Spying on the Plane Eating City

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Scribe Notes

Summary

Adventure: Spying on the Plane Eating City
GM: Ben Taberner
Season: Winter 802 WK
Night: Someday
Level: Level

Party
Time on adventure
tbc 826 WK to tbc 826 WK
Employer
someone rich
Mission
Hired to do a job
Pay
Lots
Original Scribe Notes
Media:Snwi0201.zip
Worth it for the pictures.

Scribe Notes

5th Ice, Winter 802, Ice Moon Seagate the city of beggars, Despotism of Cazarla, nine weeks and three days after the guild meeting. The guild has hired us to spy on the city of Tokal on the plane of Kancare, as they are concerned of an extra planar invasion in the making. The local representative of Tokal is Artimus Cyst and his henchman, a Lars, are interested in hiring a party of adventurers on behalf of Lord Fetta to capture or kill three rebel mages leading a rebellion in part of their city, this will be an ideal cover so we hire on. He agreed to allow us to return anywhere in Elusia and to capture the rebels alive, returning with them possibly to Freetown or the lunar empire. I perform a divination on the Lars as he sleeps that night then join in carousing with the party at Dramus’s house and about Seagate. The party veto’s arresting Artimus for spying, interrogating him rigorously for information before handing him over to the authorities to be drawn and quartered. 6th Ice We travel through to Tokal using Artimus Cyst’s boat arriving in the utterly calm but rancid harbour that was a change from the fresh storm tossed water the previous party had observed. As we travel towards the docks we notice gulls flying below the horizon with washed out mountains in the distance. Artimus informs us that the harbour is being emptied as sirens start to wail and we notice wide sections of the harbour dropping prettily away behind us. As Morgan and Reck show their nautical skills to get us to the wharf quickly I manage to steal the portal device unnoticed during the confusion. Dramus saves the party as we approach the docks by placing a bone construction to extend them towards us so we can flee the water just before it drops away below us, a fishing boat to our rear was not so blessed, fortunately no one of any significance died. We then travel by suspension carriage to the palace of lord Fetta where we are greeted warmly and told of our mission to strike down the rebel mages. He claims that no books or suchlike have been captured and they are not amenable to negotiations. His plan is for us to sneak into their area under cover of an attack by the warders in a few days although we will have to be somewhat careful of mage hounds. Reconnoitring the front lines we examine the hellfired bodies of two rebels and meet some sedated mage hounds before returning to lord fetta’s palace where we politely endure an evening listening to a play about the cities ‘official sanitised’ history. Reck being somewhat of a socialite mixed with the local mages, including the buggy-eyed mage while I made acquaintance of a delightful young lady called Persephone. 7th Ice Lord Dramus summons his tower today while everyone else investigates the city, catches up on sleep and cleans up from some rather messy rituals. Belfor 8th Ice We travel to lord fetta's and ask his permission to explore the under city which he feigns ignorance of while we await the warders attack tomorrow. Shortly after arriving however Viola having a sensitive young soul sensed that something terrible was amiss with her darling children, so we all raced back across town to our inn finding two hellhounds on the rampage. Belfor and Maxim had been summoned to defend her children as well, however the planar travel had corrupted them horribly, Belfor having his bones grow out of him and Maxim being brain damaged and driven insane. Calming down Belfor and subduing and skin changing Maxim we discover that Violas children had been kidnapped, her manservant slain and both her nanny and Michael henchman, Alan wounded. A locally made magical rope similar to the rope on the portal device was left hanging from the children’s room window by the villain along with a note. As per usual the town guards turned up too late to be of any use and were sent off after some skilled diplomacy by Dramus. Viola wishes to leave us, return to Elusia and rescue her children, which appear to be campions of Renove. Dramus agrees to help her by providing high quality transportation for a wonderfully extrosionistic fee and we get her to sign the standard release form. I agree to look after the hellhounds and Belfor agrees to follow orders. Arnaud to Belfor…I can take you to hell but I’m not a ranger so you’ll have to make your own way to Renoves lands. 