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===Touchy about Turnips===
===Touchy about Turnips===
We have arrived on the plane of Kin Reth after fleeing from the Plane with the Giant Cats.
Our timing seems to be as good as ever. We had only just arrived in the Ducal city with Father
Rowyn’s newly wed bride when an assassination attempt on the visiting Prince forced us to
flee to this new realm at the insistence of the Butler Jeeves who claimed that we would be the
most likely suspects for the crime.
So we have been dumped upon this plane with little guidance as to where we are or how we
are to get back home. As long as we are careful to not break any of the local customs or
taboos we should be fine for now.
Our initial investigations into life on Kin Reth has revealed that the people of Kin Reth are
surprisingly conservative about magic.
Although we have encountered pixies and heard rumours of a dragon living underneath a
nearby hill, the local townsfolk of the nearby village seem to believe that any use of magic is
signs of demonic involvement.
The old lady who lives on the hill, called Mad Margaret, is most likely a witch, yet the local
people treat her more as a mad old women rather than an evil demonic fiend.
I shudder to think of the reception we would receive if we were to admit that some of our
members were spell casters.
It’s strange that the people of this world seem to have such a strong dislike of magic as they
seem to speak of things like flying sleds called hover cars which are surely magic of a sort.
6
We have just completed a four day hike to the next nearest town on our way to the Mountain
Castle where the nobility of this strange land reside.
Our journey has been made easier with the help of a dog cart. The dogs of this plane grow
much larger than any dog I have encountered on Allusia. I have seen our dog take on a full
sized bear in the wild and make a convincing win of the short and bloody melee.
I guess it all started to go hideously wrong in the marketplace.
We had decided to buy supplies, using the local currency that we had traded for in the last
village, and find a place to stay for the night.
Mr Pinefella was still nursing the broken ribs that he had suffered from our last battle and we
had little hope of finding a healer skilled enough to mend the damage.
Mr Pinefella also had the misfortune of being the bearer of an “object lesson” cast by the
Butler wizard Rogaire. Rogaire had sprinkled some sort of glittering magic dust on Pinefella,
which refused all attempts at removal, after Pinefella had refused to believe in Rogaire’s
magic spell casting ability.
Our more liberal views on magic made us forget about our surroundings and we began a
simple discussion on magic and how we might heal our companion, Mr Pinefella.
It was then that the magic dust took affect as Mr Pinefella’s belief in the magical nature of the
powder seemed to increase and he was miraculously cured of his broken bones.
Suddenly we noticed that we were the center of attention in the marketplace and that people
were drawing away from us and muttering words like demons and magic.
Realising quickly the trouble that we were in our party beat a hasty retreat towards the town
gates, but news of our indiscretion seem to race before us and we arrived at the gates only to
be arrested by the town guard who were prepared for us.
We were treated surprisingly well for people who had just been accused of being demons. We
were led into cells and chained, but none of our gear was taken from us, except for our dog
cart which was confiscated and held in a nearby stable.
The next part of our tale is a sad reminder that life in the guild is fraught with risks and that
sometimes the silver and gold that we earn is all too often paid for in our own blood.
The jail break did not go well. Our first attempts at determining how secure our prison was
resulted in a guard discovering that we had managed to open the door to our cell.
We had barely decided to try to escape when we where forced to act by the guard crying out
that we were making an escape attempt.
I guess the battle was inevitable, but the loss of one of our own is still a bitter memory and
although I did not know him well, Nigel fought valiantly right up to the final sword stroke
which brought him down.
From this point on Father Rowyn made the practical suggestion that should we ever wish to
discuss magic, we should always use the term turnip. Father Rowyn enforced this stringent
rule by clipping anyone behind the ear should they forget and he seemed more than suitably
apt at this line of work.
7
4.3. The price of doing business with Pixies.
Having escaped from the clutches of the local authorities and being forced to trek across
wilderness without supplies for four weeks had an amazing way of building character and
revealing the true nature of ones companions.
By the time we finally reached civilisation again we were all badly in need of a bath and new
clothes. The art of conversation had died somewhere along the way and we were not in the
best of moods.
As we approached what seemed to be a major city we were once again accosted by pesky little
pixies who seemed to have nothing better to do than cause trouble.
One such party of pixies had already managed to fool us into trying to cross an illusionary
bridge and approach an illusionary town.
Whether hardship brings out the cunning in men or we happened to encounter a more amiable
pixie, our party finally managed to convince one of these faerie folk to help us.
For the price of a few shoe laces and other trinkets, the pixie agreed to disguise us with
illusions so that we might more easily wander into the city and avoid detection by anyone still
hunting for us.
The nature of the illusions proved less than flattering and in some cases almost nauseating.
Although we would not be recognised, we would almost certainly be noticed and remembered.
Our party leader Mr Pinefella became incredibly obese. From all appearances he could
probably have moved faster by lying on his side and rolling along the ground.
Poor Father Rowyn was suddenly endowed with huge ears and a nose which would have made
an elephant envious.
I myself appeared considerably shorter and roughly dressed in outlandishly oversized clothes.
Hoo became a monstrosity covered in ugly boils and warts, which were sickening to look at.
Shizane was suddenly thrust into womanhood and a rather homely one at that.
Ironically our newest member, Griff had no need of a disguise as he had joined us shortly after
the death of Nigel and he was not wanted by the authorities.
Feeling rather clever with ourselves despite the obvious drawbacks from accepting faerie aid,
we set out for the city and the chance to gain new clothes, real food and with any luck a real
bath.
It took some time to finally come across a public bath house. The place seemed to have some
sort of giant sized shared bath, which lots of people were using while still partially dressed in
