Series of Unfortunate Events

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Scribe Notes

Summary

Adventure: A Series of Unfortunate Events
GM: Dean
Season: Winter 819wk
Night: Thursday
Level: Medium

Party
  • Mayhem - Halfling Shadow Weaver/Scout - Jim
  • Henric, the renowned Dwarven Mind Mage - played by Chris
  • Lady Cher, an Saurime Binder - Sean
  • Lila - Celestial - played by Kelsie
  • Thaeuss - Elven Binder - Stephen
  • Bromli, a Dwarven Warrior and Namer - Nick
  • Cronose - Elven Mind Mage - Ciaran only part of the session
Employer
Smith, Psmith and Smythe / Lorto
Mission
Lorto is a collection agent that is overdue, find him and bring him in. Then there are some debts to be collected.
Pay
10,000sp ea retainer. 10,000 bonus for recovering debt collector. Percentage of collections.

Expenses

From the Guild

10 point Healing Potion x 6

From Blackshore

Rank 20 Enchantment from Rahne (12,000sp each)
Lucky Numbers from Rahne

Bromli -
Hendric 10
Leila 48
Mayhem 92
Cher 23
Thaeuss 86

From Slippery Rock

Restoratives up to Rank 10 (-12 EN, +24 FT)
Witch Skins: rat x 3, dog x 2, sheep x 2

Scribe Notes

Day 1

Hung out at the Guild and ran into this flunky. Looking for people help him out. Works for a crowd name of Smith, Psmith & Smhythe who're looking for a debt collector. Thought "I'm good at collecting debts, etc:. 'Pparently, already have someone in mind. Missing, but. Offering up to 10,000sp to find missing debt collector (plus salvage). There's a bunch of us: Thaeuss the Iniquitous, Lila the Becoming, Lady Cher, Hendric the Reaper and Bromli the Dwarf-wright. Not to forget me and my business partner, Hemlock.
So, anyway, flunky tells us to head down Rumble River and speak to real employer. He's just here to winnow chaff from wheat, he says. Buy Healing Potions from Guild (6 x 10 points) then head to Slipper Rock to buy Restoratives (up to Rank 10) and Witch Skins (3 x rat, 2 x dog, 2 x sheep). Later, flew down to Blackshore to buy Enchantments & horoscope from Rahne. Place is still empty, no doxies, not even a pub. Probably need more peasants etc. Anyway, after nice cup of tea and massive scone, fly up the Rumble River where Camdindell Soul Reaver hangs out. Did NOT land on Camdindell side of river. After bit of think, created Shadow Gate to get back here through Shadow, sucked the life out of me. Might have been the scone, but. Anyway, got into this long dinghy next to jetty. Dinghy untied itself and crossed over to grey, rectangular block of building. When closer, building changed and walls around towered structure with inner courtyard. Fucking big illusion, ask me.
So, met Camdindell, who has more than one "highest Ranked spell" when I read his shadow, took this as meaning as off the charts and stopped checking him out. Turns out, he is the actual employer. Has this mate, Maelstrom, who is not normal looking. Kinda spare and hair sticks out all over the place. It a he. Bloody ugly she, if not. Does a fair bit of elemental magic.
'Ccording to Camdindell, his other mate, Lorto has buggered off and not been seen for while, now. Didn't realise he'd gone 'cause he just wanders in when mood takes him. Had noticed that he'd been a bit odd recently, but. Ever since he helped create a magic defence against someone dropping giant rocks from the sky.
'Pparently, had to give up some of "himself" to create portal over building. Turns out he can create doors to other places using, well...doors. Anyway, they're guessing he's feeling glum about having part of soul sucked out when defences upgraded vis-a-vis dropping giant rocks. Maybe part of his soul that held all happy thoughts. Wouldn't know it to look at this place.
Anyway, got introduced to Camdindell's dad. Disappointing, really, 'cause hadn't even been caught with anything. Reckon this was a preemptive move on their part, 'cause this guy was well past it. He was so far past it he wasn't even dead any more. No need to discuss this any more.

