Winter Mystery: Difference between revisions

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Revision as of 03:06, 21 June 2023

Summary

Scribe Notes

Adventure: Wunter Nystery GM: Bernard
Session: Winter 823
Night: Tuesday
Location: Online(Roll20/Discord)
Level: Low/Medium+

Party


Employer:
Mission:
Plane: An Alternate Alusia
Pay:
Days on Adventure: We'll know when we get back

Long duration buffs.

Magic Rk Effects Dur Arcadia Boom Boom Elidon Remel Snowdrop Malga
Water Breathing (Re) 18 Gills. Breath and see under water 19h Y
Water proofing (Re) 8 protects completely from all forms of non-magical water damage. 29h/45d Y
Buoyancy (Re) 8 float at whatever depth they choose. Change depth 21ft/action 9 hr
Cold Resistance (Re) 8 protects the target from the effects of temperature down to -16C. -3 from cold based attacks 9hr Y
Fireproofing (BB) 11 Protects against non-magical fire and heat effects up to the equivalent of a bonfire. Also protects against smoke effects, heatstroke and sunstroke. 12 Hours Y
Fire Armour (BB) 11 Protecton from 48 points of Fire Damage 12 Hours Y
Witchsight (AR) 6 See invis. Vision in the dark of 150 feet under the open sky, and 75 feet elsewhere 3.5 Hours Y
Coriscade (AR) 6 Defence 14 half in close 3.5 Hours Y
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Short duration buffs.

Magic Rk Effects Dur Arcadia Boom Boom Elidon Remel Snowdrop Malga
Waters of Healing (Re) 10 neutralise vemon and heal 1 EN. If no venom then heal [D-5]+10 22min
Weapon of Flames (BB) 11 +12SC +6DM 16 Mins Y
Swords of Blazing Light (AR) 10 Base damage + extra to creatures of dark 15 Minutes
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Talants, Skills, other buffs

Magic Rk Effects Dur Arcadia Boom Boom Elidon Remel Snowdrop Malga
Sense danger ## sense the presence of a hazard to the Adept’s life or wellbeing Always 66%
Detect Hidden (ranger) ## In a natural setting a ranger may notice hidden entities, or recognise an ambush or trap before they walk into it # Hours 50%/56%
Recognise danger (Navigator) recognise non-magical danger at sea before subjecting the ship to it. # Hours 77%
Create Fog 20 In addition the conjured mist has the effect that all entities within the fog have their Strike Chances reduced by 25% due to limited visibility. Visibility is reduced to 1 hex. The spell of Water Breathing completely negates the effect of this spell. 126mn
Rainstorm 10 The caster summons a miniature rainstorm, radius 15 feet, that appears over the target’s head (little dark rain cloud, tiny lightning bolts and all). If the target fails to resist, the storm will follow them for the duration (even inside buildings), completely soaking everything not waterproof in 10 seconds. The distraction caused by the storm will add 20% per Rank to any rolls the target makes that are of a mental nature (i.e. require thought or concentration) or 10% per Rank to other rolls.

All characters in the area of effect will suffer these effects although the effects are halved if they are not the actual target of the spell
If the target is waterproofed the effects will be minimal and if they are a Water Mage they will suffer no ill effect, but will have their Base Chances increased by 5%.

5.5h
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Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2 Ulder 3 Depart with Fleet 4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Snow (8)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30