Seven Stout Hearts in Phantasia: Difference between revisions
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==Scribe Notes== | ==Scribe Notes== | ||
===Once upon a time=== | |||
Once upon a time, about last Duesday, a fine stout prince sojourned in the town of Seagate. He had travelled many leagues, looking for an auspicious number of worthy souls to aid him in his time of troubles. | |||
In his lands of Fantasia there lived a beautiful princess that had taken a dislike to the fortunes laid out for her by her mother the queen. The strong willed lass had left the comfort of the palace and ventured forth into the | |||
wildes - looking for fortunes of her own making. | |||
Resting after the Samhain celebrations - it came to the fine prince's notice that Seagate hosted a manor house of adventuring souls. It was a strange and wonderful place filled with monsters of all sorts and peopled with princes and humans - training hard in schools of war and adventuring arts. Surely this would be the place to find a band of trusty stout hearts. | |||
No sooner than said - seven adventuring princes, a wolf and a dog stepped forth to join in company and put wrongs to right. They were... | |||
Wordsmith a leader amongst princes, Dirk and his wolf to advise him on military matters, Graaven the storyteller, Garrick mighty, Dar who walks the earthen path, Angelica known as Flap and Olga (with dog, Suzy) - beastmistress. | |||
The fine prince gifted the stout hearts with a map of his lands so they might travel knowledgably on their quest. | |||
His words of wisdom were "Don't tell the elves because they'll tell the flowers and they'll tell the Ivy and the | |||
Ivy will tell everyone". | |||
Up up and away on the winds of a hurricane did ride the Seven and the fine prince to the lands of Fantasia. | |||
The Seven found themselves in a forest of thinking trees. Flap amused herself - talking at the trees while the | |||
rest endeavoured to rescue Suzy the dog from the highty branches of an oak. | |||
Quote: "Don't believe everything a leaf tells you". Dirk, on hearing Angelica saying that the oak had ''told'' her that it would her climb it safely to rescue Suzy. | |||
Prince Graaven led his fellows to the nearest town - a town with a castle and the name of Fantasia. They bandied about a story to tell to any who asked. They would say that they were questing to find the best beer in all the lands. Their reception at the gates was most appropriate - the humans stood to attention most courteous | |||
in the wake of the Stout Hearts' progress to the castle. | |||
At the castle - the Seven were made welcome and rested well. They learned that the tutors and body servants, responsible for the princess were being examined thoroughly and they were most welcome to inspect the proceedings and their graves. | |||
They asked to see a protocol advisor and Lord Seral answered that call - he advised them that topica non-gratia were reflective surfaces, rose bushes, the weather, princesses and mothers (in general but step mothers | |||
specifically). Lord Seral left them to rest some more while he went off to arrange a dusting of courtiers to visit | |||
during diner. | |||
The seven did indeed rest and talk quietly amongst themselves - recapping their strange adventures so far and | |||
lamenting the eleven pubs that Graaven did not stop at on the way to the castle. They noted that some picture | |||
frames were empty - were they mirrors? | |||
At the same moment that someone referred to the princess with the phrase 'Snow White' - there was a loud crash and a tinkle from the room next door. The Seven investigated and found a storeroom of giant urns, all pretty with paintings of vines and birds. Unfortunately - one of them was whole no more, in pieces on ground. | |||
===The Seven Dwarves Adventure - Episode 2=== | |||
As Prince Graaven was indisposed due to a massive and unexpected hangover, I Prince Dirk from Beyond the | |||
Blood Kingdom, take up the tale. There may even appear to be more than one dwarf in the party... | |||
:What enables the wise sovereign and the good general to strike and conquer, and achieve things beyond the reach of ordinary dwarves, is foreknowledge. | |||
:''Drum BloodAxe, The Dwarven Military Expert, 50AP'' | |||
We went for a wander to check out the general layout of the castle before dinner. It was big. Very big and maze | |||
like. The pageboy found us barely in time to get us to dinner. | |||
===Dinner=== | |||
First a chat with Prince Verris. | |||
