Last Will and Testament of Baron Garcia: Difference between revisions

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And me.
And me.
===Threats - 5 October 1990===
===Threats - 5 October 1990===
Next morning began uneventfully, until it was noted that Vila and Roff were missing. Not a lot
we could do about it, and after all, Vila is the one who is good at locating people. The others
talked and talked about what to do, and I was passed the occasional note. Eventually we
managed convince even Valden, our employer, that we really need to return to Seagate. I needed
a curse removing, Stark needed healing, and something had to be done with this cart-load of
unsuccessfully stolen goods. I pointed out that the best thing to do was to leave it with the guild.
If it remained unclaimed after a suitable time period we would be able to keep it, and if it was
claimed the guild would ensure that we get a suitable reward. All nice and legal. I should not
have been so surprised when the rest of the party
agreed to this course of action.
They did insist we take the cart, so we could carry all the armour, in spite of the fact that the
cart-horses were dead, and our palfreys weren't all that keen on pulling carts. At least, so Bragen
said after I suggested he attempt his "speaking to animals" spell. Ug Bash convinced them with
a crack of his whip. Sadist. Bragen and I rode beside the cart, to keep the horses in line, and
Stark tied branches to the rear of the cart to cover our tracks. Steadily we made our way south,
encountering nobody except a couple of humans heading the other way. At lunchtime we reached
the hut, and I finally found the way into the forest to the bandit's hide-out. The others seemed
rather lacking in curiosity however, and I was instructed not to investigate further. Vila and Roff
caught up with us a short while later.
They had apparently slept in a hut further north.
That night we slept in a clearing with a lean-to, that is I slept in a tree, until the branch broke
under me, and I was obliged to find another. Vila and Roff rode on to the next clearing, where
there would be a hut. Vila really likes to be comfortable.
We drove all day, and reached the Last Resort Inn not long after night had fallen. A room, a hot
bath, and a bed to sleep in. Civilisation! Ug Bash slept in the cart, under a tarp. It stormed all
night.
Next day it was suggested that some of the party remain here while those who had to go to
Seagate continued on. A sensible suggestion, although as it turned out, a waste of some days.
Vila, Kryan, Valden and Roff stayed, while Damien, Ug Bash, Stark, Bragen and I went on. It
was a thoroughly nasty, wet and muddy day's travel, and I was glad to reach an inn at the end of
it.
We reached Seagate around two in the afternoon of the next day, a day which would have been
much nicer if something hadn't prevented me purifying successfully that morning. But it was good
to get to the guild, to get rid of that cart; and after six hours of curse removal, and six hundred
silver pennies I could hear again. Wonderful! Arrangements had been made with guild security
regarding the cart and its contents. They had discovered that it had a false bottom. Underneath
was more stuff, a number of vials of fine oil. The chests contained bars of solid true-silver.
Strange that they were not under the false bottom. Still, it is evident why the bandits choose to
attack this particular caravan.Stark was with the healers for most of the next day so we decided
to leave early the following morning, and that we would ride all day into the night. The orc
decided on another live rabbit for breakfast. I think he suspects something about me. We arrived
at the Last Resort Inn well after dark, stabled our tired horses and went inside. After a late
supper, we went upstairs to find the others. Ug Bash almost knocked down Vila's door before
Vila woke - loudly enough to attract the attention of half the guests, including the rest of our
party.
They had news of considerable import. Vila had found a note under his door, threatening us with
becoming the "hunted ones", if we did not meet with the bandits two weeks hence north of the
forest, with suitable monetary recompense for "stealing their spoils", and killing some of their
number. The expression on the faces of the members our party was such I didn't need telepathy
to know what they were thinking. It would be the bandits who would be the hunted ones, and
much sooner than two weeks!
The note was signed "Vesper". Vila confirmed that the dastardly assassin was alive again, located
somewhere north of us. "Very well", I said, "then I shall kill him again." Bragen had some
argument about this, stating that he wanted to dispose of Vesper himself. I thought earth mages
were pacifists. We decided that we would attack the bandits in their lair, and I was pleased to
discover that I had a most accurate memory of the place. Furthermore, rather than approaching
through the forest we would take ship north from Seagate, and ride across the plain. It fell to my
lot, as being slightly more prepossessing than the orc to fly south to Seagate next morning, and
book passage on a suitable vessel.
I arrived in Seagate, and then the problems began. Not a vessel in port was headed north. One
might arrive in two days. And might be taking on passengers. If we were lucky. Nothing for it,
but to wait. But I shall make good use of my time, consulting with guild experts as to how we
might best approach this problem, how best to attack the bandits, and how to circumvent those
traps.
Stowaway! 13 October 1990
To my surprise the party arrived a day early, and were waiting for me at dinner last night. I had
been busy in the library, looking up a reference which had been given to me by one of the guild
astrologers. The business with the bandits had whetted his curiosity, and he had done a reading
for us regarding the bandits, a reference to a work on dining etiquette. The quotation indicated
that we had bitten off rather more that we could chew, and that success might only be possible
through separating the bandits, and tackling them one at a time. Food for thought...
This morning I went straight down to the docks. The harbourmaster pointed out a ship which had
just arrived unexpectedly, heading north up the coast. Maybe our luck was in, after all, although
I wasn't in a spell-casting mood, and couldn't be certain about the exorbitant fares the Captain
demanded for ourselves, and our horses, especially when I said we wanted to disembark south of
Sanctuary. I returned to find the others at breakfast. It was soon decided that we would take the
ship all the way up to its destination, Kurshin , north of Sanctuary, and almost due west of
Bowcourt. Complete our mission, and then go for the bandits. We would be able to hire horses
in Kurshin. Vila said he would negotiate for us - but Damien and Ug Bash insisted on making
their own arrangements.
A hour later Vila returned. Passage was booked for ourselves, Roff and Valden, a hundred silver
pennies, on deck and provide your own food. I had two hours to assemble a week's provisions
for seven - flour, grains, salted bacon, fruit and vegetables - and half a dozen live rabbits, as well
as packing my own gear (fortunately I hadn't really unpacked) and then get on board. Kryan and
I (he offered to carry the potatoes) made it only just in time. There was no sign of Damien, but
