Calendar: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|-Calendar details
|-Calendar details
! AP Date !! Wk Date !! Historical Notes
! AP Date !! WK Date !! Historical Notes
|-
|-
| Pre-Panjari || Before -1200 Wk || A time that is Mythic, ancestral, very poorly understood by the modern age.<br/>
| Pre-Panjari || Before -1200 Wk || A time that is Mythic, ancestral, very poorly understood by the modern age.<br/>
Line 94: Line 94:
This time is very much the province of Scholars and Sages and not well known among common folk.
This time is very much the province of Scholars and Sages and not well known among common folk.
|-
|-
| 0 AP || -1200 Wk || The [[Sith's Revenge|Panjari event]] or founding moment.
| 0 AP || -1200 WK || The [[Sith's Revenge|Panjari event]] or founding moment.
|-
|-
| 250 AP || -950Wk || Early recovery and reconstruction
| 250 AP || -950WK || Early recovery and reconstruction
|-
|-
| 500 AP || -700 Wk || First strong post-Panjari societies
| 500 AP || -700 WK || First strong post-Panjari societies
|-
|-
| 750 AP || -450 Wk || Old kingdoms and city-states
| 750 AP || -450 WK || Old kingdoms and city-states
|-
|-
| 850 AP || -350 Wk || Elves begin withdrawing from [[Bowcourt]] and what is now the Western Kingdom or what the elves called the western realm.
| 850 AP || -350 WK || Elves begin withdrawing from [[Bowcourt]] and what is now the Western Kingdom or what the elves called the western realm.
|-
|-
| 900 AP || -300 Wk || Waves of human migration up from older areas around the inland sea and old-feeling places like [[Arabie]] into parts of what would become the Western Kingdom.
| 900 AP || -300 WK || Waves of human migration up from older areas around the inland sea and old-feeling places like [[Arabie]] into parts of what would become the Western Kingdom.
|-
|-
| 1000 AP || -200 Wk || Immediate pre-WK political world. Northern humans moving down into vacated Elven lands.
| 1000 AP || -200 WK || Immediate pre-WK political world. Northern humans moving down into vacated Elven lands.
|-
|-
| 1200 AP || 0 Wk || [[Western Kingdom]] calendar begins.
| 1200 AP || 0 WK || [[Western Kingdom]] calendar begins.
|-
|-
| 1400 AP || 200 Wk || Expanding Western Kingdom influence.
| 1400 AP || 200 WK || Expanding Western Kingdom influence.
|-
|-
| 1600 AP || 400 Wk || Mature or late WK world
| 1600 AP || 400 WK || Mature or late WK world
|-
|-
| 1700 AP || 500 Wk || Decline, civil wars, fragmentation
| 1700 AP || 500 WK || Decline, civil wars, fragmentation
|-
|-
| 1800 AP || 600 Wk || Successor states and new local calendars
| 1800 AP || 600 WK || Successor states and new local calendars
|-
|-
| 1985 AP || 785 Wk || Approximate modern campaign era starts!
| 1985 AP || 785 WK || Approximate modern campaign era starts!
|-
|-
| 2025 AP || 825 Wk || Current (as of today) modern campaign era
| 2025 AP || 825 WK || Current (as of today) modern campaign era
|}
|}
|}

Latest revision as of 04:44, 30 May 2026

Introduction

The Alusian Calendar is a little different from our own.

There are 12 months of 30 days, and 4 intercalary high holidays between the seasons resulting in 364 days per year. The year is also divided into 52 7-day weeks.

The moon has a 28 day cycle, the first day of the year (Beltane) is always a full moon, and the quarters of the moon fall on Moonday. The Calendar pages use a symbol to show the phases of the moon:

New Moon Waxing Half Full Moon Waning Half

Unlike Earth Alusia does not have blue moons as the months are more closely tied to the lunar cycle.

The Seasons

Summer
Autumn
Winter
Spring

All on one page for printing

The Months

  1. Meadow
  2. Heat
  3. Breeze
  4. Fruit
  5. Harvest
  6. Vintage
  7. Frost
  8. Snow
  9. Ice
  10. Thaw
  11. Seedtime
  12. Blossom

Special Days

The Wheel of the Year

The Wheel of the Year marks the natural cycle of the seasons, commemorated by eight major seasonal festivals; the four high holidays, two solstices and two equinoxes.

Other Notable Days

Other Calendars

Western Kingdom Calendar

The names of the months given above are in common use in most of Western Alusia. Other names can be found in distant areas. Many of them are based on Lunar and Stellar Calendars. To automatically convert between different Calendars, use the Date Conversion page.

Insel der Freiheit

The Calendar for Insel der Freiheit is based on locally signficant traditional names and numbers, with 23 days in a week, and 18 months of 20 days, as well as 4 intercalary days at the start of each year of 364 days.


Kinlu / Alfheim

The traditionalist Erelheine of Kinlu persist in the use of the ancient Elven calendar dating before the War of Tears. This calendar is also in use in some of the more conservative parts of Alfheim. This calendar is sometimes known as the Reformed Elven Calendar (ironically, we have no exact date for this reform). The traditional Elven year begins with Samhain and the winter season, and the month names (translated to Common) are:

  1. Silver Stars
  2. World's Edge
  3. Knife Wind
  4. Waking World
  5. Forest Heart
  6. Radiant Blooms
  7. Falling Blossom
  8. Waving Grass
  9. Govannon's Forge
  10. Anu's Bounty
  11. Gathering Dark
  12. Dying Sun

Elvish Isles

The sailors of the Elvish Isles are equally aware of the wind variance throughout the Seasons and the tides caused by the Moon, and use the Elvish Seasonal Calendar, which is a compromise between the Old and Reform Calendars. Being skilled navigators 7 star-gazers, they can quickly convert dates to the appropriate idiom, whether dealing with Humans, Erelhei, Drow, or their putative overlords from Alfheim.

Drow

The Old Elven Calendar is a non-seasonal calendar that is used by the ancient Elven peoples primarily living around the equator - i.e. the Drow. It is closely tied to the phase, size, and position of the Moon amongst the stars, which is also highly relevant for a Lunar-worshipping noctural race.

Extrapolated Pre-Panjari and Panjari Calendars

AP Date WK Date Historical Notes
Pre-Panjari Before -1200 Wk A time that is Mythic, ancestral, very poorly understood by the modern age.

There is clear evidence of large states such as the Five Sisters and powerful magics in use.
This time is very much the province of Scholars and Sages and not well known among common folk.

0 AP -1200 WK The Panjari event or founding moment.
250 AP -950WK Early recovery and reconstruction
500 AP -700 WK First strong post-Panjari societies
750 AP -450 WK Old kingdoms and city-states
850 AP -350 WK Elves begin withdrawing from Bowcourt and what is now the Western Kingdom or what the elves called the western realm.
900 AP -300 WK Waves of human migration up from older areas around the inland sea and old-feeling places like Arabie into parts of what would become the Western Kingdom.
1000 AP -200 WK Immediate pre-WK political world. Northern humans moving down into vacated Elven lands.
1200 AP 0 WK Western Kingdom calendar begins.
1400 AP 200 WK Expanding Western Kingdom influence.
1600 AP 400 WK Mature or late WK world
1700 AP 500 WK Decline, civil wars, fragmentation
1800 AP 600 WK Successor states and new local calendars
1985 AP 785 WK Approximate modern campaign era starts!
2025 AP 825 WK Current (as of today) modern campaign era