*He looked a little like the one we met. | |||
*There seems to be a family resemblance in all the princes so far. | |||
*He had last been impacted by planar travel magics 2 or 3 months ago (DA - Dirk). | |||
So who hired us? | |||
*Hunting on the green and purple roads is good. They hunt sentients. (Humans, animals?) | |||
*Wood cutters and peasant women are good to ask if you have lost things | |||
*There are bandits and rebels on the roads | |||
*There are wolves on the icy wastes (get there by any road but the green road). These wolves used to be rulers of Fantasia but they were replaced by the element/witch. (More on this later) | |||
*He is 230 years old (DA WordSmith). | |||
*You can find a which, Black Gwyn by going down the Blue road for an hour or two, turn left off the road, and the brambles will take you there... | |||
Then with Prince Quinn. | |||
*True form Prince (Generic name: Dwarf, sub type - Prince) (DA ) | |||
*You get to the Crystal Kingdom down the Purple Road. | |||
The Prince organised a trip to a local pub that night and agreed to guide us in the morning. | |||
===At the Pub=== | |||
We were escorted by the expected collection of assassins, spies and courtiers. They couldn't hold their alcohol | |||
for toffee, however. Except one who was just pretending to be passed out. We asked for a troubadour and I asked for good epic stuff. We got the story of the lost 12th Kingdom. | |||
*The troubadour was called Alfreus. He was a long lived sentient fey (elf?) | |||
*He had a bardic spell on him - Orchestral Accompaniment (DA Dirk) | |||
*The 12th kingdom (once the central kingdom, element Mercy) was lost when 13 princes or princes insulted or were not merciful to witches, wolf (the youngest Prince didn't get it out of a trap), etc etc. So the 12 offended entities turned up at the birth of the 13th royal child (13 is significant - one more than the number of kingdoms?) and cast a multi-layered curse, sealed and made unbreakable by a 13th entity (unknown, unlike the rest). The royal line will not reappear until who knows when (as this is obscured by the curse), and with the loss of the Royal family, the Kingdom was lost and scattered to the borders of the other kingdoms (didn't understand this bit). Still, the maps had to be rearranged. | |||
*The troubadour was definitely afraid of princes | |||
The troubadour also played some good decent stuff, good beat, stompy (stumpy?) stuff with lots of metal on | |||
metal and a bit of Gregorian chanting. | |||
===In Bed=== | |||
We got home around 2 to discover Bed warming human maidens. I couldn't possibly say who might have been crass enough to take advantage of this, but I certainly didn't. | |||
===Map Tuition=== | |||
Prince Quinn gave map lessons (especially to Angel). | |||
:Bead positions represent kingdoms. Our map (obviously made in Fantasia) has Fantasia in the middle, represented by 4 beads in the middle. | |||
:Move one bead down a road you get to a kingdom e.g. the bead at the end of the purple road and the rest at the | |||
centre represents the Crystal Kingdom. That is, move from Fantasia down the Purple road, and get to the | |||
Crystal Kingdom. | |||
:"If you go down the Green Road (Kingdom A) and then the Yellow road, you get to another kingdom (B). Then | |||
down the green road to (C) and then Yellow back to Phantasia". | |||
:"If you go down the Green Road (Kingdom A) and then the Yellow road, you get to another kingdom (B). Then | |||
down the green road to (C) and then Yellow back to Phantasia". | |||
:Outer Wastes are represented by the beads being flung to the four corners. | |||
:I guess that there are 4 kingdoms one road from Fantasia (one bead in a corner) | |||
:6 kingdoms at the end of two roads | |||
:That gives 10 kingdoms plus Fantasia at the middle and 1 kingdom at the end of 4 roads (if that is possible) (the | |||
12th kingdom) or maybe just lost . | |||
:Can you travel 3 roads to a new kingdom? | |||
The numbers here need to be replaced by the numbers of the elements/kingdoms below.. | |||
Starting at Fantasia, this gives one way of travelling to each kingdom. There are of course others. | |||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 10:14, 18 February 2026
Summary
Adventure: Seven Stout Hearts in Phantasia
GM: Andrew Withy
Season: Winter 802 WK
- Party
- Wordsmith, a leader amongst princes
- Dirk and his wolf to advise him on military matters
- Graaven the storyteller
- Garrick the mighty
- Dar who walks the earthen path
- Angelica, known as Flap
- Olga with dog, Suzy - beastmistress.
