Raiders of Lost Sumaldi: Difference between revisions

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'''Level''': [[Experience#Quest_Level | Low]]<br>
'''Level''': [[Experience#Quest_Level | Low]]<br>
; Party
; Party
* [[Ariane Porter]] - Namer - Stephen
* [[Ariane Porter]] - Human(f) Namer - Stephen
* [[Cassandra]] - Celestial Mage - Michelle
* [[Cassandra]] - Human(f) Celestial Mage - Michelle
* [[Haldyr]] - Non -Chris
* [[Haldyr]] - Elven(m) Non-mage - Chris
* [[Lochie]] - Water Mage - Conal
* [[Lochie]] - Elven(m) Water Mage - Conal
* [[Petra]] - Necromancer - Lisa
* [[Petra]] - Halfling(f) Necromancer - Lisa
* [[Sprockett]] - Binder - Ciaran
* [[Sprockett]] - Dwarven(m) Binder - Ciaran
* [[Wundstr Brownbeard|Wundstr]] - Air Mage - Sean
* [[Wundstr Brownbeard|Wundstr]] - Dwarven(m) Air Mage - Sean


; Employer
; Employer
: Lyria of the Heartwood Elven Nature Priests
: Lyria of the [[Heartwood Nature Priests]]
; Mission
; Mission
: Continuing a recent exploration of [[Sumaldi]] which found many surprising things that they would like looked into further. There may be other minor jobs to tackle if time allows.
: Continuing a recent exploration of [[Sumaldi]] which found many surprising things that they would like looked into further. There may be other minor jobs to tackle if time allows.
Line 24: Line 24:


== Scribe Notes ==
== Scribe Notes ==
=== Sumaldi via Cam's Vale ===
; Duesday 1st Frost
Haldyr is here on behalf of 'the group' - some really old Elves who are nature priests, we'll be working for them, not him.
They sent a 4-horse carriage (driver named Smythe) which will take us to [[Camdindel]]'s tower to meet with [[Heartwood_Nature_Priests|Lyria]].
Haldyr says they told him there's no hurry but he wants to leave immediately, reluctantly giving us half an hour to grab our gear.
The carriage starts off at a decent clip then levitates and goes faster (about 40mph) until it lands by the lake at the Vale.
We are met by Lyria, we stroll through the vale while we talk. Lyria is agelessly old, we walk slowly as her war wounds trouble her.
Sumaldi fell to ruin about 2,000 years ago. It is a jungle oasis in the desert, lots of magical influences. The city used to be about 20 miles across.
The recent (9 years ago) fall of [[Argon's Watch]] and release of powerful life and death energies has effected more significant and accelerated changes.
* Someone has been 'gardening' the herbs there.
* Harvesting any Moonflowers we find would be a bonus.
* Fauna were also influenced by the energies, lots of changed animals and varied/unusual undead. Undead insects and animals. Undead Hag, Sneaky/spiky undead, explosive bloated cadavers.
* A crypt was partially explored. Previous party was employed by a ''Crypt Guardian'' to slay a ''Head Hunter''.
Primarily we are being employed for a Botanical and Archaeological survey of Sumaldi.
Lyria is also looking for a new home, Sumaldi being high mana could be a candidate.
Ehrendil reports there is a powerful rising evil in Western [[Filgiso Forest]], it has released another blood creature that Ehrendil would appreciate being hunted down.
We then board the ferry to cross to the island and into the solid granite castle for dinner and rooms for the night.
Dinner with Lyria, Camdindel, [[Legion]], [[Lorto]], [[Maelstrom]], Lumon.
[[Heartwood_Nature_Priests|Syrianth]] is away being helped to 'transition'.
; W'ansday 2nd Frost
Rk 20 duration enhancements and Str of Stone from Lorto, wings from Cass then we fly ESE over 4 mountain ranges of various heights, then over the desert/wastes arriving at the northern edge of Sumaldi about midday.
Knowing the location of it and with permission, we head in to [[Heartwood_Nature_Priests|Ilthuryn]]'s glade.
=== Good Revenenants? ===
[[Dancing in the Moonlight|Previous guild party]] (Summer 826) cut a path in, found an old cathedral and then explored the crypt underneath. Worked for friendly revenants killing unfriendly undead. We could use scribbles logs to follow their trail.
The Knowledge Dragon doesn't have a map of Sumaldi as was.
As we finish lunch, a flock of Starlings lands nearby and turns into a scruffy man who introduces himself as [[Kilroy]].
We pick a bearing to follow that will take us through the middle of the jungle/ruins towards the docks.
Lots of life, insects, undead insects, plants, dense jungle, slow going.
A stream, cool quality water, fish, etc.
About 1 mile in we find old but mostly intact buildings covered with plants. Some of the land and buildings once dry are now partially submerged.
Checking out the cathedral, Petra detects a Greater Undead, I draw it out and we kill it.
: GTN: '''[[Kikimora]]''' Dagger like spikes all over. Claws, large maw. Like an aquatic [[Ghast]], Sentient Undead, didn't drain us during the fight.
When I drag the body out, a small monkey climbs down from the tree and exudes maggots which swarm over the corpse.
: GTN: '''[[Beeblezug]]''' 'medium-undead' scavenger.
We head downstairs to the first room where the previous group blew up lots of undead.
Further down, small room, door, pool, water flows under the door through a channel. Enchanted door, Special Binder Magic, the magic Contains something, it also blocks detect undead.
We knock, open the door, start talking then Petra gets them with her first blast, they flee, she gets them again. We pursue chasing them to another chamber further in where they hide behind their priest-ghost. It asks us to stop killing them as they're 'good' ghosts guarding the dead from bad undead and necromancers. We agree to parley.
: GTN: ''''[[Spectral Guardian]]''', Greater Undead associated with 'god/religion to be named', Gentling (anti-Necro).
Has been undead for millennia. Probably some sort of genus-loci, amalgamation of the dedicated spirits of many priests.
There are bad undead down here that blew in with an undead wind they'd like us to kill.
# [[Banshee]] - sometimes substantial.
# [[Twilight Stalker]] - 6 arms, furry, human-sized, tail, long limbs and neck, claws, fangs.
=== Session 3 ===
; Th'rsday 3rd Frost
; Frysday 4th Frost
; Reapsday 5th Frost
; Sunday 6th Frost
; Moonday 7th Frost


