadow type spells are weakened or gone. Shadow form she can no longer remember and Shadow wings that is now at a minimal level. On the plus side the gargoyle blood has had the effect of enhanced regeneration.
Spending further time to divinate Pug – he has got enhanced natural armour – this is due to consuming gargoyle blood, liver and heart.
Back on watch – we are also looking for leaches.
In the morning everyone is not at full fatigue due to the nights events and the leaches.
Mim casts shadow wings – her well known spell is now rank 0. This is not good – it is break out the raft time.
Recon time – Change into a pegasus and look for waterfalls etc. the river is gentle and there is no traffic on the river. We note that there are other things flying too – some are quite large. On landing we disturb a bee hive. We get stung so I gallop off.
We move 4-5 miles away and look for wood – this is for raft building. We look for herbs along the way – nothing found in this jungle which is unusual.
Lunchtime – we set camp and it is 3 hours before were on the move again.
Hours later we camp again having found a suitable tree. Again no luck in finding herbs today.
At dusk a troop of monkeys is very upset that we are in their tree. A few monkeys are now headed for the pot before the other monkeys decide to leave.
Divinations – Tiger tooth amulet is a luck amulet. Bracer – Wear it for 24h and it bestows night vision T2 Celestial + Walking unseen 1/day as a free action. It only fits human sized.
5/Reapsday.
Da Mim – Rank of shadow wings – Rank 0. We have a morning meal and begin our travels. Within the hour we find suitable trees for raft building. Using the most suitable we have – the two hand axes we begin to cut what we need. Ahiga and Tallima are the strongest and we begin to hack at the trees. To make Ahiga stronger Mim casts strength of darkness on her. Goblins are off to find the vines we need to secure the raft.
This takes all day and during that time we attract ants, lots of them and they hurt. Casting forbidding and the ants can not pass.
The goblin herbalist finds some useful herbs. Enough for sleeping draught and relaxation The goblins also advise that there are other goblins in the area.
Divination of the Boar helm – Darkness on command word at Rank 10 at 80% cast chance and 80% darkness 1/day. Divination – Jade amulet – acts as a lesser and stops Ene Evil eye spell. There are still other amulets Beryl, Bloodstone and Amethyst. Goblins make a healing tea for everyone.
6/Sunday An uneventful night. Ahiga casts Smite on us. The raft is made – paddles are checked and lashings are also checked. While we do this a crocodile lines up Mim and takes her down. I jump from the raft and onto the crocodile and Ahiga fires are arrow that glances off its hide. Mim hits the crocodile and I user a dagger – the crocodile heads for the bottom to escape. I bring it back to the surface with a struggle then loose grip and it gets away. On the way back to the raft – things are biting in the water – eels are all around. Im pulled on board with a few eels hanging on as I get pulled onboard. Mim heals me of the damage from the bites. Brack casts and backfires – illusions for the next 10 hours.
Towards the end of the day we make landfall and camp up. Good raft trip of 25 miles today. Divination – Crystal eye – Creation of crystal of vision without Ambergris & with Ambergris it is permanent. With extra Ambergris it would affect attributes eg extra range, duration etc. Divination of the Feathered Amulet – Wear for 48h – allows ranking Aerial affinity. Loss of the amulet reduces ranks by ½.
Premanition – floating down the river – attacked by flying creature from sky. Cure disease and infection on each person (takes 6 hours). Jungle travel is nasty.
7/Moonday
We purify and have breakfast.
Rafting down the river we get attacked. Out of the glare of the sun something comes down hitting many of the party. Barbs fly from its tail and hit 4 of us – Ahiga, Mim, Pug and Brak get hit with spines. Pug uses the helm and darkness fills the area. We just manage to steer the raft within the darkness and as the Manticore approches Mim fears it – it ends up fleeing but it will be back. We hide in the denser jungle – it watches the jungle for a while then flies off.
Stopping for lunch we manage to collect 2 manticore spines and heal the endurance damage that Mim suffered. No herbs were found over lunch.
We quickly take a look and the river widens and lightens – maybe towards the sea – were still in the jungle however it is thinning and the water is muddier. In the distance a hill can be seen.
