Return of the Geomancers

From DQWiki
Revision as of 22:50, 4 September 2013 by Terryintransit (talk | contribs)
Jump to navigationJump to search


Return to Scribe notes

Summary

Adventure: Return of the Geomancers
GM: Jono Bean
Session: Spring 813
Night: Wednesday or Thursday starting at 6:30pm
Location TBA, not my place.
Level: High Level+.
Information: Information from players for Jono.
House Rules: Quickness & Slowness, No 'B' Collages please

The Party:

  • Kern is interested in defending his homeland - (this is an Expression of Interest)
  • Turf(Expression of Interest)
  • __________________(Expression of Interest)
  • __________________(Expression of Interest)
  • __________________(Expression of Interest)
  • __________________(Expression of Interest)


Employer & others

Job:

The reliable visions of Eyes of Wisdom the following problems *need* to be resolved without delay.

  • To stop what is said to be a group of Geomancers from breaching the Dragonspine Mountains and entering the Queendom from the area known as the Western Kingdom.
  • To stop the Sands of Time from sweeping over the majestic woods and forests, brooks and streams of Alfheim reducing them to dust.
  • To stop a Drow ritual that will create a cloud which is feared by some to 'Pervert, Corrupt & Revert' Elves back to their Drow nature.

Payment:

Three 'Keys to the Realm'. A Royal favour. A Royal appointment. A Royal pardon. A Royal policy. A Royal gift of an Elven Life.