== Buffs & Mil Sci ==
== Buffs & Mil Sci ==
Line 56: Line 124:
!Title="Wundstr"    | Wu
!Title="Wundstr"    | Wu
|-
|-
|class="mg" | Buff (??)
|class="mg" | Shadowform (Ca)
|class="rk" | rk
|class="rk" | 14
|class="ef" | effects
|class="ef" | +30% Def
|class="du" | ? hours
|class="du" | 7.5 hours
| <!-- Ar -->
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Waterproofing (Lo)
|class="rk" | 6
|class="ef" | Lasts longer on objects
|class="du" | 21 hours
| <!-- Ar -->  
| <!-- Ar -->  
| <!-- Ca -->  
| <!-- Ca -->  
Line 84: Line 164:
!Title="Wundstr"    | Wu
!Title="Wundstr"    | Wu
|-
|-
|class="mg" | Buff (??)
|class="mg" | Str of Darkness (Pe)
|class="rk" | 10
|class="ef" | +6
|class="du" | 2 hours
| <!-- Ar -->
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Shadow Wings (Ca)
|class="rk" | 16
|class="ef" | 46 mph
|class="du" | 8.5 hours
| <!-- Ar -->
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Feather Fall (wu)
|class="rk" | rk
|class="rk" | rk
|class="ef" | effects
|class="ef" | Fall 5' then 1' per second
|class="du" | ? hours
|class="du" | ? hours
| <!-- Ar -->
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Witchsight (Ca/Pe)
|class="rk" | 0
|class="ef" |
|class="du" | 1/2 hour
| <!-- Ar --> -
| <!-- Ca -->
| <!-- Ha --> -
| <!-- Lo --> -
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Water Breathing (Lo)
|class="rk" | 6
|class="ef" |
|class="du" | 7 hours
| <!-- Ar -->
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Buoyancy (Lo)
|class="rk" | 3
|class="ef" | Float, Asc/Dsc: 11'/pulse, No Pressure
|class="du" | 2 hours
| <!-- Ar -->  
| <!-- Ar -->  
| <!-- Ca -->  
| <!-- Ca -->  
Line 97: Line 237:
|}
|}


{| class="buffs" |
|+ '''Senses and stuff'''
|-
!class="mg" | Thing
!class="rk" | Rk
!class="ef" | Effects
!class="du" | Duration
!Title="Ari"        | Ar
!Title="Cass"        | Ca
!Title="Haldyr"      | Ha
!Title="Lochie"      | Lo
!Title="Petra"      | Pe
!Title="Sprocket"    | Sp
!Title="Wundstr"    | Wu
|-
|class="mg" | Stealth
|class="rk" |
|class="ef" |
|class="du" |
| <!-- Ar --> 95%
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu --> 58%
|-
|class="mg" | See Invis
|class="rk" |
|class="ef" | Effective rank to see Invis
|class="du" |
| <!-- Ar --> 8
| <!-- Ca -->
| <!-- Ha --> 4
| <!-- Lo --> 3
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Second Sight
|class="rk" |
|class="ef" | Spot planar/spatial anomalies
|class="du" |
| <!-- Ar --> 6
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|-
|class="mg" | Detect Ley Lines
|class="rk" |
|class="ef" | rk 5 = 750' range
|class="du" |
| <!-- Ar --> 5
| <!-- Ca -->
| <!-- Ha -->
| <!-- Lo -->
| <!-- Pe -->
| <!-- Sp -->
| <!-- Wu -->
|}


