The Mikado Affair - Treasure

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Consumables

Other

Dark Sphere Bead

This bead is about a centimetre across and so black it appears two-dimensional. It has no encumbering weight although it feels like it weighs 8 oz and behaves like it weighs that much when it is thrown.
It may be thrown at a target (using the Grenado or Rock Skill) and if this is not successful, they must Break 100 + MD, failure indicating that the bead has shattered and released a Dark Sphere 5 feet in diameter upon them, with the usual consequences. If it is thrown at a hex, then the thrower must Break 100 + 2 x MD, success indicating that the bead has broken, releasing the Dark Sphere.
The Pulse after the bead has been broken, any entity who is not dead, unconscious, Stunned or Prone may attempt to take control of the Dark Sphere by Breaking 100 + 2 x WP. Once the sphere is controlled, it will remain in that entity's control so long as a Pass Action is spent each Pulse.
The Banishment spell of the College of Naming Incantations will have no effect on this Dark Sphere, although Expulsion or other Banishment magic will.
There is no duration on this magic. Unless the Dark Sphere is returned to the Abyss, it will move around the world laying waste and destruction to whatever it encounters.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Abyss None Abyss 9,000sp px50 Jim Arona 021 076 9376

Grenadoes

Flash Grenado x 6

This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand. If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled.
If the Strike Check is successful, then all entities within the megahex must Break 100 -> + PC + AG to avoid being dazzled by the grenado. Any who fail are blinded for a number of Pulses equal to the 10s die of their Break 100 check.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical Alchemy 250sp px50 Jim Arona 021 076 9376

Smoke Grenado x 6

This grenado is made of lignam vitae and weighs 3 lbs. It contains the Smoke Creation spell invested on a scroll. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. If the roll is greater than the modified Strike Chance, then the grenado does not go off. If the roll is successful, then a Cast Check is made to see if the spell is successful. The Rank of these scrolls is 11 and the Base Chance is 55%. The volume of effect is determined according to the following schedule:

Rank Diameter
0 - 5 3 hexes
6 - 10 5 hexes
11 - 14 7 hexes
15 - 17 9 hexes
18 - 19 11 hexes
20 13 hexes

Double and Triple effects will add 2 or 4 hexes respectively to the diameter of the effect. The smoke will reduce the visual range of anyone inside it to 1 hex, unless they have some means of seeing through it. If their Rank in such an ability is less than the Rank of the Smoke Creation, then their visual range is calculated in inches, not feet.
The grenadoes may be used again if they are collected after they have been used.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Mechanician 2500sp px50 Jim Arona 021 076 9376

Kobold Grenado x 6

This grenado weighs 1 lb and contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely in their hand. If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled.
If the Strike Check is successful, then any copper thinner than a sheet of parchment within half a mile will be transformed into talc for 1 Pulse. Any entity that is within 3 hexes of the point of detonation who is carrying 3lbs or more of metal or has 75% or more of their body covered in metal:

cannot avoid damage from lightning or electricity (i.e. grounding or rerouting lightning or electrical attacks will always fail)
has their Magic Resistance to fire, heat, cold, lightning or electricity halved
adds 2 rollup D10 to any damage they receive from fire, heat, cold, lightning or electrical attacks.

This is considered a Minor Curse with an MA of 18, and will last until the next noon or midnight.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Short living sentient Alchemy 250sp px50 Jim Arona 021 076 9376

Thermite Grenado x 3

This grenado weighs 1 lb and contains an alchemical incendiary device. It is not thrown at all, instead it is attached to metal. It will eat through as much as 1 1/2 lbs of metal in a conical volume 4 inches long and 3 inches across at the base. This will take just under 10 seconds. Anything in contact with the thermite at that point must Break 100 -> MD to pull away from the affected volume. If that is failed, the victim can choose to take 80 points of fire damage or to lose that body part.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria None Alchemy 750sp px50 Jim Arona 021 076 9376

Red Iron Grenado x 6

Rank 8 Alchemy This grenado contains an alchemical incendiary device. It is usually thrown at a hex within range (15 hexes). The hex has no Defence, but the thrower's SC is reduced by 3 per hex beyond the first. Any Strike Check greater than 70 + MD means that the thrower dropped the grenado at their feet, or, if the roll is 99 or 100, has gone off prematurely.
If the Strike Check result is high enough to indicate a miss but not high enough for a catastrophe, then a scatter D10 is rolled.
On a 1, it was thrown 1D10 feet beyond the target hex.
On a 2, it was hrown 1D10 feet beyond and to the right of the target hex.
On a 3, it was thrown 1D10 feet to the right of the target hex.
On a 4, it was thrown 1D10 feet short and to the right of the target hex.
On a 5, it was thrown 1D10 feet short of the target hex.
On a 6, it was thrown 1D10 feet short and to the left of the target hex.
On a 7, it was thrown 1D10 feet to the left of the target hex.
On an 8, it was thrown 1D10 feet beyond and to the left of the target hex.
On a 9, it was thown 2D10 feet beyond the the target hex.
On a 0, it was thrown 1D10 <bold>hexes</bold> short of the target hex.
On detonation, the grenado inflicts 3 Specific Grievous Injuries on anyone up to 3 hexes away. Targets who are between 4 and 6 hexes away suffer 2 Specific Grievous Injuries, while those between 7 and 9 only suffer one. The grenado inflicts A, B or C Class injuries, so all results are applied.
Targets are allowed to Break 100 + 2 x AG + Rank in Sense Danger to avoid each wound.

Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Summer 816 Nualis Alchemy Incendiarism 3,000sp px50 Jim Arona 021 076 9376


Charms

Herbs

Orange Summer Tea x 6

This container of tea weighs 6 oz, smells strongly of bergamot and faintly of cinnamon.
Whoever drinks a cup of this tea will experience 1 (only) extra Summer that year.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Feralie Formerly living Herbalist 20,000sp No-I px50 Jim Arona 021 076 9376

Green Harmony Tea x 36

This container of tea weighs 36 oz, smells of sage, jasmine and the sea.
If it is drunk as part of a tea ceremony, taking half an hour, then they will gain 1 point of WP for every even Rank in Courtesan, which will last for a number of hours equal to their highest odd Rank in Courtesan (e.g. +5 WP for 9 hours if Rank 10).

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Herbalist 1,000sp No-I px50 Jim Arona 021 076 9376

Herbal Draughts

Annis Draught

This clay bottle is robust and must be Prepared before it may be taken. It weighs 8 oz.
If the entire contents are taken, the imbiber will fall to the ground, writhe spastically around and make blood-curdling screams for about a minute. Upon recovery, their Natural Armour will increase by 5 for 8 hours. This does not increase EN armour or Damage Reduction but it will stack with their current Protection.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Annis 7,750sp px50 Jim Arona 021 076 9376

Hellebore Wash

This phial weighs 5 ox, is fragile and must be Prepared before it can be applied to the eyes. It contains 12 drops, the effects of which will last for a minute.
A drop in the right eye will reveal any denizen of the Seventh Plane on a 3 x PC check that is within clear line of sight, even if magically concealed.
A drop in the left eye will reveal any hag on a 3 x PC check that is within clear line of sight, even if magically concealed.
A drop in both eyes will reveal every fear, dread and horrid fantasy that you suffer from, magnified by 10 and then made real.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Nualis Formerly living Hellebore 1sp px50 Jim Arona 021 076 9376

Potions

Oil of Sharpness x 12

This phial is robust and must be Prepared before its contents can be applied to the blade of a weapon that inflicts A or B Class damage. It weighs 3 oz.
On the weapon's next successful Strike, it will inflict 3 rollup D10 damage

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical Glass Quest px50 Jim Arona 021 076 9376

Wraithcloak Potion

This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.
The potion is a variant on the Wraithcloak spell which provides 26 Defence for 8 1/2 hours. It does not reduce damage. Instead, any living entity within 5 feet of whoever takes this potion must Resist or suffer 8 points of Drain damage. This will repair EN and FT lost to damage, EN being repaired entirely before FT. Drain damage may not be healed by any means other than by the arts of a Healer, or a Restorative potion.
Wraithcloak or other spells that do not stack with Wraithcloak cannot provide any benefit while the potion is in effect.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical Necromancy 5,000sp px50 Jim Arona 021 076 9376

Pureheart Potion x 3

This phial is robust and must be Prepared before the potion it contains may be taken. It weighs 3 oz.
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer's base PS by 10. Bonuses from magic and items are added after the multiplication. Taking another Pureheart Potion will have no effect until after the next Sunday.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Magical Charms 10,000sp px50 Jim Arona 021 076 9376

Vault Potions

These potions are made by semi-randomly combining coloured reagents and divining the result. They have no valuation, no aura and no clear plane of origin.

Oil of Corrosive Resistance

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way ignores the first 5 points of Corrosive damage, be it acid or base, per Pulse.

Oil of Mental Resistance

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
This oil is added to water and calamari blood to create a quench for tempering metal. Metal armour tempered in this way reduces the Rank of Phantasm or Nightmare by 5 and, in addition, increases the wearer's WP by 5 with respect to the College of Sorceries of the Mind.

Oil of Fire Resistance

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way with ignore the first 5 points of Fire damage per Pulse, and will reduce the Gauge 1 place, make it cooler.

Oil of Cold Resistance

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
This oil is added to water and human blood to create a quench for tempering metal. Metal armour tempered in this way with ignore the first 5 points of Cold damage per Pulse, and will increase the Gauge 1 place, make it warmer.