some sort of tight loincloth and very small tops for the women.
We entered the public baths and found our way into some sort of changing room which was
attached to the main bath area and currently empty.
Unfortunately Shizane, who was newly cast in his role as a women, boldly strode into the
men’s changing room causing quite a commotion when he/she was discovered.
Luckily the situation was quickly settled with a hastily cast spell of walking unseen which
seemed managed to placate the suspicious bath house attendant and the shocked patron who
left, swearing that he was sure that he had seen a strange women lurking in the men’s changing
room.
Our next plight came when we finally decided to risk taking a bath out in the main bath area
and found to our horror that none of our illusionary clothes would come off.
Whatever magic had been used to change our appearance would not adjust to let us disrobe.
8
It was Mr Pinefella who saved the day by discovering that the strange decorations which we
had mistaken for some sort of clothes pegs were actually able to spray jets of warm water.
Although we were forced to clean ourselves while appearing fully clothed, we finally managed
to remove the stench of our travels in the wild and felt halfway human again.
Damn all pixies and their two edged gifts.
4.4. You’re in the Army Now !!!
After spending a rough night in a back alley of the city of Varkas, we were ready to find any
sort of work to support ourselves until we could locate the Butler Jeeves, of this plane who
could help us continue our mission and get us back home.
The previous evening had been filled with news of the death of Emperor Gregory the Ninth
and the disturbing announcement that the Ducal wars of succession had begun.
Apparently the emperor had died without naming an heir and the only way to decide on a new
emperor was to engage in civil war between the twelve Dukes of the land in order to
determine who would be the next successor.
The city of Varkas was apparently under the domain of Duke Vasman and he had already
begun building up his militia forces. Most of our party found that their talents were not easily
useable on a plane where magic/turnips were frowned upon so military life seemed like the
only alternative.
There were four divisions which we could try to join. The Archers, the Spearmen, the
Swordsmen or something called the Leyser Squads. We decided to join the Archers as we did
not know what the leyser squads were and only a few of us were confident in our weapon
skills.
Joining the army of Duke Vasman meant being subjected to a haircut which was somewhere
between being balled and having a light stubble. We were given a uniform, bow, sword and
something called a leyser pistol and for four gruelling weeks we were forced to endure training
at the hands of a madman who mistakenly thought that dragging us out into the training
grounds at any time of day or night would be good for his continued well being.
We spent 1 week in basic training attempting to learn to use a bow and a leyser pistol.
A further week learning unarmed combat and how to use a hand and a half sword.
Two further weeks in the field learning more unarmed combat and sword play.
The call to arms was a welcome relief from the torture of army training. Father Rowyn had
somehow made himself at home as the squad cook and Mr Pinefella seemed to naturally fit
into the role of squad leader.
Our first and last battle for Duke Vasman’s forces went surprisingly well. The only real
disaster was when Hoo’s Leyser pistol blew up in his hand and took off half his fingers and left
him with a strange illness which was neither poison or disease.
Our efforts were rewarded by both a medal and the honour of visiting Duke Vasman, which
gave us a chance to contact his Butler who we hoped was one of the Butler guild that had
originally sent us to this place.
Fortune finally smiled on us as we were given a week to ourselves after the battle and the
Butler “Jeeves” was just the person we were looking for.
9
4.5. The Sword is Evil I tell you, EEEEviiil...
Somewhere during basic training our newest companion, Griff had picked up an unusual
sword which seemed to be able to disguise itself from our training officer.
None of us had given this much thought until the arrival of the Mage known as Marcus
Carridan.
We had finally managed a private meeting with the Butler Jeeves and been shocked to find that
somehow we had arrived here in Kil Reth before we had been hired back on Allusia.
We had somehow travelled back in time while passing through one of the portals which
brought us to this place.
As if in answer to our troubled questions, Marcus Carridan appeared from nowhere and
claimed to be responsible for bringing us to this here and now. I still do not know whether to
believe his claims that he is some sort of self ordained guardian of Fate and Destiny, but his
power to come and go as he pleases is without question.
Marcus Carridan claimed that he had twisted time backwards and that one week ago in this
timeline, the last party of seagate adventurers had been here and refused to assassinate the
rival Duke Kildaine. We were apparently brought to this time in order to stop the events which
were to follow.
Apparently Duke Vasman’s Grand Vizier, Dahma Meik will soon get his hands on a weapon
of mass destruction and bring it here in order to use for his own sinister purposes.
We are told that Dahma Meik is actually some sort of Demon who belongs to the Namer
College and should he succeed in using the weapon, millions of people would be killed.
The reason that we were brought to this time is that the sword known as Lord Surtur’s Bane
is soon to be found again. This sword which is well known amongst the seagate adventurers
guild has found its way to this plane and will almost certainly be needed to defeat the evil of
the Grand Vizier Dahma Meik.
As if the shock of finding that we were confronting a demon and that we had travelled in time
were not enough to rattle our nerves, Marcus Carridan pointed to the sword at Griff’s waist
and identified it as the legendary cursed sword “Lord Surtur’s Bane”.
A heated discussion followed as to what we knew of this sword and who might be foolish or
courageous enough to weld it permanently, as the sword apparently bonds itself to it’s new
owner once it has been willingly accepted.
It’s strange how some will act at the promise of great power. Lord Surtur’s Bane is without a
doubt a weapon of great value and equal misery. Marcus Carridan claimed that the sword was
completely neutral and that all power in it was balanced by equal disadvantages.
If the sword is truly neutral then some greater good must exist in it to counter it’s evil
personality. One of our party has chosen to wield this blade and whether he has chosen right
or wrong, only time will tell.
I for one will sleep lightly from now on until I feel the hunger of that blade quenched and far
from me.
10
===And you shall be visited five times in the night...===

