Create Holy Water Ritual (Phaeton): Difference between revisions

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* '''Effects:''' Through this ritual, [[Phaeton]] may consecrate a volume of water equal to 1/2 pint per rank to [[Diancecht]]. Each 1/2 point of this holy water does D+rank damage to undead and to devils, imps and demons (usually by throwing a breakable container of the holy water at the target using grenado skill). If such an enemy may be induced to drink holy water, it does double damage (and it would not be a good idea for anyone pacted to demons to drink it either). This damage may not be resisted and armour does not apply. Such creatures, when damaged by Holy Water must then succeed in a 3xWP check or roll on the Fright Table.
* '''Effects:''' Through this ritual, [[Phaeton]] may consecrate a volume of water equal to 1/2 pint per rank to [[Diancecht]]. Each 1/2 point of this holy water does D+rank damage to undead and to devils, imps and demons (usually by throwing a breakable container of the holy water at the target using grenado skill). If such an enemy may be induced to drink holy water, it does double damage (and it would not be a good idea for anyone pacted to demons to drink it either). This damage may not be resisted and armour does not apply. Such creatures, when damaged by Holy Water must then succeed in a 3xWP check or roll on the Fright Table.
[[Category:Character]]

Latest revision as of 09:48, 14 February 2026


Ritual of Creating Holy Water

  • Range: Touch
  • Target: Quantity of water equal to 1/2 pint + 1/2 pint/rank
  • Duration: One month per rank, permanent at Rank 20.
  • Experience Multiplier: 200
  • Base Chance: MA + 5/rank
  • Resist: None
  • Cast Time: One hour
  • Actions: Chanting, prayer.
  • Materials: Water, healing herbs costing 50sp per 1/2 pint consecrated.
  • Effects: Through this ritual, Phaeton may consecrate a volume of water equal to 1/2 pint per rank to Diancecht. Each 1/2 point of this holy water does D+rank damage to undead and to devils, imps and demons (usually by throwing a breakable container of the holy water at the target using grenado skill). If such an enemy may be induced to drink holy water, it does double damage (and it would not be a good idea for anyone pacted to demons to drink it either). This damage may not be resisted and armour does not apply. Such creatures, when damaged by Holy Water must then succeed in a 3xWP check or roll on the Fright Table.