Oil of Flammability x 3

This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using.
It contains an oil which may be applied to a target of 2 hexes or less, requiring a successful Strike with Grenado or Rock. If this is successful, the target is extremely flammable and does not receive a Resistance Check vs Fire damage. Indeed, if they fail, their body fat will ignite and they will continue to take 1/3rd of the original damage per Pulse. Once the target has received 180 damage from fire, the oil will have been burnt off.

Drowning Waters x 3

This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using.
It contains a fluid which is extremely cohesive but has almost no surface tension. If even a small part of the fluid contacts the skin of a living entity, the entire contents will spread over the victim by the end of the next Pulse, and from this point on they will begin to drown, unless they can breathe water, somehow.

Potion of Violets x 4

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
It contains a bright violet potion that smells strongly of perfume. Whoever drinks it will shrink to 1/12th their normal size and 1/144th their weight. Their PS and EN will also be reduced to 1/12th, rounding up. Any Strike that may cause a Possible Specific Grievious Injury is, instead, considered a blow directly to EN, a blow directly to EN is considered a normal FT blow and a FT blow is considered a miss.
The effects last for 1 hour or until a Free Act is taken to dismiss it.

Bridging Potion x 3

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
When it is poured on the ground, a permanent 10 foot wide stone bridge will span a gap of 30 feet. Both ends must be anchored.

Potion of Bound Reflection x 2

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
Whoever drinks this potion will have their reflection pour into the phial, which will be unavailable to them until it is broken. An Illusionist whose reflection is trapped inside the phial cannot cast magic of their College.

Potion of Shadow Trapping x 3

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
Whoever drinks this potion will have their shadow pour into the phial, which will be unavailable to them until it is broken. A Shadow Weaver whose shadow is trapped inside the phial cannot cast magic of their College.

Waters of Reflection x 7

This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using.
Whoever has this potion dashed into their face will experience an hour of peaceful rest and meditation, sitting beside an ornamental pool, drinking warm sake and eating salted plums. This will happen in the blink of an eye.
They will recover 4 points of FT lost from any source except FT reduction, and they are entitled to a new Resistance Check or Stat Roll to avoid any effect that influences their personality (i.e. Fear, Awe, Charm, Courtesan seduction, Compelling Obedience, Binding Will, Control Entity but not curses or Control Person).

Potion of Flatness x 2

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
Whoever drinks this potion becomes so flat that if they are perpendicular to an observer's sightline, they cannot be seen. On the other hand, they cannot see along that line, either.
For the duration of the magic, which may be ended by a Free Act to dismiss it or an hour, whichever comes first, they:

are immune to A & C Class damage
can slide through cracks or under doors if there is enough space for air to pass through
may hide in pictures large enought to hold them
are considered flammable, i.e. no Magic Resistance vs Fire, and they will continue to burn until put out.
halve their Magic Resistance against heat, cold or lightning, and double the damage.

Eye of Newt Potion x 8

This phial weighs 3 oz and is robust. It must be Prepared before it can be used.
Whoever pours the contents into a cup and drinks it with the preserved eye of a newt will be able to see if an object or a surface area of about one megahex is magical, and will know the name of that magic (e.g. Durability, Ritual of Enchantment, etc).
The effects last for an hour.

Potion of Indigo Flame x 2

This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using.
Whoever drinks this potion will be mute but their speech will be written on the air before them in letters of indigo flame. They shed little light, but can be clearly seen with any kind of infravision.
Obviously, the writing only appears in a language they are literate in. This effect lasts until dawn or until it is dismissed with 4 uninterrupted Pass Actions.

Potion of Turkish Delight x 3

This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using.
Whoever drinks this pink potion will transform (along with their possessions) into the scent of roses. They may be affected by magic that targets their personality, soul or their gaseous nature. Magical or silvered weapons do not harm them unless specifically designed to strike scents or gases. Iron weapons, however, most certainly do.
Possessions such as weapons may not be used, nor may magic be cast or triggered. On the other hand, Talents may be. Movement is possible in any direction and through obstructions that are not airtight at TMR 2.
At the end of a minute, they will reform in the nearest hollow space large enough to accommodate them.

Potion of Rain x 4

This phial weighs 3 oz and if worn obviously about the person, need not be Prepared before using.
Whoever drinks this potion will transform into rain and coalesce safely when they are on the ground or water.
If they fall on something hotter than 100 degrees Celsius, their body will be vapourised and they will be irresurrectable by Healers.


Scrolls

Scroll of Scalps

This scroll is 11 feet long and is made up of 11 scalps. Each scalp contains a single Disguise spell which is triggered by brushing the hair (which takes four Pass Actions). The effective Rank of the Disguise is the sum of the dresser's Rank in Spy and Courtesan. Each time a scalp is triggered, the scroll becomes a foot shorter.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Magical Flesh 3,300sp px50 Jim Arona 021 076 9376

Mana Sense x 3

This cammelia has Rank 10 Mana Sense invested into it as if it were a scroll.
The Base Chance is 79%.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Magical Charms 10,000sp px50 Jim Arona 021 076 9376

Invested Items

Amulets

Agate Amulet

This amulet of agate weighs 4 oz and must be worn openly around the neck to be effective.
This amulet will cure the bearer of any non-magical diseases as if they were being treated by a Rank 7 Healer. The necklace always tries to cure diseases in the order in which they were acquired. It has three charges. In the event that the amulet succeeds in its Cure Disease check, no charge is used. If the roll fails, a charge is used and the bearer is cured anyway.

Charges
3 2 1

Once all of the charges are used, the amulet fades to a greenish dust.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed? GM
Mikado Affair Summer 816 Hell Formerly living Affliction 3,000sp px50 Jim Arona 021 076 9376

Gems

Sapphire 7250sp 7 Sky Amber 3400sp 8 Stillness Banded Jacinth 12000sp 3 Heart Aquamarine 4350sp 6 River
Citrine 8550sp 9 Heat Chalcedony 3500sp 7 Redemption Banded Sard 4275sp 8 Corruption Ruby 12000sp 6 Fire
Rose Quartz 2125sp 11 Facet Black Opal 8375sp 8 Danger Moonstone 14000sp 7 Moon Sunstone 14000sp 7 Sun

Miscellaneous

Medical Bag

This gladstone bag weighs 8 lbs. It will open and display the somewhat miniaturised hands, feet, head and torso of a man of Oriental extraction.
If an arm or hand has been amputated, a hand may be attached to the stump and the entire thing will grow back. If the entire arm must be regrown, it will take 3 Pulses, if only the hand, then only 1 Pulse. If eyes or ears have been destroyed then the head may be pressed against the vitim's face and they will be regrown, 1 Pulse for each eye and ear. If the victim was decapitated, then pressing the head against the stump will allow it to regrow in 3 Pulses. If the victim suffered an internal injury, then pressing the torso against their chest will repair it, 1 Pulse for each organ.
Most importantly, any of the parts are legal targets of the Animating Bodily Parts spell, and while this spell is active, an Adept may Resurrect themselves if they have sufficient Rank in the Healer Skill.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 New Terra Short living sentient Flesh Quest px50 Jim Arona 021 076 9376

Maruta Rolls

This carpet like roll of human flesh is 2 metres long, weighs 27 lbs and is 6 metres long.
One metre of this flesh may be grafted onto a skeleton by means of the Warping spell to give it the appearance of humanity. This will not clothe it, nor will it provide it with internal organs, so it will only increase in weight by 12 lbs. However, the skeleton will be extremely buoyant unless orifices are created where water can fill it up.
Any chance to detect that the creature is a skeleton or anything other than a little simple is penalised by the Adept's Rank in the Warping spell.
A Healer may graft maruta onto a human whose skin has been burnt or flayed off, and this will repair the damage in an hour. However, the victim's dreams will be visited with the torment of those whose flesh the maruta comprises.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 New Terra Short living sentient Flesh Quest px50 Jim Arona 021 076 9376


Tongues of Seduction x 12

This glass phial contains a living tongue whose animation has been suspended and enchanted. The tongue is Prepared by taking a Pass Action to put it in the user's mouth. The next entity they kiss will likely find them unusually attractive, so that they must make 2 Reaction Rolls and take the one of greatest advantage to the user. This effect will not work upon the undead or automota.
This effect will last until the user does something to persuade the target that they are not worthy of their regard.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 New Terra Short living sentient Flesh Quest px50 Jim Arona 021 076 9376

Witch Salt x 8

This glass phial contains 3 oz of witch salt. It takes a Pulse to Prepare, and may be used in the following ways:

Sprinkled on the ground to create a line approximate 15 feet long (which may be around a single hex). Any spell or spell-like ability cast by a witch, wiccan or hag that crosses that line has a 30% chance of being dissipated before it has a chance to affect anyone on the other side of it.
Thrown in the face of a witch, wiccan or hag will force them to Break 100 -> WP + MD or be blinded and be unable to recover their sight until they spend 3 Pass Actions wiping their face, eyes and mouth clean of the stuff.
Introduced into the food of a witch, wiccan or hag, they must Break 100 -> EN or die.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Westover None None Quest px50 Jim Arona 021 076 9376

