Land of the Mislaid: Difference between revisions

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... but NOT to the Employer or her spokes-elf.  A previous Guild mission (Winter 797) went back in time. After they returned, the slow way, the people and countries had greatly changed but only individuals who were off-plane when the Mission left remain unchanged and remembered “how things used to be, but suddenly are no longer”.  More robust, usually larger than the current Elves’ tame humans, the people of that Empire dominated three continents and had about a dozen off-plane colonies and a few naturalised residents from elsewhere.  It is assumed that the ''Ugly humans'' are such former colonists. <br>
... but NOT to the Employer or her spokes-elf.  A previous Guild mission (Winter 797) went back in time. After they returned, the slow way, the people and countries had greatly changed but only individuals who were off-plane when the Mission left remain unchanged and remembered “how things used to be, but suddenly are no longer”.  More robust, usually larger than the current Elves’ tame humans, the people of that Empire dominated three continents and had about a dozen off-plane colonies and a few naturalised residents from elsewhere.  It is assumed that the ''Ugly humans'' are such former colonists. <br>
Isil Eth also gave us valuable information, and high tea with style and grace and such youthfulness. It was very important. Oh yes, now i remember "dont say thank you to an elf, as that will suggest we owe them a huge favour". Important safety tip apparently.<br>
Isil Eth also gave us valuable information, and high tea with style and grace and such youthfulness. It was very important. Oh yes, now i remember "dont say thank you to an elf, as that will suggest we owe them a huge favour". And if we have problems we should make our way to the dwarves or hobbits on the other southern continent. Dont go to the lizard-infested archepelago. Important safety tips apparently.<br>


== Scribe Notes ==
== Scribe Notes ==

Revision as of 08:27, 24 March 2013

Land of the Lost Mislaid.

Scribe Notes: Session – Autumn 813

GM: Michael Parkinson
Night: Thursday at Jono's. (aiming for a 6.30 to 7pm start.
Level: apparently innocuous, about 5 to 15 [max] previous missions; but it will be weird and risky for that level
Plane: mostly on Purple.
House Rules: Opposed rolling combat system play test.
also new E&E quickness, etc ...

WANTED: about six humans, passably ugly, that must NOT be too skilled or competent, but can still manage to discretely infiltrate a newly colonised southern continent.

The Party

  • Tesla a one adventure character played by Jono Bean and Military Scientist
  • Pretty Flower not your typical elf namer played by William.
  • Felicity a one adventure Human Enchanter - Kate Murray
  • A new character played by Kemys.
  • Ruppurt a new Human Enchanter played by Ian and Scribe
  • Cassandra a low "pretty" human wicca played by Michelle Ellis and Party Leader (Lyric is a dwarf of medium level)

The Mission

Ange, from the Plane of Purple, is a Bard and Emissary extraordinary of your employer Lady Fell of the Great Wood. He says:
Millennia ago, La Grande Prophétesse advised the Elves of Great Wood of great future threats that would come to pass, including a Guild of magicians and mercenaries that would arise on the Plane of Alusia to assist us. You will be sent to a continent on Purple newly colonised by off-worlders from many planes, but all paranoid about foreign invasion from other continents. Lady Fell wants for some not-overly competent ugly humans to find an overdue [air quotes] “close associate” spying on said ugly humans and tell him it’s time to come home or else return the equipment that he was given. You will be paid for the attempt; but paid more if you bring back the goods &/or useful information.

The Guild further advises that successful applicants MUST be human, enough of them adequately “ugly” (by the Purple Elves' standards) and all passably innocuous; preferably mostly non-mages; NO powerful illusionists; No more necromancers. Apparently the colonials can detect hero-level persons, items, or magic effects ... probably pacted people too, although insignificant minions of the standard 4 (Mick, Gab, Raf, & Uri) can be tolerated; otherwise NO pacted beings or items. It is very important to avoid undue suspicion, & due suspicion even more so. Do not expose the employer, her target, ... or the Guild.