Ug Bash was there. He had struck a deal with the Captain, which amounted to the orc being paid
for the journey - as rat-catcher.
Ug Bash disappeared into the hold, while Vila showed us to an area between crates of cargo,
covered with a tarp. Humm... I supposed it would have to do. I spoke to the ship's cook, and
found out when the galley would be available, and then started arranging our gear. Bragen had
already started on a keg of beer he had purchased, and I surmised that he a) is no more fond of
the sea than any other earth mage, and b) intended to spend the entire voyage half-drunk.
Some hours after we left port, about mid-afternoon on a fine spring day, with a fresh breeeze
behind us, I was chatting to Kryan, leaning over the gunwale, and watching the waves racing by,
when suddenly there was the sound of a commotion from the hold, and then everything went dark.
Very dark. Magically dark. Damien! It lasted no more than half a minute, as the ship continued
sailing north. Everyone headed for the hold. The Captain had sent a group of sailors below to
find a stowaway, and then the darkness came. It was still dark below. Kryan and Stark went
below, and brought up an unconscious sailor with a nasty wound. Fixing that kept me busy for
a while, as the turmoil continued around me.
There was still another sailor missing in the hold. Kryan convinced me that ritually purified or not
we needed my telepathy, so I hid under the tarp and cast. Immediately things became much
clearer. There was Damien in the hold. He had stowed away, pretending to be a beggar, or some
such. Typical.
I headed for the hold, searching for the missing sailor. What confused me was the fact that I
couldn't find his mind, and I hadn't felt him die. It didn't occur to me that he might have resisted
the spell, even though unconscious. I started inspecting the crates, having gleaned from Damien's
mind the picture of a man, tied up, and gagged, inside a crate, but I found nothing. Until Kryan
heard knocking sounds coming from the crate he was inspecting. A pair of sailors helped us get
the man out. So much for convincing the Captain that there was nobody there - except maybe
Ug Bash.
Still, there was nobody to be seen anywhere in the hold. On deck, we did our best, but the
Captain insisted on another search. Everything appeared to have settled down when... "There
he is," the shout went up. Damien! Everything went dark. I sensed Damien heading for the
Captain's cabin. Stealing the strongbox. Triggering an invested item. It backfired! Damien
resisted. Then he triggered it again.
Again the ship drifted out of the darkness, soon enough that all could see a pair of black bat-wings
flying off in the distance towards the shore. The party leader deserting the party??
Hot Water 15 October 1990
The ship docked at Kurshin in the late afternoon. The Captain seemed very pleased to get rid of
us. We hadn't done anything! I wonder if we've seen the last of Damien? I suppose he might be
planning on meeting us at Bowcourt.
We found an inn, and when I requested a hot bath, the innkeeper suggested we first enjoy one of
the local attractions - natural hot water springs, down by the beach. Sounded pleasant, but only
Kryan and Ug Bash decided to join me. Bragen simply didn't like the idea of more salt water, and
no doubt Vila would find something slightly more illegal to amuse himself with.
Kryan and I found the pools, although the path was steep, and most humans would have needed
a lantern. Ug Bash declined to get wet, and disappeared off by himself. By the time he returned,
after an hour or so, we were feeling nicely par-boiled and very relaxed. But the water was rapidly
becoming too hot for Kryan, so we went back to the inn, and a quick bath to wash away the salt.
We slept well that night.
I had been asked to set a time to be ready to leave next morning, and had suggested nine o'clock.
So, we were eating breakfast when, at half past eight, an official looking personage with a pair
of guards arrived. He introduced himself as the local warden, and stated that he wished to speak
with us regarding the black creature who stole the Captain's strongbox. Apparently, he had been
told that someone named Charles could give him a description of a beggar who might be
responsible. It transpired that this "Charles" was actually Vila. Bragen went to fetch him, while
I excused myself and cast a telepathy spell. To no avail! All three of our interrogators resisted
me. At least I tried. If these people find Damien, he's in deep trouble. I dare say the guild won't
be exactly pleased with this performance, either. Ug Bash presented the warden with a neat
sketch of Damien which probably won't help matters.
After the magistrate left, Bragen and I got directions to the local ostler, and went to hire some
horses. He muttered earth mage noises at them, and didn't have to tell me that the horses were
much keener on staying put than on going adventuring. We did manage to avoid hiring one rather
lame beast, but on the whole it was a fairly mediocre group of palfreys we rode out on that day.
We headed down the south road, by the sea, heading for a village, and a road east. It took the
rest of the day to reach the crossroads at Twidleham-pon-Sea. We spent an uneventful night at
the Twidleham Inn, and headed east, across the moors.
Realising we had little chance of reaching the next town in less than three days, we set up camp
in a wooded dell, not far from the track. I proposed to hunt for some dinner, and Kryan joined
me. Taking him was a mistake. We found a trail leading to a waterhole, climbed a tree each, and
waited. Soon, a large boar came down to drink. I shot it with my crossbow, and then the idiot
jumped on the boar, and attacked it with a dagger. What could I do? I jumped from the tree and
approached with tulwar and buckler. The boar threw Kryan, and I attacked. I kept out its first
charge, but on the second it had me on the ground. Slipping a dagger from its sheath I tusselled
with the animal, grateful for the good quality armour I had purchased as it tried repeatedly to gore
me. Eventually, after Kryan started in from the rear we got the better of the beast, wounding it
more than once. To my dismay, it squealed, and then it ran away. But all was not lost. We
waited almost a hour until a wild goat came to the water-hole. It too, attempted to charge, but
impaled itself on my tulwar. One more slash, and dinner was de-capitated. The thing that really
annoyed me was Bragen's refusal to heal my interesting collection of bruises. Seems he doesn't
exactly appreciate fresh meat.
===Ghosts 17 October 1990===

Revision as of 06:06, 5 February 2026

GM
Dean
Level
Low
Dramatis Personae
  1. Braegon - a human pacifistic earth mage.
  2. Damien the Black - a handsome gentleman dressed in black, with a matching disposition, a mage of darksome kind, and party leader.
  3. Kryan - an apprentice illusionist and troubador. Party scribe.
  4. Stark - a human fighter, who says that he was raised by goblins. Believes himself to be the eldest of the party.
  5. Starflower - your humble diarist. I am a lady elf of fair appearance, a healer, and an adept of the College of the Sorceries of the Mind.
  6. Ugbash - an orc of most foul habits, a dark celestial mage.
  7. Villa - a weedy-looking human enchanter, known thief and philanderer. I have adventured with him before, and dislike the worm intensely.
Mission
Rescue (dead or alive) the Baron Garcia.