Activated Charcoal of Yggdrasil x 8

This glass phial contains 3 oz of powdered, activated charcoal from the great tree, Yggdrasil. Applying it to the site where poison was injected, or swallowing it will cure any synthetic poison or the poison of any denizen not native to the current plane. This includes poisons of adventurers brought from other realms of existence.
Ratatosk will always know of if someone has taken advantage of this charcoal, and is unlikely to be impressed.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Feralie Formerly living Oriental Quest px50 Jim Arona 021 076 9376

Origami Fox

This folded paper sculpture of a fox will unfold (requiring a Free Act) to become a ninja which will last until the next dawn or dusk. The ninja has the following properties:

Stealth Rank 8, Swimming Rank 8.
Thief Rank 5, Spy Rank 5, Assassin Rank 5.
This ninja has a chance of 90% to follow tracks.
Movement Rates
Running: 250
PS: 17 MD: 18 AG: 19 MA: 5 EN: 15 FT: 20
WP: 17 PC: 19 PB: 11 TMR: 5 NA: Paper absorbs 5 DP
Weapons
Naginata: BC 125%, [2 rollup D10] , Melee & Close, Rank 8.
Dart: BC 120%, [D10 + 4], Ranged, 12 hexes, if EN damage inflicted, Weeping Venom.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Feralie Formerly living Oriental Quest px50 Jim Arona 021 076 9376

Origami Crane

This folded paper sculpture of a crane will unfold (requiring a Free Act) to become a ninja which will last until the next dawn or dusk. The ninja has the following properties:

Stealth Rank 8, Swimming Rank 8.
Thief Rank 5, Spy Rank 5, Assassin Rank 5.
This ninja can glide 5 hexes horizontally for every hex it drops.
Movement Rates
Running: 250 Gliding: 400
PS: 17 MD: 18 AG: 19 MA: 5 EN: 15 FT: 20
WP: 17 PC: 19 PB: 11 TMR: 5 / 8 NA: Paper absorbs 5 DP
Weapons
Naginata: BC 125%, [2 rollup D10] , Melee & Close, Rank 8.
Dart: BC 120%, [D10 + 4], Ranged, 12 hexes, if EN damage inflicted, Weeping Venom.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Feralie Formerly living Oriental Quest px50 Jim Arona 021 076 9376

Origami Hare

This folded paper sculpture of a hare will unfold (requiring a Free Act) to become a ninja which will last until the next dawn or dusk. The ninja has the following properties:

Stealth Rank 8, Swimming Rank 8.
Thief Rank 5, Spy Rank 5, Assassin Rank 5.
Once a day, this ninja may triple its TMR for a Pulse and increase it's MR and Def by 20. This does not make the ninja clumsy.
Movement Rates
Running: 200
PS: 17 MD: 18 AG: 19 MA: 5 EN: 15 FT: 20
WP: 17 PC: 19 PB: 11 TMR: 6 NA: Paper absorbs 5 DP
Weapons
Naginata: BC 125%, [2 rollup D10] , Melee & Close, Rank 8.
Dart: BC 120%, [D10 + 4], Ranged, 12 hexes, if EN damage inflicted, Weeping Venom.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Feralie Formerly living Oriental Quest px50 Jim Arona 021 076 9376

Jiangshi Fingernails x 12

These matte black fingernails are 2 inches long and each one weighs an oz.
One Life Draining spell may be stored in each nail by means of Ritual Spell Preparation, It may be released by taking a Magical Cast Action, and the Base Chance is 15+3 x Rank + the MA bonus of the wielder. The MA bonus of the Necormancer who stored it is not used unless they are the wielder.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Formerly undead Life Drain 800sp px50 Jim Arona 021 076 9376

Black Marble Sphere x 3

This black marble sphere is 1 inch across, weighs 2 oz but encumbers as if it weighed 3 lbs. It may be triggered, requiring a Cast Action, to release a swarm of Entropy Locusts about 1/2 an inch thick and 3 inches long. It contains negative space, and will annihilate an equal volume of solid or fluid matter upon contact. It is Rank 19 and has the same volume of effect as Stream of Corruption. All in the volume who do not Resist are afflicted by (D10 - 2) + 19 Specific Grievous Injuries, half that if they do. Any C Class Injuries are not applied, however, and neither are amputations.
An Adept of the College of Necromantic Conjurations may attempt to learn this magic as an incantation of the Stream of Corruption spell by rolling 15% or less on a Base Chance of MA x 3.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Magical Entropy ? px50 Jim Arona 021 076 9376

Wink of Sleep x 5

This hen's egg weighs 1 oz. It contains Rank 10 Sleep Dust. It has been Enchanted so that if it is dashed against the ground or a surface (requiring but a Free Act, but may not be attempted in Close), the dust will allow the user to pass into the Land of Dreams and move up to 5 hexes in a Pulse. This behaves in many ways as if it were part of their normal movement, but with the following properties:

The Wink is additional to their TMR but is not considered TMR movement.
They can Wink in any direction, i.e. up, down, sideways, backwards.
This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but teleport up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty.
If they should choose to teleport to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.

Special abilities that increase the bearer's chance of recovering from Stun work as normal.
An Adept of the College of Ensorcelment & Enchantments may attempt to learn this magic as a Special Knowledge Ritual by rolling 15% or less on a Base Chance of MA x 3.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Magical Sleep 3,000sp px50 Jim Arona 021 076 9376

Butterfly Water

This clay bottle contains a pint of butterfly water and weighs 3lbs.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Short living non-sentient Aura ? px50 Jim Arona 021 076 9376

Ghoul Dust x 6

A pinch of this dust upon a fresh zombie will increase it's PS, MD, AG and EN to 21 at a rate of 1 per day. MA, WP, FT and PC will similarly rise to their original state, but climb no higher.
The ghoul is intelligent, but will have no Skills or Magic. Its weapon skills will return at 1 Rank per day, and it may advance them higher if the Necromancer wishes to pay the Experience Point cost.
Ghouls of this kind are not destroyed by sunlight, although they prefer to avoid it if they can, nor do they drain. They prize humanoid flesh, live, if possible, and cannot be prevented from hunting for it when they grow hungry enough.
They do not necessarily smell of rotting meat, although they are generally messy eaters and their diet has been known to contest the arrangement, so it is only with care that they may avoid a faint carrion stench.
In appearance, they are emaciated members of their race. But they are in no way weak. Indeed, as their stats indicate, they are quite powerful. Although they have no Natural Armour, they may wear any their Necromancer provides. In particular, they reduce the quality of A Class weapons so that possible Specific Grievous Injuries become blows directly to EN, blows directly to EN become FT blows and FT blows become misses. Other weapon types are not affected.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Sentient undead Ghoul 3,000sp px50 Jim Arona 021 076 9376

Weapons

Firearms

Browning ACP & Silencer

This pistol weighs 2 lbs and is about 7 inches long. A silencer may be screwed into the barrel increasing the length by another 3 inches. The magazine holds 7 rounds.
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + 1 + Specific Grievous Injury (any A & B Class injuries applying, excluding amputations), maximum range is 30 hexes.
The silencer increases accuracy by 10 but halves the range and means that a shot can only heard by making a 1 x PC check if further away than 16 hexes.
As a Special Ranged Attack, the pistol may be fired a number of times equal to the the wielder's Rank in Crossbow.
It may only be fired once per Action in Melee.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Reich Summer 816 Reich None None px50 Jim Arona 021 076 9376

Snub-nosed Pistol x 2

This small pistol weighs 1/2 lb and is 4 inches long. The magazine holds 12 rounds.
Rank with Crossbow of any kind may be used with this weapon. The base Strike Chance is 50%, base Damage is D10 + Specific Grievous Injury (any A or B Class injuries applying, excluding amputations), maximum range is 15 hexes.
As a Special Ranged Attack, the pistol may be fired a number of times per Action equal to the number of odd Ranks they have with Crossbow.
It may be only be fired once per Action in Melee or Close. If a pair are used, they may be dual-wielded and this is not considered a Special Ranged Attack.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Reich Summer 816 Reich None None px50 Jim Arona 021 076 9376

Iron Dagger x 5

This cold iron dagger weighs 1 lb and prevents the bearer from using magic.
The base Strike Chance is 40%, base Damage Modifier is +1. It will accept a weapon spell but will never have an aura, although it may be Divined.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich None None 3,000sp px50 Jim Arona 021 076 9376

The Woman Blade

This glaive is non-magical and has been Weaponsmithed so that it also has the properties of a staff and a javelin. It weighs 3 lbs, the shaft being 4 1/2 feet with a curved blade 1 1/2 feet long. The base strike chance is 60%, base damage is D + 5, inflicts injuries of all Classes, and the weapon can be wielded 1 or 2-handed. If it is wielded by a woman, then Ranks in glaive, staff and javelin are cumulative with respect to Strike Chance and Damage Modifier, but bonuses from having greater than required PS are ignored. In addition, the wielder derives no defensive benefit from a shield although main gauche (or similar) defense is unaffected.
This weapon may benefit from having a weapon spell cast upon it.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich None ? 19,475 sp px50 Jim Arona 021 076 9376

Void Spines

These three black metal spines are the remains of some unnatural beast of the starways. Each is 30 cms long and weighs 5 oz. They may be used as darts, and all three of them may be targeted by a single Cast of the Animating Bodily Parts spell.
The base Strike Chance of each dart is 50%, range is 12 hexes but penalties are not applied within this distance. Any Strike Check which is 20% of the modified Strike Chance is considered a blow directly to EN, a Strike Check of 10% is a possible Specific Grievious Injury. The base Damage is 1 D10 + 2 A Class damage, but owing to the fineness of the point of each dart, they have 6 Penetration.
Strike Chance is further improved by Rank in the Animating Bodily Parts spell if they have been cast on the spines. Should the animated spines inflict EN damage, they will burrow into the living flesh of their victim, inflicting 1 D10 damage, EN when FT is exhausted, and death meaning that 1 or more spines have consumed the target's heart. This damage may not be avoided by Damage Reduction or EN Armour.
Each spine has an eerie sense of where their animator is and will attempt to slither back to them at a TMR of 4 until the duration expires.
As a consequence of their grim mockery of life, the spines must be fed arterial blood each day, costing 1 EN per spine, otherwise they will decay into a brownish slime from which they cannot be restored.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Hell Magical Necromancy 12,350 sp px50 Jim Arona 021 076 9376

Obedience Blades

This paired katana and wakazashi may be used individually as normal weapons of their kind. If a point of EN is sacrificed to the blades by one who has no Rank in Assassin, then its special ability, Obedience, may be used. Once this is done, the weapon is inheritable on death by the owner's oldest living legitimate scion.

