Fitzroy
Fitzroy Tandar is a male Human Air Mage played by Dean Ellis
Fitzroy is one of the sons of Kilroy and Sarah. He has recently been allowed to join the guild and go adventuring.
He has already gained a reputation for his 'brilliant' ideas, and his somewhat chaotic use of lightning based magics. This has lead to his nickname of 'Fizz'
Description
6' 1" tall, very good looking though with the scraggly and disheveled red hair inherited from his father. He wears very good clothing in blues and cream that would be considered 'well-used' and 'much repaired'
When not engaged in adventuring, Fitzroy lives with his parents at their manor house in Slippery Rock. He is working on his experiments with experimental wind powered musical instruments, and cooking with lightning. Both have had 'mixed' results
Titles
- Fitzroyyyy!!!!, the cry that instills fear in enemies, honest. Must be accompanied by much chest or shield beating.
Not actually earned yet, but something of his dad he does want to copy.
Residence
Fitzroy can be found either at the guild training or at his parents place in Slippery Rock. This is a very well fortified manor house and tower, with large park like grounds containing some fantastical plants and trees.
Skills
Fitzroy is a beginning Air Mage and has dived into the lightning components of the college with gusto, much to the distress of his fellow party members.
Fitzroy is very much a beginner in the arts of martial combat, preferring to cast spells from range.
Fitzroy is a journeyman Mechanician, Philospher and Alchemist
History
Uncertainty Principle Summer 825
Once Upon a Storytime Winter 825
Celestial Mechanics Spring 825
Fitzroy is one of three siblings and was born in Slippery Rock.
Info for GMs
- Visible Value
- Fitzroy has the clothes of a well off man, but they are somewhat distressed. He has no ostentation or anything of obvious value
- Party Roles
- Offence: Low. some blast magics.
- Defence: Low. Beginner armour, decent shield, no defence spell
- Utility: Low. Fog, some useful wind effects
- Goals
- None detailed yet
- Friends and Allies
- None Yet
- Enemies
- None (yet)
- Gods and Powers
- To be advised...
- Languages
- 8 Common, 4 Dwarvish, 6 Elvish.
- Main Skills
- Mastery (8+)
None
- Journeyman (5-7)
Mechanician
Philosopher
- Apprentice (0-4)
Alchemist
- Main Spells and Rituals
- Lightning Bolt (11); Dragons Breath Lightning (10); Dragon Breath Fog (10);
- Non-Standard magic
- Dragons Breath Fog
- Dragon Tongue Lightning
- Lightning Rush
- Other Stuff of Note
- None