Erewhon: Difference between revisions

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[[Image:Erewhon1.jpg|left|150px]]<Div>__NOTOC__</div>[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]
[[Image:Erewhon1.jpg|left|150px]]<Div>__NOTOC__</div>[[Category:Erewhon]][[Category: Andrew Luxton-Reilly]][[Category:Chris C]]
[[Category:Saydar]]
[[Category:Turf]]
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style="margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;"
{| border=1 align=right cellpadding=4 cellspacing=0 width=250 style="margin: 0 0 1em 1em; background: #f9f9f9; border: 1px #aaaaaa solid; border-collapse: collapse; font-size: 95%;"
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]
|colspan=2|[[Image:Erewhon.gif|right|Arms of Erewhon|center|]]
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|-
|-
| '''Area'''
| '''Area'''
|
| 3500sq miles
|-
|-
| '''Geography'''
| '''Geography'''
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|-
|-
| '''Population'''
| '''Population'''
|  
| 90-100,000+ as of 826wk
|-
|-
| '''Urbanisation'''<br>
| '''Urbanisation'''<br>
|8%
|28%
|-
|-
| '''Languages'''<br>
| '''Languages'''<br>
Line 50: Line 53:
<div >__NOTOC__</div>The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.   
<div >__NOTOC__</div>The Barony of Erewhon is a poor area with few natural resources.  The land is bleak and hostile.  The countryside has been ravaged through years of conflict and neglect.   


Its an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.
= Information =
== up to 800wk ==
Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.


All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.   
All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training.  The population of Erewhon are toughened through hardship and training.  They are experienced fighting undead, criminals and bandits.    Life in Erewhon is hard and weaker people have fled.   
Line 56: Line 61:
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   
Orcs are common throughout the area, as are bandits, thugs and thieves.  Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker.  However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged.  Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).   


Wine flows freely in all of the taverns and pubs in the Barony and is the major export from Erewhon.  Many of the population make a living trading wine, beer and other alcohol.
Wine flows freely in all of the taverns and pubs in the Barony and is one of the major export from Erewhon.  Many of the population make a living trading wine, cider, beer and other alcohol.
 
== 806wk ==
The Barony and its workings became quite 'murky' <br/>
The population changes towards more civilised, even amongst the Orcs <br/>
Laws become more enforced
 
== 815wk ==
The barony started to grow and prosper with new people and enterprises
 
== 824wk ==
Baron Saydar re-emerges from somewhere and continues to grow the Barony
 
== 826wk ==
xxx


=Places=
=Places=
;Castle Black
;Castle Black
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]
[[Image:Erewhon Castle.jpg|200px|thumb|left|Castle Black]]
This is the Baronial seat of power in Erewhon and home of Baron Turf . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.
This is the Baronial seat of power in Erewhon and home of Baron <S>Turf</S> Saydar . It is also known as [[Castle Erewhon]]. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.
;Felicemouth
;Felicemouth
This is the main city in Erewhon and home to 6,000 citizens.    This city was decaying along with the rest of Erewhon until Baron Turf restored it with his policies of Law & Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.
This is the main city in Erewhon and home to 16,000 citizens.    This city was decaying along with the rest of Erewhon until Baron <S>Turf</S> Saydar restored it with his policies of Law & Order, encouragement of businesses, enticement of new settlers and growth of existing businesses.  This is now a thriving river port town.
;Ashmore
;Ashmore
The second town of Erewhon with a population of 2,500 citizens
The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood
;Gullet Hollow
;Gullet Hollow
A Fishing village on Sulpher Bay, home to 2,500 ppl and has s sinister reputation from its past as a pirates haven.  The Pirates have all been run off by the Baron's strict Law policies and now abound elsewhere. <br/>   
A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven.  The Pirates have all been run off by the Baron's strict Law policies and now abound elsewhere. <br/>   
This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.


This town now makes its living from fishing and a small dockyard facility ([[The Brevdice Shipyard]]) owned by the [[Brevdice family]] of Felicemouth.
 