Scribe Notes

Beginnings - 30 September 1990

The announcement at the guild meeting of a quest involving the rescue, alive or dead, of a certain Baron Garcia took my attention so greatly that I made my way immediately to the meeting room. Finding it to be as yet unoccupied, I cast a spell of telepathy, knowing that I could use this to ascertain the truth of what would be said, both by our prospective employer, and by my companions to be. Five strangers entered the room, and then one individual only too well known to me. Vila the enchanter. Not again, I thought. Brightflare will be furious! The last two people to join us were a member of guild security, followed by a servile human, who introduced himself as Valden, Baron Garcia's butler. Then he explained our mission. It seemed that people had been disappearing from villages in the Bowcourt region. Goblins who live in the mountains nearby were the likely suspects, although there were some unusual circumstances. Like the fact that there were no goblin tracks within the villages. The people appeared to have left of their own free will. Hum... Baron Garcia had decided to take a band of soldiers and hunt the goblins down, but had left instructions, in the event that he did not return, that a party of adventurers should be hired to seek him out. The reward for this would be fifty thousand silver pennies. This would be ours if we able to a) set him free, b) return his body, c) kill him should that be the only appropriate course of action, and then return the body. This sounded like an attractive proposition indeed. The Butler left the room while we selected scribe and party leader. Vila nominated me as party leader, but I was quite aware that he actually voted for Damien, who was eventually selected. Typical, Vila. After that was over, the butler returned, and we signed both the guild contract and

the Baron's. The party dispersed, without setting a time to depart tomorrow. I gathered that most of them were planning on getting drunk. This party is going to NEED a healer, I can tell! Meanwhile, I went down to the guild stables, and booked my usual equine, a black bay called Balfour. Then I sought out Brightflare, and we sent a pleasant evening together before embarking on our respective adventures.

Head-Bangings - 1 October 1990

Morning came. I woke at five, performed ritual purification, breakfasted, and made my way to the stables. Not surprisingly, no-one was there, except the butler, who had reserved horses for the remainder of the party, and was now cleaning our saddles. Soon, Stark and Bragen arrived, and after I soothed away their headaches, set about playing a card game. Something called "poker", I believe. I thought it best to attempt to seek out other members of the party at the various public bars around the guild. All I managed to find was something green in an alleyway - and, no, it was not the orc! Returning to the stables around eleven, I waited with the others. After a while Damien entered, in a black mood, and proclaimed that he preferred to keep his headache rather than have me heal it. He was followed by Ug Bash bearing a large iron pot. I resolved not to think about what might have been in it. Together we left, caught the ferry, and passed through the town of Seagate, heading north. Some time after leaving the city, I felt something die nearby. I turned, and there was the orc, consuming a rabbit, fur and all. He must have been eating it alive! The pleasant sensation of a nearby death was rapidly overlaid with disgust, and a shudder suppressed the smile that had momentarily crossed my lips. How disgusting! We rode on until four in the afternoon when we came to a small village. Noting the clouds lowering upon the northern horizon, we sought out a inn. A storm was coming, and we thought it best to have a roof over our heads when it broke. We booked for the night; private rooms with a bath for Bragen and I, and the common room for the rest. I felt the thrill of death once again, and was not surprised when the innkeeper announced freshly slaughtered pork for dinner tonight. Good eating, and there was good wine to go with it. A bard began to play, and seeing Damien wince, Ug Bash tipped the bard to play louder. Then he attempted to teach the bard orcish marching songs. Damien was visibly angered, but seemed inclined to take it out on the unfortunate bard, rather than on Ug Bash whose fault it patently was. I gave up, and after persuading Damien to set an eight o'clock start, took my bath and retired for the night. I woke early, purified three hours, and breakfasted with the others. Damien seemed a little less unpleasant this morning. Ug Bash remarked that it had something to do with the weather. Maybe Damien is a fire mage. We rode all day, and reached the edge of the forest. Here there was a large inn, called "The Last Resort", and a village which had grown up around it. We entered the main room, where there was already a crowd of people, mainly human, but of other races besides. A large human surveyed the crowd. I was told that he was a "bouncer", and that his job was to enforce the rules, notably the one about "No Inter-racial Fighting Allowed". I noticed a pair of elves sitting in a corner, and wandered over to join them, hoping for news of Alfheim. It transpired that they had been away almost as long as I, in search of a certain herb,

