Welcome to the Island: Difference between revisions

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; Party  
; Party  
# [[Terra]] - novice
# [[Terra]] - novice - played by Dylan
# [[Galantha Nival|Snowdrop]] - short scout
# [[Galantha Nival|Snowdrop]] - scout - played by [[User:Keith | Keith]]
# [[Briar - Wicca ]] - Commander
# [[Briar - Wicca ]] - Commander - played by Kat
# [[Walks in Clouds]] - Warrior and record keeper
# [[Walks in Clouds]] - Warrior and record keeper - played by Terry
# [[Koishi]] - Warrior
# [[Koishi]] - Warrior - played by Zarne
# [[Vath]] - Military advisor
# [[Vath]] - Military advisor - played by Bernard


Employer
;Employer
# [[Grizelda]]
# [[Grizelda]]


;Mission
Grizelda has gained access to a mysterious island. Only she doesn't know where it is. She'd like you to explore the island and it's environs.
Grizelda has gained access to a mysterious island. Only she doesn't know where it is. She'd like you to explore the island and it's environs.
She can provide a base of operations (she's been busy tidying it up and fetching bedding and so on from Seagate).  
She can provide a base of operations (she's been busy tidying it up and fetching bedding and so on from Seagate).  
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The immediate area by the portal have already been surveyed, yet she desires that we explore the land itself and determine its true nature and position. The island lies within Alusia, though at a great distance from Seagate. When the sun rises over Seagate, dusk falls upon the island. This unsettles me; distance should not twist the heavens so.
The immediate area by the portal have already been surveyed, yet she desires that we explore the land itself and determine its true nature and position. The island lies within Alusia, though at a great distance from Seagate. When the sun rises over Seagate, dusk falls upon the island. This unsettles me; distance should not twist the heavens so.


Grizelda has mastered what is called the Rune College. She explains will place protective workings upon us while we reside in the fortress, as she will be residing there. I do not fully grasp this craft, but her confidence suggests long practice. In return for our service, we are to receive two hundred silver pieces per week, and may claim any treasures discovered upon the island.  
Grizelda, a master of the Rune College, will reside in the island fortress and will place powerful magics on us. I do not fully grasp this craft, but her confidence suggests long practice. In return for our service, we are to receive two hundred silver pieces per week, and may claim any treasures discovered upon the island.  


We spoke at length on matters of command. Briar, who carries herself with calm authority, was chosen to lead. Vath, a veteran of many battles, will advise on strategy and the ordering of troops. This structure is sound; a blade cuts best when its edge is guided.
We spoke at length on matters of command. Briar, who carries herself with calm authority, was chosen to lead. Vath, a veteran of many battles, will advise on strategy and the ordering of troops. This structure is sound; a blade cuts best when its edge is guided.
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We stepped through.
We stepped through.


In a single breath, the world changed. We stood among ancient stones arranged in a wide circle, set within an open field. The light was that of dusk. I am certain it had been morning only moments before.
In a single breath, the world changed. We stood among ancient stones arranged in a wide circle, set within an open field. The light, which was moments ago early morning, is now dusk.
 
Grizelda guided us to her fortress. It lies beneath the earth, shaped by magic rather than stonecraft. Its doors do not exist until summoned, appearing only when called by her will. I find this deeply unsettling—things that are and are not, at the same time.
Grizelda guided us to her fortress. It lies beneath the earth, shaped by magic rather than stonecraft. Its doors do not exist until summoned, appearing only when called by her will. I find this deeply unsettling—things that are and are not, at the same time.
We locate rooms within the fortress and settle into rest the night. The earth above us was silent, and the walls did not breathe, as living stone is said to do. Still, sleep came slowly.
We locate rooms within the fortress and settle into rest the night. The earth above us was silent, and the walls did not breathe, as living stone is said to do, and sleep came slowly.
 