Revision as of 04:49, 26 February 2026

Scribe Notes

Summary

Adventure: Destroy the Weapon of Mass Destruction
GM: Mandos
Season: Summer 797 WK

Valiant companions who undertook the mission
  • Mr. Pinefella Warrior woodsman, dabbler in primal chaos and Party Leader.
  • Father Rowan Priest of Chantress ( A goddess of fertility) and Military Scientist.
  • Nigel Elven Caravan Guardsman and Ex-Scribe (Deceased).
  • Gideon Greyfarrow Elven Druid and newly appointed Scribe
  • Hoo A sneaky human with a talent for stealth and subterfuge
  • Shizane A pyromaniac who flies like an eagle and lands like a brick
  • Grif A human fighter so naive it’s frightening
Time on adventure
tbc 826 WK to tbc 826 WK
Employer
someone rich
Mission
Hired to do a job
Original Scribe Notes
Media:Snsu9704.zip

Once again I find myself as the humble historian for the passing of events, which humans crudely call adventures.

I am Gideon Greyfarrow, an elven druid and member of the erstwhile Seagate adventurers guild. Herein lies the story of our fellowship and it’s quest to prevent a mad man from massacring millions with a weapon of ultimate destruction.

Please note that due to the vagaries of travelling to different planes the following events are described in terms of days and weeks since the Seagate adventurers meeting.

Summary of Events

Day 1

Briefing at the guild in the meeting room which should not exist. Travel by portal to Butler’s World. Travel to the Plane of Giant Cats via a Portal made by Marcus Carridan.

