Destroy the Weapon of Mass Destruction: Difference between revisions

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: [[Media:Snsu9704.zip]]
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==Scribe Notes==
Once again I find myself as the humble historian for the passing of events, which humans
Once again I find myself as the humble historian for the passing of events, which humans
crudely call adventures.
crudely call adventures.
Line 33: Line 32:
Please note that due to the vagaries of travelling to different planes the following events are
Please note that due to the vagaries of travelling to different planes the following events are
described in terms of days and weeks since the Seagate adventurers meeting.
described in terms of days and weeks since the Seagate adventurers meeting.
==Summary of Events==
===Day 1===
Briefing at the guild in the meeting room which should not exist. Travel by portal to Butler’s World. Travel to the Plane of Giant Cats via a Portal made by Marcus Carridan.
===Week 2===
The Arranged Wedding of Father Rowyn to the Baron’s Daughter as the
price of passing through this land.
===Week 3=== Travel to meet the Duke of this region to gain his blessings on the marriage
(1 Week travel by a palanquin drawn by elephants)
===Week 3 Day 1===
While staying as guests of the Duke, an attempted assassination attempt on
the visiting Prince forces us to flee to another plane, before we are framed
for this crime. The butler who was meant to guide us has to stay behind.
We are on our own in a strange new world.
===Week 3 Day 2===
We find a small settlement and meet mad Margaret the local witch and learn
of a small and possibly crazy green dragon living under the nearby hill. The
name of the Plane we are on is called Kin Reth.
===Week 3 Day 6===
We travel to the next town on our way to the mountain fortress to try to
gain an audience with the nobility of the land. A display of magic healing
and talk of magic upsets the locals and we are arrested as demons.
Our escape from prison results in the death of our party scribe at the hands
of the prison guards and we lose the equipment that was stored on our dog
cart.
===Week 4===
First day after the death of Nigel, our party scribe. Father Rowyn tries to
gain help from either Mad Margaret or the Green Dragon. He returns to us
with a new human called ‘Grif’ who wishes to join our quest and informs us
that nothing could be done for poor Nigel.
We grieve at the passing of Nigel the Elf and are forced to travel through
wilderness to avoid the authorities and their accursed flying devices called
‘hover cars’.
===Week 7 Day 6===
It has taken 3 weeks and 6 days of travel by foot through woodlands and
wilderness to get closer to the mountain castle where we might finally meet
up with the “Butlers” who originally hired us and finally get back to the
mission we had started on.
We still act like hunted men and women to the point of near paranoia.
Father Rowyn’s new wife has taken the trip well and seems to be a women
of exceptionally strong character and unusual skills.
I have heard that she is already expecting quadruplets. Truly Father Rowyn
has been blessed by his goddess Chantress at such good fortune!!
===Week 8===
We arrive at the city of “Varkas” with buildings as high as forty stories!!
An encounter with a Pixie allows us to enter the city disguised by illusion.
The emperor of this strange land is declared dead and a war of succession is
announced between the rival dukes. We assume more permanent disguises
with the aid of Father Rowyn’s wife who seems well skilled in the use of
makeup.
===Week 8 Day 1===
After spending the night in an alley we are forced to join the local military
in order to gain enough money to buy supplies.
After the indignity of being given a crude haircut which leaves us nearly
bald we are suddenly forced to wear badly cut clothes and subjected to hard
physical exercise at all hours of the day and night.
Our training officer seems intent on breaking our spirit with unreasonable
demands and a vocabulary that could make a whore blush. Oh well I guess
that’s army life at least it shouldn’t be for too much longer.
===Week 12===
Four bloody weeks of training at the mercy of this mad man’s army. I am
too tired to even remember whose insane idea it was to join up for military
service, but as soon as I do I will personally !@#%**$ him and all his
misbegotten offspring.
We are finally called into active duty. Our squad has been ordered to
engage the enemy. Our military scientist manages to devise a suitably
successful plan with the coordination of our party leader and we succeed
triumphantly on the battle field.
===Week 13 Day 1===
Finally rest and relaxation. We are allowed a week to relax after the battle
and our leader Mr Pinefella is invited to meet with our commander and
manages to gain an audience with Duke Vasman and his Butler.
Finally a chance to complete our mission and escape from this nightmare.
We have been awarded medals for our service in Duke Vasman’s army.
===Week 13 Day 2===
Our meeting with the Duke’s butler leaves us with more questions than
answers. It seems that we have somehow moved backwards in time, as a
guild party from seagate was here only a week ago and refused to perform
an assassination which we had heard about at the last adventurers guild
meeting.
Marcus Carridan, a self proclaimed guardian of Destiny turns up to inform
us that the one we seek to stop is the Grand Vizier Dahma Meik and he is
not human at all but some sort of hell spawned demon!!
The Butler Jeeves takes us back to Butler World for a chance to train and
wait until we are needed back on Kin Reth.
===Week 15 Day 2===
Two Weeks have passed for us on Butler’s World and we are due to return
to Kin Reth and Stop the Grand Vizier Dahma Meik.
Upon returning to Kin Reth we meet with Duke Kildaine who is opposed to
Duke Vasman and his evil Grand Vizier. We are allowed to stay as guests
and are attended by the Duke’s Butler Jeeves.
In the space of a few short hours we are visited by all the of “The Five”
who are the greatest among the Butler’s Guild. The five have heard of our
impending battle with the Demon Grand Vizier and agree to offer magical
aid in the form of amulets which will help us in the coming conflict.
We are warned that the amulets will leave us nearly crippled for a month
afterwards, but we have no other option if we are to have any chance
against this demon.
===Week 15 Day 3===
It is the early hours of the morning when we decide to infiltrate Duke
Vasman’s castle and confront the Grand Vizier Dahma Meik. Our entry is
made through the use of the amulets which provide us with magical flight.
Suffice to say that because you are now reading this account of our actions,
we met with a modicum of success.
Yes we did defeat the unholy terror and destroy his foul weapon of mass
destruction, but at a rather unusual cost.
There is now an area of high mana on Kil Reth which is home to beings
which can only be described as terminally cute. Elves, dwarves and a
variety of other enchanted creatures now exist on Kil Reth within this zone.
Week 19 Day 4 We have had a month of recuperation on Butler’s World and are now ready
to search for the Flute of Charming which lies on the plane of Silenth at a
place called Troll Mountain.
We arrive on Silenth and travel to a nearby village which has recently been
attacked by a band of Trolls. We are told that within the last few months
thousands of troll have passed by and headed into Troll Mountain.
We decide to spend the night in part of the ruined village and continue on in
the morning.
===Week 19 Day 5===
Our journey though the mountain pass is surprisingly uneventful and we
only catch one glimpse of a troll. The trolls appear to be dying in some sort
of magical pool which is somehow connected to something called
rebirthing. This process seems to have something to do with promoting
sentience. We decide to leave this phenomenon alone and continue our
search for the flute of charming.
===Week 19 Day 6===
After encountering faerie folk who are less than helpful we finally discover
the resting place of the flute of charming.
After quick negotiations with a powerful mage of the Binder College called
Roanthria we are finally transported back to Allusia.
===Week 20===
We are back on Allusia and have arrived at a village called Gugner’s Hope.
It should not take us long to return to the guild.
We expect to get back to the guild two weeks before the next guild meeting
as long as nothing unexpected happens along the way...