which grows only in the far south. He was a merchant, and she was a herbalist. I discovered that there were fine herbs to be found at a narrow neck in the forest, north-east of here. I must try to get the party to go by that way. The elves seemed well able to take care of themselves in the wilderness, and I gained the impression that one might be a magic user of some kind. At this point in the conversation a orcish voice interrupted us, loudly remarking about elves with birth-marks on their left shoulders being "easy meat". The two elves bristled with anger. With difficulty I suppressed my own rage, as I realised that the filthy brute must have spied on me in my bath the night before. The wretched creature then proceeded to challenge all and sundry to a game he called "skulling". This involved imbibing a glass of strong liquor and then banging one's cranium against a pillar. The winner would be the last one standing. The barkeep brought forth a poisonous brew named "hellfire". After that spell that Brightflare was talking about, I wondered. Surely not. I was appalled to see most of the party, save only Vila and myself, enter into this foolish contest. Who was going to have pick up the pieces of their smashed skulls in the morning, and exhaust herself putting them back together again? I am beginning to see why Brightflare charges for such services. Then the male elf went forward to join them. His companion remarked that the orc might have bitten of more than he could chew this time. Had she seen Ug Bash eat? The competition produced, with much drinking and laughter. There was many a wager, and many a groan from the pillar, the contestants, and losing gamblers. Finally, by the fourth round, only Ug Bash, Damien, and the elf remained in the contest. Ug Bash tossed back three glasses of the poison, and rammed his head into the pillar. Bang! It was such a mighty blow that the pillar almost broke. The orc's forehead did, and he looked as if he would have been in considerable pain if it wasn't for the liquor, as he slid to the floor. A fitting result. The elf was next. He struck a fine blow, and then also collapsed. Yet he had done so well that I had begun to wonder whether he might also be an adept of the sorceries of the mind, a suspicion reluctantly confirmed by his companion. She went over to him and touched him. After a few minutes he looked much better. So, she had the skills of a healer also, I realised. The last remaining competitor was Damien, who banged his head into the pillar. It vibrated with the blow. So did Damien, but he remained upright, to be acclaimed as the winner. I knew who the losers would be, in the morning. Vila said that he would remain a while, playing cards with a group of six rather unpleasant looking humans. He invited me, but I declined, remarking that a mage of my college would find it all too easy to cheat. The look he gave me told me that he had already thought of that, and had probably developed his own less than honourable means to achieve his desired result. I went upstairs, took a bath after ensuring that there were no peepholes in the door, and went to bed. In the morning, I purified, and went to find the others. First, Bragen. I knocked on his door, and called his name, only to be answered with a groan. I entered, and discovered one of the worst headaches I have ever encountered. After dressing the cut on his forehead, and soothing his pain, I told him to go back to sleep. No way will this party be ready to travel before midday! In the common room I found Damien, Stark, and Ug Bash in similar state. Pointedly ignoring Ug Bash's groans, I ministered to the other two without waking them. I only hope they will show

some gratitude, though I doubt it somehow. Then, I began to wonder where Vila was. There was no response to my knock on his door, so I cast an ESP spell, and cast about for his mind. I found him talking to the bouncer, feeling rather pleased with himself. I wonder why? I cast around some more, and found the six humans he had been playing cards with, scheming something. Not again, I thought. Vila's been cheating, they know it, and they're going to get him for it. I hurried downstairs, and found Vila. He suggested I use that "other spell". I found a private spot, and after one miscast, had a telepathy spell running. Fascinating. They weren't after Vila. They were a group of bandits, planning to ambush a caravan, which would be heading south shortly. With magic. One seemed to be an earth mage, and the others had a number of invested items. Fascinating indeed. They had two ambush points in mind, one far north, that they would have to hurry to, and one much closer. I told Vila of their plans, and he agreed that this would be a wonderful opportunity to rid the world of few undesirable individuals, and obtain some useful items for ourselves. I had to talk him out of going for the caravan. I doubt that Sir Garcia would approve of that course of action. Time to get the party leader's opinion. As I went to the common room it occurred to me that maybe I should try to neutralise poison on him. Tiring, but Damien was much improved, and ready to talk. He was quite keen to ambush the ambushers, and was convinced we had the skills and magic between us to succeed. Vila came in as I was thinking about waking the others, and asked me if I had the Roff, the bouncer. I knew he meant the bouncer's mind and I replied in the affirmative. It seemed that Vila wanted me to check on the man while he talked to him about the bandits. I agreed. It transpired that the bouncer was an enchanter, and was interested in assisting us with catching them. There might even be a reward.

Night-games - 3 October 1990

Turning my attention back to the bandits, I discovered that they had selected the more northerly of the ambush points. They were planning to set the ambush around midday tomorrow. I realised we would have to ride fast and long to catch them - and that Vila's horse was not exactly up to fast. We had better get started. Soon. I was also able to ascertain more of the nature of the group. I could infer from their conversation that the leader was a military scientist, although he had resisted my telepathy. The earth mage was also a healer, and most of the invested items were of his manufacture. A big hulking fellow was a fighter. The earth mage would be casting spells to make his weapons do more damage. It did appear that the mage is a pacifist, and that their main use of magic would be to walk unseen. The others were a thief and a merchant whose job it would be to sell the stolen items. Shortly afterwards they came downstairs, and went on their way. Our party started on breakfast. Stark was still looking queasy, and couldn't bring himself to eat until Bragen took him out and cast a healing spell on him. Ug Bash insisted on cooking something in that pot of his and then cooling it off in the horse trough. By the time we managed to get away I judged that we were at least half an hour behind the bandits. After a couple of hours riding we came upon a clearing to the left of the forest road, with a lean-to as shelter for travellers. We did not stop long, just to ascertain that no-one had used the place recently. As we rode on, I felt a momentary sense of unease, which passed as soon as it

