Ngantara

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Again not so much typical as what's out there...

Ngantara

PS 28 MD 24 AG 27 MA 16 WP 20 EN 27 Ft 33 PC 26 PB 6 TMR 9 Pr 8 MR 66

Skills
Courtier 4 (Intimidation, Oratoryx2, Etiquette, Bureaucracy)
Military Scientist 6
Warrior 9
Weapons
Rapier 10
Main Gauche 9
Unarmed 8
Dart 7
Magics
Resist Temperature 16
Resist Pain 10
Danger Sense 18
 
ESP 15
Control Person 6
Control Animal 0
Hypnosis 0
Limited Precog 6
Empathy 15
Mind Cloak 11
 
Binding Will 0
 
Telepathy 8
Mind Speech 6
Battlesense 10
Special abilities
May wield up to four weapons simultaneously.
Against opponent of less than warrior 6 Ngantana is always considerd to be evading and may attempt to parry with a main gauche.
When in close may use facial tentecles to attack as garrottes, each successive hit grants 5 PS for in close purposes.
May roll twice to determine if a specific grevious is inflicted.
May make a single strike against every opponent in adjacent hexes.
Can strike with long a class weapons to an additional hex.
Can use facial tentecles to make dart attacks (x4)
Magic Items
Trollskin Invested Rk 10 x6
Spell barrier Rk 15 x4
Weapon of Flames R18 x10
Spectral Weapon R15 x3
6 Rk 18 waters of Healing
 
Lightning Mail - When struck by a metallic weapon it delivers a shock doing D+6 back. Resist vs Sp.Air or be stunned, 1/2 damage.
 
Uses Rk 6 Poison that causes pain. Make an EN check, roll that many dice to determine penalty to attack rolls and casting. Effects not cumulative but a later worse result may be applied, lasts EN check x2 minutes.
 
Main Gauche of Shattering - On a successful hit, opponent must make a x3 MD check or have their weapon broken.
 
Blade of the Fallen - Rapier does double damage to things of Good/Light.
 
Blade of Dooms - Rapier inflicts, permanent injuries, treat as minor curse MA of wielder.