=== Interrupted Breakfast ===
 
We rose before the light. Snowdrop had begun preparing the morning meal when Grizelda abruptly ordered all activity to cease. She commanded that we proceed at once to the shoreline to confront an enemy. As this was presented as a test of readiness, she refused to disclose any intelligence regarding the nature or number of our opponents.
 
Once arms were secured and ranks formed, Vath, our Commander, issued the order to advance. We moved in disciplined formation toward the beach.
 
There we encountered the enemy: large crustacean creatures, each the size of a war dog. Their armoured bodies and powerful claws marked them as a serious threat in close quarters.
 
Briar and Walks in Clouds began ranged engagement, maintaining steady bow fire to disrupt and contain the enemy’s movement. Snowdrop, Koshi, and Terra advanced to meet the creatures directly.
 
The enemy struck with surprising force. Multiple claw slashes knocked Snowdrop to the ground, temporarily removing her from effective combat. However, Koshi pressed the assault without hesitation, delivering repeated, decisive strikes with his great axe. His aggression broke the creatures’ momentum and allowed us to regain control of the field.
 
The enemy was eliminated.
 
After the engagement, once Snowdrop had recovered, she harvested the remains which she would later cook. We then returned to the cave in good order, re-established security, and took rest and sustenance.


== Buffs & Mil Sci ==
== Buffs & Mil Sci ==
Line 87: Line 105:
|class="du" | 1 Day
|class="du" | 1 Day
| <!-- Ta --> Y
| <!-- Ta --> Y
| <!-- Te --> Y
| <!-- Sd --> Y
| <!-- Sd --> Y
| <!-- Br --> Y
| <!-- Br --> Y
Line 92: Line 111:
| <!-- Ko --> Y
| <!-- Ko --> Y
| <!-- Va --> Y
| <!-- Va --> Y
|-
|class="mg" | Smite
|class="rk" | 10
|class="ef" | D+11 Damage
|class="du" | 11 hrs
| <!-- Ta --> Y
| <!-- Te --> Y
| <!-- Sd --> N
| <!-- Br --> Y
| <!-- WC --> Y
| <!-- Ko --> Y
| <!-- Va --> N
|-
|class="mg" | Greater Heart Rune (Gr)
|class="rk" | 6
|class="ef" | Heals 6 EN immediately
|class="du" | 7 days
| <!-- Ta --> Y
| <!-- Te --> Y
| <!-- Sd --> Y
| <!-- Br --> Y
| <!-- WC --> Y
| <!-- Ko --> Y
| <!-- Va --> Y
|-
|class="mg" | Rune Shield (Gr)
|class="rk" | 16
|class="ef" | +21 def/+2 FT armour/+2 EN armour Creates small round shield of force - no hands, 0MD, can be cleaved to avoid one spec grev. Does not stack with shield.
|class="du" | 17 hr
| <!-- Ta --> Y
| <!-- Te --> Y
| <!-- Sd --> Y
| <!-- Br --> Y
| <!-- WC --> Y
| <!-- Ko --> Y
| <!-- Va --> Y
|-
|class="mg" | Resist Cold (Sd)
|class="rk" | 6
|class="ef" |
|class="du" | 7 hours
| <!-- Ta --> Y
| <!-- Te --> Y
| <!-- Sd --> Y
| <!-- Br --> Y
| <!-- WC --> Y
| <!-- Ko --> Y
| <!-- Va --> Y
|-
|class="mg" | Willow Healing
|class="rk" | 7
|class="ef" | heals 3 EN per pulse for 9 pulses
|class="du" | 14 hours
| <!-- Ta -->
| <!-- Te -->
| <!-- Sd -->
| <!-- Br -->
| <!-- WC -->
| <!-- Ko -->
|
|-
|-
!colspan="4" | Self Only
!colspan="4" | Self Only
|-
|-
|class="mg" | Evil Eye
|class="mg" | Evil Eye (Va)
|class="rk" | 6
|class="rk" | 6
|class="ef" | -6% Magic Resistance to targets.
|class="ef" | -6% Magic Resistance to targets.
|class="du" | 7 Days
|class="du" | 7 Days
| <!-- Ta -->  
| <!-- Ta -->  
| <!-- Te --> Y
| <!-- Sd -->  
| <!-- Sd -->  
| <!-- Br -->  
| <!-- Br -->  
Line 111: Line 191:
|class="du" | ??
|class="du" | ??
| <!-- Ta -->  
| <!-- Ta -->  
| <!-- Te --> Y
| <!-- Sd -->  
| <!-- Sd -->  
| <!-- Br -->  
| <!-- Br -->  
Line 147: Line 228:
=== Misc ===
=== Misc ===


