Aquatic Others

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These creatures are potentially intelligent and usually hostile to adventurers.


Eel

Natural Habitat 
Coastal, Ocean, Wetlands
Frequency 
Uncommon
Number 
1-4 (1)
Description 
Eels are long, thin, grayish fish up to 7 feet in length.
Abilities 
Eels have no special talents, skills, or magic.
Movement Rates 
Swimming: 300
PS: 18-20 MD: None AG: 14-17 MA: None EN: 8-10 FT: 14-16
WP: 10-11 PC: 17-20 PB: 6-8 TMR: 6 NA: Skin absorbs 3 DP
Weapons
Eels may bite.
Bite: BC 50%, [D + 2], Close, Rank 0.

Giant Squid

Natural Habitat 
Ocean
Frequency 
Rare
Number 
1-10 (1)
Description
These creatures are bullet-shaped, with 10 tentacles streaming from the base of the bullet. They grow to 50 feet in length, and their colour changes according to the waters that they inhabit. The squid also has a beak and large, round eyes. Squids are 14-hex monsters.
Comments
Large squid generally prefer very deep water, and will rarely be found at the shallower depths. Squid are carnivorous, and will eat almost any meat (including man) that they can find.
Abilities
The squid has no magic or special skills or talents.
Movement Rates 
Swimming: 600
PS: 60-70 MD: 25-30 AG: 10-13 MA: None EN: 50-60 FT: 65-70
WP: 10-12 PC: 10-12 PB: 6-8 TMR: 12 NA: Hide absorbs 5 DP
Weapons
A Squid may attack with five tentacles. Each tentacle may crush or draw the victim towards the beak for a bite. Only one bite is possible.
Crush: BC 50%, [D – 1], Melee & Close, Rank 0.
Bite: BC 25%, [D + 12], Close, Rank 0.

Kraken

Natural Habitat 
Ocean
Frequency 
Very Rare
Number 
1-2 (1)
Description
Kraken are huge, black, fierce octupoids. They have a pointed beak and large, red eyes. A kraken's body is 30-40 feet long, and its 8 tentacles are about as long as its body. Their hide is thick and horny and they are 14-hex monsters.
Comments
Kraken typically live by the shores of large, saltwater bodies, pulling swimmers and small vessels down to their demise. If a kraken's lair is found, it will frequently (80%) have a large treasure (25,000-35,000 Silver Pennies in value) stockpiled. Kraken tend to be unintelligent, but grow larger and more intelligent in cold water.
Abilities
The kraken's most fearsome attribute is its ability to rip ships apart with its hideously strong tentacles. It can usually handle ships up to 40 feet in length, shredding and then entirely consuming them and their contents within (D + 2) minutes after it emerged from the depths. In addition, a kraken can use the maelstrom spell from the College of Water Magics at rank 8-10.
Movement Rates 
Swimming: 600
PS: 100-200 MD: 15-20 AG: 12-14 MA: 12-15 EN: 60-80 FT: 80-100
WP: 25-30 PC: 17-20 PB: 1-3 TMR: 12 NA: Hide absorbs 6 DP
Weapons
A Kraken may attack with five tentacles. Each tentacle may crush or draw the victim towards the beak for a bite.
Crush: BC 70%, [D + 4], Melee & Close, Rank 0.
Bite: BC 30%, [D + 15], Close, Rank 0.