Hot Fusion

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Scribe Notes

Summary

Adventure: Hot Fusion
GM: William
Season: Spring 815 wk
Night: Mon in Avondale
Level: Medium

Dramatis Personae
  1. Alandis - Elven (m) - Fire (Scribe)
  2. Henrick Henrickson - Dwarf (m) - Mind
  3. Ithilmor - Elven (f) - Celestial
  4. Lucius - Elven (m) - E&E
  5. Prudence Smith - Human (f) - Water
  6. Thaeuss - Elven (m) - Binder
  7. Tegan - Human (f) - Earth/Beast mage
Employer
Lord Protector of Ladlaugh
Mission
Despite the heroic efforts over the last few years to deal with Elven extinction it is not enough. To survive the Elves must mend the bridges burned 40,000 years ago and which are still smouldering. If the Elven peoples are to survive in any meaningful way they must reunite with their Drow brethren. Did I mention time is running out for them too?
Pay
5,000 sp each if you bring Lucius back alive +100 sp each for any co-operative Drow you bring back to the spring rites.

Scribe Notes

Session 1

  • Unbeknown to me, I was given the scribe job when I offered my services as tour guide in Dylath, to the party. Anyway it looks like an interesting party of elf with some minions, and despite everyone scepticism, will try to reunite the forces of good with their evil cousins.
  • The story so far; all the events foretold by Lord Smoking Ash prophecy depicting the demise of the Elven and Drow races have taken place, and so they are heading towards the end of their days unless they make peace and reunite.

Lucius plans to bring some willing Drow to the Spring Festival, and aid in the rekindling the relationship of the two races.

We spend a week in debating what needs doing for this reunion, meanwhile, we further our knowledge of current events in Dylath with our friend from PIRATE and Lord Azzur Minions. We also assist Lucius in collecting mandrake root. This is then used to make a nice potion which allows us to learn Drow. After taking said drink, everyone all of a sudden feel somehow more…superior. That is true for everyone who is not an elf, we already are superior!

Once we are all set, we depart headed for Terranova, towards the camp of the rebellious Raphaelites, just on the outskirt of Dylath. Here we will get some of the amulet that distinguish the slaves in the Drow city so we can infiltrate and assess the situation.

Once arrived Me and Prudence make contact with our friend and we learn that a caravan of slaves has recently departed Dylath headed towards the Drows Queen palace in the Capital city. Based on our knowledge we assume is for her ascension (aka-turning into a dragon).

With this new notion a second plan is born. We plan to rescue the slave and use them as currency to get us to the capital city, once there we assassinate the queen and coronate Ithilmor as the new queen. Then by her royal decree we reunite the Drow with the Elves

Calendar

Spring: Thaw (10) 815wk
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa 1 Guild Meeting 2 3 4 5 6
7 Manticore harvest 8 Manticore potion and departure for Dylath 9 Arrival at Raphaelites camp 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
Spring: Seedtime (11)
28 29 30 1 2 3 4
5 6 7 8 Rites of Thunor 9 10 11
12 13 14 15 Equinox 16 17 Eostre 18 Seagate Spring Ball
19 20 21 22 23 24 25
26 27 28 29 30 1 2
Spring: Blossom (12)
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 Floralia 22 23
24 25 26 27 28 29 30 Walpurgisnacht

Reference

People

Places & Locations

Seagate Docs:

Dylath outskirt:

  • Raphaelites rebellion camp, trying to free slaves from Dylath

Loot

(and expenses)

Item Qty Effects A B I L P T
Purchased  
Restoratives? ...
Consumables  
... ...

Logistics

Buffs

Magic Rk Effects Dur A B I L P T
Greater Enchantment (L) 20 +21% Season Y Y
Shadow form (I) 20 +42% def 10.5Hrs Y Y Y Y Y Y
Str of Darkness (I) 13 +8 PS 4.5 Hrs Y Y
Witchsight (I) 20 See invis 10.5 Hrs Y
Waterproofing (P) 6 18 Hrs Y Y Y Y Y Y
Water Breathing (P) 6 7 Hrs Y Y
Waters of Strength (P) 9 [D-2]+9 PS 50 Mins Y
Waters of MD (P) 10 [D-2]+10 MD 55 Mins
Cold Resistance (P) 8 Hrs Y
Bouyancy (P) 6 Mins Y
Fire Armour (A) 6 28 points ablative 7 Hrs Y Y
Fireproofing (A) 3 2 less damage Prot Normal Fire 4 Hrs Y
Durability (T) 10 +3 AP, Unbreakable, 22lb limit 110 mins +2
Modify Aura (T) 6 +/- 3 Levels 7 hrs
Instil Flight (T) Self 10 40mph 650 lbs limit 5.5 hrs - - - - - Y
Linking Lifeforce (T) 14 Reflect health within 1500 miles Perm
Smite (B) 20 Y

MilSci

Watches
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 1
4 5 6


Skirmish Formations (Front)
Default

1 2 3
4 5 6

Double File

1 2
3 4
5 6

Single File

1
2
3
4
5
6

Nominations