Later that evening

So, shadow walk to Sanctuary, bribe our way past gates. Citadel is north corner of two walls next to river. Population around 18,000, rich people live in north, slums called Downwind; tanneries etc. The Maze on west side of wharf district. Pretty dangerous, 'pparently. Plenty of people moving around when we arrived, even though it was dark. Noticed elves, dwarves and other unhumans. Lots of smells, but no kids around. Pretty odd. Seems we being observed. Expected this.
Head to the Maze. Not very big, two, three blocks maybe. Mostly shanty town, buildings leaning on building, no real roads, mostly alleys, smelly, dirty, no obvious undead. Thaeuss demands some native lead us to Vulgar Unicorn to water and feed the dwarfs. He says they want the Vulgar Unicorn. Offends this guy. Par for the course.Guy stalks off, probably getting some mates to do us over later. Second time around, pointy eared bastard manages to convince this other guy who leads us there. Hendric ESPs and gets prevailing mental weather is survival mode. And how best to stab your enemies. And how best to stab people you barely know.
Anyway, find Vulgar Unicorn, sign has picture of unicorn with bloody big dick. Suppose that's why its vulgar. Make acquaintance of the barman, One Thumb, who "cleans" glasses with rag of infestation. I pass on drinking or eating here, and rent a pleasant doxy, who, it turns out, has couple of diseases. Meantime, Bromli gets a round in. 'Pparently, Sanctuary Pale Ale. This One Thumb pulls a sketch out from under the bar, which makes a change. Uaually weapons. Bromli says it's a picture of us all. One Thumb reckons should talk to people in booth (points). Bromli gets the round in and we head over to booth. Find a door on table and formerly living people casually lying about. I "search them for clues" and they have a few A & C Class weapons, some poison, 'nnointed weapons. Door's aura shows no destination, but previous destination hundreds of miles away, less than one thousand. Similar to Rune Portal. Connects destination with departure point for few moments then dissipates, so no ongoing connection. Thaeuss reckons destination in Western Kingdom but may be getting interference from door. 'ccording to Linking Lifeforce, Lorto in Western Kingdom. Thaeuss smells high quality perfume, and waves at high class woman (long living sentient, GTN Necrant, so not human). 'Pparently drained life out of people in booth. Seems pretty casual 'bout it. Name of Ischar and signature of magic is Necromancy. No one minds carnage so we decide not to raise alarm.
We head to bazaar to hook up with Ishard's seers, forget why. Probaby 'cause hungry. Come out of Maze in north west corner couple of hours from midnight. Silks, carpets, no djinn. Don't see anything magical. Head over to gypsy tents. Seer is human womane name of Illyra in her thirties, not colleged. Ishard tells seer that we're helping Shadowspawn (Lorto, 'pparently). Lila asks "Where will I be when I stop looking for Lorto?". The answer is somewhere on Greyhawk.
Walk shadow paths to Camdindell's place, tell him what we found so far. Ask Camdindell if he can get us to Greyhawk, and he goes outside with another door, fuck knows why. Reckons he can do it, no details but. Chat with Camdindell, reckons he can help out with venereal diseases. Seems like good plan. Mentions hardly any dissection.
Lila gets dark wolf made from void wolf bits, and special hunting abilities.

Notable Peeps

Smith, Psmith & Smythe
shadowy arrangers, worth taking note of, check out services and fee schedule
Rahne
Enchanter, tough as an old boot, hangs out in Blackshore, has tea and scones
Camdindell
High ranked spell caster that specializes in important things that it does not pay to investigate too closely.
His father
Lich. Moving on.
Maelstrom
Elementalist freak. Could go off at drop of hat.

Buffs and Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects *Dur Br He Ma Ch Th Li Cr
Witchsight (M) 12 See in darkness as twilight, 75 feet inside, 150 outside, see Invisible & Blended Rank <= 12 6½ / 9½ hrs
Modify Aura (T) 6 +/- 3 Levels 7 hrs
Vapour Breathing (L) 3 4/5.5 Hrs Y Y Y Y Y
Feather Fall (L) 6 5.5/8.5 Hrs Y
Fire Armour (L+) 10 44 ablative fire protection 11/17 Hrs Y
Fireproofing (L+) 10 Fireproofing 11/17 Hrs Y
Strength of Stone (H) 12 +12 EN 13/19 Hrs Y Y Y
Shadowform (L) 15 32 Def, 16 Def in Close 8/11 hrs Y Y Y - Y
Linking Lifeforce (T) 16 Reflect health within 1700 miles Perm Y Y Y Y Y
Linked R&S Golems (T) 12 May hold your spirit on death ... Y Y Y Y Y
Self Only
Instil Flight (T/Ch) 10/20 40/60mph 650/+ lbs limit 5½/10 hrs - - - Y Y - -
Other Armour Spells v Def + AP/DR 8+ hrs Y

*Dur normal/enhanced by feather hat in morning buffs

Short Term / On Demand

Magic (caster) Rk Effects *Dur Br He Ma Ch Th Li Cr
Shadow Wings 6 36 mph Y
Lightning Strike (L) 5 [D-4]+5 against 1st blow 5/7.5 hrs Y
Barrier of Wind (L) 4 17 def missile, 13 def melee, close 2.5/4.5hrs Y
Weapon of Flames (L+) 10 +11% + 6 15mins

Watch Order

1 2 3 4 5 6 7 8 9 10
Cher Thaeuss Henric Lila Mayhem
Lila dream eye
Bromli Shelter
Thaeuss' Golems

Marching Order

Skirmish Formations (Front)
Default

Bromli Henric
Mayhem Lilah Cher
Thaeuss

Double File

Bromli Henric
Mayhem Lilah
Thaeuss Cher

Single File

Bromli
Henric
Mayhem
Lilah
Cher
Thaeuss

Calendar

Winter: Frost 819 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting 2 Travel to Slippery Rock, Blackshore, Rumble River, Sanctuary, back to Rumble River 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 819 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 819 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30