The base Strike Chance of the katana is 70%, Damage Modifier is +4 and 3 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 16, damage may be increased by 1. This weapon inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, and blows Directly to EN on 20%.
The base Strike Chance of the wakazashi is 55%, Damage Modifier is +3 and 2 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 13, damage may be increased by 1. This weapon is designed to be used in the weilder's secondary hand, so there is no penalty for off hand use aside from the normal -10, and it inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, blows Directly to EN on 20%.
Obedience
Once per week, resetting on a Tuesday, the weilder may prevent more than 1 entity within 2 hexes of them from attacking them. This may only be done if they are Evading, and lasts for 12 Pulses. Entities outside of the volume of effect, Assassins who are not Warriors, and Warriors of higher Rank than the wielder are immune to this effect. The first entity allowed to attack is, in order, the nearest, the rearest or the leftmost opponent, rotating counter-clockwise if possible.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical Necromancy Quest px50 Jim Arona 021 076 9376

Silver Flawlessness Blades

This paired katana and wakazashi may be used individually as normal weapons of their kind. If a point of EN is sacrificed to the blades by one who has no Rank in Assassin, then its special ability, Silver Flawlessness, may be used. Once this is done, the weapon is inheritable on death by the owner's oldest living legitimate scion.

The base Strike Chance of the katana is 70%, Damage Modifier is +4 and 3 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 16, damage may be increased by 1. This weapon inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, and blows Directly to EN on 20%.
The base Strike Chance of the wakazashi is 55%, Damage Modifier is +3 and 2 points of Penetration. Bonuses from Weapon and Warrior Rank increase Penetration not Damage. PS does not increase Damage, however for every 5 points of MD greater than 13, damage may be increased by 1. This weapon is designed to be used in the weilder's secondary hand, so there is no penalty for off hand use aside from the normal -10, and it inflicts Possible Specific Grievous Injuries on 10% of the modified Strike Check, blows Directly to EN on 20%.
Silver Flawlessness
If a blow is struck Directly to EN or better, the wielder may make another single attack with that weapon until they stop rolling quality Strikes.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical Necromancy Quest px50 Jim Arona 021 076 9376

Dipole

This is a length of glass 12 ft long and 4 inches in diameter. It is unreactive to acid or bases and is extremely resilient to damage because it feeds the force of impact back to anything in contact with it. It weighs 170 lbs and may be wielded as a quarterstaff by someone who has a PS of 36. The base Strike Chance is 55 and the base Damage is 3 rollup D10 + 6. Bonuses from PS or Assassin do not apply, but bonuses from Weapon and Warrior Rank do. The wielder reduces their PS by half the amount of damage generated, as does the the target. Creatures of 1 hex recover PS at a rate of 3 per Pulse, 2 hex creatures recover at 6 per Pulse, and son on.
It may be used to void the damage of a weapon by catching the blow athwart the haft. This is automatic, but may destroy Dipole if the wielder does not successfully Break 100 -> MD + Quarterstaff Rank + Warrior Rank. If Dipole is destroyed, all of the forces bound inside are released in a devastating blast of monofilament glass fragments. Damage is calculated normally and multiplied by 10, the wave propagating across the wielder's front hexes, damaging halving per hex traveled. Protection and Spell Protection do not apply, although Damage Reduction and Endurance Armour do.
If the wielder is holding Dipole in two hands, they may use a Strike Action to destroy it to create this effect.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 New Terra None Folding 16,150sp px50 Jim Arona 021 076 9376

Armour

Silver Sable Robe

This silk robe is charcoal grey with spectral sables picked out in silver thread. It is sized for a small woman (or hag). It may be cut down for someone of size 5 or less by an Artisan Tailor of Rank 6 and will take 1 week per size category. The tailor will charge a minimum of 600 sp per week, and possibly more depending on the DM. The weight factor is 1/2, it adds 5 to Stealth, increasing to 10 at night, and there is no AG penalty.
The robes provide 1 point of Damage Reduction vs all incoming damage, 6 Protection and 7 Spell Armour. It will, therefore, ignore the first 7 points of FT damage from a blow or 8 damage from a spell, excluding damage from Necrosis, Putrid Wound, Disruption or similar magic.
The Base Chance of Spectral Hand, Spectral Weapon and Spectral Warrior spells are increased by 5.
While the wearer is under the effects of a Dark Vision spell (S-5), they may, in addition to its other effects, see the living or undead but at half the normal range of the spell. This vision will penetrate obscuring mist or darkness of lesser or equal Ranks, but does not reveal inanimate obstacles or the terrain.
Once per season or adventure, whichever is least, the wearer may sacrifice EN to the robe which will increase its Damage Reduction by 1. This doubles each time so that to raise the Damage Reduction to 2 costs 1 EN, to raise it to 3 costs 4 EN, raising Damage Reduction to 4 costs 8 EN and so on. This EN may be bought back in the usual way.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Spectral Lore 16350sp px50 Jim Arona 021 076 9376

Quilted Cloth Armour

This armour has a weight factor of 2 and will fit someone of size 6. It has no AG penalty and a Stealth bonus of 10. It provides 5 points of Protection and 1 DR.
DR may be raised once per adventure or season, whichever is least, by sacrificing 1 EN. This cost doubles each time and may be bought back in the usual way.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 New Terra Formerly living Folding 9000sp px50 Jim Arona 021 076 9376

Jewellery

Amulets

Enhanced Amulet of Luck

This polished tiger's fang amulet, when it is worn openly around the neck or from the left ear adds 3 to the wearer's Magic Resistance and 2 to their Defence. In addition, if 1,500 Experience is sacrificed to it, then the wearer may reroll a failed success chance or saving throw. Another 1,500 Experience may be sacrificed to it after the next solstice or equinox.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Mikado Affair Summer 816 Victoria None Stone Lore 4,800sp px50 Jim Arona 021 076 9376

Enhanced Amulet of Jade

This green jade amulet, when it is worn openly around the neck, increases the wearer's Initiative by 8 versus the undead. In addition, any Cast or Strike check vs the undead that ends in an 8 will be treated as ending with a 1 and any damage roll of 1 on a D10 becomes 8.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Mikado Affair Summer 816 Victoria None Stone Lore px50 Jim Arona 021 076 9376

Enhanced Amulet of Chalcedony

This amulet, when it is worn openly around the hilt of a dagger, will glow with a pale blue light that only the wielder can see when they are within 25 feet of the lesser undead. This light makes it possible to see in total darkness out to a range of 3 hexes, but is too dim and indistinct to make out colours or normal text.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Mikado Affair Summer 816 Victoria None Stone Lore px50 Jim Arona 021 076 9376

Topacious Egg

This jewel of a hollow egg made from topaz is about 3 inches high and weighs 3 oz. The top may be unscrewed and a potion poured inside. The egg is then slept with, and overnight it will slowly flow into whoever's heart it is resting on.
That person may take the potion by taking a Free Act. When they wake up next, the topacious egg will reform upon their heart.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Sparlainth Cockatrice Emergence 6,600sp px50 Jim Arona 021 076 9376

Throne's Heart Fob

This clockwork pendant has no mainspring, weighs 4 oz, and must be worn on the breat above the heart.
If the Telekinesis spell is cast upon it, the heart will tick for the duration. While it is ticking, if the wearer Casts a Bolt of Energy spell, the following modifications apply:
Name:Razor Orb
Base Chance: 20%
Resist: Passive, special
Storage: None
Effects:This spell creates an orb of spinning, curved blades twisted into the shape of an orb about the size of a tennis ball. It inflicts D10 + Rank damage on the first object or entity that it impacts upon. Although the spell does not double or triple damage, a roll of 20% of the modified Cast Chance will inflict damage directly to EN and a roll of 10% entitles the Adept to roll on the Specific Grievous Injury table, applying any A or B Class wound.
Protection, Endurance Armour or Damage Reduction applies against this damage, but not Spell Armour. If the target Resists, they may halve the damage.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Hell Long living sentient Throne 13,000sp px50 Jim Arona 021 076 9376