Week 2

The Arranged Wedding of Father Rowyn to the Baron’s Daughter as the price of passing through this land. ===Week 3=== Travel to meet the Duke of this region to gain his blessings on the marriage (1 Week travel by a palanquin drawn by elephants)

Week 3 Day 1

While staying as guests of the Duke, an attempted assassination attempt on the visiting Prince forces us to flee to another plane, before we are framed for this crime. The butler who was meant to guide us has to stay behind. We are on our own in a strange new world.

Week 3 Day 2

We find a small settlement and meet mad Margaret the local witch and learn of a small and possibly crazy green dragon living under the nearby hill. The name of the Plane we are on is called Kin Reth.

Week 3 Day 6

We travel to the next town on our way to the mountain fortress to try to gain an audience with the nobility of the land. A display of magic healing and talk of magic upsets the locals and we are arrested as demons. Our escape from prison results in the death of our party scribe at the hands of the prison guards and we lose the equipment that was stored on our dog cart.

Week 4

First day after the death of Nigel, our party scribe. Father Rowyn tries to gain help from either Mad Margaret or the Green Dragon. He returns to us with a new human called ‘Grif’ who wishes to join our quest and informs us that nothing could be done for poor Nigel.

We grieve at the passing of Nigel the Elf and are forced to travel through wilderness to avoid the authorities and their accursed flying devices called ‘hover cars’.

Week 7 Day 6

It has taken 3 weeks and 6 days of travel by foot through woodlands and wilderness to get closer to the mountain castle where we might finally meet up with the “Butlers” who originally hired us and finally get back to the mission we had started on. We still act like hunted men and women to the point of near paranoia. Father Rowyn’s new wife has taken the trip well and seems to be a women of exceptionally strong character and unusual skills. I have heard that she is already expecting quadruplets. Truly Father Rowyn has been blessed by his goddess Chantress at such good fortune!!

Week 8

We arrive at the city of “Varkas” with buildings as high as forty stories!! An encounter with a Pixie allows us to enter the city disguised by illusion. The emperor of this strange land is declared dead and a war of succession is announced between the rival dukes. We assume more permanent disguises with the aid of Father Rowyn’s wife who seems well skilled in the use of makeup.

Week 8 Day 1

After spending the night in an alley we are forced to join the local military in order to gain enough money to buy supplies. After the indignity of being given a crude haircut which leaves us nearly bald we are suddenly forced to wear badly cut clothes and subjected to hard physical exercise at all hours of the day and night. Our training officer seems intent on breaking our spirit with unreasonable demands and a vocabulary that could make a whore blush. Oh well I guess that’s army life at least it shouldn’t be for too much longer.

Week 12

Four bloody weeks of training at the mercy of this mad man’s army. I am too tired to even remember whose insane idea it was to join up for military service, but as soon as I do I will personally !@#%**$ him and all his misbegotten offspring.

We are finally called into active duty. Our squad has been ordered to engage the enemy. Our military scientist manages to devise a suitably successful plan with the coordination of our party leader and we succeed triumphantly on the battle field.

Week 13 Day 1

Finally rest and relaxation. We are allowed a week to relax after the battle and our leader Mr Pinefella is invited to meet with our commander and manages to gain an audience with Duke Vasman and his Butler.

Finally a chance to complete our mission and escape from this nightmare.

We have been awarded medals for our service in Duke Vasman’s army.

Week 13 Day 2

Our meeting with the Duke’s butler leaves us with more questions than answers. It seems that we have somehow moved backwards in time, as a guild party from seagate was here only a week ago and refused to perform an assassination which we had heard about at the last adventurers guild meeting.

Marcus Carridan, a self proclaimed guardian of Destiny turns up to inform us that the one we seek to stop is the Grand Vizier Dahma Meik and he is not human at all but some sort of hell spawned demon!!

The Butler Jeeves takes us back to Butler World for a chance to train and wait until we are needed back on Kin Reth.

Week 15 Day 2

Two Weeks have passed for us on Butler’s World and we are due to return to Kin Reth and Stop the Grand Vizier Dahma Meik.

Upon returning to Kin Reth we meet with Duke Kildaine who is opposed to Duke Vasman and his evil Grand Vizier. We are allowed to stay as guests and are attended by the Duke’s Butler Jeeves.

In the space of a few short hours we are visited by all the of “The Five” who are the greatest among the Butler’s Guild. The five have heard of our impending battle with the Demon Grand Vizier and agree to offer magical aid in the form of amulets which will help us in the coming conflict. We are warned that the amulets will leave us nearly crippled for a month afterwards, but we have no other option if we are to have any chance against this demon.