;Shadowvale
 
A region abutting Gallows Wood to the sea
 
;Erewhon Village
 
A town of 2,300 people
 
; [[Erewhon Village]] (Erewhon Town)
A town of 4,300 people
;Veltyn
;Veltyn
The is the Fortified town at the pass closest to Glissom, home to 1,200 ppl
The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl
;Ashmore
;Axebridge
This is the SE most town of farming, mining and wood.  Home to 1,000 ppl
This is the SW most town of trade and farming.  Home to 3,000 ppl
;Bazynton
;Bazynton
This is the main agricultural town for the barony, home to 2,500ppl
This is the main agricultural town for the barony, home to 6,500ppl
;Eremere
;Eremere
This is a fishing town on the Donier basin coast, home to 1,400 ppl
This is a fishing town on the Donier basin coast, home to 4,400 ppl
;Krazton
;Krazton
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 1,500 ppl.
A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.
;Davynton
;Davynton
A town of 1,700 ppl
A town of 6,700 ppl
;Kelmere
;Kelmere
A fishing/farming community, home to 780 ppl
A fishing/farming community, home to 1780 ppl
;[[Cedarwitch]]
A fishing/farming community, home to 1280 ppl
; [[Shadowvale]]
a small, mist-draped village tucked into a narrow fold of the Grey Hills, home to 667 ppl.  This region abuts [[Gallows Wood]], down to the sea
; [[Greyford]]
a small village at the confluence of the Erewhon River and the Ashmore River, home to 1500 ppl
 
A lot of people live on the islands in the [[Bay of Felice]]


== Geographical Features ==
== Geographical Features ==
Line 102: Line 132:
*Gallow Woods
*Gallow Woods
*Vale of Shadows
*Vale of Shadows
** Shadowvale
*Helfax Fields
*Helfax Fields
*Crob Fields
*Crob Fields
Line 112: Line 143:
*The Shriven Hills
*The Shriven Hills
*Crob River
*Crob River
*Ashmore river
*Ashmore River
*Erewhon River
*Erewhon River
** Greyford
*Baywater River
*Baywater River
* Coronach Marsh


=People=
=People=
== Rulers of the Realm ==
== Rulers of the Realm ==
==== Baron Turf====
<strike>==== Baron Turf====
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth. However, he has been blamed for the harsh conditions in the area and is wanted throughout the Baronies for terrible crimes.  His whereabouts is currently unknown.
[[Turf]] is an Elven Namer who first joined the guild about 10 years ago.  He took over running the Barony when the previous Necromancer was killed.  Banditry was rife throughout the barony until the arrival of Turf.  He is a fair and honest Sheriff who seems to always know who is telling the truth.</strike>
 
As of around late Winter 806, there is no '''recollection''' of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].


<strike>As of around late Winter 806, there is no '''recollection''' of [[Saydar]] ever being the Baron of Erewhon.  In fact, [[nobody has ever heard of Saydar]].</strike>


As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.


===Others of Note===
===Others of Note===
==== Chevalier Roke ====
==== Chevalier Roke ====
 
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].   One of the barons closest circle of advisors.
Chevalier Roke is the [[Lord of Shadowvale]] and [[Herald of Erewhon]].
One of [[Turf|Baron Turf]]'s circle of advisors.


==== Giacomo Spiamasa ====
==== Giacomo Spiamasa ====
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.  He operates in Turf's Shadow undertaking?  
This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony.  He operates in Turf's Shadow undertaking?  