Saturday Ring

This plain gold ring weighs 1 oz and must be worn on the ring finger of the right hand for its magic to be effective.
One spell whose duration is Immediate may be stored in the ring by means of Ritual Spell Preparation on a Saturday before noon. When this spell is Prepared and Cast, it is treated as 7 Ranks higher. This applies to Base Chance, Range, Damage, volume of effect or number of targets.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical E&E 7000sp px50 Jim Arona 021 076 9376

Miscellaneous

Carpet of Repose x 4

This traveling carpet is just short of a metre wide, just short of 2 metres long and weighs 3 lbs. It is made from fibres combed from a white camel, which have been dyed in brilliant shades of green, blue, yellow and red, the threads of which have been woven into beautiful and intricate geometrical patterns.
Whatever the surface, so long as it is solid, the carpet provides a comfortable platform upon which to sleep. It has no effect on the weather or climate, however.
Nevertheless, once a day, from dawn to dawn, whoever rests on this carpet will receive an extra hour of sleep. This will stack with other methods that improve FT recovery.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Nualis Formerly living Oriental 12,000sp px50 Jim Arona 021 076 9376

Carpet of Astral Projection

This carpet is just short of a 3 metres wide, just short of 3 metres long and weighs 25 lbs. It is made from fibres combed from an ypotryll, which have been bleached varying shades of blond using prussic acid. The intricate, geometrical pattern made using these fibres is extremely difficult to pick out.
Once a day, from dawn to dawn, the carpet may be used to enter the Astral Plane by moving along the pattern woven into it.
Walking along this pattern takes about 2 hours to complete, less 1 minute for each point of PC and MA, and can be combined with no other Action. It is impossible to travel at more than a walking pace, and in any case, every 3 minutes on the pattern suppresses FT by 1 (EN when FT is exhausted). Suppressed FT and EN may not be Healed or Restored, but return at a rate of 1 per hour of rest, 3 per hour of sleep and the usual amount for meals/broths/teas, with bonuses from Herbalist applying.
This is not salvage and must be returned to Serifan, the Lord of Patterns at the end of the adventure or when he makes it clear he wants it back, whichever happens first.
If, for any reason, the carpet is not returned to him or is returned in an unusable form, he will extract a savage remedy. This carpet is very important to him and he will not forget its loss or the manner thereof.

Adventure Season Plane of Origin Aura Nature of Magic<br Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Patterns 100,000sp px50 Jim Arona 021 076 9376

Leaves

Leaves not used by Autumn will crumble to a pale blue dust.

Leaf of Mental Advancement

This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their MA or WP a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.
Once used, this leaf will crumble to a pale blue dust.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc? GM
The Mikado Affair Summer 816 Victoria Formerly living plant Enlightenment Quest px50 Jim Arona 021 076 9376

Leaf of Physical Prowess

This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve their PS, MD, AG or EN a total of 3 advancements. All of them may be made immediately or on a night of the full moon. The cost is standard, and no stat may be advanced beyond racial maximums.
Once used, this leaf will crumble to a pale blue dust.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc? GM
The Mikado Affair Summer 816 Victoria Formerly living plant Enlightenment Quest px50 Jim Arona 021 076 9376

Leaf of Skill at Arms

This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will realise how to improve a weapon Skill by 1 Rank at half the Experience cost and taking no further time.
Once used, this leaf will crumble to a pale blue dust.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc? GM
The Mikado Affair Summer 816 Victoria Formerly living plant Enlightenment Quest px50 Jim Arona 021 076 9376

Leaf of Gainful Conjuration

This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will know 1 previously unknown spell of the their college, so long as it is either the College of Necromantic Conjurations, the College of Conjurations of the Night and Stars or the College of Greater Summoning.
Once used, this leaf will crumble to a pale blue dust.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc? GM
The Mikado Affair Summer 816 Victoria Formerly living plant Enlightenment Quest px50 Jim Arona 021 076 9376

Leaf of Mysterious Bounty

This leaf is 12 cms wide, 24 cms long and weighs 1 oz. It has a mesmerising geometrical pattern painted on it which will lead the viewer on an internal journey. At the end of it, taking about 4 hours, they will learn something that they did not know before.
Once used, this leaf will crumble to a pale blue dust.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc? GM
The Mikado Affair Summer 816 Victoria Formerly living plant Enlightenment Quest px50 Jim Arona 021 076 9376

Head in a Jar

This human head has been preserved in the instant before death. The glass jar that contains it is 40 cms high, 20 cms across and weighs 17lbs. It exists in the twilight area between life and undeath. < br> It may store up to 10 Animation of the Dead spells and will instruct zombies and skeletons left in its command in accordance with the owner's instructions and conditions. Instructions and conditions which are longer than 2 or 3 simple sentences will be liberally misunderstood by the head.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Reich Short living sentient Corruption 9000sp000sp px50 Jim Arona 021 076 9376

Plaque of False Dreams x 2

This ivory plaque weighs 8 oz and is covered in strange, spiraling whorls that, when followed with the eye, seem to move through several dimensions.
A binding cost of 1 EN is required to make this plaque effective, which may be recovered in the normal way.
A bearer who has a seasonal aspect may not be predicted by Astrology or magic from a College (Limited Precognition, Crystal Balls, Waters of Vision, etc), although remote viewing is still possible.
A bearer who has a celestial aspect (anyone except those with Life or Death aspects) may choose to interact with Nightmares even if they successfully Resist them.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Mikado Affair Summer 816 Assirya Formerly living False Dream 12,300sp px50 Jim Arona 021 076 9376

The Star Trump

This ivory plaque weighs 8 oz, is blank, and will remain that way until it is in the hands of an entity who has a Seasonal Aspect, and the equinox or solstice of that equinox has passed.
Upon that occasional, a star will appear in the foreground, and the appropriate constellation of their season in the background.
If the trump is fully Enchanted (per the Ritual of Enchantment), then once per night, the owner may transform into a twinkling star about 15 centimetres across and fly at their normal TMR. When they are able to use their movement rate, this will increase to 20 miles per hour + 1 mile per hour per Rank in Astrology + 1 mile per hour per Rank in their Enchantment ritual.
In this form, they have their MA, WP, FT and PC, but all other stats are 0. They may not interact with the world with their corporeal form, but may use such magic as they know. Their Defence is calculated normally (except that AG is 0, abd they gain bonuses for being aerial). However, because of their small size, any possible Specific Grievous Injury becomes a blow directly to EN, a blow directly to EN becomes a FT blow and a FT blow becomes a miss.
They return to human form when the sun rises, they have 0 FT remaining or they end the effect.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Mikado Affair Summer 816 Malkuth Formerly living Trump 11,400sp px50 Jim Arona 021 076 9376

Ren Shen Root

This preserved tuberous root is 40 cms long, 12 cms across and weighs 2.5 lbs.
It may be used to make powerful healing unguents, drops to clear the eyes and a draught that will cure lockjaw.
It is a very rare herb and holds as many as 13 uses before it is gone. Each century that it survives untouched increases the number of uses by 1

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria None ? Quest px50 Jim Arona 021 076 9376

Crystal of Illumination

This crystal is about the size of a man's thumb, set into a slender staff that is 5 ft long and totally black. It weighs 2 lbs but is too slight to be used as a weapon. The crystal can be rubbed (requiring 3 Pass Actions) to cause the crystal to emit a Fire Light equal to the wielder's Astrologer Rank. This costs the staff 1 FT point and the light may only be seen by Astrologers of equal or greater Rank.
At noon, the wielder rolls a D10. If 1 - 4 is rolled, the staff recovers no FT, 5 - 7, the staff recovers 1 FT, 8 or 9, 2 FT, 0, 3 FT. The staff may hold a maximum of 3 FT. This may be increased by 1, once per season or adventure, whichever is the least. FT sacrificed to the staff may be bought back in the usual way.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Nualis Magical Fire 7,750sp px50 Jim Arona 021 076 9376

Chariot of Fire

This toy chariot is 8 inches wide and about 20 inches long, always weighing 3 lbs.
On the utterance of a trigger word, the chariot grows to being 8 feet wide and 6 yards long or thereabouts. At this size, it will carry 18 sizes of humanoids with comfort. Well, comfort is a relative term. The same word will reduce it to toy size.
It improves the driver's Horsemanship Skill by 2 and anyone traveling on the chariot can increase their Protection by 3 which stacks with other armour. Defence is improved by 15 because their hex is considered sheltered, however, the DM may void this bonus when this seems unreasonable (for example, rear attacks).
In a charge, any passenger of the chariot (excluding the driver) may deliver an attack against every entity it passes adjacent to with their preferred weapon. The driver may only attempt to deliver a Chariot attack against each entity they become adjacent to by making Horsemanship check against their Defence. If successful, they inflicts 2 rollup D10 C Class damage.
Any magical/enchanted/summoned creature who has the traces of the chariot thrown over them will know what it means and will likely resist to their uttermost, so in general, such a beast will have to be pacified first.
Upon being bound into the chariot, they will acquire a toy-like appearance, and will have their animation suspended until the triggering word is used again. However, they will not grow any larger than 3 hexes, whatever their original size and this may reduce some of their abilities. In particular, if the Beast of a Thousand Eyes is so bound, its abilities will be modified as follows:

Description
This chthonic demon is covered black, translucent bands similar to a centipede or slater. Eyes, or at least glowing corpuscles can be seen beneath this carapace and are even more obvious along the creatures underbelly. It is 15 feet long and 4 feet wide. The head at the front is wide and surrounded on either side by a pair of large mandible. It has a scorpion like sting which can extend back about 5 feet, the barb being 1 yard long. Although the Protection value of its top carapace is particularly tough, its underbelly armour is half that, although this can usually only be accessed when in Close.
Comments
This is a chthonic demon, and cannot be banished since it's plane or origin changes to reflect where it is currently. It is of animal intelligence, and although not particularly hostile, or, indeed, evil, it will attempt to feast on people if it is hungry enough. It has no fear of people.
Abilities
This demon can
generate a lightning bolt from its head 6 hexes long which inflicts 3 rollup D10 damage. Anyone who fails to Resist this damage is Stunned, those who Resist take half damage. Once used, this attack may not be used for another 4 Pulses.
ride the lightning, moving 12 hexes and inflicting 3 rollup D10 damage on anyone who fails to Resist, and Stunning them. Those who Resist take half damage. Once used, this ability may not be used until a dusk, dawn, noon or midnight has passed.
cause all of its eyes flash brightly, blinding anyone within 10 feet (on all sides) who does not Break 100 -> PC + MD + AG for a number of Pulses according to the following schedule:
Result Pulses
1 1
2 or 3 2
4 - 6 3
7 - 0 4
Vulnerability to Water
If it is immersed in water, the demon will take 3 rollup D10 damage per Pulse until it gets out. This water damage may never be avoided by armour, EN armour or damage reduction. A bucket of water splashed onto the beast will inflict 1 rollup D10 damage, and even gentle rain inflicts 1 point of damage per Pulse.
Movement Rates
Running: 500, Climbing 300 (only on surfaces where it can find handholds)
PS: 60 MD: 19 AG: 19 MA: 7 EN: 40 FT: 50
WP: 22 PC: 18 PB:

2

TMR: 10/6 NA: Top carapace absorbs 10 DP
Weapons
At Range, the demon may use its lightning bolt attack for 3 rollup D10 damage every 4 Pulses.
In Melee, the demon can attack with two claws, a bite and a tail strike without penalty.
In a Charge, the demon may deliver 8 claw attacks to everything that it tramples.
Breath: BC auto, [5 rollup D10], Ranged & Melee.
Bite: BC 50%, [D + 8], Melee & Close, maximum Rank 7.
Claw: BC 40%, [D + 5], Melee & Close, maximum Rank 8.
Sting: BC 70%, [D + 6], Melee Rear, maximum Rank 6. Trip.

The initial Rank of the demon's weapons are 0, although they may be advanced as if they were Unarmed Combat. Bite, Claw and Sting are progressed as separate weapon skills on the creature's own Ranking track.
Any special movement ability that the demon has may be used with the chariot, although the chariot may never been drawn into any environment where fire cannot manifest, like water or a vaccuum.

Ichor of a Distant Moon

This confection of glassware comprises a bulb about 12 cms round from which emerge two tubes, one vertical and the other spiraling around it to a height of 60 cms.
It contains a yellow, viscous fluid, which responds to lunar influences of a moon in another dimension and the entire thing weighs about 7lbs.
Using it as part of the process allows an Astrologer to divine:

what number will lucky for an aspirant this season
the future on a different plane of existence that they are aware of.

In addition, they may cast a horoscope for an aspirant to predict what influences will bear over the next season. This will cost 17 FT and take a day. The Astrologer draws up a parchment full of dire warnings and imprecations, which the aspirant must carry about them.
The parchment will contain Points of Influence depending on the Astrologer's Rank which may be used to alter, slightly, the aspirant's fate. They may not be applied directly to a Strike Check, Resistance Check or Cast Check, but they may be used to:

change the reaction roll result of an encounter
revisit the results in a game of chance
find a hiding place while pursued by an outraged husband
discover an unlocked window when "visiting" at night
Influence Points
Rank Points
1 - 3 1
4 & 5 2
6 & 7 3
8 4
9 5
10 6
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Living Plant Herbalism Quest px50 Jim Arona 021 076 9376

Gong of Ascension

This large tam tam is 7 feet in diameter and made of bronze.
A living entity that stands in front of it when struck at noon on the Summer Solstice will have their aura increased 1 step. Thus, someone whose aura is short living sentient would have it raised to long living sentient. An entity may only benefit from this effect once.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Sun Enhancement Quest px50 Jim Arona 021 076 9376

Red Iron Bowl

This bowl of red iron about 20cms across and 4 cms high. It weighs 12 lbs.
If Waters of Strength are made in this bowl, then the Adept only use half the normal ingredients making it cost half as much.
The bowl may be used no more than 20 times before this ability is lost.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living None 8,085sp px50 Jim Arona 021 076 9376

String of Thorns

This 15 foot length of silken cord weighs 12 oz, has fire-hardened tetrahedral thorns set into it, and may be used to cover three contiguous hexes with a Free Act. Any bidpedal entity that enters the terrain so covered must Break 100 => AG + MD to completely avoid stepping on a single thorn. Those whose modified roll falls between 75 - 99 have stood on one thorn and lose 1 EN and AG which may affect TMR. Those whose modified roll falls between 50 - 74 have stood on 2, lose 3 EN and AG which may affect TMR. Those whose modified roll is less than 50 have stood on 3, lose 6 EN and AG which may affect TMR.
It takes 3 minutes to remove each thorn, or half this if the victim engages in loud and imaginative complaining. It takes 3 days of rest to recover 1 point of EN and AG, although remedies that repair muscle will prove efficacious.
Gathering up the cord takes a Pass Action, and replacing thorns requires the attentions of a Rank 5+ Mechanician who has specialised in traps. It will cost them 200 sp per thorn replaced and they will charge extra for their time as the DM sees fit.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living None 6,000sp px50 Jim Arona 021 076 9376

Jade Funeral Urn x 6

This urn is a cylinder of turned jade 9 inches long by 4 across. The vessel is 1/4 of an inch thick and weighs 20 oz.
The urn will hold the Tcremated remains of one adult human. While this does not provide the ability to communicate with them, those interred remain sentient within. They may be communicated with by any form of questioning or conversing with the dead, and will be able to pass on such knowledge or teach any Skill, Spell or Ritual they know.
They are most helpful to those who they know to be their descendants.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Necromancy 7000sp px50 Jim Arona 021 076 9376

Tea Ceremony Tryptich

File:TeaPartyTryptich.jpg

Each panel of this tryptich is 15 cms high and 8 cms wide. When folded down it is 3 cms thick, and the total weight is 1 lb. The images are coloured wood block printed onto silk and is framed in a heavy dark wood.
If 1 EN is sacrificed to bond to the tryptich, then once per day they may perform a rite with 3 chrysanthemums, ritually separating them over the space of an hour. Until the next dusk or dawn, they may increase their WP by their Rank in Warrior according to the following schedule:

Rank WP
0 0
1 - 4 1
5 - 7 2
8 or 9 3
10 4
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Contemplation 11,750sp px50 Jim Arona 021 076 9376

Wave and Stone Painting

This wall covering is about 100 x 70 cms and weighs 1 lb. It may be rolled along its shortest dimension without due harm, the fabric being somehow dyed rather than covered in oil or water-based pigment.
To activate this painting's special function, 1 point of EN must be sacrificed to it (which may be bought back in the usual way). From then on, once per season, the Adept can Purify while gazing upon the painting to store General Knowledge spells of the Colleges of Earth or Water, the total number not to exceed their free MA. The Rank of this magic is the same as their General Knowledge Counterspell.
Once each spell is successfully Cast, it is lost and may not be recovered until the Adept Purifies while contemplating the painting after the next Equinox or Solstice.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living Contemplation 17,500sp px50 Jim Arona 021 076 9376

Meridian Needles

This is a collection of 12 fine bronze needles varying in size from 2 - 8 cms long. The whole set comes in a hinged kit of oiled, fine box wood and weighs 7 oz.
A Healer using the needles to Soothe Pain reduces the FT cost by 2.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical Meridian 3,000sp px50 Jim Arona 021 076 9376

Map of the Anatomy

This map is printed onto silk, is 40 cms wide and 150 cms long, weighing 1 oz.
If an Adept Purifies while gazing at this map, they may use their DA Talent to answer such questions as the Healer Empathy ability might.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Magical Meridian 7,475sp px50 Jim Arona 021 076 9376

Bag of Rhinoceros Phallus

This hessian sack weighs 5 lbs and is lumpy in the expected way.
If the bearer holds the image of a mature female rhinoceros in their mind, the bag will become turgid and weigh 40 lbs.
Male bearers may feel some sympathetic discomfort.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Victoria Formerly living plant Folding 3,500sp px50 Jim Arona 021 076 9376

The Burden of the Innocent

​This scroll ​of finest human baby flesh vellum weighs 8 oz, and there is a binding cost of 1 EN. Binding to it, however, changes the bearer so that their aura will increase by 1 place (short living sentients being read as long living sentients, long living sentients being read as avatars) and magic like Detect Aura will reveal that their plane of origin is the Seventh Plane, whether this is asked for or not. It must be carried to be effective but need not be displayed.
The scroll does not need to be equipped to be used, but does requires an exclusive Action which cannot be combined with any other.
On their next initiative, the bearer will be immune to damage from weapons for the rest of the Pulse. On their subsequent initiative, the bearer will be immune to damage from spells for the rest of the Pulse, and then the effect will end, resetting at the third midnight of the next full moon.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 New Terra Formerly living Spite Craft 13, 131sp3cf px50 Jim Arona 021 076 9376