; Herbalist Lunch/Broth
* Giant cookies (Grizelda) - keep for 9 day. effect last 12 hours: +6 PS and +6 EN
 
* Restorative cookies – keep for 9 hours: –9en for +18 ft


=== Watch Order ===
=== Watch Order ===
Line 207: Line 288:
| class="calMoon" | [[Image:moon0.jpg]]
| class="calMoon" | [[Image:moon0.jpg]]
| class="day" |    || ''[[Beltane]] Full Moon''
| class="day" |    || ''[[Beltane]] Full Moon''
| class="day" |  1 || ''Guild Meeting''  
| class="day" |  1 || ''Guild Meeting'' Mission briefing. Head to island.
| class="day" |  2 ||  
| class="day" |  2 || Fight crabs
| class="day" |  3 ||  
| class="day" |  3 ||  
| class="day" |  4 ||  
| class="day" |  4 ||  

Latest revision as of 07:31, 13 January 2026

Scribe Notes

Summary

GM: Jacqui
Season: Summer 826 WK
Night: Tuesdays
Location: Online
Level: Lowish

Party
  1. Terra - novice - played by Dylan
  2. Snowdrop - scout - played by Keith
  3. Briar - Wicca - Commander - played by Kat
  4. Walks in Clouds - Warrior and record keeper - played by Terry
  5. Koishi - Warrior - played by Zarne
  6. Vath - Military advisor - played by Bernard
Employer
  1. Grizelda
Mission

Grizelda has gained access to a mysterious island. Only she doesn't know where it is. She'd like you to explore the island and it's environs. She can provide a base of operations (she's been busy tidying it up and fetching bedding and so on from Seagate). She will be able to provide a variety of buffs (rune cookies and so on). For payment you get loot, and she'll give you all rune tattoos (assuming you don't have them already). The Guild will chip in with a weekly stipend. Oh, and Grizelda is a master chef.

Scribe Notes - Summary

  • The party assemble and we travel to the island.

Scribe Notes - Full

Commencement of Travel

We have been retained by Grizelda, a warrior of clear experience and firm bearing. Two years past, she inherited an island and now seeks knowledge of it. She commands a powerful gate—an art beyond my understanding—which allows passage to a fortress upon that island.

The immediate area by the portal have already been surveyed, yet she desires that we explore the land itself and determine its true nature and position. The island lies within Alusia, though at a great distance from Seagate. When the sun rises over Seagate, dusk falls upon the island. This unsettles me; distance should not twist the heavens so.

Grizelda, a master of the Rune College, will reside in the island fortress and will place powerful magics on us. I do not fully grasp this craft, but her confidence suggests long practice. In return for our service, we are to receive two hundred silver pieces per week, and may claim any treasures discovered upon the island.

We spoke at length on matters of command. Briar, who carries herself with calm authority, was chosen to lead. Vath, a veteran of many battles, will advise on strategy and the ordering of troops. This structure is sound; a blade cuts best when its edge is guided. The remainder of the day was spent in preparation—checking arms, provisions, and resolve.

At first light the next morning, we gathered before the gates of the Mercenary Guild. Grizelda led us beyond the city, into quiet woods where few paths run. There, in a place deliberately hidden, she performed her art. With gestures and words unknown to me, she opened a gate in the air itself.

We stepped through.