* Waylter Reitzenstein, the Harbour-master
* Waylter Reitzenstein, the Harbour-master
* Veena Wulf, a doxie
* Veena Wulf, a doxie


==Groups==
== Military ==
==== White Skull Guard ====
As of Autumn 826wk, Erewhon’s military baronial force maintains roughly 3,600 permanent or semi-permanent troops, though not all are field soldiers. The core is made up of the Baron’s Household Guard, local garrisons, road wardens, town guards, hill scouts, engineers, couriers, supply troops and specialist troops like the White Skull Guard and the Gnashguards. Most day-to-day order is handled by the Road Wardens, Town Guard, Fortress troops, and Grey Hills Watch. <br/>
 
Erewhon can also raise a wider emergency force of perhaps 8,000–10,000 additional people, but this is uneven and seasonal. These include village militias, town watches, merchant guards, foresters, temple wardens, labour corps, wagoners, and locally sworn spears. In an emergency Erewhon may receive limited help from friendly border families, paid guides, or allied companies. In a crisis, Erewhon can defend itself strongly for a short period, but a long campaign would strain farms, roads, trade, harvest work, and the loyalty of outlying districts. Its strength in Autumn 826wk is therefore best described as a disciplined permanent core, a small elite group of guards, and a broad but temporary defensive muster.
 
=== White Skull Guard ===
A group of 20 Elite Orc Horsemen keep the peace and are answerable only Baron Saydar. They are typically dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.  These are led by 3 powerful orcs, [[Skor Warfang]], [[Mogrok Ironjaw]] and [[Urak the Bloodletter]].
 
=== The Gnashguard ===
The [[Gnashguards]] are a known elite trained guardforce
 
=== Marines ===
The great number of maritime/naval skilled people in the realm provides a ready source of marines if needed.
 
== Groups ==


A group of 20 Elite Orc Horsemen keep the peace.  They are dressed in black Heavy Plate armour that is adorned with a white skull.  The Orc Horsemen patrol the borders of the land.  The horsemen have access to invested items and are typically enhanced with magic when they are encountered.  They drink hard, live hard and fight frequently.
=== Other Groups ===
====Other Groups====
*[[Felice Shipping Company]]
*[[Felice Shipping Company]]


Line 153: Line 194:


=Resources =
=Resources =
The Barony has become known for its river-finished dyed woollen cloth ([[Greyweave cloth]]), supported by its plentiful orchards giving rise to a large cidery, barrel-making, rope-making and boat repair.
== Economics ==
== Economics ==
Erewhon is home to a number of businesses that have started since the beneficial reign of the Baron enabled a better economy, stronger trade links and firmer law & order.
* [[The Ruby Vineyard]]
* [[The Felice Shipyard]]
* [[The Erewhon Distillery]]
* [[The Brevdice Shipyard]]
* [[The Bazyn Cidery]]
*
*


Erewhon is home to a number of businesses that have started since the beneficial reign of Baron Turf enabled a better economy, stronger trade links and firmer law & order.
=History=
=History=
==== 826wk ====
==== 825wk ====
Traders have noted the realm has become quite civilised and a good place to do business with a mix of rustic areas in the NE and well travelled and settled lands in the West.  Settlers from more war torn lands have been joining existing and new family members here over the seasons.
==== Spring 824wk ====
The realm has re-opened to all after its brief closure 
==== Winter 824 ====
Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony. 
==== Autumn 824 ====
As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.


==== Winter 806 ====  
==== Winter 806 ====  

Latest revision as of 10:42, 6 July 2026

Erewhon
Status Barony
Vassel of Brandenburg
Location Northwestern Brandenburg.
Area 3500sq miles
Geography
Population 90-100,000+ as of 826wk
Urbanisation
28%
Languages

Folksprach
Common
Reichspiel
–Others

–Literacy


90%
40%
15%
10%

6% (mostly urban)

Exports
Wine
Imports

The Barony of Erewhon is a poor area with few natural resources. The land is bleak and hostile. The countryside has been ravaged through years of conflict and neglect.

Information

up to 800wk

Erewhon has an area of some 3500 square Miles of which 15% is Forested, 10% is Mountainous, 10% is Hills and the rest is 65% Plains which vary in productivity and cultivation quality.

All citizens in the Barony (men, women and children) are required to serve time in the militia, and are given substantial training. The population of Erewhon are toughened through hardship and training. They are experienced fighting undead, criminals and bandits. Life in Erewhon is hard and weaker people have fled.