Scroll of the Land

This scroll is made from split sections of bamboo tied together with the cured tendons of a bear. It is a metre long, weighs i lb 3 oz, and rolls up into a cylinder 30 cms wide.
An Adept of the College of Earth Magic may cast Conversation with Animal, Healing, Lesser Enchantment and Herbal Lore as if they were 6 Ranks higher and Herbal Lore is treated as a Talent.
If the bearer is not an Adept of the College of Earth Magic, then they may cast each of these spells once per day as if they were Rank 5.
In either case, the bearer is considered in contact with the ground with respect to these spells.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 New Terra Formerly living Land Quest px50 Jim Arona 021 076 9376

Blank Phylactery

This is a scroll that appears to be itemised so as to form a brooch. A spell may be invested in the phylactery at five times the normal cost. From that point on, the phylactery can be read as a scroll (taking two full pulses), but instead of being used up, the spell will become reinvested on the following dawn.
The cast chance of the invested spell is the Base Chance plus three times the Rank. Bonuses from Enchantment and College modifiers are only applied when the cast check is made, the investor's Enchantment or situational modifiers have no effect. No bonus (or penalty) for Magical Aptitude is ever considered.
If the roll of the Cast Check should ever fall on a number fully divisible by 10 (e.g. 10, 20, 30, etc), then whoever is reading the phylactery must resist versus a Backfire, or the phylactery will be destroyed. If that number would be a success, then the spell is cast even if the MR versus Backfire fails destroying the phylactery.


Cast Chance:_______% Range:____________ Duration:____________ Rank:_______ Effects:________________

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Lands of Chaos Formerly living Spell Storage 10,000sp px50 Jim Arona 021 076 9376

Phylactery of Unremarkable Appearance

This is a scroll that appears to be itemised so as to form a brooch. A spell may be invested in the phylactery at five times the normal cost. From that point on, the phylactery can be read as a scroll (taking two full pulses), but instead of being used up, the spell will become reinvested on the following dawn.
The cast chance of the invested spell is the Base Chance plus three times the Rank. Bonuses from Enchantment and College modifiers are only applied when the cast check is made, the investor's Enchantment or situational modifiers have no effect. No bonus (or penalty) for Magical Aptitude is ever considered.
If the roll of the Cast Check should ever fall on a number fully divisible by 10 (e.g. 10, 20, 30, etc), then whoever is reading the phylactery must resist versus a Backfire, or the phylactery will be destroyed. If that number would be a success, then the spell is cast even if the MR versus Backfire fails destroying the phylactery.

Cast Chance: 110% Range: 21' Duration: 21 hours Rank: 20 Effects: Unremarkable appearance until you do something remarkable.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Lands of Chaos Formerly living Spell Storage 10,000sp
+5,000sp
px50 Jim Arona 021 076 9376

A Stone from a Plover's Nest

This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.

Cast Chance:_______% Duration:_______ Range:_______ Rank:______

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 Lands of Chaos Magical Spell Storage 5,000sp px50 Jim Arona 021 076 9376


Allies

Oubliette

Oubliette is a petite and dainty middlemarch, about 30 centimetres on a side. She is detectable to those entities that can see portals and into nearby dimensions, but she is terribly shy and will not willingly strike up a conversation with them. In any case, she speaks only Thari (Rank 4) and her native language, which seems to be a mixture of rhythms, beats and pressures.
Ever since she made the acquaintance of a Mind Flayer, she has advanced in her Adventuring Skill of Not Being There to the point where she is no longer sure where she is. If she makes contact with someone who can prove to her that they don't have tentacles, then she may be drawn somewhat out of her "shell".
She is quite taken with lace, which she eats at about a metre a month, costing 25 sp, and she finds it impossible to pass up scarlet tulle, costing 50 sp, which she considers a special treat.
Oubliette will hold up to 40 lbs of stuff inside her, so long as no dimension is greater than 30 centimetres and it only occupies three dimensions. Objects with greater dimensionality make her nauseous and she has been known to vomit everything into the Void. Only someone who can see or reach into extra-dimensional spaces can put things into or take things out of her. Putting things in is always successful, but a 2 x MD check must be made to withdraw things. If she has been given scarlet tulle, this is increased by 20. Extra scarlet tulle does not stack, but queues, so it may be applied against subsequent withdrawals. If Oubilette has not been given any lace, she may entirely forget where the thing is, applying a penalty of 20 to the check.

Adventure Season Plane of Origin GM
The Mikado Affair Summer 816 Reich px50 Jim Arona 021 076 9376

Beast of a Thousand Eyes

Natural Habitat
Prefers Crypts & Caverns
Frequency
Very Rare
Number
1
Description
This chthonic demon is covered black, translucent bands similar to a centipede or slater. Eyes, or at least glowing corpuscles can be seen beneath this carapace and are even more obvious along the creatures underbelly. It is 30 feet long and 8 feet wide. The head at the front is wide and surrounded on either side by a pair of large mandible. It has a scorpion like sting which can extend back about 10 feet, the barb being 5 ft long. Although the Protection value of its top carapace is particularly tough, its underbelly armour is half that, although this can usually only be accessed when in Close.
Comments
This is a chthonic demon, and cannot be banished since it's plane or origin changes to reflect where it is currently. It is of animal intelligence, and although not particularly hostile, or, indeed, evil, it will attempt to feast on people if it is hungry enough. It has no fear of people and, on a day that it is active, will eat as much as a cow.
Abilities

This demon can

generate a lightning bolt from its head 12 hexes long which inflicts 5 rollup D10 damage. Anyone who fails to Resist this damage is Stunned, those who Resist take half damage. Once used, this attack may not be used for another 4 Pulses.
ride the lightning, moving 24 hexes and inflicting 5 rollup D10 damage on anyone who fails to Resist, and Stunning them. Those who Resist take half damage. Once used, this ability may not be used until a dusk, dawn, noon or midnight has passed.
cause all of its eyes flash brightly, blinding anyone within 20 feet (on all sides) who does not Break 100 -> PC + MD for a number of Pulses according to the following schedule:
Result Pulses
1 1
2 or 3 2
4 - 6 3
7 - 0 4
If it is immersed in water, it will take 3 rollup D10 damage per Pulse until it gets out. This water damage may never be avoided by armour, EN armour or damage reduction. A bucket of water splashed onto the beast will inflict 1 rollup D10 damage, and even gentle rain will inflict 1 point of damage per Pulse.
Movement Rates
Running: 500, Climbing 300 (only on surfaces where it can find handholds)
PS: 70 MD: 19 AG: 19 MA: 7 EN: 50 FT: 70
WP: 22 PC: 18 PB:

2

TMR: 10/6 NA: Top carapace absorbs 12 DP
Weapons
At Range, the demon may use its lightning bolt attack for 5 rollup D10 damage every 4 Pulses.
In Melee, the demon can attack with two claws, a bite and a tail strike without penalty.
In a Charge, the demon may deliver 8 claw attacks to everything that it tramples.
Breath: BC auto, [5 rollup D10], Ranged & Melee.
Bite: BC 50%, [D + 12], Melee & Close, maximum Rank 7.
Claw: BC 40%, [D + 10], Melee & Close, maximum Rank 8.
Sting: BC 70%, [D + 6], Melee Rear, maximum Rank 6. Trip.
Vulnerability to Water
If it is immersed in water, the demon will take 3 rollup D10 damage per Pulse until it gets out. This water damage may never be avoided by armour, EN armour or damage reduction. A bucket of water splashed onto the beast will inflict 1 rollup D10 damage, and even gentle rain inflicts 1 point of damage per Pulse.
Movement Rates
Running: 500, Climbing 300 (only on surfaces where it can find handholds)
Adventure Season Plane of Origin Aura GM
The Mikado Affair Summer 816 Reich Long living non-sentient px50 Jim Arona 021 076 9376

Mrs Vivacious Pond

Mrs Pond is about 2.5 gallons of water who has clear ideas about social position and rank. She is particularly house proud and will insist upon being housed in a large round bowl about 11 inches high and 10 inches across, appropriately furnished with a bridge, a fairy castle and an aquatic plant of some kind. She is particularly impressed by titles but knows very little about their order of precedence or political importance and cares even less.
If an adventurer sacrifices 1 EN to her, she will consider herself to be their chatelaine and order their servants about. Unfortunately, she has no particular skill at running a household. On the other hand, her pleasure at giving orders is unalloyed and she can give them in Common and Thari.
If a carp is painted with a Generic or Individual True Name, then Mrs Pond will advance the adventurer's Rank in it by 1, whereupon it will have to be changed. This will take a number of weeks equal to the Rank the Name is being advanced to. The paint is made from gold, white jade and sepia and costs 800sp to make.

Adventure Season Plane of Origin GM
The Mikado Affair Summer 816 Reich px50 Jim Arona 021 076 9376

Sakura

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Mikado Affair Summer 816 px50 Jim Arona 021 076 9376

Lore

The Name of the Wind

This is the Generic True Name of the wind.
An Adept of the College of Naming Incantations may Bind 1,000 cubic feet of air (+500 cubic feet per Rank in the GTN) in the same way as a Rune Mage but by means of Rituall Casting Compelling Obedience.
The spell has the normal duration, which may be doubled or tripled.

