Jargon: Difference between revisions
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; AP : [[Armour]] Protection | ; AP : [[Armour]] Protection | ||
; BC : [[Base Chance]] | ; BC : [[Base Chance]] | ||
; D : 10 sided dice | ; D : (or D10) 10 sided dice | ||
; DA : Detect Aura Talent that several colleges have. | ; DA : Detect Aura Talent that several colleges have. | ||
; Dam : [[Damage]] | ; Dam : [[Damage]] | ||
| Line 18: | Line 18: | ||
; IV : [[Initiative]] | ; IV : [[Initiative]] | ||
; MA : [[The most important stat|Magical Aptitude]] (Characteristic, Primary) | ; MA : [[The most important stat|Magical Aptitude]] (Characteristic, Primary) | ||
; [[Mana]] : | ; [[Mana]] : The stuff magic is made of | ||
; Mega-Hex : A Hex and the 6 surrounding hexes representing a 15' diameter area on a hexagonal tactical map. | ; Mega-Hex : A Hex and the 6 surrounding hexes representing a 15' diameter area on a hexagonal tactical map. The 25 foot wide area of a mega-hex plus the hexes surrounding ''that'' is sometimes referred to as a ''mega-mega-hex''. | ||
; MD : [[The most important stat|Manual Dexterity]] (Characteristic, Primary) | ; MD : [[The most important stat|Manual Dexterity]] (Characteristic, Primary) | ||
; Movement Rate : | ; Movement Rate : This is expressed in yards per minute. It is used to describe the normal running speed of an animal over medium distances. TMR is usually Movement Rate/50 (''Dwarf, Elf are the only slight exceptions''). | ||
; Multi-hex : Used with regards to creatures this indicates a figure that will occupy multiple hexes on the Tac-Grid. See [[Hex Facings]] for more details. | |||
; NA : Natural [[Armour]] | ; NA : Natural [[Armour]] | ||
; NPC : [[Wikipedia:Non-player character | Non-Player Character]] | ; NPC : [[Wikipedia:Non-player character | Non-Player Character]] | ||
| Line 31: | Line 32: | ||
; Stats : Characteristics or Character Statistics | ; Stats : Characteristics or Character Statistics | ||
; Tac-Grid / Tactical Map / Hex Sheet | ; Tac-Grid / Tactical Map / Hex Sheet | ||
: A hexagonal grid used for visual representaion of combats and other tactical situations. Each PC and NPC involved in the situation is represented by a figurine occupying a hex on the map. | : A hexagonal grid used for visual representaion of combats and other tactical situations. Each PC and NPC involved in the situation is represented by a figurine occupying a hex on the map. Large creatures may occupy multiple hexes. | ||
; TMR : Tactical Movement Rate (Characteristic, Secondary). The number of Hexes on the Tac-Grid a character can move in one movement action. | ; TMR : Tactical Movement Rate (Characteristic, Secondary). The number of Hexes on the Tac-Grid a character can move in one movement action. | ||
; WP : [[The most important stat|Willpower]] (Characteristic, Primary) | ; WP : [[The most important stat|Willpower]] (Characteristic, Primary) | ||
; XP : [[Experience]] Points - The currency of character development. See also [[Wikipedia:Experience point| Experience Point]] | ; XP : [[Experience]] Points - The currency of character development. See also [[Wikipedia:Experience point| Experience Point]] | ||
Latest revision as of 11:07, 30 March 2024
- AG
- Agility (Characteristic, Primary)
- AP
- Armour Protection
- BC
- Base Chance
- D
- (or D10) 10 sided dice
- DA
- Detect Aura Talent that several colleges have.
- Dam
- Damage
- DM
- Damage Modifier or Dice Modifier. Also occasionally used to refer to a 'Dungeon Master' see GM
- DQ
- DragonQuest - The name of the game system.
- EN
- Endurance (Characteristic, Primary)
- EP
- Experience Points - The currency of character development. See also Experience Point
- EXP
- Experience Points - The currency of character development. See also Experience Point
- FT
- Fatigue (Characteristic, Secondary)
- GK or GKCS
- General Knowledge or General Knowledge Counterspell
- GM
- Game Master
- Hex
- The 5' diameter area occupied by one 'normal sized' person on a hexagonal tactical map.
- HMZ
- High Mana Zone
- IV
- Initiative
- MA
- Magical Aptitude (Characteristic, Primary)
- Mana
- The stuff magic is made of
- Mega-Hex
- A Hex and the 6 surrounding hexes representing a 15' diameter area on a hexagonal tactical map. The 25 foot wide area of a mega-hex plus the hexes surrounding that is sometimes referred to as a mega-mega-hex.
- MD
- Manual Dexterity (Characteristic, Primary)
- Movement Rate
- This is expressed in yards per minute. It is used to describe the normal running speed of an animal over medium distances. TMR is usually Movement Rate/50 (Dwarf, Elf are the only slight exceptions).
- Multi-hex
- Used with regards to creatures this indicates a figure that will occupy multiple hexes on the Tac-Grid. See Hex Facings for more details.
- NA
- Natural Armour
- NPC
- Non-Player Character
- PC
- Perception (Characteristic, Secondary)
- PC
- Player Character
- PS
- Strength (Characteristic, Primary)
- SC
- Strike Chance (refer BC)
- SK or SKCS
- Special Knowledge or Special Knowledge Counterspell
- Stats
- Characteristics or Character Statistics
- Tac-Grid / Tactical Map / Hex Sheet
- A hexagonal grid used for visual representaion of combats and other tactical situations. Each PC and NPC involved in the situation is represented by a figurine occupying a hex on the map. Large creatures may occupy multiple hexes.
- TMR
- Tactical Movement Rate (Characteristic, Secondary). The number of Hexes on the Tac-Grid a character can move in one movement action.
- WP
- Willpower (Characteristic, Primary)
- XP
- Experience Points - The currency of character development. See also Experience Point