Walk a Crooked Mile: Boris: Difference between revisions
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Back to [[Walk a Crooked Mile#Awards|Awards]] | Back to [[Walk a Crooked Mile#Awards|Awards]][[category:Jim Arona]][[Category: Boris]] | ||
Boris returns to the Guild on the 16th of Harvest 813 WK and has earnt: | Boris returns to the Guild on the 16th of Harvest 813 WK and has earnt: | ||
; The Duke's Favour | ; '''The Duke's Favour''' | ||
which amounts to: | which amounts to: | ||
: one ducal favour worth 30,000 sp | : ''one ducal favour worth 30,000 sp'' | ||
or | or | ||
: three ducal favours worth 15,000 sp each, but no more than one per season. | : ''three ducal favours worth 15,000 sp each, but no more than one per season.'' | ||
but not both.<br> | but not both.<br> | ||
This favour reflects the good graces that his Grace holds Boris, and the DM is expected to consider things generously. On the other hand, the Duke is a man with many obligations upon his time and a duchy to administer... | This favour reflects the good graces that his Grace holds Boris, and the DM is expected to consider things generously. On the other hand, the Duke is a man with many obligations upon his time and a duchy to administer... | ||
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This glass like disc is about a metre in diameter and weighs 11 lbs.<br> | This glass like disc is about a metre in diameter and weighs 11 lbs.<br> | ||
It is a legal target for an Animation or an Animation of Bodily Parts spell. Riding on the disc when it is so Animated grants the Adept a TMR of 4 (+1 per 5 Ranks in the Animating spell), and a movement rate of 200 yards (+10 yards per Rank) per minute.<br> | It is a legal target for an Animation or an Animation of Bodily Parts spell. Riding on the disc when it is so Animated grants the Adept a TMR of 4 (+1 per 5 Ranks in the Animating spell), and a movement rate of 200 yards (+10 yards per Rank) per minute.<br> | ||
The Adept's orientation with respect to the surface of the disc is always perpendicular. While it does not prevent the Adept from sliding off the disc if its attitude is greater than | The Adept's orientation with respect to the surface of the disc is always perpendicular. While it does not prevent the Adept from sliding off the disc if its attitude is greater than 75°, still, it is a reasonable secure platform, and provides a bonus of 25 whenever a Horsemanship check is called for to use it. | ||
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''Actions'': Making a circle from bones<br> | ''Actions'': Making a circle from bones<br> | ||
Effects: Bone circles allow a Necromancer to transport themselves and Rank other entities with them to any other bone circles which they have visited, | Effects: Bone circles allow a Necromancer to transport themselves and Rank other entities with them to any other bone circles which they have visited, | ||
have sufficient knowledge (uniquely distinguishable) about, or the source | have sufficient knowledge (uniquely distinguishable) about, or the source circle's "linked destination".<br> | ||
The Adept can create two types of bone circles. | The Adept can create two types of bone circles. | ||
;Permanent | ;Permanent | ||
:A permanent circle is constructed by the Adept performing the ritual in a graveyard and takes a day per hex to construct. The circle cannot be destroyed unless the cemetery, itself, is destroyed. At the time the circle is created, a | :A permanent circle is constructed by the Adept performing the ritual in a graveyard and takes a day per hex to construct. The circle cannot be destroyed unless the cemetery, itself, is destroyed. At the time the circle is created, a "link" destination can be imbued in it. The destination must be a permanent bone circle the Adept has previously visited.<br> | ||
:A graveyard cannot be created simply by interring the victims of a massacre in a mass grave, or even a large number of individual graves. Such a thing can only be created in a place where a community has buried their dead for some time, even if they no longer do it currently. | :A graveyard cannot be created simply by interring the victims of a massacre in a mass grave, or even a large number of individual graves. Such a thing can only be created in a place where a community has buried their dead for some time, even if they no longer do it currently. | ||
;Temporary | ;Temporary |
Latest revision as of 20:19, 8 February 2024
Back to Awards
Boris returns to the Guild on the 16th of Harvest 813 WK and has earnt:
- The Duke's Favour
which amounts to:
- one ducal favour worth 30,000 sp
or
- three ducal favours worth 15,000 sp each, but no more than one per season.
but not both.
This favour reflects the good graces that his Grace holds Boris, and the DM is expected to consider things generously. On the other hand, the Duke is a man with many obligations upon his time and a duchy to administer...
- 445 tg
- 1 gs
- 1 sp
after Guild Taxes, being 50 truesilver guineas.
- He has earnt
- 28,745.45 Experience
He spent 42 days away from the Guild.
- he may
- advance any Talent six Ranks.
- advance his Rank in Stealth by 1 at 90% of the normal cost and no time.
Miscellaneous
Craftsman Ushabti: Cook
This soapstone figurine is about as long as a man's index finger. It weighs 1/8 of a lb.
Once a day, it is a legal target for an Animation spell, including Animation of the Dead. This will create a spirit person until the next dusk, dawn, midnight or noon who is a Rank 7 Artisan: Cook.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Crooked Mile | Autumn 813 | Alusia | Magical | Spirit Binding | Jim Arona 021 076 9376 |
Craftsman Ushabti: Tailor
This soapstone figurine is about as long as a man's index finger. It weighs 1/8 of a lb.