Week 15 Day 3

It is the early hours of the morning when we decide to infiltrate Duke Vasman’s castle and confront the Grand Vizier Dahma Meik. Our entry is made through the use of the amulets which provide us with magical flight. Suffice to say that because you are now reading this account of our actions, we met with a modicum of success.

Yes we did defeat the unholy terror and destroy his foul weapon of mass destruction, but at a rather unusual cost.

There is now an area of high mana on Kil Reth which is home to beings which can only be described as terminally cute. Elves, dwarves and a variety of other enchanted creatures now exist on Kil Reth within this zone. Week 19 Day 4 We have had a month of recuperation on Butler’s World and are now ready to search for the Flute of Charming which lies on the plane of Silenth at a place called Troll Mountain.

We arrive on Silenth and travel to a nearby village which has recently been attacked by a band of Trolls. We are told that within the last few months thousands of troll have passed by and headed into Troll Mountain.

We decide to spend the night in part of the ruined village and continue on in the morning.

Week 19 Day 5

Our journey though the mountain pass is surprisingly uneventful and we only catch one glimpse of a troll. The trolls appear to be dying in some sort of magical pool which is somehow connected to something called rebirthing. This process seems to have something to do with promoting sentience. We decide to leave this phenomenon alone and continue our search for the flute of charming.

Week 19 Day 6

After encountering faerie folk who are less than helpful we finally discover the resting place of the flute of charming.

After quick negotiations with a powerful mage of the Binder College called Roanthria we are finally transported back to Allusia.

Week 20

We are back on Allusia and have arrived at a village called Gugner’s Hope. It should not take us long to return to the guild.

We expect to get back to the guild two weeks before the next guild meeting as long as nothing unexpected happens along the way...

A Precise and Possibly even Accurate account of our Journey

Lest we Forget

It is with great sorrow that I take up the post of party scribe as this marks the death of our Elven companion Nigel who fell at the hands of town guardsmen while trying to escape from prison.

It has been exactly four weeks since we begun this ill fated trip and so far we have somehow managed to become wanted men on two planes, with little hope of easily clearing our names. Perhaps I had best start a few days before I became scribe...

