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===Session 2=== | ===Session 2=== | ||
We met a new companion on the way. So we dashed to a local tavern to consider the nature of her existence. After that met up with her again and made our way to the first house on our tour. Most people didn't seem to notice the house or the guard rhino. After the rhino was confirmed to be scared of the dark and Keso tried out for the hunt we made our way inside. There was a chattering skull in a cupboard a trapped chess set and a strange blue vile in various rooms. In the end we found a room with a painting of a moon that is some sort of portal and a table full of headless dinner guests. | We met a new companion on the way. So we dashed to a local tavern to consider the nature of her existence. After that met up with her again and made our way to the first house on our tour. Most people didn't seem to notice the house or the guard rhino. After the rhino was confirmed to be scared of the dark and Keso tried out for the hunt we made our way inside. There was a chattering skull in a cupboard a trapped chess set and a strange blue vile in various rooms. In the end we found a room with a painting of a moon that is some sort of portal and a table full of headless dinner guests. | ||
===Session 3 === | |||
We find another room with benches and mouldy food with stone rats. I am reliably informed that this is a kitchen before our halfling is traumatised by the food attacking.With the door now shut we make our way to the butterfly room.There are 3 live butterflies in a jar and a green gem. | |||
we also find in another room 3 apples a red a green and a yellow. They are 20 years old.In a room of magical drkness a living impaired chef attacks( amy have been a golem). we find 3 potions (red, blue and clear) and a skull with astrological symbols on it. we relieve him of his knife, his cleaver, his apron and his skillet. | |||
Upstairs Lim tests the windy corridor on his hands and knees. In the wet bathroom with it's eternal shower we find a scum monster frog, terribly exciting. After the frog is dispatched we fin some gold coins and another skull with more symbols on it. In the attached dressing room we find some magic robes and a mirror that Minerva reports as being quite enchanting. | |||
The Bedroom is quite substantial for a human place. There is a globe of fire and a trapdoor in the ceiling. Up through it we find a room with windows but it does have another door. There is a candle on a table, a shiny sword and the body of of erstwhile guide with another of those skulls in her hand. We sense a trap so Lim picked the skull up. after a short delay an imp appeared. The sensible pointy eared amongst us drove out of the way while Kerry let him have the darkness. | |||
===Important Notes=== | ===Important Notes=== | ||
Revision as of 09:36, 1 August 2016
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Seagate's Haunts
Adventure: Seagate's Haunts
GM: Keith Smith
Session: Winter 816
Night: Tuesdays
Location The house of Smith
Level: Low to Bunny
Rules: By the Book (although will consider Opposition Rolling.
Mission
Find out why people are afraid of some abandoned houses in Seagate. Strange lights have been reported through the windows in some cases.
Pay
400sp a week + reasonable expenses.
Healing beyond the parties capability will also be covered.
The Party
- Kerry - Celestial Dark Mage - Helen
- Lim - Water Mage - Bernard
- Minerva Sulis - Beginning Solar Celestial - Jacqui
- Elderan - Bunny Air mage - Ian Anderson
- Jaycey - Beginning halfling illusionist - Anne Saggers
- Kaeso - Beginning Binder - Anthony
Scribe Notes
Session 1
Our tour this season is to based in Seagate and we will be visiting the empty residences to discover why they are still empty. I have as my companions Limedhl the potion mage, an elf from the Lunar Empire of the Binder persuasion, a human from the Lunar Empire who dabbles in the light, a "human" who plays with all the colours and a pleasant halfling (at least we think she is a halfling). Our employer, the master assassin of some repute in the guild, will give us more instructions after we have inspected the guild maps of Seagate to help with identifying the first sights for our visit.
Session 2
We met a new companion on the way. So we dashed to a local tavern to consider the nature of her existence. After that met up with her again and made our way to the first house on our tour. Most people didn't seem to notice the house or the guard rhino. After the rhino was confirmed to be scared of the dark and Keso tried out for the hunt we made our way inside. There was a chattering skull in a cupboard a trapped chess set and a strange blue vile in various rooms. In the end we found a room with a painting of a moon that is some sort of portal and a table full of headless dinner guests.