Once a day, it is a legal target for an Animation spell, including Animation of the Dead. This will create a spirit person until the next dusk, dawn, midnight or noon who is a Rank 7 Artisan: Tailor.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Crooked Mile | Autumn 813 | Alusia | Magical | Spirit Binding | Jim Arona 021 076 9376 |
Craftsman Ushabti: Carpenter
This soapstone figurine is about as long as a man's index finger. It weighs 1/8 of a lb.
Once a day, it is a legal target for an Animation spell, including Animation of the Dead. This will create a spirit person until the next dusk, dawn, midnight or noon who is a Rank 7 Artisan: Carpenter.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Crooked Mile | Autumn 813 | Alusia | Magical | Chaos | Jim Arona 021 076 9376 |
Transuranic Walking Disc
This glass like disc is about a metre in diameter and weighs 11 lbs.
It is a legal target for an Animation or an Animation of Bodily Parts spell. Riding on the disc when it is so Animated grants the Adept a TMR of 4 (+1 per 5 Ranks in the Animating spell), and a movement rate of 200 yards (+10 yards per Rank) per minute.
The Adept's orientation with respect to the surface of the disc is always perpendicular. While it does not prevent the Adept from sliding off the disc if its attitude is greater than 75°, still, it is a reasonable secure platform, and provides a bonus of 25 whenever a Horsemanship check is called for to use it.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Crooked Mile | Autumn 813 | Transurania | Formerly living | Spirit Binding | Jim Arona 021 076 9376 |
Weapon
Scimitar Claw
This scimitar has a reversed blade and no quillons. It is heavy for its kind, weighing 5 lbs. Inside the hilt are the mummified remains of a left hand.
The base Strike Chance is 60, and the Damage Modifier is D + 4. Rank in Scimitar, and Warrior or Assassin (but not both at the same time) and weapon spells may be added to this. Bonus damage from PS also applies, and does not invoke a weapon break chance unless the modified PS is 50 or higher.
When the mummified hand is animated by means of the Animating Bodily Parts spell:
- the MD and PS of the wielder's weapon hand increases by 1 (+1 per 2 Ranks).
- the wielder may deliver multi-hex Strikes one handed.
However, the lack of quillons mean that the wielder is considered 3 Ranks worse when attempting a Parry manoeuvre.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Crooked Mile | Autumn 813 | Alusia | Magical | Chaos | Jim Arona 021 076 9376 |
Abilities
Ritual of Bone Circle
Range: Special
Duration: Special
Experience Multiple: 400
Base Chance: MA + 5/ Rank
Cast Time: 30 minutes
Actions: Making a circle from bones
Effects: Bone circles allow a Necromancer to transport themselves and Rank other entities with them to any other bone circles which they have visited,
have sufficient knowledge (uniquely distinguishable) about, or the source circle's "linked destination".
The Adept can create two types of bone circles.
- Permanent
- A permanent circle is constructed by the Adept performing the ritual in a graveyard and takes a day per hex to construct. The circle cannot be destroyed unless the cemetery, itself, is destroyed. At the time the circle is created, a "link" destination can be imbued in it. The destination must be a permanent bone circle the Adept has previously visited.
- A graveyard cannot be created simply by interring the victims of a massacre in a mass grave, or even a large number of individual graves. Such a thing can only be created in a place where a community has buried their dead for some time, even if they no longer do it currently.
- Temporary
- The circle is constructed by the Necromancer by building a circle out of bones in a generally circular pattern. This takes half an hour. The circle must be of a size in hexes equal to or larger than that of the number of entities the circle can transport. Temporary circles last 1 week (+ 1 / Rank), unless a Necromancy Special Counterspell is cast into the area, in which case, it will immediately dissipate.
The ritual to create a connection between circles takes half an hour to perform and has a Base Chance of MA + 5 / Rank. If the ritual fails then nothing happens and ritual can be performed again without additional work but a backfire
will ruin the entire ritual and a new bone circle will have to be constructed.
The Adept may transport a maximum of themselves and Rank others (multihex creatures count as size, in hexes, entities). Base Chance to transport is MA + (5 / Rank) - (1 / 5 miles). If the ritual is successful, the Adept must spend 1 FT per entity transported. A backfire will only result the expenditure
of the Fatigue. Transportation is instantaneous.
All entities passing through a bone circle lose all their Fatigue, in the form of tiredness fatigue.
Adventure | Season | Nature of Magic | Value | GM |
Crooked Mile | Autumn 813 | Spirit Binding | Quest | Jim Arona 021 076 9376 |
Darkness - Night Terror
Effects: This incantation of Darkness creates a volume that is eerily gloomy, wherein hideous and unpleasant things seem to lurk just beyond the corner of the eye. Aside from making anyone in the volume uncomfortable, it has these effect:
Magic Resistance vs Fear, including Terror, Horror or similar effects (but not Awe or the like) of anyone in the volume is halved.
The volume of darkness so created is a legal target for a Fear spell (or similar magic), and anyone inside it must Resist (with the penalty noted above).
Halving is applied before additions or subtractions from other modifiers.
Experience Cost: 500
Constraints: 1 FT, unracks the spell