Ngantara
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Again not so much typical as what's out there...
Ngantara
PS 28 MD 24 AG 27 MA 16 WP 20 EN 27 Ft 33 PC 26 PB 6 TMR 9 Pr 8 MR 66
- Skills
- Courtier 4 (Intimidation, Oratoryx2, Etiquette, Bureaucracy)
- Military Scientist 6
- Warrior 9
- Weapons
- Rapier 10
- Main Gauche 9
- Unarmed 8
- Dart 7
- Magics
- Resist Temperature 16
- Resist Pain 10
- Danger Sense 18
- ESP 15
- Control Person 6
- Control Animal 0
- Hypnosis 0
- Limited Precog 6
- Empathy 15
- Mind Cloak 11
- Binding Will 0
- Telepathy 8
- Mind Speech 6
- Battlesense 10
- Special abilities
- May wield up to four weapons simultaneously.
- Against opponent of less than warrior 6 Ngantana is always considerd to be evading and may attempt to parry with a main gauche.
- When in close may use facial tentecles to attack as garrottes, each successive hit grants 5 PS for in close purposes.
- May roll twice to determine if a specific grevious is inflicted.
- May make a single strike against every opponent in adjacent hexes.
- Can strike with long a class weapons to an additional hex.
- Can use facial tentecles to make dart attacks (x4)
- Magic Items
- Trollskin Invested Rk 10 x6
- Spell barrier Rk 15 x4
- Weapon of Flames R18 x10
- Spectral Weapon R15 x3
- 6 Rk 18 waters of Healing
- Lightning Mail - When struck by a metallic weapon it delivers a shock doing D+6 back. Resist vs Sp.Air or be stunned, 1/2 damage.
- Uses Rk 6 Poison that causes pain. Make an EN check, roll that many dice to determine penalty to attack rolls and casting. Effects not cumulative but a later worse result may be applied, lasts EN check x2 minutes.
- Main Gauche of Shattering - On a successful hit, opponent must make a x3 MD check or have their weapon broken.
- Blade of the Fallen - Rapier does double damage to things of Good/Light.
- Blade of Dooms - Rapier inflicts, permanent injuries, treat as minor curse MA of wielder.