9th Ice We travel to the ruined region of the city where we attack the rebels under cover of the warder’s assault. Morgan…He’s very nicely spoken Dramus…He’s a hellhound!!! Since all the bridges across the canal were destroyed we used a bone construction to cross the thirty foot deep sludge into the totally ruined buildings near the border. Travelling further inwards while throwing stones ahead to detect illusionary terrain the buildings became more upright and we had to negotiate our way over a crude barricade, all without finding a single rebel. Despairing of ever finding a rebel Dramus managed to entice some fool to throw a stick at us after much shouting and as we approached they showed what a bunch of hicks they truly were, deciding not to throw down their weapons immediately when faced by a fully powered up guild party. A short beating was required to teach them their mistake, leaving three of them dead and ten captured while four escaped like frightened rats. Belfor must have been starving as he ate one of the disgusting things, serve him right if he gets sick. The rebels seem to come from two distinct civilisations, one a bunch of thin bodied, primitive stick throwers and the other a bunch of squat bodied inbreds similar to the inhabitants of Mordeaux. With such warriors it is no wonder that their pathetic bloody civilisations have been invaded and wiped out, I have no sympathy at all. Although the prisoners are hardly worth the food to keep them alive as slaves they did have some armour, which while heavy was rather valuable according to Michael. Some of the city under Rebel control Prisoners in coffle Returning with the prisoners chained together in a slave coffle we encountered an ancient evil intestine monster known as the twiner at the barricade. A bit of a ditherer it failed to make way for us when politely asked to “get out of the way” so we drew weapons and chastised it. During the fight it embraced Dramus in one of its appendages and stroked his wraithcloak while whispering sweet nothings about being a follower of the path, this must have endeared it to our great leader, Dramus asking it to move into his tower as his house guest. Hopefully he will let it eat some of the beggars infesting Seagate. Chatting to the chained captives while we enjoyed a nice lunch we found out much about the city, how it eats planes down to bedrock and so forth. Dramus at this stage freed them and made them an offer they couldn’t refuse. In return for more information from their leaders he offered to take all the survivors of the warders assault back to Elusia. Meeting first Captain Calfarnia before moving up the chain of command to General Maltras we are filled in on the current military strategy of the rebels, on the way being entertained as a magehound appears and messily kills the illusionist we were originally hired to kill. It seems Tokal has nearly completed consuming their plane and to be able to plane travel needs to grow six symmetrical spines. One of the six the rebels are attempting to fell by beating it with large mauls and spikes, this they believe should trap the city here where it and its millions of inhabitants will starve to death. Further questioning uncovers that they have been receiving dreams from something imprisoned within the city giving them advice, no magical spell or ritual seems involved in this communication. The main rebel encampment surrounds the spine and several mages maintain a portal through which reinforcements continually arrive, many of which either liquefy or are warped as they step through. The Spine While Dramus summons his tower the undead of the city attack the rebels achieving surprise by collapsing a hole near the base of the spire and climbing out, diligent and yet futile negotiations from Reck and Morgan fail to stop the bloodshed and a comic battle ensues, culling the weaker rebels as their leaders entertain themselves watching and catching up on sleep. Suggestions to the mages to stand near the spire and cast spells to attract a magehound to attack them so the resulting explosion would bring it down were coolly received although they were more than happy to have some youngster attempt this with invested items. Morgan to Skeleton “I’m sorry we’ve ruined your surprise attack but we’ve seen you now” Hours later Dramus finishes summoning his tower, stops the battle and negotiates a truce between general Maltras and the undead leader, Feron. Some skilled oration privately with the rebels explaining how we had made a moral decision to break the guild contract and destroy the city ourselves so it doesn’t continue its reign of terror into Elusia convinced them to leave quietly and quite frankly confused many of the party. Further lying was required to get them to settle in the Seir worshipping city of Rocar in the southern continent of Elusia, mainly involving fictitious stories of the beautiful rich widows living there. Of course we omitted to tell them about the lizard men, the nearby temple of Bune or the biting insects and heat. Feron, the skull, let slip that the city had compelled him to come here with the undead hordes as if the spire were to fall the city would die. That night I return to the inn for some deserved sleep while the rest of the party quietly strip the city of rebels and the twiner and return to Elusia. Party humour on Feron “He HEADs back to a safe location….his HEADquarters”

10th Ice