; Ari's (Michaeline) Banner of Urbino
; Ari's (Michaeline) Banner of Urbino
: Allies within 60' gain +20% weapon SC, +4 weapon Damage, +15% MR to Mind affecting or +10% MR vs morale affecting
: Allies within 60' gain +20% weapon SC, +4 weapon Damage, +15% MR to Mind affecting or +10% MR vs morale affecting
; Ari's Heroism
: Allies gain -6 dm vs Fear/Morale -12 on Fright Table rolls
; Autumnal Blessing from Lyria
: Provides immunity from physical or magical effects that cause rot, decay, disease or infection.
: No undead will willingly approach closer than 30 feet to the wearer in most cases.
: Subtract 2 off any drain damage caused
: 1 extra point of FT recovery is gained from any meal or broth
; Other Employer Buffs
: Rk 12 GE on all areas from Legion
: Lesser Enchantment (rk 20) from Legion
: Life Linking from Lyria


=== Watch Order ===
=== Watch Order ===
Line 142: Line 359:
Sprocket <br>
Sprocket <br>
Wundstr <br>
Wundstr <br>
|}
=== Astrology ===
{| class="AstroNum" |
|+ Lucky Numbers (??)
|-
| Ari  || Cassie  || Haldyr  || Lochie  || Petra  || Sprocket  || Wundstr
|-
|  ?  ||        ||        ||        ||        ||          || 
|}
|}



Latest revision as of 09:53, 28 June 2026

Summary

Adventure: Raiders of Lost Sumaldi
GM: Dean
Season: Winter 826 wk
Night: Monday in St Johns
Level: Low

Party
Employer
Lyria of the Heartwood Nature Priests
Mission
Continuing a recent exploration of Sumaldi which found many surprising things that they would like looked into further. There may be other minor jobs to tackle if time allows.
Pay
10k per person in money or services.

Scribe Notes

Sumaldi via Cam's Vale

Duesday 1st Frost

Haldyr is here on behalf of 'the group' - some really old Elves who are nature priests, we'll be working for them, not him. They sent a 4-horse carriage (driver named Smythe) which will take us to Camdindel's tower to meet with Lyria.

Haldyr says they told him there's no hurry but he wants to leave immediately, reluctantly giving us half an hour to grab our gear.

The carriage starts off at a decent clip then levitates and goes faster (about 40mph) until it lands by the lake at the Vale.

We are met by Lyria, we stroll through the vale while we talk. Lyria is agelessly old, we walk slowly as her war wounds trouble her.

Sumaldi fell to ruin about 2,000 years ago. It is a jungle oasis in the desert, lots of magical influences. The city used to be about 20 miles across. The recent (9 years ago) fall of Argon's Watch and release of powerful life and death energies has effected more significant and accelerated changes.

  • Someone has been 'gardening' the herbs there.
  • Harvesting any Moonflowers we find would be a bonus.
  • Fauna were also influenced by the energies, lots of changed animals and varied/unusual undead. Undead insects and animals. Undead Hag, Sneaky/spiky undead, explosive bloated cadavers.
  • A crypt was partially explored. Previous party was employed by a Crypt Guardian to slay a Head Hunter.

Primarily we are being employed for a Botanical and Archaeological survey of Sumaldi. Lyria is also looking for a new home, Sumaldi being high mana could be a candidate.

Ehrendil reports there is a powerful rising evil in Western Filgiso Forest, it has released another blood creature that Ehrendil would appreciate being hunted down.

We then board the ferry to cross to the island and into the solid granite castle for dinner and rooms for the night.

Dinner with Lyria, Camdindel, Legion, Lorto, Maelstrom, Lumon. Syrianth is away being helped to 'transition'.

W'ansday 2nd Frost

Rk 20 duration enhancements and Str of Stone from Lorto, wings from Cass then we fly ESE over 4 mountain ranges of various heights, then over the desert/wastes arriving at the northern edge of Sumaldi about midday.

Knowing the location of it and with permission, we head in to Ilthuryn's glade.

Good Revenenants?

Previous guild party (Summer 826) cut a path in, found an old cathedral and then explored the crypt underneath. Worked for friendly revenants killing unfriendly undead. We could use scribbles logs to follow their trail.

The Knowledge Dragon doesn't have a map of Sumaldi as was.

As we finish lunch, a flock of Starlings lands nearby and turns into a scruffy man who introduces himself as Kilroy.