Revision as of 04:47, 26 February 2026

Scribe Notes

Summary

Adventure: Destroy the Weapon of Mass Destruction
GM: Mandos
Season: Summer 797 WK

Valiant companions who undertook the mission
  • Mr. Pinefella Warrior woodsman, dabbler in primal chaos and Party Leader.
  • Father Rowan Priest of Chantress ( A goddess of fertility) and Military Scientist.
  • Nigel Elven Caravan Guardsman and Ex-Scribe (Deceased).
  • Gideon Greyfarrow Elven Druid and newly appointed Scribe
  • Hoo A sneaky human with a talent for stealth and subterfuge
  • Shizane A pyromaniac who flies like an eagle and lands like a brick
  • Grif A human fighter so naive it’s frightening
Time on adventure
tbc 826 WK to tbc 826 WK
Employer
someone rich
Mission
Hired to do a job
Original Scribe Notes
Media:Snsu9704.zip

Once again I find myself as the humble historian for the passing of events, which humans crudely call adventures.

I am Gideon Greyfarrow, an elven druid and member of the erstwhile Seagate adventurers guild. Herein lies the story of our fellowship and it’s quest to prevent a mad man from massacring millions with a weapon of ultimate destruction.

Please note that due to the vagaries of travelling to different planes the following events are described in terms of days and weeks since the Seagate adventurers meeting.

Summary of Events

Day 1

Briefing at the guild in the meeting room which should not exist. Travel by portal to Butler’s World. Travel to the Plane of Giant Cats via a Portal made by Marcus Carridan.

Week 2

The Arranged Wedding of Father Rowyn to the Baron’s Daughter as the price of passing through this land. ===Week 3=== Travel to meet the Duke of this region to gain his blessings on the marriage (1 Week travel by a palanquin drawn by elephants)

Week 3 Day 1

While staying as guests of the Duke, an attempted assassination attempt on the visiting Prince forces us to flee to another plane, before we are framed for this crime. The butler who was meant to guide us has to stay behind. We are on our own in a strange new world.

Week 3 Day 2

We find a small settlement and meet mad Margaret the local witch and learn of a small and possibly crazy green dragon living under the nearby hill. The name of the Plane we are on is called Kin Reth.

Week 3 Day 6

We travel to the next town on our way to the mountain fortress to try to gain an audience with the nobility of the land. A display of magic healing and talk of magic upsets the locals and we are arrested as demons. Our escape from prison results in the death of our party scribe at the hands of the prison guards and we lose the equipment that was stored on our dog cart.

Week 4

First day after the death of Nigel, our party scribe. Father Rowyn tries to gain help from either Mad Margaret or the Green Dragon. He returns to us with a new human called ‘Grif’ who wishes to join our quest and informs us that nothing could be done for poor Nigel.