came. Paranoia? Two hours later there was another clearing, with a small hut. Here we stopped for lunch. Again, I felt a certain disquiet shortly after leaving. We passed another clearing after another two hours, and the party began to debate when we would stop. I felt happy about pressing on into the growing darkness, but some of the others demurred. In the end, we rode on. Night had fallen by the time we approached the next clearing, and those of us who could see in the gathering darkness saw a flickering through the trees. It seemed that the camp ahead was occupied. I dismounted and scouted ahead. Once within range, I cast, and detected three entities, two humans and a dwarf. They were on their guard, having heard something of my approach. I returned to the party, and informed them of the travellers. We passed by without event, though their dwarf waited in ambush by the path lest anything be amiss. Somewhen around half past seven, as we rode on in the darkness, Vila stopped the party. He told us that he had cast a location spell a while back on one of the bandits. The arrow had pointed due north for some hours, but now was deviating to the east. He desired to scout ahead and determine where the bandits were. I asked to join him, thinking to employ my rangering skills (and to make sure he did nothing foolish). He cast a spell of vanishment upon himself, but I could perceive him still with my elven witchsight. We crept up the path about five minutes walk, and then Vila stopped. He judged that they had camped a mile and a half away and to the right of the path. We returned, and the party debated our options. After much argument it was decided that we would make camp in the forest in spite of the dense undergrowth. It seemed wise not to get ahead of the bandits, and it was likely that the next campsite would be north of their camp. We considered ambushing them in the night, but judged it better to catch them in the act of attacking the caravan, when they would least expect to be set upon. My concern was that although I knew I would recognise the ambush site should I see it, we still had no idea where exactly it would be. I found a suitable tree to sleep in, while the others argued about who would do which watches. I heard someone say that I should be excused that duty after all that healing this morning. So, they had noticed. Good. I fell asleep, exhausted. Crash! Crash! Crash! Some things thudded into the forest nearby. Startled awake, I could only assume that we were under attack. I cast, and perceived no bandits, no attackers of any kind. Just sleepy party members, and Ug Bash, and Damien. Damien. Gloating! Over something which he had just succeeded in accomplishing. There could be only one logical conclusion. "Damien, you fool," I called aloud. "What in all the hells do you think you are doing?" "What's going on?" came Vila's voice. "It's Damien." I replied. "Playing around with magic." I saw that below me the forest was unnaturally dark. I supposed that the orc, being a celestial mage, might have been responsible. Not that there was much time for speculation. At least two of the horses were loose, and I had no real idea what Damien was up to. Or why. I decided I'd

better find Vila, and climbed down. Moving rapidly and silently through a dense forest in darkness so thick that not even an elf could see through it was impossible. I heard others crashing through the undergrowth, and began to hurry. Suddenly I stepped out of the deep darkness into pain. And fear. I could not move, such was the terror. My mind raced. Fear. Celestial magic. Whisper. Wall of darkness! I shook myself, and found I could move. Enough of this! Quickly, quietly I cast telepathy. And there was Damien. Hunting for me. What had I done? He was very tired, but why? And very angry. Not just with me. With Ug Bash. Had they been fighting? Dueling with magic? There was one way to stop Damien, without hurting him, or being able to see him. Mental attack. I cast, but he resisted. Now he was even more angry. But so tired that he would probably fall asleep if I left alone. Where was Vila? Either resisting, or out of range. But, there was Balgren, with the horses. He was planning on raising a circle of hands of earth around himself so he could sleep in safety. Good idea, I thought, and slowly, carefully, I made my way to him. Behind me, I felt Damien fall into an exhausted slumber. I called out to Balgren, who counter-spelled me so that I could enter the circle. Climbing into a tree, and wrapping myself in my cloak, at last I could sleep in peace. Ambushing the Ambushers 4 October 1990 Before dawn, we woke and purified. Soon after, as I prepared breakfast, Vila and Roff came down the path. They had slept in the hut at the next clearing. The bandits were somewhere in the forest opposite the clearing, but there was no obvious way through. Then the rest of the party emerged from the forest. First Ug Bash, then Kryan, Stark, Damien and Valden. Ug Bash asked Vila why he had hit him with a sap. At bedtime, last night. Why indeed? It transpired that Ug Bash had used his sap on Vila's stolen chicken (so that's what was squawking) sometime yesterday morning, and Vila wanted revenge. When Damien arrived he went straight for Ug Bash. Something about a wall of light. Roff took out a pair of staves, and took up a bouncer stance, aiming to separate the two. It became evident that Damien had injured half the party with that wall of darkness. Including Roff, who didn't look at all pleased. So, Damien is a Celestial mage. Another one. Are they all this crazy? In the end Balgren and I convinced the two combatents that they should settle their differences at the next town, after we had dealt with the bandits. Ug Bash proposed a skulling match. Not again! In the meanwhile Ug Bash got his revenge on Vila's chicken, tearing it apart with such ferocity that its head practically flew off. Then Damien turned on me, for casting a spell at him. I pointed out that it would only have knocked him out for a minute or so, and he wouldn't even have been hurt. This mollified him somewhat, but he was still in a foul mood when we started on our way. We rode all morning, only stopping for lunch. Thinking we must be approaching the bandits, I attempted the telepathy spell. On the second cast I backfired. The forest suddenly went quiet. I was under a curse of deafness. Guess who will have to return to the Guild, hopefully with some magic items to be divinated? On the third try the spell succeeded. I could hear most of the party's thoughts, even if I couldn't hear anything else. Almost an hour later Vila called a halt, saying that the arrow of location he had on the bandits was

