Enquiring Minds

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Scribe Notes

Summary

GM: Dean Ellis
Season: Summer 818 WK
Night: Tuesday, Tuesday, Tuesday then Mondays, starting 7opm on 19th Dec
Location: 81a Norman lesser Drive, St John's, Auckland
Level: High/Hight+

Party
  1. Alandis the fire eye, Fey who walk in shadows, played by Fabio
  2. Ragnfríðr Yngvarrsdóttir Gythja of Hel - Kelsie (Party Leader while not in Cloud form)
  3. Jessica a Mind mage with control issues - Rhys
  4. Mungo the humble So Named by Odin Himself - Michael (Thinks he is MilSci)
  5. Lath an Air Mage with island roots - played by Jono (MilSci and Backup Party Leader)
  6. Tari an Earth Mage and wise leader of skill- Michelle (Scribe)
Employer

Maelstrom is representing the employer but can’t talk about who this is at the guild. We will need to head off to “their base”. All he will say is there are issues that they need help.

Employer: CamDinDel is our employer

In secret notes: Ashkar via the Dark Brotherhood is our employer.

Pay: $25,000-$50,000 SP depending on each or value, artefacts, armour, etc.

Brief overview

Public Mission

  • Collecting unique creatures
  • Find blue sand

Secret brief

  • Find Lady Bug
  • Find out what she is doing
  • Find out who she is working with both in the Brotherhood and customers
  • Kill her if necessary

Scribe Notes

Session 1

Meet Maelstrom at the guild meeting but he can't discuss who is recruiting us nor what the adventure is about. So we plan to head off tomorrow after a large feast for no apparent reason other than it seems to be what Mungo does before going away!

Next day we head off to CamDinDel manor without being able to tell the party where we were or who we were seeing. Had to tell them that this is an undead building so don’t freak out!

Arriving we find that the manor is covered in spider web which is really strange. It seems like a barrier. This works out to be correct.

When we walk in all those I expected are here - CamDinDel, Lorto, Maelstrom and Legion. Still nobody will discuss what we are to do until we visit CamDinDel lab where we are debugged by getting naked and fogged in a glass cage while our stuff is also unbugged.

Then we get to exit the lab and go into CamDinDel private chambers where we can finally talk about the adventure of going to the desert and looking for blue sand and maybe collecting some unusual creatures "essences".

Secret notes

Ashkar and the Dark Brotherhood are our employer. His need for secrecy is the reason why we have so many protections about bugs.

They have a rogue agent from the Brotherhood and have taken some of their colleagues with them. The rogue agent is referred to as Lady Bug, and she is a master of bugs so will probably have a large network of actual bugs.

The reason for the issue is post the engagement with the guild we have help them see that helping dark powers was a bad idea however this new ethos has fractured the brotherhood including Lady Bug as she seems to still be engaging which such powers but they have no proof.

1. Find out what she is up to

2. Is she working with the previous employers who they shouldn’t be (Demon - Savnock, Greater Summer – Red Mage (based in Savator) and the Drow – The White Lady)

3. Is she working for other dark powers she shouldn't be

4. Kill her and minons if necessary

This secret mission we will have a pardon from the Dark Brotherhood but also need to run it past the Guild seniors to ensure we are not breaking any agreement that is in place between the two parties

Buffs & Mil Sci

Long Term

Magic (caster) Rank Caster Effects Dur Alandis Ragna Gythja Lath Jessica Mungo Third Son Tari Bert (Air Elemental Left) Eernie (Air Elemental Right)
Flying (Air Mage) 20 Lath Wind picks you up. First time takes 1 min, after takes D +2 pulses to arrive. 10.5 hours Y Y Y NA NA
Barrier of Wind 21 Lath Def of 42% in close, melee or ranged. 11 hours Y NA NA
Vapour Breathing 16 Lath Can breath. 8.5 hours Y Y Y NA NA
Feather Falling 9 Lath Wont fall to your death. 5 hours Y Y Y NA NA
Resist Heat & Cold 20 Lath 6 effects better on the weather table and 6 less damage from heat or cold. 21 hours Y Y Y Y
Enchant Armour 23 Zo +48% Def, +1AP and +23 spell armour 12 hours Y Y
Water Proofing 10 Zo as it says 33 Hours
Mind Shield 8 SF as stated 27 hours
Mind Speech 12 SF as stated; planar range via headband 6 1/2 hours
x x x x x
Walk Unseen 6 Ki As it says 7 hrs
Water Breathing 6 Ki As it says 7 hrs
Smite 20 Ki First strike has additional resist or d+21, stunned and prone 21 hrs Y Y Y

Short Term

Magic (caster) Rk Caster Effects Dur Erzabet Captain Zohar Lath Kilroy Starflower WordSmith Cher Bert (Air Elemental Left) Eernie (Air Elemental Right)
Fast as the Wind 16 Lath 7 to TMR up to 16 total TMR 44 mins Y Y Y Y Y NA NA
Enhancing Enchantment 14 Lath +14 ranks on either range, rank or damage. 16 pulses Y Y Y N NA NA
E&E Gen 10 Erszabet +X to MR vrs E&E Charms ~11 hours Y Y Y NA NA
E&E Spe ~11 Erszabet +X to MR vrs E&E Charms ~12 hours Y Y Y NA NA
Celestial Gen ~10 Erszabet ~10 hours Y Y NA NA
Celestial Spe ~11 Erszabet ~12 hours Y Y NA NA
Weap of Flames 17 WS +18 SC , +9 Damage, +17dam Undead etc 22 mins 2 1 NA NA
Counters on entities 9 WS +29 MR vs entire Branch 14 mins NA NA
Counters on areas 9 WS +57 MR vs college 14 mins Y NA NA
Tome of Tales Erzsabet +1 step vs fear or awe checks (1 times wp goes to 2 times wp) 24 hours Y Y Y Y NA NA
knights folly Erszabet +1 rank milsci 24 hours Y Y Y Y NA NA
hair braiding Erszabet +50 vs charm, demon charm, bardic voice. 25 DR from behind, enh dur one spell, +3 ag, +25 seduction until sunrise Y Y Y Y :( NA NA
Rose tea Erszabet 7 stat points to one primary stat Y Y Y NA NA
Silent Death bringers Tea Cher +45% Stealth, -5 of percentile die, and +5Ft (over personal and racial max) Y NA NA