We grieve at the passing of Nigel the Elf and are forced to travel through wilderness to avoid the authorities and their accursed flying devices called ‘hover cars’.

Week 7 Day 6

It has taken 3 weeks and 6 days of travel by foot through woodlands and wilderness to get closer to the mountain castle where we might finally meet up with the “Butlers” who originally hired us and finally get back to the mission we had started on. We still act like hunted men and women to the point of near paranoia. Father Rowyn’s new wife has taken the trip well and seems to be a women of exceptionally strong character and unusual skills. I have heard that she is already expecting quadruplets. Truly Father Rowyn has been blessed by his goddess Chantress at such good fortune!!

Week 8

We arrive at the city of “Varkas” with buildings as high as forty stories!! An encounter with a Pixie allows us to enter the city disguised by illusion. The emperor of this strange land is declared dead and a war of succession is announced between the rival dukes. We assume more permanent disguises with the aid of Father Rowyn’s wife who seems well skilled in the use of makeup.

Week 8 Day 1

After spending the night in an alley we are forced to join the local military in order to gain enough money to buy supplies. After the indignity of being given a crude haircut which leaves us nearly bald we are suddenly forced to wear badly cut clothes and subjected to hard physical exercise at all hours of the day and night. Our training officer seems intent on breaking our spirit with unreasonable demands and a vocabulary that could make a whore blush. Oh well I guess that’s army life at least it shouldn’t be for too much longer.

Week 12

Four bloody weeks of training at the mercy of this mad man’s army. I am too tired to even remember whose insane idea it was to join up for military service, but as soon as I do I will personally !@#%**$ him and all his misbegotten offspring.

We are finally called into active duty. Our squad has been ordered to engage the enemy. Our military scientist manages to devise a suitably successful plan with the coordination of our party leader and we succeed triumphantly on the battle field.

Week 13 Day 1

Finally rest and relaxation. We are allowed a week to relax after the battle and our leader Mr Pinefella is invited to meet with our commander and manages to gain an audience with Duke Vasman and his Butler.

Finally a chance to complete our mission and escape from this nightmare.

We have been awarded medals for our service in Duke Vasman’s army.

Week 13 Day 2

Our meeting with the Duke’s butler leaves us with more questions than answers. It seems that we have somehow moved backwards in time, as a guild party from seagate was here only a week ago and refused to perform an assassination which we had heard about at the last adventurers guild meeting.

Marcus Carridan, a self proclaimed guardian of Destiny turns up to inform us that the one we seek to stop is the Grand Vizier Dahma Meik and he is not human at all but some sort of hell spawned demon!!

The Butler Jeeves takes us back to Butler World for a chance to train and wait until we are needed back on Kin Reth.

Week 15 Day 2

Two Weeks have passed for us on Butler’s World and we are due to return to Kin Reth and Stop the Grand Vizier Dahma Meik.

Upon returning to Kin Reth we meet with Duke Kildaine who is opposed to Duke Vasman and his evil Grand Vizier. We are allowed to stay as guests and are attended by the Duke’s Butler Jeeves.

In the space of a few short hours we are visited by all the of “The Five” who are the greatest among the Butler’s Guild. The five have heard of our impending battle with the Demon Grand Vizier and agree to offer magical aid in the form of amulets which will help us in the coming conflict. We are warned that the amulets will leave us nearly crippled for a month afterwards, but we have no other option if we are to have any chance against this demon.

Week 15 Day 3

It is the early hours of the morning when we decide to infiltrate Duke Vasman’s castle and confront the Grand Vizier Dahma Meik. Our entry is made through the use of the amulets which provide us with magical flight. Suffice to say that because you are now reading this account of our actions, we met with a modicum of success.

Yes we did defeat the unholy terror and destroy his foul weapon of mass destruction, but at a rather unusual cost.

There is now an area of high mana on Kil Reth which is home to beings which can only be described as terminally cute. Elves, dwarves and a variety of other enchanted creatures now exist on Kil Reth within this zone. Week 19 Day 4 We have had a month of recuperation on Butler’s World and are now ready to search for the Flute of Charming which lies on the plane of Silenth at a place called Troll Mountain.

We arrive on Silenth and travel to a nearby village which has recently been attacked by a band of Trolls. We are told that within the last few months thousands of troll have passed by and headed into Troll Mountain.

We decide to spend the night in part of the ruined village and continue on in the morning.

Week 19 Day 5

Our journey though the mountain pass is surprisingly uneventful and we only catch one glimpse of a troll. The trolls appear to be dying in some sort of magical pool which is somehow connected to something called rebirthing. This process seems to have something to do with promoting sentience. We decide to leave this phenomenon alone and continue our search for the flute of charming.

Week 19 Day 6

After encountering faerie folk who are less than helpful we finally discover the resting place of the flute of charming.

After quick negotiations with a powerful mage of the Binder College called Roanthria we are finally transported back to Allusia.

Week 20

We are back on Allusia and have arrived at a village called Gugner’s Hope. It should not take us long to return to the guild.

We expect to get back to the guild two weeks before the next guild meeting as long as nothing unexpected happens along the way...