Session 3
We find another room with benches and mouldy food with stone rats. I am reliably informed that this is a kitchen before our halfling is traumatised by the food attacking.With the door now shut we make our way to the butterfly room.There are 3 live butterflies in a jar and a green gem. we also find in another room 3 apples a red a green and a yellow. They are 20 years old.In a room of magical drkness a living impaired chef attacks( amy have been a golem). we find 3 potions (red, blue and clear) and a skull with astrological symbols on it. we relieve him of his knife, his cleaver, his apron and his skillet.
Upstairs Lim tests the windy corridor on his hands and knees. In the wet bathroom with it's eternal shower we find a scum monster frog, terribly exciting. After the frog is dispatched we fin some gold coins and another skull with more symbols on it. In the attached dressing room we find some magic robes and a mirror that Minerva reports as being quite enchanting. The Bedroom is quite substantial for a human place. There is a globe of fire and a trapdoor in the ceiling. Up through it we find a room with windows but it does have another door. There is a candle on a table, a shiny sword and the body of of erstwhile guide with another of those skulls in her hand. We sense a trap so Lim picked the skull up. after a short delay an imp appeared. The sensible pointy eared amongst us drove out of the way while Kerry let him have the darkness.
Important Notes
Important People
Mil Sci
Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly
Daily Pattern
Roughly 11 hours day, 13 hours night. Mid winter 10 hours day 14 hours night.
- Sleep/Camp 11 Hours (4/3/4hr)
- Investigate 10 Hours
- Meals 2 Hours
- Rituals 1 Hours
Travel Magics
Watch Order
1st
2nd
3rd
Marching Order
Scout:
Main body front:
Main body rear:
Tail Guard:
Buffs
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.
General buff notes
Buffs done with Waters of Healing & Restoratives to stay at full Ft.
Seagate is low mana, Offensive magic inside the walls is illegal, magic in general is frowned on.
Bows, Cloaks & Packs waterproofed.
Long duration buffs
| Magic | Rk | Effects | Dur | Ke | Li | Mi | El | Ja | Ka |
|---|---|---|---|---|---|---|---|---|---|
| Water Breathing (Li) | 8 | Breath water, see through water mage fog. | 9 Hours | Y | Y | Y | Y | Y | Y |
| Corruscade (Day) (Ke) | ## | ?? | # Hours | Sit | Sit | Sit | Sit | Sit | Sit |
| Shadow form (Night) (Ke) | ## | ?? | # Hours | Y | Y | Y | Y | Y | Y |
| - | ## | ?? | # Hours | - | - | - | - | - | - |
Short duration buffs
| Magic | Rk | Effects | Dur | Ke | Li | Mi | El | Ja | Ka |
|---|---|---|---|---|---|---|---|---|---|
| Durability (Ka) | 6 | 14lb limit, +2 AP on armour. | 70 minutes. | N | N | N | N | Sit | Sit |
| Weapon of Dark/Light (Ke) | ## | ?? | # Hours | Sit | N | ? | ? | ? | Sit |
| Waters of Strength (Li) | 10 | [D-2]+10 to PS | 55 minutes | Sit | Sit | Sit | Sit | Sit | Sit |
| - | ## | ?? | # Hours | - | - | - | - | - | - |
Map
Loot
SP
Items
- Guild Healing Potion, *1 Each
Gifts
- Lessers, Bought at guild. 600sp each.
Calendar
Winter | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | ||||||||||||||
| Frost (7) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | ||||||||||||
| Snow (8) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Solstice | 16 | 17 | The Duke of Carzala's Winter Ball | 18 | Yuletide | |||||
| 19 | Days of Chaos | 20 | DoC 2 | 21 | DoC 3 | 22 | DoC 4 | 23 | DoC 5 | 24 | DoC 6 | 25 | DoC 7 | |
| 26 | DoC 8 | 27 | DoC 9 | 28 | DoC 10 | 29 | DoC 11 | 30 | Twelfth Night | |||||
| Ice (9) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||