Johnny isn't Sleeping

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Scribe Notes

Summary

GM: Ian Anderson
Season: Autumn 822 WK
Night: Friday
Location: Online
Level: Small and Fuzzy

Party


Employer

3 halflings (Speak to GM to confirm names)

Mission

The Shaman's assistant is not sleeping, they need people to investigate and try to track down the cause.

Pay

20,000 Silver Pennies (SP), 24 healing potions, magical feathers and a trinket to be given out on completion

Scribe Notes

Significant People & Places

The Shaman's assistant

  • Johnny

The Halflings

  • halfling #1
  • halfling #2
  • halfling #3

Session 1

Day 1 - The Adventure Begins

We sit in the guild meeting room waiting for our contractors to arrive, and we introduce ourselves. After a few minutes, 3 halflings enter and greet us. They want us to go and investigate why their Shamans' assistant, Johhny is not sleeping. After some back and forth we learn that it could potentially be a curse, and they've tried many ways to wake the assistant with no success.

Katya asks them about our pay, we'll be receiving 20k silver pennies, 24 healing potions, some magical feathers (1 each) and an undisclosed trinket when we reach the shaman. We agree to the terms and set off to pick up gear before leaving.

As we grab supplies, the halflings mention that we'll be arriving by way of a tree in slippery rock. Elidon notices a flame in one of the halfling's eyes, they could be a fire magic-user.

After spending an afternoon grabbing all of our adventuring gear, we rest for the night and prepare to depart in the morning to Slippery Rock with Argus stating he's been through there before and that he'll lead the way.

Day 2 - Traveling to and through the tree donut

We begin heading to slippery rock, Argus leading the way. The halflings follow us as we travel, and we have some nice chats in-between. A few minutes after starting, the halflings form a circle holding hands. They wave to our group for us to join them, but don't give a reason directly. We place our hands on theirs after asking if it's okay to do so, (it is).

They chant for a minute and raise their hands, casting a spell of some kind, our feet begin smoking and they ask us to run with them. Elidon mentions this could be related to the fire in one of the halfling's eyes he noticed the day before.

We take off running pretty fast, faster than the average horse, not feeling tired or burdened by our gear. We get a bit side-tracked by Argus who’s been to Slippery Rock before but leads us in the wrong direction. Until Katya corrects him, we lose an hour of travel to the mistake.

As we arrive at Slippery Rock, the haven of witches, we start exploring and find some amulets for sale that could help us along the way. Phos picks up a Hypericum amulet, Elidon picks up a Luck amulet.

Arriving early in the morning (9 am) at the slippery rock marketplace, Phos wants a Cat's eye invested item and picks one up from a merchant. Some food is had and during, Argus calls Phos weak, typical dwarf behaviour.

The Halflings are chilling under a Willow Tree while we go and do our shopping, waiting patiently for us to return. We finish and meet back with them, the halflings want us to climb the tree and jump out of it. Reluctantly we climb it and wait for the next instruction.

They start tying a rope around each other, and we start tying it each other together, Phos sticks his golem to himself using magic adhesion, the Halflings start chanting and we all jump out of the tree, about 20ft to the ground, plummeting towards the floor.

Our vision goes black as we get surrounded by black whirling clouds flying past us as we fall, it looks like we’ve travelled to another plane but are falling slowly. Elidon loses consciousness from the thinner air as we fall from the sky, tied to the halflings and Katya. Phos DE’s the feather as we fall and discovers it is the cause for us falling so slowly.

Halflings start swimming in the air to avoid landing on a grumpy persons' fortress, the only place we can see for miles. We're about 20,000ft in the air, at our current fall speed this should take ~5.5 hours to reach the ground thanks to the powerful slow fall feathers. THe halflings seem fine with the wait, as do the rest of the party. Phos starts growing a bit impatient and after discussing where we need to go with the halflings and why they're trying to avoid the grumpy person's place, we learn it's the domain of a powerful necromancer who we don't want to annoy.

“where should we land” - “not by the tower”

There's some stuff going on to the east (clarify with Ian), To the north is a fog-filled gorge, both several miles away. Below us is forested highlands, with a lake 40-50 miles away. We’ve gotta go north then east after landing, going into the middle of the gorge.

Phos starts using flying magic on his carpet to turn our 5-hour fall into a 1 minute trip to the ground at his full speed, Katya and Elidon both start looking for a landing space as we fall slowly and Phos gets ready to take us one by one.

Both Katya and Elidon zone out a bit while looking due to the thinner air (bad Navigator rolls) and it takes a few mins to find a suitable place to land, Phos makes some comments about the navigators after the first suggestion wasn’t good enough, Elidon and Katya rolled their eyes after finding a clearing a few hundred feet past where we initially aimed for.

Phos takes Katya near the ground first and she detects undead as a precaution after hearing about the powerful necromancer, detecting a number of undead, and a zombie near the landing site. Katya shoots a zombie wounding it pretty heavily, Phos brings Elidon down next and tries to place him in a tree. Failing this, Elidon takes a leap to the group after Phos failed to place securely flying too fast, (Elidon will remember this).