- Employer
- Prince of Fantasia
- Mission
- Rescue a Princess
- Orignal SCribe Notes
- Media:Snwi0204.zip
Scribe Notes
Once upon a time
Once upon a time, about last Duesday, a fine stout prince sojourned in the town of Seagate. He had travelled many leagues, looking for an auspicious number of worthy souls to aid him in his time of troubles.
In his lands of Fantasia there lived a beautiful princess that had taken a dislike to the fortunes laid out for her by her mother the queen. The strong willed lass had left the comfort of the palace and ventured forth into the wildes - looking for fortunes of her own making.
Resting after the Samhain celebrations - it came to the fine prince's notice that Seagate hosted a manor house of adventuring souls. It was a strange and wonderful place filled with monsters of all sorts and peopled with princes and humans - training hard in schools of war and adventuring arts. Surely this would be the place to find a band of trusty stout hearts.
No sooner than said - seven adventuring princes, a wolf and a dog stepped forth to join in company and put wrongs to right. They were...
Wordsmith a leader amongst princes, Dirk and his wolf to advise him on military matters, Graaven the storyteller, Garrick mighty, Dar who walks the earthen path, Angelica known as Flap and Olga (with dog, Suzy) - beastmistress.
The fine prince gifted the stout hearts with a map of his lands so they might travel knowledgably on their quest.
His words of wisdom were "Don't tell the elves because they'll tell the flowers and they'll tell the Ivy and the Ivy will tell everyone".
Up up and away on the winds of a hurricane did ride the Seven and the fine prince to the lands of Fantasia.
The Seven found themselves in a forest of thinking trees. Flap amused herself - talking at the trees while the rest endeavoured to rescue Suzy the dog from the highty branches of an oak.
Quote: "Don't believe everything a leaf tells you". Dirk, on hearing Angelica saying that the oak had told her that it would her climb it safely to rescue Suzy.
Prince Graaven led his fellows to the nearest town - a town with a castle and the name of Fantasia. They bandied about a story to tell to any who asked. They would say that they were questing to find the best beer in all the lands. Their reception at the gates was most appropriate - the humans stood to attention most courteous in the wake of the Stout Hearts' progress to the castle.
At the castle - the Seven were made welcome and rested well. They learned that the tutors and body servants, responsible for the princess were being examined thoroughly and they were most welcome to inspect the proceedings and their graves.
They asked to see a protocol advisor and Lord Seral answered that call - he advised them that topica non-gratia were reflective surfaces, rose bushes, the weather, princesses and mothers (in general but step mothers specifically). Lord Seral left them to rest some more while he went off to arrange a dusting of courtiers to visit during diner.
The seven did indeed rest and talk quietly amongst themselves - recapping their strange adventures so far and lamenting the eleven pubs that Graaven did not stop at on the way to the castle. They noted that some picture frames were empty - were they mirrors?
At the same moment that someone referred to the princess with the phrase 'Snow White' - there was a loud crash and a tinkle from the room next door. The Seven investigated and found a storeroom of giant urns, all pretty with paintings of vines and birds. Unfortunately - one of them was whole no more, in pieces on ground.
The Seven Dwarves Adventure - Episode 2
As Prince Graaven was indisposed due to a massive and unexpected hangover, I Prince Dirk from Beyond the Blood Kingdom, take up the tale. There may even appear to be more than one dwarf in the party...
- What enables the wise sovereign and the good general to strike and conquer, and achieve things beyond the reach of ordinary dwarves, is foreknowledge.
- Drum BloodAxe, The Dwarven Military Expert, 50AP
We went for a wander to check out the general layout of the castle before dinner. It was big. Very big and maze like. The pageboy found us barely in time to get us to dinner.
Dinner
First a chat with Prince Verris.
- He looked a little like the one we met.
- There seems to be a family resemblance in all the princes so far.
- He had last been impacted by planar travel magics 2 or 3 months ago (DA - Dirk).
So who hired us?
