Chelemby: Difference between revisions

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* A players guide to the city can be found [https://drive.google.com/open?id=0B12BfjlQDqeMbHJWTUlCWlJUN3M here].<br>
* A players guide to the city can be found [https://drive.google.com/open?id=0B12BfjlQDqeMbHJWTUlCWlJUN3M here].<br>
* A detailed PDF layered map of Chelemby [https://drive.google.com/open?id=0B12BfjlQDqeMb1JBYlExU05rbW8 here].<br>
* A detailed PDF layered map of Chelemby [https://drive.google.com/open?id=0B12BfjlQDqeMb1JBYlExU05rbW8 here].<br>
<br>
<display_map>
    <div id="map"></div>
    <script>
function initMap() {
  var map = new google.maps.Map(document.getElementById('map'), {
    center: {lat: 0, lng: 0},
    zoom: 1,
    streetViewControl: false,
    mapTypeControlOptions: {
      mapTypeIds: ['moon']
    }
  });
  var moonMapType = new google.maps.ImageMapType({
    getTileUrl: function(coord, zoom) {
        var normalizedCoord = getNormalizedCoord(coord, zoom);
        if (!normalizedCoord) {
          return null;
        }
        var bound = Math.pow(2, zoom);
        return '//mw1.google.com/mw-planetary/lunar/lunarmaps_v1/clem_bw' +
            '/' + zoom + '/' + normalizedCoord.x + '/' +
            (bound - normalizedCoord.y - 1) + '.jpg';
    },
    tileSize: new google.maps.Size(256, 256),
    maxZoom: 9,
    minZoom: 0,
    radius: 1738000,
    name: 'Moon'
  });
  map.mapTypes.set('moon', moonMapType);
  map.setMapTypeId('moon');
}
// Normalizes the coords that tiles repeat across the x axis (horizontally)
// like the standard Google map tiles.
function getNormalizedCoord(coord, zoom) {
  var y = coord.y;
  var x = coord.x;
  // tile range in one direction range is dependent on zoom level
  // 0 = 1 tile, 1 = 2 tiles, 2 = 4 tiles, 3 = 8 tiles, etc
  var tileRange = 1 << zoom;
  // don't repeat across y-axis (vertically)
  if (y < 0 || y >= tileRange) {
    return null;
  }
  // repeat across x-axis
  if (x < 0 || x >= tileRange) {
    x = (x % tileRange + tileRange) % tileRange;
  }
  return {x: x, y: y};
}
    </script>
    <script async defer
        src="https://maps.googleapis.com/maps/api/js?signed_in=true&callback=initMap"></script>
  </body>
</display_map>
<br>
<br>
<br>
[[File:Chelemby City.JPG|750px|left|thumb|Chelemby City]]
[[File:Chelemby City.JPG|750px|left|thumb|Chelemby City]]

Revision as of 02:09, 2 September 2015

Ivinia

Gulf of Shorkyne with the island city of Chelemby


Chelemby

This large island is dominated by the human sea trading city state of Chelemby (which is a Protectorate of Destiny).

Their are two PDF documents for the City of Chelemby. These are:

  • A players guide to the city can be found here.
  • A detailed PDF layered map of Chelemby here.


<display_map>

   <script>

function initMap() {

 var map = new google.maps.Map(document.getElementById('map'), {
   center: {lat: 0, lng: 0},
   zoom: 1,
   streetViewControl: false,
   mapTypeControlOptions: {
     mapTypeIds: ['moon']
   }
 });
 var moonMapType = new google.maps.ImageMapType({
   getTileUrl: function(coord, zoom) {
       var normalizedCoord = getNormalizedCoord(coord, zoom);
       if (!normalizedCoord) {
         return null;
       }
       var bound = Math.pow(2, zoom);
       return '//mw1.google.com/mw-planetary/lunar/lunarmaps_v1/clem_bw' +
           '/' + zoom + '/' + normalizedCoord.x + '/' +
           (bound - normalizedCoord.y - 1) + '.jpg';
   },
   tileSize: new google.maps.Size(256, 256),
   maxZoom: 9,
   minZoom: 0,
   radius: 1738000,
   name: 'Moon'
 });
 map.mapTypes.set('moon', moonMapType);
 map.setMapTypeId('moon');

}

// Normalizes the coords that tiles repeat across the x axis (horizontally) // like the standard Google map tiles. function getNormalizedCoord(coord, zoom) {

 var y = coord.y;
 var x = coord.x;
 // tile range in one direction range is dependent on zoom level
 // 0 = 1 tile, 1 = 2 tiles, 2 = 4 tiles, 3 = 8 tiles, etc
 var tileRange = 1 << zoom;
 // don't repeat across y-axis (vertically)
 if (y < 0 || y >= tileRange) {
   return null;
 }
 // repeat across x-axis
 if (x < 0 || x >= tileRange) {
   x = (x % tileRange + tileRange) % tileRange;
 }
 return {x: x, y: y};

}

   </script>
   <script async defer
       src="https://maps.googleapis.com/maps/api/js?signed_in=true&callback=initMap"></script>
 </body>


</display_map>




Chelemby City