Touchy about Turnips

We have arrived on the plane of Kin Reth after fleeing from the Plane with the Giant Cats. Our timing seems to be as good as ever. We had only just arrived in the Ducal city with Father Rowyn’s newly wed bride when an assassination attempt on the visiting Prince forced us to flee to this new realm at the insistence of the Butler Jeeves who claimed that we would be the most likely suspects for the crime. So we have been dumped upon this plane with little guidance as to where we are or how we are to get back home. As long as we are careful to not break any of the local customs or taboos we should be fine for now. Our initial investigations into life on Kin Reth has revealed that the people of Kin Reth are surprisingly conservative about magic. Although we have encountered pixies and heard rumours of a dragon living underneath a nearby hill, the local townsfolk of the nearby village seem to believe that any use of magic is signs of demonic involvement. The old lady who lives on the hill, called Mad Margaret, is most likely a witch, yet the local people treat her more as a mad old women rather than an evil demonic fiend. I shudder to think of the reception we would receive if we were to admit that some of our members were spell casters. It’s strange that the people of this world seem to have such a strong dislike of magic as they seem to speak of things like flying sleds called hover cars which are surely magic of a sort. 6 We have just completed a four day hike to the next nearest town on our way to the Mountain Castle where the nobility of this strange land reside. Our journey has been made easier with the help of a dog cart. The dogs of this plane grow much larger than any dog I have encountered on Allusia. I have seen our dog take on a full sized bear in the wild and make a convincing win of the short and bloody melee. I guess it all started to go hideously wrong in the marketplace. We had decided to buy supplies, using the local currency that we had traded for in the last village, and find a place to stay for the night. Mr Pinefella was still nursing the broken ribs that he had suffered from our last battle and we had little hope of finding a healer skilled enough to mend the damage. Mr Pinefella also had the misfortune of being the bearer of an “object lesson” cast by the Butler wizard Rogaire. Rogaire had sprinkled some sort of glittering magic dust on Pinefella, which refused all attempts at removal, after Pinefella had refused to believe in Rogaire’s magic spell casting ability. Our more liberal views on magic made us forget about our surroundings and we began a simple discussion on magic and how we might heal our companion, Mr Pinefella. It was then that the magic dust took affect as Mr Pinefella’s belief in the magical nature of the powder seemed to increase and he was miraculously cured of his broken bones. Suddenly we noticed that we were the center of attention in the marketplace and that people were drawing away from us and muttering words like demons and magic. Realising quickly the trouble that we were in our party beat a hasty retreat towards the town gates, but news of our indiscretion seem to race before us and we arrived at the gates only to be arrested by the town guard who were prepared for us. We were treated surprisingly well for people who had just been accused of being demons. We were led into cells and chained, but none of our gear was taken from us, except for our dog cart which was confiscated and held in a nearby stable. The next part of our tale is a sad reminder that life in the guild is fraught with risks and that sometimes the silver and gold that we earn is all too often paid for in our own blood. The jail break did not go well. Our first attempts at determining how secure our prison was resulted in a guard discovering that we had managed to open the door to our cell. We had barely decided to try to escape when we where forced to act by the guard crying out that we were making an escape attempt. I guess the battle was inevitable, but the loss of one of our own is still a bitter memory and although I did not know him well, Nigel fought valiantly right up to the final sword stroke which brought him down. From this point on Father Rowyn made the practical suggestion that should we ever wish to discuss magic, we should always use the term turnip. Father Rowyn enforced this stringent rule by clipping anyone behind the ear should they forget and he seemed more than suitably apt at this line of work. 7 4.3. The price of doing business with Pixies. Having escaped from the clutches of the local authorities and being forced to trek across wilderness without supplies for four weeks had an amazing way of building character and revealing the true nature of ones companions. By the time we finally reached civilisation again we were all badly in need of a bath and new clothes. The art of conversation had died somewhere along the way and we were not in the best of moods. As we approached what seemed to be a major city we were once again accosted by pesky little pixies who seemed to have nothing better to do than cause trouble. One such party of pixies had already managed to fool us into trying to cross an illusionary bridge and approach an illusionary town. Whether hardship brings out the cunning in men or we happened to encounter a more amiable pixie, our party finally managed to convince one of these faerie folk to help us. For the price of a few shoe laces and other trinkets, the pixie agreed to disguise us with illusions so that we might more easily wander into the city and avoid detection by anyone still hunting for us. The nature of the illusions proved less than flattering and in some cases almost nauseating. Although we would not be recognised, we would almost certainly be noticed and remembered. Our party leader Mr Pinefella became incredibly obese. From all appearances he could probably have moved faster by lying on his side and rolling along the ground. Poor Father Rowyn was suddenly endowed with huge ears and a nose which would have made an elephant envious. I myself appeared considerably shorter and roughly dressed in outlandishly oversized clothes. Hoo became a monstrosity covered in ugly boils and warts, which were sickening to look at. Shizane was suddenly thrust into womanhood and a rather homely one at that. Ironically our newest member, Griff had no need of a disguise as he had joined us shortly after the death of Nigel and he was not wanted by the authorities. Feeling rather clever with ourselves despite the obvious drawbacks from accepting faerie aid, we set out for the city and the chance to gain new clothes, real food and with any luck a real bath. It took some time to finally come across a public bath house. The place seemed to have some sort of giant sized shared bath, which lots of people were using while still partially dressed in some sort of tight loincloth and very small tops for the women. We entered the public baths and found our way into some sort of changing room which was attached to the main bath area and currently empty. Unfortunately Shizane, who was newly cast in his role as a women, boldly strode into the men’s changing room causing quite a commotion when he/she was discovered. Luckily the situation was quickly settled with a hastily cast spell of walking unseen which seemed managed to placate the suspicious bath house attendant and the shocked patron who left, swearing that he was sure that he had seen a strange women lurking in the men’s changing room. Our next plight came when we finally decided to risk taking a bath out in the main bath area and found to our horror that none of our illusionary clothes would come off. Whatever magic had been used to change our appearance would not adjust to let us disrobe. 