We pick a bearing to follow that will take us through the middle of the jungle/ruins towards the docks. Lots of life, insects, undead insects, plants, dense jungle, slow going. A stream, cool quality water, fish, etc.

About 1 mile in we find old but mostly intact buildings covered with plants. Some of the land and buildings once dry are now partially submerged.

Checking out the cathedral, Petra detects a Greater Undead, I draw it out and we kill it.

GTN: Kikimora Dagger like spikes all over. Claws, large maw. Like an aquatic Ghast, Sentient Undead, didn't drain us during the fight.

When I drag the body out, a small monkey climbs down from the tree and exudes maggots which swarm over the corpse.

GTN: Beeblezug 'medium-undead' scavenger.

We head downstairs to the first room where the previous group blew up lots of undead. Further down, small room, door, pool, water flows under the door through a channel. Enchanted door, Special Binder Magic, the magic Contains something, it also blocks detect undead.

We knock, open the door, start talking then Petra gets them with her first blast, they flee, she gets them again. We pursue chasing them to another chamber further in where they hide behind their priest-ghost. It asks us to stop killing them as they're 'good' ghosts guarding the dead from bad undead and necromancers. We agree to parley.

GTN: 'Spectral Guardian, Greater Undead associated with 'god/religion to be named', Gentling (anti-Necro).

Has been undead for millennia. Probably some sort of genus-loci, amalgamation of the dedicated spirits of many priests.

There are bad undead down here that blew in with an undead wind they'd like us to kill.

  1. Banshee - sometimes substantial.
  2. Twilight Stalker - 6 arms, furry, human-sized, tail, long limbs and neck, claws, fangs.

Session 3

Th'rsday 3rd Frost
Frysday 4th Frost
Reapsday 5th Frost
Sunday 6th Frost
Moonday 7th Frost

Buffs & Mil Sci

Buffs

Long Term (assumed always on)
Magic (caster) Rk Effects Duration Ar Ca Ha Lo Pe Sp Wu
Shadowform (Ca) 14 +30% Def 7.5 hours
Waterproofing (Lo) 6 Lasts longer on objects 21 hours
Short Term (cast when needed)
Magic (caster) Rk Effects Duration Ar Ca Ha Lo Pe Sp Wu
Str of Darkness (Pe) 10 +6 2 hours
Shadow Wings (Ca) 16 46 mph 8.5 hours
Feather Fall (wu) rk Fall 5' then 1' per second ? hours
Witchsight (Ca/Pe) 0 1/2 hour - - -
Water Breathing (Lo) 6 7 hours
Buoyancy (Lo) 3 Float, Asc/Dsc: 11'/pulse, No Pressure 2 hours
Senses and stuff
Thing Rk Effects Duration Ar Ca Ha Lo Pe Sp Wu
Stealth 95% 58%
See Invis Effective rank to see Invis 8 4 3
Second Sight Spot planar/spatial anomalies 6
Detect Ley Lines rk 5 = 750' range 5
Ari's (Michaeline) Banner of Urbino
Allies within 60' gain +20% weapon SC, +4 weapon Damage, +15% MR to Mind affecting or +10% MR vs morale affecting
Ari's Heroism
Allies gain -6 dm vs Fear/Morale -12 on Fright Table rolls
Autumnal Blessing from Lyria
Provides immunity from physical or magical effects that cause rot, decay, disease or infection.
No undead will willingly approach closer than 30 feet to the wearer in most cases.
Subtract 2 off any drain damage caused
1 extra point of FT recovery is gained from any meal or broth
Other Employer Buffs
Rk 12 GE on all areas from Legion
Lesser Enchantment (rk 20) from Legion
Life Linking from Lyria

Watch Order

1 2 3 4 5 6 7 8 9 10 11 12
- Cass Haldyr Ari
Wundstr Lochie Petra Sprocket

Marching Order

Skirmish Formations (Front)
Default

Ari Haldyr
Cassie Lochie Petra
Sprocket Wundstr

Double File

Ari Haldyr
Cassie Lochie
Petra Sprocket
Wundstr

Single File

Ari
Cassie
Haldyr
Lochie
Petra
Sprocket
Wundstr

Calendar

Winter: Frost 826 (7)
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain 1 Guild Meeting Seagate 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 10
21 22 23 24 25 26 27
28 29 30 1 2 3 4
Winter: Snow 826 (8)
5 6 7 8 9 10 11
12 13 14 15 Solstice 16 17 18 Yuletide
19 Days of Chaos 20 DoC2 21 DoC3 22 DoC4 23 DoC5 24 DoC6 25 DoC7
26 DoC8 27 DoC9 28 DoC10 29 DoC11 30 Twelfth Night 1 2
Winter: Ice 826 (9)
3 4 5 6 First Plough 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30