- Hunting on the green and purple roads is good. They hunt sentients. (Humans, animals?)
- Wood cutters and peasant women are good to ask if you have lost things
- There are bandits and rebels on the roads
- There are wolves on the icy wastes (get there by any road but the green road). These wolves used to be rulers of Fantasia but they were replaced by the element/witch. (More on this later)
- He is 230 years old (DA WordSmith).
- You can find a which, Black Gwyn by going down the Blue road for an hour or two, turn left off the road, and the brambles will take you there...
Then with Prince Quinn.
- True form Prince (Generic name: Dwarf, sub type - Prince) (DA )
- You get to the Crystal Kingdom down the Purple Road.
The Prince organised a trip to a local pub that night and agreed to guide us in the morning.
At the Pub
We were escorted by the expected collection of assassins, spies and courtiers. They couldn't hold their alcohol for toffee, however. Except one who was just pretending to be passed out. We asked for a troubadour and I asked for good epic stuff. We got the story of the lost 12th Kingdom.
- The troubadour was called Alfreus. He was a long lived sentient fey (elf?)
- He had a bardic spell on him - Orchestral Accompaniment (DA Dirk)
- The 12th kingdom (once the central kingdom, element Mercy) was lost when 13 princes or princes insulted or were not merciful to witches, wolf (the youngest Prince didn't get it out of a trap), etc etc. So the 12 offended entities turned up at the birth of the 13th royal child (13 is significant - one more than the number of kingdoms?) and cast a multi-layered curse, sealed and made unbreakable by a 13th entity (unknown, unlike the rest). The royal line will not reappear until who knows when (as this is obscured by the curse), and with the loss of the Royal family, the Kingdom was lost and scattered to the borders of the other kingdoms (didn't understand this bit). Still, the maps had to be rearranged.
- The troubadour was definitely afraid of princes
The troubadour also played some good decent stuff, good beat, stompy (stumpy?) stuff with lots of metal on metal and a bit of Gregorian chanting.
In Bed
We got home around 2 to discover Bed warming human maidens. I couldn't possibly say who might have been crass enough to take advantage of this, but I certainly didn't.
Map Tuition
Prince Quinn gave map lessons (especially to Angel).
- Bead positions represent kingdoms. Our map (obviously made in Fantasia) has Fantasia in the middle, represented by 4 beads in the middle.
- Move one bead down a road you get to a kingdom e.g. the bead at the end of the purple road and the rest at the
centre represents the Crystal Kingdom. That is, move from Fantasia down the Purple road, and get to the Crystal Kingdom.
- "If you go down the Green Road (Kingdom A) and then the Yellow road, you get to another kingdom (B). Then
down the green road to (C) and then Yellow back to Phantasia".
- "If you go down the Green Road (Kingdom A) and then the Yellow road, you get to another kingdom (B). Then
down the green road to (C) and then Yellow back to Phantasia".
- Outer Wastes are represented by the beads being flung to the four corners.
- I guess that there are 4 kingdoms one road from Fantasia (one bead in a corner)
- 6 kingdoms at the end of two roads
- That gives 10 kingdoms plus Fantasia at the middle and 1 kingdom at the end of 4 roads (if that is possible) (the
12th kingdom) or maybe just lost .
- Can you travel 3 roads to a new kingdom?
The numbers here need to be replaced by the numbers of the elements/kingdoms below..
Starting at Fantasia, this gives one way of travelling to each kingdom. There are of course others.
| Kingdom | Road | Kingdom (1 bead) | Road | Kingdom (2 beads) |
|---|---|---|---|---|
| 2 | Purple | Crystal (2) | ||
| 3 | Green | 3 | ||
| 4 | Yellow | 4 | ||
| 5 | Blue | 5 | ||
| 6 | Purple | Crystal (2) | Green | 6 |
| 7 | Purple | Crystal (2) | Yellow | 7 |
| 8 | Purple | Crystal (2) | Blue | 8 |
| 9 | Green | 3 | Yellow | 9 |
| 10 | Yellow | 4 | Blue | 10 |
| 11 | Green | 3 | Blue | 11 |
| 12 | Lost |