We find a crocodile and cast a ring of forbidding around it then dispatch it with as it can not escape. It is quickly cut up and heads for the cooking fire.
Brak casts and backfires twice – its not a good day.
I again change to pegasus form and recon the area ahead of us – can now see a coast a few hours raft trip away. No sign of a village however trouble inbound as I dive for a landing and gallop for cover. We end up camping for the night.
8/ Duesday
Divination of the coins – Powerful luck magic. 1/day - On a D20 or smaller pick number on the die. 1/Season – Can re-roll a result – the coin is then inert for the rest of the season till guild meeting.
Divination of Brak – Better regeneration. 1 point per 30 seconds.
We raft to the beach and as luck would have it we reach the safety of the shore as the raft begins to break apart – past its used by date.
We head off along the beach – walking on the wet sand. Orcs are a long way away and are by some village. Jason says not good, orcs around.
Reapsday:
Sunday:
Moonday:
Admin
Experience & Other Awards
| Ahiga | Brak | Mave | Mîm | Pug | Tallima | |||
|---|---|---|---|---|---|---|---|---|
| 9400 | 8900 | 8300 | 10000 | 6900 | 8300 | |||
| After racial tax: | ||||||||
| 1.0 | 1.4 | 1.0 | 1.4 | 1.1 | 1.5 | |||
| After bonuses (Scribe etc.): | ||||||||
| 0 | 0 | 0 | 0 | 0 | 0 | |||
| After Loot Auction: | ||||||||
| 0 | 0 | 0 | 0 | 0 | 0 | |||
| Income: | ||||||||
| 0 | 0 | 0 | 0 | 0 | 0 | |||
Standard magics
- Greater enchantment rank 6 on 2 areas
- Smite
- Lesser enchantment
With preparation
- Possible ice armour
- Possible quickness (2 at a time)
- Enhance enchantment 4
Treasure
Rat Tribe
- Daggers x 2: rusty, obsidian, others (4)
- Old goblin jock strap: Mim sap
- Falchion * 4
- Spear * 2: fire hardened
- Silver arrows x 6
- Short bow and arrows
- Goblin healing potions * 8
- enough leather to get 1 point of armour each
- Cracked pot still usable
- Hand axe metal blade
- Goblin bow – 45 D+1
Oiy
- 3 sliver tipped (appropriated)
- 12 ordinary obsidian arrows
- Bow
Boar Tribe
- Spears * 7: Pug, Ahiga
- Falchion * 2
- Slings x 4: Talima
- Spear
- 2 hand axes: Brak
- Bucklers * 7
- Hand axes * 2
- Daggers * 2
- Goblin bow 12 arrows
- Silver arrows * 3
- Iron Falchion Pug
- Iron Falchion Ahirga
- Goblin healing points * 6
- 1 luck amulet
- Other amulets
- 6 goblin armour
- 7 days food
- Sacks, straps belts
- Small gems
- Drinking mugs
- Wine skins
- Boar skull helm
Gargoyle
- Skin & Wings (will make good armour)
- Silvered claws: Ahiga
- Tiger tooth amulet (luck)
- Jade bat amulet (luck): Pug
- Crystal eyes * 2 (fist sized)
- Crystal in forehead Crystal of the Witch (double range witchsight): Tallima
- Iron coins * 6 (sacrifice coin for a re-roll): 1 each
- Feather necklace (avian bonus): Tallima
- Bracer (spell storage): Brak
Flying Monkeys
- Bolas * ?
- Javalin * ?
- Bows * ?
- Arrows * ?
- Darts * 17 drow/elf weaponsmithed 'ironwood', non-magical but +10% to hit, +2 damage: Mave
Calendar
| Autumn 813wk: Fruit (4) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Lugnasad | 1 | Guild Meeting | 2 | Portal & Goblin Ambush | 3 | Flying Foes | 4 | Raft Making | 5 | Raft Riding | 6 | Raft Riding | ||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Autumn 813wk: Harvest (5) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | 18 | |||||||
| 19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
| Autumn 813wk: Vintage (6) | ||||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest | |||||||