Adventure Season Plane of Origin Value GM
The Mikado Affair Summer 816 Reich Quest px50 Jim Arona 021 076 9376

Abysmal Travel

Experience Multiple: 750
This ability takes no time to train, but the reader must have at least 7 consecutive days in which training might take place. It can be advanced one Rank per season or adventure, whichever is least to a maximum of Rank 10.
The reader takes 1 day less to travel across the Abyss for each non-prime Rank of this ability.
The reader reduces the count of the number of entities who travel with them across the Abyss by 1 for each non-prime Rank of this ability.

Adventure Season GM
The Mikado Affair Summer 816 px50 Jim Arona 021 076 9376

Abilities

The Appreciation of Beauty

Experience Factor: 200
Effects: By visiting places where great art is displayed or attending performances of surpassing grace and wonder, an adventurer may be deeply moved by the experience so that, at a later time, they will be able to draw upon their recollection and find the fortitude to shrug off the twisted and insidious blandishments of Horrors and their ilk.
The Experience Factor is 200, and the viewer multiplies this number by the Rank they wish to know it at. The maximum Rank is 20.
If they should be attacked by such things that the DM believes the recollection of art may be of use, then the adventurer may spend the points until there are none left, each point providing a 5 point bonus to resist effects which target their personality, spirit or will. This takes no Action, but must be declared before they have made the die roll.
If this appreciation has not been used before the next solstice or equinox, the binder recovers 20% of the Experience spent. This keeps happening unless they invoke it or until they recover 80% of their initial expenditure, whichever comes first.
Ranks

 20   19   18   17   16   15   14   13   12   11 
 10   9   8   7   6   5   4   3   2   1 
Adventure Season Value GM
The Mikado Affair Summer 816 Quest px50 Jim Arona 021 076 9376

Spectral Warrior - Improved Damage Capacity

Spell: Spectral Warrior
Effects: The amount of combined EN + FT of the Phantasm generated by the Adept's Rank is doubled.
Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT value by 1.

Adventure Season Plane of Origin Nature of Magic GM
The Mikado Affair Summer 816 Victoria Spectral Lore px50 Jim Arona 021 076 9376

Spectral Warrior - Pale Horse

Spell: Spectral Warrior
Duration: 30 minutes (+30 minutes per Rank)
Effects: The Adept summons a pale horse to bear them for the duration or until they dismiss it, which requires a Free Act. The pale horse has a movement rate of 650 yards per minute on the ground, and 860 yards per minute (+30 yards per minute per Rank) or 30 miles per hour (+1 mile per hour per Rank) in the air. TMR is 8 whether aerial or on the ground, rising to 9 at Rank 10 and 10 at Rank 20. It's Defence and Magic Resistance are the same as the Adept's, but its combined EN and FT is 20 (+5 per 3 full Ranks). Although it is not Dissipated by having a Necromantic Special Counterspell cast on the area it occupies, it will not enter such an area.
The pale horse may move in three dimensions, it does not fly in the accepted sense so Horsemanship is used instead of Flying, and this incantation provides the Adept with a bonus of 1 + 1 per Rank of the spell for these purposes.
Cost: 2000 Experience.
Constraints: Unracks the spell, reduces FT value by 1.

Adventure Season Plane of Origin Nature of Magic GM
The Mikado Affair Summer 816 Victoria Spectral Lore px50 Jim Arona 021 076 9376

Spectral Warrior - Spectral Hound

Spell: Spectral Warrior
Effects: The Adept summons a great spectral hound of the moors which will bell and lead them to an entity who they have previously encountered or studied (as per the Location Spell of the College of Ensorcelments and Enchantments). The spectral hound may move along the ground or through water or the air but not through solid obstructions, fire, or the area of a Necromantic Special Counterspell. It may be dissipated by having a Necromantic Special Counterspell cast on the area it occupies. The target must share the same plane as the Adept, but otherwise, range is not a consideration. It has a has a movement rate of 650 yards per minute and a TMR of 13, but has no attack and its combined EN and FT is 20 (+5 per 3 full Ranks).
Cost: 1500 Experience.
Constraints: Unracks the spell, reduces FT value by 1.

Adventure Season Plane of Origin Nature of Magic GM
The Mikado Affair Summer 816 Victoria Spectral Lore px50 Jim Arona 021 076 9376

Wraithform - Damage Reduction

Name: Wraithform
Spell: Damage Reduction
Effects: This incantation is similar in all ways to Wraithform, except that Damage Reduction applies to all damage types.
Cost: 4,500
Constraints: Unracks the spell, reduces FT value by three.

Adventure Season Plane of Origin Nature of Magic GM
The Mikado Affair Summer 816 Victoria Spectral Lore px50 Jim Arona 021 076 9376

Bolt of Fire - Fusillade of Flames

Spell: Bolt of Fire.
Effects: This incantation allows the Adept to create 1 per 3 or fraction of the spell's Rank Bolts of Fire instead of one. Bolts may be Cast at the same target or different ones that the Adept can see and the bolt can travel to without hindrance. Targets Resist each bolt individually, regardless of how many have hit them.
Cost: 2000
Constraints: Unracks the spell, reduces FT value by 3.

Adventure Season Plane of Origin Nature of Magic GM
The Mikado Affair Summer 816 Victoria Spectral Lore px50 Jim Arona 021 076 9376

Creating Dream Dust (replaces Creating Sleep Dust Q-3)

Experience Multiple: 250
Base Chance: 80% + 1% / Rank
Cast Time: 3 hours
Effects: The Adept may spend 3 hours preparing and implementing this ritual and must expend 10,000 Silver Pennies (- 500 / Rank) to purchase the necessary ingredients prior to making the attempt. If the attempt fails, the ingredients are ruined and may not be reused or resold. If the ritual succeeds, one ounce (a single dose) of sleep dust results.
When thrown in the face of one target it has the effect of an instant Spell of Enchanted Sleep of the same Rank as the Dust. The effects can be passively resisted by the victim, but with a 20 point penalty.
The sleep dust will only remain fresh for three weeks after manufacture.
Alternatively, the Adept may spend 3 hours and create Dream Dust. This will cost 2,000 sp. If the attempt fails, the ingredients are ruined and may not be reused or resold. If the ritual succeeds, one ounce (a single dose) of dream dust results.
Dream dust may be targeted on illusions that have a visual component and are not insubstantial:

  • make an illusion real by sprinkling dream dust on it. The remaining duration is determined by the Rank of the illusion or this ritual, whichever is lower. Note that a realised wall of stone will be like a real wall of stone, but insubstantial illusions like walls of fire/darkness/light etc will be unaffected. Realised multiple images will believe that they are real, the rest are illusions and seek to maximise their individual safety. A realised illusion of a lit candle will go out but may be relighted and will shed real light.
  • plant an idea, concept, or suspicion in the mind of the subject by sprinkling dream dust on their head. The target genuinely believes that the idea is their own, but is not required to act upon it. If the idea is contrary to the target's normal thoughts the target may suspect mind-altering magic is at play. The idea must be fairly clear, enough so that it can be conveyed in one or two sentences. A common language need not be shared for the magic to succeed, but without one only the most basic ideas can be sown. The target is entitled to a Magic Resistance check, but if their suspicions are aroused they subtract 20 from the die roll result making it easier. Nevertheless, a successful Resistance Check does not make the target aware of the magic impacting. Seeing someone sprinkle dust on their head, however, may lead them to conclusions that are direct and commonly associated with blunt force trauma.
  • increase the Rank of their Illusion Counterspells to the Rank of this ritual when using up dream dust as part of the Cast Check. An illusion so dissipated will turn to dust, which may be gathered, re-enchanted by means of this Ritual (at no cost) and used at a later time to create, for example, a dissipated Illusory Wall of Stone. It will have the same characteristics as the dissipated illusion.

Dream dust will last for 1 week (+1 week per Rank of the Ritual) after manufacture.

Adventure Season Plane of Origin Nature of Magic GM
The Mikado Affair Summer 816 Victoria Dream Lore px50 Jim Arona 021 076 9376

Ritual of Creating Wink of Sleep R-1

Range: Special
Duration:Till used.
EM: 450
BC: Alway works
Cast Time: 1 hr
Effects: The Adept packs Sleep Dust they have prepared into a hen's egg, which takes an hour. When the Adept dashes the egg against a surface (requiring a Free Act which may not be executed in Close) they may slip into the Land of Dreams and travel at an enhanced rate. The Ritual gives them 1 + Rank hexes of movement per day, dawn to dawn. When an egg is dashed, the Adept may travel up to 1 hex per 3 or Fraction Ranks, which behaves in many ways as if it were part of their normal movement, but with the following properties:

The Wink is additional to their TMR but is not considered TMR movement.
They can Wink in any direction, i.e. up, down, sideways, backwards.
This Wink does not attract penalties that using TMR can. For example, they could specifically choose not to use their TMR but "teleport" up to 5 hexes to deliver a melee attack with a non-pole weapon and not attract a penalty.
If they should choose to "teleport" to a hex that they cannot see, then they must Break 100: PC + AG + WP. If they roll 125 or higher, they succeed. If they roll less than 125 but more than 99, they succeed but are Stunned. If they roll less than 100, they do not succeed and are Stunned.

Special abilities that increase the bearer's chance of recovering from Stun work as normal.
A Wink of Sleep may not be used on planes that are not proximately adjacent to the Astral. They cannot, for example, be used in the Abyss or in Hell.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Spring 812 Tanuel Meta magic Quest px50 Jim Arona 021 076 9376