Travel Advisory

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Summary

Adventure:Travel Advisory
GM:Ian Wood
Session: Winter 815
Night: Monday
Location: West Harbour
Level: Low Low/Med

Party:

  1. Lothar, E&E, Willam
  2. Limedhl Estel, Water Mage, Bernard
  3. Air Mage, Ian A.
  4. Marseillle Mind Mage, Michael McFadden.
  5. Hammad ibn Rasid, Air Mage, Helen.
  6. _

Employer:
Freeport Guild of Travelers.
(A Guild from an Alternate Aulisa.)

Mission:

Pay:

Diary

Quick summary

Not written by the scribe, attached later by Lim on noticing they hadn't been filled correctly.
We were hired to do some random stuff, travel or something, by some off planar people. On arriving seemed like it was what the philosophers said was an alternate Alusia, but here they'd had some big war recently and had been left in a really poor state, maybe they hadn't been as enlightened by the elves to begin with or something, but their peasantry was literally starving, and slavery (they called it serfdom or something) was rife. The big town called Freeport we came through into wasn't too bad, but outside the town things were wild and dangerous within 10 miles, we got hit by a marauding band of goblin wolf riders first night which was rough, then a giant tried to eat Lothar, and lastly we ran into an Orcish Knight boating across the river who we chatted with then left to it. We recruited a local peasant to help drive our cart and cook (by this stage the cart was starting to more resemble a siege wagon with looted spears & shields covering it for protection), turned out he wasn't much good at either, but it got him started on enlightenment anyway.
We got to our initial destination safely, met the local traders, spoke to them about the road conditions, impressed the local guards with our siege wagon, Then we met a druid, ate & drank what he offered and agreed to travel with a druid and some acolytes while they did some things in a few towns along the way. We set our peasant up with the local church who seemed based on elvish religion but didn't quite have it right. Then we left town, Marseille somehow found himself another peasant for bag carrying, though he couldn't tell it was a new one. We then ran into some bandits, who like the rest of these humans weren't very good at their ambush, so we ambushed them, and hunted down the last few wild hunt style. The druids did some stuff in a few towns, Marseille dallied with the local wenches and got himself chased out of at least one town for his success and triumphs.
Then we found a cave, looked in it, and found a dragon. The rest of us ran away sensibly, but Marseille decided he wanted to paint the dragon, so we.... left him to his painting for a while, warned the nearby town that the dragon was awake while denying all responsibility for the awakening, it was asleep when we last saw it after all, terrified a dwarf, and found our way to the dwarven mountain home where the acolytes stayed to do some learning with the dwarves. They gave us another exit from the Mountain that didn't go past the dragon, and we started back to Freeport, collecting a starving Marseille and his painting of a dragon splenderous along the way.
On returning we found that an Orc knight we had met on the trip had set up war camp by the river.... and by war camp it involved several thousand armed goblins, and a bunch more knights, however we were let through their barricades as we used our friendly orcish knights name as a password. We had some conversation with him, and then continued on, I have some drunken recollection of possibly fighting a band of orcs & goblins or something, and of avoiding the giant serpents in the river, then returning through the portal back to our normal Alusia. ((As it's been a little while, perfect accuracy is not promised but that's the rough recollection.))

Session One

Mil Sci

Marseille - who claims his uncle was in "the Kings Guards".

Watch Order

1st Watch:
2nd Watch:
3rd Watch:
4th Watch:

Marching Order

Buffs

Lim: Waterbreathing, Waterproofing, Buoyancy, Cold Resistance, Making Grog (Makes people sailors), Waters of Strength
All bows, cloaks, packs & water sensitive items waterproofed. Personal Navigation & party Waterbreathing normally kept up when travelling.

Loot

In Freeport

Lim: Common Alchemicals

Party: A small pouch with 3250sp worth of gems for expenses.

  • 6 Goblins loot. Petty change?
  • 4 Worgs. Skinned & Butchered.
  • 5 Orcs loot. Bone and stinky stuff. 1000sp?

Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Snow (8)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30