Duvon
Duvon is a male Dwarven Druidic Earth Mage played by Dean.
Duvon is a young dwarf finding his way in the world. He firmly believes Berronar Truesilver (the hearth mother) visited him in a dream and asked him to leave his clan to search the world for his true calling. He packed his things, said goodbye to his family, and left to work out what his true calling might be. His first steps along the way landed him at the guild in search of knowledge and magic. He joined the guild to promptly go on his first adventure in Winter 822wk.
While young, he is solid and dependable, well read, and becoming more and more able with both axe and earth magics.
Description
4' 5" tall, standard dwarven stocky build, still working on his beard, his face does not have the careworn marks of age yet.
When not engaged in adventuring he is normally studying and practicing at the guild
Titles
None currently
Residence
Currently using the affordable options available at the guild halls
Skills and Magic
Duvon is a middling earth mage focussing on beneficial spells and battlefield control
Duvon is well versed in the use of his trusty battle axe and shield
Duvon is a journeyman Military Scientist, Merchant, Healer, Troubadour and Ranger
He is learning the arts of Courtier, Philosopher, Herbalist and Cook
History
- Newtonian Goblins Winter 822
- Gnome Way Home Spring 823
- Gold Fever Winter 824
- Die Wiederkehr der Königskleinodien Summer 826
Info for GMs
- Visible Value
- Duvon looks presentable, but is obviously not wealthy. His axe and chain hauberk look well cared for and well used
- Party Roles
- Offence: Medium. No blast magics, can hold his own in a fight. Can summon 2 earth elementals
- Defence: Medium. Medium armour, decent shield, defence spell. Defensive magics such as hands of earth and wall of stone
- Utility: Medium. Battlefield control magics, party buffs, good skills
- Goals
- To find his true calling, or exactly what Berronar meant
- Friends and Allies
- None Yet
- Enemies
- None (yet)
- Gods and Powers
- To be advised...
- Languages
- 8 Common, 8 Dwarvish, 4 Elvish, 4 Gnomish, 3 Oricsh
- Main Skills
- Mastery (8+)
None
- Journeyman (5-7)
Military Scientist
Ranger
Merchant
Healer
Troubadour
- Apprentice (0-4)
Philosopher
Courtier
Cook
Herbalist
Mechanician
- Main Spells and Rituals
- Hands of Earth (13); Strength of Stone (13); Summon & Bind Earth Elemental (11); Wall of Stone (6)
- Non-Standard magic
- Able to control 2 earth elementals at once
- Other Stuff of Note
- None