Orcs are common throughout the area, as are bandits, thugs and thieves. Brawls are common in Erewhon, and disputes are generally resolved through conflict, with the stronger ruling over the weaker. However, serious crime within the Barony of Erewhon is extremely rare, and public property is never damaged. Anyone who breaks the law is dealt with quickly and harshly (there is, however, no law against brawling or fighting in the streets).

Wine flows freely in all of the taverns and pubs in the Barony and is one of the major export from Erewhon. Many of the population make a living trading wine, cider, beer and other alcohol.

806wk

The Barony and its workings became quite 'murky'
The population changes towards more civilised, even amongst the Orcs
Laws become more enforced

815wk

The barony started to grow and prosper with new people and enterprises

824wk

Baron Saydar re-emerges from somewhere and continues to grow the Barony

826wk

xxx

Places

Castle Black
Castle Black

This is the Baronial seat of power in Erewhon and home of Baron Turf Saydar . It is also known as Castle Erewhon. It is a dark and foreboding structure built high in the dark, bleak and windswept Castle Hills.

Felicemouth

This is the main city in Erewhon and home to 16,000 citizens. This city was decaying along with the rest of Erewhon until Baron Turf Saydar restored it with his policies of Law & Order, encouragement of businesses, enticement of new settlers and growth of existing businesses. This is now a thriving river port town.

Ashmore

The second town of Erewhon with a population of 12,500 citizens - farming, mining and wood

Gullet Hollow

A Fishing village on Sulpher Bay, home to 5,500 ppl and has a sinister reputation from its past as a pirates haven. The Pirates have all been run off by the Baron's strict Law policies and now abound elsewhere.
This town now makes its living from fishing and a small dockyard facility (The Brevdice Shipyard) owned by the Brevdice family of Felicemouth.




Erewhon Village (Erewhon Town)

A town of 4,300 people

Veltyn

The is the Fortified town at the pass closest to Glissom, home to 12,200 ppl

Axebridge

This is the SW most town of trade and farming. Home to 3,000 ppl

Bazynton

This is the main agricultural town for the barony, home to 6,500ppl

Eremere

This is a fishing town on the Donier basin coast, home to 4,400 ppl

Krazton

A fishing/mining village on Kraz Basin coast and in foothills of Worn hills, home to 3,500 ppl.

Davynton

A town of 6,700 ppl

Kelmere

A fishing/farming community, home to 1780 ppl

Cedarwitch

A fishing/farming community, home to 1280 ppl

Shadowvale

a small, mist-draped village tucked into a narrow fold of the Grey Hills, home to 667 ppl. This region abuts Gallows Wood, down to the sea

Greyford

a small village at the confluence of the Erewhon River and the Ashmore River, home to 1500 ppl

A lot of people live on the islands in the Bay of Felice

Geographical Features

  • Plain of Erewhon
  • Worn Hills
  • Splinter Isles
  • The cross Isles
  • Keld Isle, Browl Isle, Sercet Isle, Dras Isle, Dreld Isle, Vind Isle, Hond Isle are all largely uninhabited.
  • Death Isle is home to a few fishermen and some old ruins on the island
  • Skull Isle has a lighthouse on it to guide ships away from the many rocks thereabouts.
  • The Grey Hills
  • Castle Hills
  • Gallow Woods
  • Vale of Shadows
    • Shadowvale
  • Helfax Fields
  • Crob Fields
  • Helfax Woods
  • Suplher Bay
  • Erewhon Pasaage
  • Kraz Basin
  • Donier Basin
  • Kalac's Gap
  • The Shriven Hills
  • Crob River
  • Ashmore River
  • Erewhon River
    • Greyford
  • Baywater River
  • Coronach Marsh

People

Rulers of the Realm

==== Baron Turf==== Turf is an Elven Namer who first joined the guild about 10 years ago. He took over running the Barony when the previous Necromancer was killed. Banditry was rife throughout the barony until the arrival of Turf. He is a fair and honest Sheriff who seems to always know who is telling the truth.