8 It was Mr Pinefella who saved the day by discovering that the strange decorations which we had mistaken for some sort of clothes pegs were actually able to spray jets of warm water. Although we were forced to clean ourselves while appearing fully clothed, we finally managed to remove the stench of our travels in the wild and felt halfway human again. Damn all pixies and their two edged gifts. 4.4. You’re in the Army Now !!! After spending a rough night in a back alley of the city of Varkas, we were ready to find any sort of work to support ourselves until we could locate the Butler Jeeves, of this plane who could help us continue our mission and get us back home. The previous evening had been filled with news of the death of Emperor Gregory the Ninth and the disturbing announcement that the Ducal wars of succession had begun. Apparently the emperor had died without naming an heir and the only way to decide on a new emperor was to engage in civil war between the twelve Dukes of the land in order to determine who would be the next successor. The city of Varkas was apparently under the domain of Duke Vasman and he had already begun building up his militia forces. Most of our party found that their talents were not easily useable on a plane where magic/turnips were frowned upon so military life seemed like the only alternative. There were four divisions which we could try to join. The Archers, the Spearmen, the Swordsmen or something called the Leyser Squads. We decided to join the Archers as we did not know what the leyser squads were and only a few of us were confident in our weapon skills. Joining the army of Duke Vasman meant being subjected to a haircut which was somewhere between being balled and having a light stubble. We were given a uniform, bow, sword and something called a leyser pistol and for four gruelling weeks we were forced to endure training at the hands of a madman who mistakenly thought that dragging us out into the training grounds at any time of day or night would be good for his continued well being. We spent 1 week in basic training attempting to learn to use a bow and a leyser pistol. A further week learning unarmed combat and how to use a hand and a half sword. Two further weeks in the field learning more unarmed combat and sword play. The call to arms was a welcome relief from the torture of army training. Father Rowyn had somehow made himself at home as the squad cook and Mr Pinefella seemed to naturally fit into the role of squad leader. Our first and last battle for Duke Vasman’s forces went surprisingly well. The only real disaster was when Hoo’s Leyser pistol blew up in his hand and took off half his fingers and left him with a strange illness which was neither poison or disease. Our efforts were rewarded by both a medal and the honour of visiting Duke Vasman, which gave us a chance to contact his Butler who we hoped was one of the Butler guild that had originally sent us to this place. Fortune finally smiled on us as we were given a week to ourselves after the battle and the Butler “Jeeves” was just the person we were looking for. 9 4.5. The Sword is Evil I tell you, EEEEviiil... Somewhere during basic training our newest companion, Griff had picked up an unusual sword which seemed to be able to disguise itself from our training officer. None of us had given this much thought until the arrival of the Mage known as Marcus Carridan. We had finally managed a private meeting with the Butler Jeeves and been shocked to find that somehow we had arrived here in Kil Reth before we had been hired back on Allusia. We had somehow travelled back in time while passing through one of the portals which brought us to this place. As if in answer to our troubled questions, Marcus Carridan appeared from nowhere and claimed to be responsible for bringing us to this here and now. I still do not know whether to believe his claims that he is some sort of self ordained guardian of Fate and Destiny, but his power to come and go as he pleases is without question. Marcus Carridan claimed that he had twisted time backwards and that one week ago in this timeline, the last party of seagate adventurers had been here and refused to assassinate the rival Duke Kildaine. We were apparently brought to this time in order to stop the events which were to follow. Apparently Duke Vasman’s Grand Vizier, Dahma Meik will soon get his hands on a weapon of mass destruction and bring it here in order to use for his own sinister purposes. We are told that Dahma Meik is actually some sort of Demon who belongs to the Namer College and should he succeed in using the weapon, millions of people would be killed. The reason that we were brought to this time is that the sword known as Lord Surtur’s Bane is soon to be found again. This sword which is well known amongst the seagate adventurers guild has found its way to this plane and will almost certainly be needed to defeat the evil of the Grand Vizier Dahma Meik. As if the shock of finding that we were confronting a demon and that we had travelled in time were not enough to rattle our nerves, Marcus Carridan pointed to the sword at Griff’s waist and identified it as the legendary cursed sword “Lord Surtur’s Bane”. A heated discussion followed as to what we knew of this sword and who might be foolish or courageous enough to weld it permanently, as the sword apparently bonds itself to it’s new owner once it has been willingly accepted. It’s strange how some will act at the promise of great power. Lord Surtur’s Bane is without a doubt a weapon of great value and equal misery. Marcus Carridan claimed that the sword was completely neutral and that all power in it was balanced by equal disadvantages. If the sword is truly neutral then some greater good must exist in it to counter it’s evil personality. One of our party has chosen to wield this blade and whether he has chosen right or wrong, only time will tell. I for one will sleep lightly from now on until I feel the hunger of that blade quenched and far from me. 10

And you shall be visited five times in the night...