starting to waver markedly with the twistings and turnings of the trail. This, he told us, meant that we must be well nigh upon them. He and Roff turned invisible, and scouted ahead. I recast telepathy and followed them some distance behind. Minutes later I heard them returning. They had found the bandits in ambush a short way ahead, at a bend in the trail, where there was high ground to the right, and a drop-off to the left. The most curious thing was a dog, which seemed to be doing sentry duty. Was it under the earth mage's spell? Certainly the double row of hands of earth across the trail must be his work. We had rejoined the party, and were discussing what to do next when there was a great noise from up the trail followed by much shouting and screaming. Hearing this in the other's minds, I asked Vila to make me invisible, and after he had done so, ran up the trail, crossbow loaded and cocked at the ready. Seeing the hands of earth, I crashed through the forest, and saw what had happened. A great log had been set to fall upon a large wagon. A number of merchants and guards were in a circle attempting to defend themselves, but many were already fallen. Already I felt exhilarated as their deaths lent me good fortune. To little avail. The big man, in plate armour, stood in the centre laying around him with a huge sword, while a smaller bandit harried the merchants around the edge of the fight. He was my target, but was so agile that I missed. He spotted the crossbow bolt pass, and then I sensed him coming for me. Thinking he would not be able to see me I reloaded, but by the time I was ready the only available target was the dog, which had been tearing at the injured. I shot and stunned it, and then turned my attention to the assassin. I began preparing to cast a mental attack on him, but had to abort the spell and draw my sword. He could see me! We fought, and although I could resist the pain, he had the better of it. I got in only one good blow before I fell unconscious. It must have been only minutes later, when I woke with the familiar taste of healing potion in my mouth, looking up at Bragen who had apparently dragged me part way down the hill. I swore, and then I saw the bastard who had hurt me, being attacked by Vila's little imp. Carefully I drew a dagger, and lunging up, struck the man from behind, but failed to connect, only succeeding in alerting him to my presence. He hit the two of us, and then Kryan, looking slighty dog-bitten, and Stark came into view. Again I attacked from below and behind, and this time scored a fine blow nearly severing the hamstrings. Kryan then struck. A gut wound, the kind that nearly always kills unless a healer can staunch the flow of blood. But the bandit seemed not to be bleeding. Magic? I cast about for my tulwar, but by the time I found it, realised that I would be better off using my crossbow. A good shot, it was too. The bandit fell unconscious, but did not die until I had hacked his head off with my sword. Magic indeed! After ascertaining that the other bandits had escaped, I searched the bandit's corpse, and found three invested items, a brooch and two rings. Inspecting his weapons I noticed something sticky on the blade. Poison, and so it proved to be when I tested it. This bastard must have been an assassin. Bound to be a price on his head, I thought, as I wrapped the head in a cloth bag. Returning to the road I showed the items to Bragen, who seemed mildly surprised that I had not kept them to myself. I pointed out that they needed to be divinated, which meant the guild. Coming upon the hands of earth, I saw that Ug Bash and one of the bandits had been caught. They were busy trading insults. I noted a barbed arrow in the bandit's leg, which I removed expertly with a dagger, further annoying Ug Bash. This bandit had resisted my telepathy, so conversing with him was difficult, until I realised that I could hear through other people's ears, as they thought about what they heard. Most strange. Vila collected some items from this bandit, and then we set about tidying up, and preparing

dinner. After dinner I talked Kryan into being a set of ears so that I could hypnotise the bandit still trapped in the hands of earth. The bandit, a ranger whose name was Garth, responded well. I learned much about the ways of the bandits. It seemed that they had been extremely successful, and had never come under suspicion. No price on the bastard's head so I might as well bury it (which I did later, away from the pit with the bodies). He had not been with the band long, and knew little about the other members, but he did know a great deal about their lair, a cabin in the hills to the north-east, and about its defenses, many of which he had built. This I took careful note of, thinking it might just come in useful. Finally I left a couple of post-hypnotic commands, one to ensure his co-operation, and the second to implant a command word to send him to sleep. Bragen and I then investigated the cart, finding two bolts of cloth. One was silk, the other something neither of us could recognise. It was somehow smooth and silky, and yet net-like at the same time. There was also a ball of gold thread, two large and heavy, perfect glass spheres, and two small white chests - which we did not touch, thinking they might be trapped. By then it was growing dark. Stark had stripped the guards' bodies of their armour and weapons, and found a healing potion on one of them. Bragen alerted me when it was time for the hands of earth spell to wear off, and asked me to put the thief to sleep. This I did. I broke his fall from the hands and then we tied him securely, wrapped him in a blanket and stowed him under the cart. I found a suitable tree not far from the road, and planned to sleep until half past eleven, so that I could renew the post-hypnotic suggestions on our captive. As it happened I was woken by Bragen shortly after midnight, who indicated to me by sign that it was my watch. He warned me, scratching the message in the dirt, that Stark had been tied up, and that this was for his own good. What in all the hells had been going on? My first course of action was to check on the captive bandit. But he wasn't there! I followed the marks of boot-heels up the road for some distance. There I found his corpse. It appeared that he had been sapped, but had swallowed his tongue and asphyxiated. Must have been Damien, Ug Bash, or both. What were they up to? I supposed I'd better investigate. I found Ug Bash with Stark. Stark was hanging from a tree, and Ug Bash was carefully shaving off the man's eyebrows with a dagger. Crazy! I told Ug Bash what I thought of him, and cut Stark down with a sword. Stark, threatening to kill Damien, took off down to the cart, which was now shrouded in a darkness blacker than midnight. There was only one way to find out what they thought they were doing. I cast telepathy. Inside the pool of darkness was Damien. He had created it for good reason for once. So that he could better read the auras of the items found on the cart. Hum... Interesting. The curious cloth was Shantung silk, whatever that meant. The glass spheres had no aura - they were not magical! He concluded that the chests were made of wood. It didn't occur to him to check the locks until I suggested they might be magically trapped. They were. Cursed with a spell that would cause the victim to return them to their owner. Nasty, but very appropriate. Then things became a little confused. Stark entered the darkness, thrashing around blindly with his broadsword. Ug Bash laid him low with a sap as I simultaneously knocked him out with a

mental attack. Then we tied him up, and left him under the wagon. I took Damien aside and asked him to look over the dagger I had taken from the assassin. It was not magical, but the sheath was. It secreted some kind of acid that coated the blade, causing it to perform additional damage. Damien's mind lit up with avarice. Obviously he desired the item, and it seemed fitting that he have it. So I gave it to him, trying to obtain some consideration in return. Small chance. The man is utterly and entirely self-centred. I found a tree, and sat on watch, using telepathy to scan the area. Did I mention that I managed to triple the effect of that spell? Suddenly I sensed pain. From Stark. Damien had severed the little finger of his left hand. To teach him a lesson, not to meddle with those more powerful than himself. Sensible point, but... I climbed down from the tree, and went over to Stark. In a matter of minutes I had rejoined the finger to the hand, and splinted it, but I knew that the healing I could achieve was only superficial, and that he would have to see a healer capable of mending the broken joint. Stark had regained consciousness, and as I returned to sit on watch, my mind was drawn to Damien, who was reaming him out in no uncertain terms. Stark could be in considerable trouble with the guild - but then so could Damien, and Ug Bash. And he meant it. He guessed that I was listening to his thoughts. He really doesn't appreciate mind mages, or elves, or healers. Since I am all three I am right at the bottom of Damien's list of favourite people - which features himself first, second and third. The only reason he belongs to the guild is so that he can go adventuring with a party who are obliged to guard his back whatever he does. That includes Stark, of course. And me.