Elidon takes a shot at the zombie Katya is fighting another decent hit, but the Zombie is still standing. A few more arrows and it's down, we try to sneak our way around the clearing taking out all the undead we can see as Phos continues to cart the remainder of the group to the ground. The two archers kill a few more zombies as Phos finished bringing everyone to the ground taking about 20 mins.

Katya becomes aware more zombies are coming faster than we can kill them from the forest around us, we have a quick chat about if we should fight or run, we choose to fight.

(**End of session**)


Session 2

Day 2 - Zombie fight

It's late morning by the time we have our whole group on the ground, Katya and Elidon have been keeping zombies at bay for about 20 mins. The halflings climb a nearby tree to our rear, about 50ft away while we begin our fight. We reposition so the ranged party members are in the back, melee in the front. Argus mounts his Ram as the first arrow is shot towards the hoard of ~15 zombies.

Argus goes to flank them as Katya and Elidon continue shooting from behind, Phos runs up ahead into melee and gets his golem to sling rocks helping the archers. Katya swaps from their composite bow to using necromancy to try to bind and control some of the zombies.

To make sure the zombies don't get too close, and to avoid getting caught while flanking, Argus and muffin charge up to the right of Phos to help fight in melee, this gets tricky as 6 zombies swarm over argus as he's knocked prone. Katya comes to the rescue finishing their spell and takes command of 3 of the 6 zombies attacking Argus and Muffin, Luckily the zombies aren't very effective in their attacks and argus walks away with only a scratch. Katya instructs her controlled zombies to attack the other 3 to keep them busy. the fight over argus becomes a 3v3, with argus and Muffin crawling away to safety.

We notice a big quadruped in the distance that's getting closer, as Phos continues his attacks, more come in from the woods, with another 6 approaching fast. We hear a loud sizzle and an explosion as the halflings send 2 fireballs over Phos to hit the zombies approaching him. Unfortunately for Phos, the halflings are very bad at aiming and both manage to hit only Phos dealing some hefty damage, we hear a soft "sorry" from the trees as we kill another 3, Katya binds the remaining unengaged zombies and tells them to "Stop!". Another 3 fireballs launch from the treeline behind us and hit the 3v3 of zombies, killing them instantly.

Now we have 3 bound zombies, and a quadruped Elidon has been shooting at. Argus engages it from behind and attacks with his hammer, the quadruped spins around and engages with him, leaving its back exposed. Elidon lands a very powerful shot that sends puss and bones launching out the back of the creature, narrowly missing Katya. Argus keeps fighting front on leaving the rear open to more fire, Phos relaxes on the floor for a moment to rest after the damage dealt to him.

Argus winds his hammer back and deals a fatal blow to the creature, causing it to explode hurting argus and Muffin badly. The fight is now seemingly over, Katya wants to keep their zombies as pets but we disagree as it's a little creepy. We ask her to kill off 2 of the 3 to prove that she can kill the remaining one under her control alone, if so she can keep it.

Katya proceeds to order one zombie to headbutt a tree until it dies, and holds out her blade, instructing the zombie to walk into it, slicing its throat as she smiles back at us.

We now have a pet zombie...

(**End of Session**)

Session 3

Mil-Sci

Primary - Katya

Secondary - N/A

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - Argus + Elidon
Second - Phos + Katya
Third - ??

Marching Order

Skirmish Formations (Front)
Double File

Phos + Argus
Elidon + Katya

Single File

Phos
Argus
Elidon
Katya

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rank Effects Duration Bunny 1 Bunny 2 Bunny 3 Bunny 4 Bunny 5 Bunny 6
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?

Short duration buffs

Magic Rank Effects Duration Bunny 1 Bunny 2 Bunny 3 Bunny 4 Bunny 5 Bunny 6
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?

Personal Abilities & Detection magics

Magic Rank Effects Duration Bunny 1 Bunny 2 Bunny 3 Bunny 4 Bunny 5 Bunny 6
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?
?? ?? ?? ?? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

  • 20,000 SP
  • 24 healing potions

Zombie Fight Loot

  • 2x - Rubies of undetermined value
  • 1x - Misc. Amulet (wound of a tree)
  • 1x - Misc. Amulet (purple stone)
  • 1x - Misc. Amulet (flower)
  • 200 SP

Vampire loot

  • 3x - Phos's fingers

Significant Items

  • 5 magical feathers that cause slow falling (one each)

Gifts

Purchases

Seagate

  • 2x - New haven starter kits
  • 1x enhanced crossbow for Phos
  • 40x - Rations of food, 10 each

Slippery Rock

  • 1x - Cat's Eye infused item for Phos
  • 1x - Luck amulet for Elidon
  • 1x - Hypericum amulet for Phos

Minor Items

Calendar

Autumn

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad
Fruit (4)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Harvest (5)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Equinox 16   17 Seagate Autumn Fair 18 Seagate Autumn Fair
19 Harvest Moon 20   21   22   23   24   25  
26   27   28   29 Michaelmas 30    
Vintage(6)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17 Blood Moon 18   19   20   21   22   23  
24   25   26   27   28   29   30 Beerfest