In a single breath, the world changed. We stood among ancient stones arranged in a wide circle, set within an open field. The light, which was moments ago early morning, is now dusk.

Grizelda guided us to her fortress. It lies beneath the earth, shaped by magic rather than stonecraft. Its doors do not exist until summoned, appearing only when called by her will. I find this deeply unsettling—things that are and are not, at the same time. We locate rooms within the fortress and settle into rest the night. The earth above us was silent, and the walls did not breathe, as living stone is said to do, and sleep came slowly.

Interrupted Breakfast

We rose before the light. Snowdrop had begun preparing the morning meal when Grizelda abruptly ordered all activity to cease. She commanded that we proceed at once to the shoreline to confront an enemy. As this was presented as a test of readiness, she refused to disclose any intelligence regarding the nature or number of our opponents.

Once arms were secured and ranks formed, Vath, our Commander, issued the order to advance. We moved in disciplined formation toward the beach.

There we encountered the enemy: large crustacean creatures, each the size of a war dog. Their armoured bodies and powerful claws marked them as a serious threat in close quarters.

Briar and Walks in Clouds began ranged engagement, maintaining steady bow fire to disrupt and contain the enemy’s movement. Snowdrop, Koshi, and Terra advanced to meet the creatures directly.

The enemy struck with surprising force. Multiple claw slashes knocked Snowdrop to the ground, temporarily removing her from effective combat. However, Koshi pressed the assault without hesitation, delivering repeated, decisive strikes with his great axe. His aggression broke the creatures’ momentum and allowed us to regain control of the field.

The enemy was eliminated.

After the engagement, once Snowdrop had recovered, she harvested the remains which she would later cook. We then returned to the cave in good order, re-established security, and took rest and sustenance.

Buffs & Mil Sci

Long Term (assumed always on)

Magic (caster) Rk Effects Duration Ta Sd Br WC Ko Va
Greater Ench. 7 +8% to Resistances, and Stats & Skills. 1 Day Y Y Y Y Y Y Y
Smite 10 D+11 Damage 11 hrs Y Y N Y Y Y N
Greater Heart Rune (Gr) 6 Heals 6 EN immediately 7 days Y Y Y Y Y Y Y
Rune Shield (Gr) 16 +21 def/+2 FT armour/+2 EN armour Creates small round shield of force - no hands, 0MD, can be cleaved to avoid one spec grev. Does not stack with shield. 17 hr Y Y Y Y Y Y Y
Resist Cold (Sd) 6 7 hours Y Y Y Y Y Y Y
Willow Healing 7 heals 3 EN per pulse for 9 pulses 14 hours
Self Only
Evil Eye (Va) 6 -6% Magic Resistance to targets. 7 Days Y Y
?? ?? ?? ?? Y

Short Term

Magic (caster) Rk Effects Duration Ta Sd Br WC Ko Va
?? ?? ?? ??

Misc

  • Giant cookies (Grizelda) - keep for 9 day. effect last 12 hours: +6 PS and +6 EN
  • Restorative cookies – keep for 9 hours: –9en for +18 ft

Watch Order

8pm 9pm 10pm 11pm 12am 1am 2am 3am 4am 5am 6am 7am
Walks in Clouds
Vath
Koishi
Briar
Snowdrop
Terra

Marching Order

Skirmish Formations (Front)
Default

(10' or so gap per rank/person usually)
Scout
Snow Drop
Front Line
Koishi, Terra
Mid Rank
Walks in Clouds, Vath
Back Rank
Briar

Double File

...
...
...

Single File

...
...
...

Significant Items & Loot

Loot

Calendar

Summer: Meadow 826 WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane Full Moon 1 Guild Meeting Mission briefing. Head to island. 2 Fight crabs 3 4 5 White Lotus 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 Full Moon 29 30 1 2 3 4
Summer: Heat 826 WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 Full Moon 27 28 29 30 1 2
Summer: Breeze 826 WK
Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
3 Day of Death 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 Full Moon 25 26 27 28 29 30