Threats - 5 October 1990

Next morning began uneventfully, until it was noted that Vila and Roff were missing. Not a lot we could do about it, and after all, Vila is the one who is good at locating people. The others talked and talked about what to do, and I was passed the occasional note. Eventually we managed convince even Valden, our employer, that we really need to return to Seagate. I needed a curse removing, Stark needed healing, and something had to be done with this cart-load of unsuccessfully stolen goods. I pointed out that the best thing to do was to leave it with the guild. If it remained unclaimed after a suitable time period we would be able to keep it, and if it was claimed the guild would ensure that we get a suitable reward. All nice and legal. I should not have been so surprised when the rest of the party agreed to this course of action. They did insist we take the cart, so we could carry all the armour, in spite of the fact that the cart-horses were dead, and our palfreys weren't all that keen on pulling carts. At least, so Bragen said after I suggested he attempt his "speaking to animals" spell. Ug Bash convinced them with a crack of his whip. Sadist. Bragen and I rode beside the cart, to keep the horses in line, and Stark tied branches to the rear of the cart to cover our tracks. Steadily we made our way south, encountering nobody except a couple of humans heading the other way. At lunchtime we reached the hut, and I finally found the way into the forest to the bandit's hide-out. The others seemed rather lacking in curiosity however, and I was instructed not to investigate further. Vila and Roff caught up with us a short while later. They had apparently slept in a hut further north. That night we slept in a clearing with a lean-to, that is I slept in a tree, until the branch broke

under me, and I was obliged to find another. Vila and Roff rode on to the next clearing, where there would be a hut. Vila really likes to be comfortable. We drove all day, and reached the Last Resort Inn not long after night had fallen. A room, a hot bath, and a bed to sleep in. Civilisation! Ug Bash slept in the cart, under a tarp. It stormed all night. Next day it was suggested that some of the party remain here while those who had to go to Seagate continued on. A sensible suggestion, although as it turned out, a waste of some days. Vila, Kryan, Valden and Roff stayed, while Damien, Ug Bash, Stark, Bragen and I went on. It was a thoroughly nasty, wet and muddy day's travel, and I was glad to reach an inn at the end of it. We reached Seagate around two in the afternoon of the next day, a day which would have been much nicer if something hadn't prevented me purifying successfully that morning. But it was good to get to the guild, to get rid of that cart; and after six hours of curse removal, and six hundred silver pennies I could hear again. Wonderful! Arrangements had been made with guild security regarding the cart and its contents. They had discovered that it had a false bottom. Underneath was more stuff, a number of vials of fine oil. The chests contained bars of solid true-silver. Strange that they were not under the false bottom. Still, it is evident why the bandits choose to attack this particular caravan.Stark was with the healers for most of the next day so we decided to leave early the following morning, and that we would ride all day into the night. The orc decided on another live rabbit for breakfast. I think he suspects something about me. We arrived at the Last Resort Inn well after dark, stabled our tired horses and went inside. After a late supper, we went upstairs to find the others. Ug Bash almost knocked down Vila's door before Vila woke - loudly enough to attract the attention of half the guests, including the rest of our party. They had news of considerable import. Vila had found a note under his door, threatening us with becoming the "hunted ones", if we did not meet with the bandits two weeks hence north of the forest, with suitable monetary recompense for "stealing their spoils", and killing some of their number. The expression on the faces of the members our party was such I didn't need telepathy to know what they were thinking. It would be the bandits who would be the hunted ones, and much sooner than two weeks! The note was signed "Vesper". Vila confirmed that the dastardly assassin was alive again, located somewhere north of us. "Very well", I said, "then I shall kill him again." Bragen had some argument about this, stating that he wanted to dispose of Vesper himself. I thought earth mages were pacifists. We decided that we would attack the bandits in their lair, and I was pleased to discover that I had a most accurate memory of the place. Furthermore, rather than approaching through the forest we would take ship north from Seagate, and ride across the plain. It fell to my lot, as being slightly more prepossessing than the orc to fly south to Seagate next morning, and book passage on a suitable vessel. I arrived in Seagate, and then the problems began. Not a vessel in port was headed north. One might arrive in two days. And might be taking on passengers. If we were lucky. Nothing for it, but to wait. But I shall make good use of my time, consulting with guild experts as to how we might best approach this problem, how best to attack the bandits, and how to circumvent those traps.