As of around late Winter 806, there is no recollection of Saydar ever being the Baron of Erewhon. In fact, nobody has ever heard of Saydar.

As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories which quickly disappear.

Others of Note

Chevalier Roke

Chevalier Roke is the Lord of Shadowvale and Herald of Erewhon. One of the barons closest circle of advisors.

Giacomo Spiamasa

This shadowy figure seems to advise Turf or various matters of import and is never far from his ear when meeting dignataries or visitors to the Barony. He operates in Turf's Shadow undertaking?

  • Waylter Reitzenstein, the Harbour-master
  • Veena Wulf, a doxie

Military

As of Autumn 826wk, Erewhon’s military baronial force maintains roughly 3,600 permanent or semi-permanent troops, though not all are field soldiers. The core is made up of the Baron’s Household Guard, local garrisons, road wardens, town guards, hill scouts, engineers, couriers, supply troops and specialist troops like the White Skull Guard and the Gnashguards. Most day-to-day order is handled by the Road Wardens, Town Guard, Fortress troops, and Grey Hills Watch.

Erewhon can also raise a wider emergency force of perhaps 8,000–10,000 additional people, but this is uneven and seasonal. These include village militias, town watches, merchant guards, foresters, temple wardens, labour corps, wagoners, and locally sworn spears. In an emergency Erewhon may receive limited help from friendly border families, paid guides, or allied companies. In a crisis, Erewhon can defend itself strongly for a short period, but a long campaign would strain farms, roads, trade, harvest work, and the loyalty of outlying districts. Its strength in Autumn 826wk is therefore best described as a disciplined permanent core, a small elite group of guards, and a broad but temporary defensive muster.

White Skull Guard

A group of 20 Elite Orc Horsemen keep the peace and are answerable only Baron Saydar. They are typically dressed in black Heavy Plate armour that is adorned with a white skull. The Orc Horsemen patrol the borders of the land. The horsemen have access to invested items and are typically enhanced with magic when they are encountered. They drink hard, live hard and fight frequently. These are led by 3 powerful orcs, Skor Warfang, Mogrok Ironjaw and Urak the Bloodletter.

The Gnashguard

The Gnashguards are a known elite trained guardforce

Marines

The great number of maritime/naval skilled people in the realm provides a ready source of marines if needed.

Groups

Other Groups

Resources

The Barony has become known for its river-finished dyed woollen cloth (Greyweave cloth), supported by its plentiful orchards giving rise to a large cidery, barrel-making, rope-making and boat repair.

Economics

Erewhon is home to a number of businesses that have started since the beneficial reign of the Baron enabled a better economy, stronger trade links and firmer law & order.

History

826wk

825wk

Traders have noted the realm has become quite civilised and a good place to do business with a mix of rustic areas in the NE and well travelled and settled lands in the West. Settlers from more war torn lands have been joining existing and new family members here over the seasons.

Spring 824wk

The realm has re-opened to all after its brief closure

Winter 824

Erehwon has announced it is closing its borders to any mercenaries, which includes the Tac and Seagate Guilds. They may make an application to enter the Barony.

Autumn 824

As around Autumn 824 its very clear to everyone that Saydar has always been the Baron of Erewhon. Some have confused and fleeting memories of another Baron.

Winter 806

Turf is sentenced of death by Western Kingdom due to some particularly heinous crimes. His whereabouts are currently unknown and multiple heafty rewards are offered for his head. The Barony is current managed by the seneschal.

As of around late Winter 806, there is no recollection of Saydar ever being the Baron of Erewhon. In fact, nobody has ever heard of Saydar.

GM

The GM 'overseeing' this Barony is Andrew Luxton-Reilly Baron Saydar, but until he returns to actively running this area then please see Chris C Roke. Contact me by phone or by email

<= Alusia

Events

Culture

Scribe Notes