Equipment & training: The employer’s emissary cannot transport anything iron. Substitute equipment will be provided. Spoken languages are not a problem; but training will be provided beforehand as required (e.g., to read the human language).

Key People

ANGE the Bard is the epitome of Elvish beauty, as expected for : sharp nose & cheek-bones, big mouth, receding chin; short (5’8”) despite freakishly long legs. Like a cross between a rat and a frog, except for the Long Golden curling hair and innate Elvish smugness. He has a special spell that will transport you between planes and get you to your destination continent without setting off any alarms.

MEGAERA FELL: a powerful noble elf of The Greatwood. Not to be crossed.

CHRYSUS of DOVES: (m. elf) an opportunistic adventurer, of poor but nominally respectable birth; a former associate of Lady Fell.

The Bard describes Ugly humans as [quote] ... vaguely person-like, too tall, yet legs still too short; most with black or brown fur on their heads (sinister black! yucky dark brown! — not Gold, Silver, Polished Copper or even ordinary Mossy Green). Also flatter womanly faces, although many of the he-humans, especially those with the grotesquely huge muscles have prominent lower jaws (not a beautiful, slim, discrete one) with excessively defined jawlines with Chins that stick out, often covered with even more fur! And as for the she-humans, most with their obviously swollen upper torsos ... [words fail him, for once].

Relevant Purple Background known to the Guild ...

... but NOT to the Employer or her spokes-elf. A previous Guild mission (Winter 797) went back in time. After they returned, the slow way, the people and countries had greatly changed but only individuals who were off-plane when the Mission left remain unchanged and remembered “how things used to be, but suddenly are no longer”. More robust, usually larger than the current Elves’ tame humans, the people of that Empire dominated three continents and had about a dozen off-plane colonies and a few naturalised residents from elsewhere. It is assumed that the Ugly humans are such former colonists.
Isil Eth also gave us valuable information, and high tea with style and grace and such youthfulness. It was very important. Oh yes, now i remember "dont say thank you to an elf, as that will suggest we owe them a huge favour". And if we have problems we should make our way to the dwarves or hobbits on the other southern continent. Dont go to the lizard-infested archepelago. Important safety tips apparently.

Scribe Notes

1st Fruit 813

We are off. No wait a minute the Annoying Employer remembered another thing to tell us.
Our voluble employer used Planar Magic, cunningly mistaken by us to be Bardic, to travel to the intermediary plane of Water, said with a foreign accent: "??". There we find Plastoro patrols, who are surprisingly concerned about people poaching Rocs, the large birds that prey on whales. Fortunately for us the seas around here are too shallow for whales, sharks and other large toothed aquatic creatures so we dont expect to see any Rocs or any of its prey. <note to seal this section so Acquilina doesnt try to do something heroic and because it is Acquilina, ultimately suicidal.> Off in the distant is a small island to which we travel on a self-made raft - told you it was shallow.
The convict colony This place gave me the willies, so i will write this quickly.
The buildings are all well made, and obviously built to stop the inhabitants from leaving, rather than keeping the fauna out. Most of the buildings are completely empty - either the inhabitants had time to pack everything before leaving or a guild party has preceeded us.
Not all of the colony remains. An oval shape has been removed, much as if a colossus has scooped a large divet out the ground (buildings and all) and replaced it with a divet from a swamp. We assume this is the colonists way of 'taking our holidays home with us'. The swamp is mostly dry now, and only the smallest of creatures and hardiest of plants survive. Hmm, this is what Purple will look like.
This may be important - the colonists are humans from the plane of Purple who came here several decades ago, and on their recent return to Purple noticed some important changes, and as people were now living where they had before the change, they have taken their colonies to the southern continent.
Another apparently important thing is that they do planar travel by the (very large) bucket, taking everything with them.
Purple - the Great Wood We ignored the obviously plannar nature