Stowaway! 13 October 1990 To my surprise the party arrived a day early, and were waiting for me at dinner last night. I had been busy in the library, looking up a reference which had been given to me by one of the guild astrologers. The business with the bandits had whetted his curiosity, and he had done a reading for us regarding the bandits, a reference to a work on dining etiquette. The quotation indicated that we had bitten off rather more that we could chew, and that success might only be possible through separating the bandits, and tackling them one at a time. Food for thought... This morning I went straight down to the docks. The harbourmaster pointed out a ship which had just arrived unexpectedly, heading north up the coast. Maybe our luck was in, after all, although I wasn't in a spell-casting mood, and couldn't be certain about the exorbitant fares the Captain demanded for ourselves, and our horses, especially when I said we wanted to disembark south of Sanctuary. I returned to find the others at breakfast. It was soon decided that we would take the ship all the way up to its destination, Kurshin , north of Sanctuary, and almost due west of Bowcourt. Complete our mission, and then go for the bandits. We would be able to hire horses in Kurshin. Vila said he would negotiate for us - but Damien and Ug Bash insisted on making their own arrangements. A hour later Vila returned. Passage was booked for ourselves, Roff and Valden, a hundred silver pennies, on deck and provide your own food. I had two hours to assemble a week's provisions for seven - flour, grains, salted bacon, fruit and vegetables - and half a dozen live rabbits, as well as packing my own gear (fortunately I hadn't really unpacked) and then get on board. Kryan and I (he offered to carry the potatoes) made it only just in time. There was no sign of Damien, but Ug Bash was there. He had struck a deal with the Captain, which amounted to the orc being paid for the journey - as rat-catcher. Ug Bash disappeared into the hold, while Vila showed us to an area between crates of cargo, covered with a tarp. Humm... I supposed it would have to do. I spoke to the ship's cook, and found out when the galley would be available, and then started arranging our gear. Bragen had already started on a keg of beer he had purchased, and I surmised that he a) is no more fond of the sea than any other earth mage, and b) intended to spend the entire voyage half-drunk. Some hours after we left port, about mid-afternoon on a fine spring day, with a fresh breeeze behind us, I was chatting to Kryan, leaning over the gunwale, and watching the waves racing by, when suddenly there was the sound of a commotion from the hold, and then everything went dark. Very dark. Magically dark. Damien! It lasted no more than half a minute, as the ship continued sailing north. Everyone headed for the hold. The Captain had sent a group of sailors below to find a stowaway, and then the darkness came. It was still dark below. Kryan and Stark went below, and brought up an unconscious sailor with a nasty wound. Fixing that kept me busy for a while, as the turmoil continued around me. There was still another sailor missing in the hold. Kryan convinced me that ritually purified or not we needed my telepathy, so I hid under the tarp and cast. Immediately things became much clearer. There was Damien in the hold. He had stowed away, pretending to be a beggar, or some such. Typical. I headed for the hold, searching for the missing sailor. What confused me was the fact that I couldn't find his mind, and I hadn't felt him die. It didn't occur to me that he might have resisted

the spell, even though unconscious. I started inspecting the crates, having gleaned from Damien's mind the picture of a man, tied up, and gagged, inside a crate, but I found nothing. Until Kryan heard knocking sounds coming from the crate he was inspecting. A pair of sailors helped us get the man out. So much for convincing the Captain that there was nobody there - except maybe Ug Bash. Still, there was nobody to be seen anywhere in the hold. On deck, we did our best, but the Captain insisted on another search. Everything appeared to have settled down when... "There he is," the shout went up. Damien! Everything went dark. I sensed Damien heading for the Captain's cabin. Stealing the strongbox. Triggering an invested item. It backfired! Damien resisted. Then he triggered it again. Again the ship drifted out of the darkness, soon enough that all could see a pair of black bat-wings flying off in the distance towards the shore. The party leader deserting the party?? Hot Water 15 October 1990 The ship docked at Kurshin in the late afternoon. The Captain seemed very pleased to get rid of us. We hadn't done anything! I wonder if we've seen the last of Damien? I suppose he might be planning on meeting us at Bowcourt. We found an inn, and when I requested a hot bath, the innkeeper suggested we first enjoy one of the local attractions - natural hot water springs, down by the beach. Sounded pleasant, but only Kryan and Ug Bash decided to join me. Bragen simply didn't like the idea of more salt water, and no doubt Vila would find something slightly more illegal to amuse himself with. Kryan and I found the pools, although the path was steep, and most humans would have needed a lantern. Ug Bash declined to get wet, and disappeared off by himself. By the time he returned, after an hour or so, we were feeling nicely par-boiled and very relaxed. But the water was rapidly becoming too hot for Kryan, so we went back to the inn, and a quick bath to wash away the salt. We slept well that night. I had been asked to set a time to be ready to leave next morning, and had suggested nine o'clock. So, we were eating breakfast when, at half past eight, an official looking personage with a pair of guards arrived. He introduced himself as the local warden, and stated that he wished to speak with us regarding the black creature who stole the Captain's strongbox. Apparently, he had been told that someone named Charles could give him a description of a beggar who might be responsible. It transpired that this "Charles" was actually Vila. Bragen went to fetch him, while I excused myself and cast a telepathy spell. To no avail! All three of our interrogators resisted me. At least I tried. If these people find Damien, he's in deep trouble. I dare say the guild won't be exactly pleased with this performance, either. Ug Bash presented the warden with a neat sketch of Damien which probably won't help matters. After the magistrate left, Bragen and I got directions to the local ostler, and went to hire some horses. He muttered earth mage noises at them, and didn't have to tell me that the horses were much keener on staying put than on going adventuring. We did manage to avoid hiring one rather lame beast, but on the whole it was a fairly mediocre group of palfreys we rode out on that day. We headed down the south road, by the sea, heading for a village, and a road east. It took the

rest of the day to reach the crossroads at Twidleham-pon-Sea. We spent an uneventful night at the Twidleham Inn, and headed east, across the moors. Realising we had little chance of reaching the next town in less than three days, we set up camp in a wooded dell, not far from the track. I proposed to hunt for some dinner, and Kryan joined me. Taking him was a mistake. We found a trail leading to a waterhole, climbed a tree each, and waited. Soon, a large boar came down to drink. I shot it with my crossbow, and then the idiot jumped on the boar, and attacked it with a dagger. What could I do? I jumped from the tree and approached with tulwar and buckler. The boar threw Kryan, and I attacked. I kept out its first charge, but on the second it had me on the ground. Slipping a dagger from its sheath I tusselled with the animal, grateful for the good quality armour I had purchased as it tried repeatedly to gore me. Eventually, after Kryan started in from the rear we got the better of the beast, wounding it more than once. To my dismay, it squealed, and then it ran away. But all was not lost. We waited almost a hour until a wild goat came to the water-hole. It too, attempted to charge, but impaled itself on my tulwar. One more slash, and dinner was de-capitated. The thing that really annoyed me was Bragen's refusal to heal my interesting collection of bruises. Seems he doesn't exactly appreciate fresh meat.

Ghosts 17 October 1990