Guild Meeting March 2013: Difference between revisions

From DQWiki
Jump to navigationJump to search
(→‎Rules Issues: Racial EM Cost from 10k to 25k cap at 20 Adventures. Formatting WWV proposal. Increasing experience awards.)
Line 19: Line 19:
* E&E play testing continues [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_US ver 2.1]
* E&E play testing continues [https://docs.google.com/document/d/1KHyGjy_-BcL7IOg4FDttLi0pFcqxLaVZmafOZFuNue0/edit?hl=en_US ver 2.1]
* [[Warrior 3.0]] (abilities) play testing continues
* [[Warrior 3.0]] (abilities) play testing continues
* Racial Modifiers <br/>For every 10,000 Experience Points (EP) the character has spent towards the 'racial modifier' it is lowered by .1 This is to say that once a giant has lost 10,000 EP to their race, their 'racial modifier' it then lowered to 1.4 Once they spend an additional 10,000 EP to their new 'racial modifier' of 1.4 it would become 1.3. The ''Racial Modifier'' does not go below 1.0.
* Racial Modifiers <br/>For every 25,000 Experience Points (EP) the character has spent towards the 'racial modifier' it is lowered by .1 (but not below 1.0) or after 20 adventures (when PC reaches racial max), the EM becomes 1 (whichever happens first). <br/>E.g. once a giant has lost 25,000 EP to their race, their 'racial modifier' it then lowered to 1.4 Once they spend an additional 25,000 EP to their new 'racial modifier' of 1.4 it would become 1.3.  
 
* Whirlwind Vortex - change from Death to Damage on failing to resist.  --[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 21:52, 4 March 2013 (MST)
 
: '''Suggested write-up:'''
Quick fix. I would like to change Whirlwind Vortex:
: This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). The spell inflicts [D - 4] (+ 2 / Rank) damage due to excessive force. If the targets resist they suffer half damage. If they fail to resist they take full damage from being tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they are inflicted with a Specific Grievous wound (D100). Targets that die from this spell may be resurrected.
 
:'''Current write-up:'''
'''Suggested write-up:'''<br>
: This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). If the target fails to resist they are so tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they perish. If the target successfully resists they suffer [D - 4] (+ 1 / Rank) damage due to excessive forces (instead of perishing). Targets that fail to resist may be resurrected.
This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). The spell inflicts [D - 4] (+ 2 / Rank) damage due to excessive force. If the targets resist they suffer half damage. If they fail to resist they take full damage from being tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they are inflicted with a Specific Grievous wound (D100). Targets that die from this spell may be resurrected.<br>
* Increasing/Changing Experience Awards
<br>
: Attendance/Preparation 0-500 '''Unchanged''' Turning up on time and ready to play
 
: Contribution 0-500 '''Unchanged''' Engaging in the game at an appropriate level and contributing to general enjoyment
'''Current write-up:'''<br>
: Roleplaying 0-500 '''Unchanged''' Consistently playing a believable character
This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). If the target fails to resist they are so tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they perish. If the target successfully resists they suffer [D - 4] (+ 1 / Rank) damage due to excessive forces (instead of perishing). Targets that fail to resist may be resurrected.<br>
: Narrative 0-500 '''New''' Helping to progress and enrich the narrative
<br> --[[User:Jono Bean|Jono]] ([[User talk:Jono Bean|talk]]) 21:52, 4 March 2013 (MST)
: GM Bonus 0-500 '''New''' GM bonus - specific to GM, awarded for the values/behaviour they personally wish to reward
: Level of Game 0-1500 '''Unchanged''' partial balance against the exponentially higher costs of higher ranks.


=== Campaign Report ===
=== Campaign Report ===

Revision as of 00:33, 6 March 2013

DQ Guild Meeting 10th March 2013

Venue: Leys Institute Hall, Ponsonby

12:00 Club Committee Meeting

Expected Attendees: Stephen M, Keith S, Errol C, Jacqui S, Chris C.

Agenda

  • Review and confirm 2012 Financial Statement
  • Set Budget and Fees for next year

12:30 GMs Meeting

Adventures Going Out

Current GMs may book themselves on adventures at this time.

Rules Issues

  • E&E play testing continues ver 2.1
  • Warrior 3.0 (abilities) play testing continues
  • Racial Modifiers
    For every 25,000 Experience Points (EP) the character has spent towards the 'racial modifier' it is lowered by .1 (but not below 1.0) or after 20 adventures (when PC reaches racial max), the EM becomes 1 (whichever happens first).
    E.g. once a giant has lost 25,000 EP to their race, their 'racial modifier' it then lowered to 1.4 Once they spend an additional 25,000 EP to their new 'racial modifier' of 1.4 it would become 1.3.
  • Whirlwind Vortex - change from Death to Damage on failing to resist. --Jono (talk) 21:52, 4 March 2013 (MST)
Suggested write-up:
This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). The spell inflicts [D - 4] (+ 2 / Rank) damage due to excessive force. If the targets resist they suffer half damage. If they fail to resist they take full damage from being tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they are inflicted with a Specific Grievous wound (D100). Targets that die from this spell may be resurrected.
Current write-up:
This spell creates a tornado around one human sized target for every 3 or fraction ranks (minimum 1). If the target fails to resist they are so tossed and torn by the winds that muscles and ligaments tear, joints dislocate, bones break, organs rupture, and they perish. If the target successfully resists they suffer [D - 4] (+ 1 / Rank) damage due to excessive forces (instead of perishing). Targets that fail to resist may be resurrected.
  • Increasing/Changing Experience Awards
Attendance/Preparation 0-500 Unchanged Turning up on time and ready to play
Contribution 0-500 Unchanged Engaging in the game at an appropriate level and contributing to general enjoyment
Roleplaying 0-500 Unchanged Consistently playing a believable character
Narrative 0-500 New Helping to progress and enrich the narrative
GM Bonus 0-500 New GM bonus - specific to GM, awarded for the values/behaviour they personally wish to reward
Level of Game 0-1500 Unchanged partial balance against the exponentially higher costs of higher ranks.

Campaign Report

What's going on and what's coming up from the campaign committee (that we need to know). And what other people could help with or contribute to.

  • War, Food, etc.

General Business

  • 24 Paid Members for 2012

1:00 Guild Meeting

Club AGM

  • Vote to confirm 2012 Club Financial Report
  • Committee changes, nominations and votes (if any)

Adventure Summaries

Adventure Announcements and Sign-up

Awards

  • Smartest

    • No Vote
  • Bravest

    • No Vote
  • Stupidest

    • No Vote
  • Best Death

    • No Vote
  • Star of Alusia - No Nominations
  • Jammiest B'stard


General Business

2:30 Hall Closes