The Lady Vanishes - Tsayoi's Award

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Return to Award Disposition
Tsayoi returns to the Guild on ---- 812 WK with 26131.67 Experience and has earnt, after Guild Taxes
271tsg
13gs
5sp
he spent 112 days away from the Guild, and has used 38 training days on the adventure.

he may
advance any Talent 11 Ranks.
advance his Rank in Stealth by 1 at only 90% of the cost and no time.
advance his Rank in Climbing by 1 at only 90% of the cost and no time.
he has been immersed in these languages
Volksprach - 39 days
Songla - 7 days
Thari - 21 days

he may include the time associated with each language as part of his training time.

Consumables




Potions

Rainbow Potion

This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 2 rollup D10 points of health restored, EN first, wrapping to FT. This will restore FT lost to spell casting or tiredness
If Thaeuss or Serra Angelus apply the contents to the site of a Specific Grievous Injury, then, in addition to the health restored, the wound will be treated as if by (and taking exactly the same amount of time as) a Rank 10 Healer.

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Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Integrity 1,000sp px50 Jim Arona 021 076 9376

Jazz

This bottle is fragile but if it is on a belt or otherwise easily accessible, the potion can be drunk without requiring a Prepare Action. It encumbers as if it weighed 4 oz.
Whoever drinks Jazz gains an extra Action at their normal Initiative Value + 20. However, their EN value is halved. Four Pulses after taking it, the Jazz effect will wear off, at which point their EN loss may be cured.
Taking two potions of Jazz does not give the imbiber 2 extra Actions a Pulse. Instead, the duration queues, while EN value is halved yet again. In other words, if Tsayoi were to take Jazz in Pulse 1, in Pulse 2 he would have 2 Actions and his EN value (25), is reduced to 13. His second Action in Pulse 3 is to take yet more Jazz (meaning that it will wear off in Pulse 9, not Pulse 5) and now his EN value is reduced to 7. Note that EN value is affected, so any attempt to restore it will either fail or cause the Jazz effect to dissipate.
Although the imbiber may benefit from the effects of a Strength of Stone spell before they take Jazz, they are no longer a legal target for this spell until the Jazz effect has worn off.
When Jazz has worn off, the imbiber's maximum EN value is restored but not their EN value. To continue the example with Tsayoi, he will have to be restored of 18 points (to take him from 7 to 25) before his EN value is fully recovered.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Enhancement 1,000sp px50 Jim Arona 021 076 9376

Slap

This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.
When the seal is broken beneath someone's nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.
It does not rouse the dead.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Restoration 1,000sp px50 Jim Arona 021 076 9376

Blue

This bottle is fragile and if it is on a belt or otherwise easily accessible, does not require a Prepare Action to use. It encumbers as if it weighed 4 oz.
The contents of this bottle work by contact, and need only be dashed onto exposed skin to work. Anyone so treated will recover 1 point of EN per Pulse if their EN is negative. The effect lasts for 6 Pulses. Multiple applications of Blue will stack, but will never, by themselves, restore EN to greater than zero.
Note: Entities who are alive but whose EN is negative lose 1 point of FT per Pulse until FT is exhausted, whereupon they lose 1 point of EN per Pulse. Blue has no effect on FT loss.

    4         3         2         1    
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Restoration 500sp px50 Jim Arona 021 076 9376

Angelblood Potion

This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 40 points of health restored, EN first, wrapping to FT (but not tiredness or spell FT) and for the remainder of that Pulse are immune to all damage.
If more of these potions are drunk within 4 Pulses of the first, the subsequent ones will have no effect at all.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Avatar Restoration 2,000sp px50 Jim Arona 021 076 9376

Oil of Timelessness

This potion weighs 4 oz. It may be opened and closed without diminishing it's efficacy.
The bottle contains enough oil for 1 application, where Elves, Orcs, Dwarfs and Humans require 1, Hobbits require ½ and Giants require at least 2 to cover themselves. Once covered, the first 50 Ranks of magic that Slows or Stops the passing of time are ignored.
Thus, if an entity protected by this oil is the target of a Rank 15 Slowness spell, they ignore the magic and reduce the amount of protection from 50 to 35. If they successfully Resist the spell, they reduce the protection from 50 to 43.
Once applied, the oil will lose its mystical properties on the occasion of the next midnight.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Avatar Eternal 1,500sp px50 Jim Arona 021 076 9376


Charms

Pureheart Charm

This scrap of parchment weighs ¼ lb and contains three charges of the Pureheart Charm. It does not need to be read out, in fact the phrase must be memorised and uttered, requiring a Free Act, the parchment itself might be kept in the owner's backpack, or even at home.
When the charm is spoken aloud, the number of charges is reduced by 1 wherever they are, and it may not be uttered again until after the next dawn. The phrase must be spoken by the character's player in a clear voice without hesitation, stumbling or unnecessary pause. The phrase is:
'My strength is as the strength of ten because my heart is pure!'
It will not work for anyone whose heart could not be reasonably considered pure, and never for anyone who has any Ranks in Assassin. If it does work, the effect lasts for three Pulses and multiplies the utterer's base PS by 10. Bonuses from magic and items are added after the multiplication.

Charges
3
2
1
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Solar 3,000sp px50 Jim Arona 021 076 9376

Herbs

Immolation Berries

If an Adept eats one of these berries as part of their Preparation Action, and then Casts Immolation, then they will take the EN damage, but damage from the spell is increased by 1 D10 for 10 Pulses.
Each application weighs 1 oz.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Living plant Immolation 250sp px50 Jim Arona 021 076 9376

Flamecap

These brightly coloured orange mushrooms may be used as a reagent for spells that do damage by burning (i.e. Hellfire, Dragonflames, Fireball, Burning Magma, Bolt of Fire etc) to enhance damage. The enhancement is an additional 1D10 fire damage and +5 to the Cast Chance .
Each application weighs 1 oz.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Living plant Flames 250sp px50 Jim Arona 021 076 9376


Bubble of Force

Range: 11 feet
Duration: 140 minutes
Base Chance: 64%
Resist: Passive
Target: Area
This river-smoothed stone contains an invested charge of the spell, Bubble of Force. The spell causes an iridescent bubble of force to appear. The substance of the bubble prevents the occupant(s) from interacting with the world outside the bubble other than by sight and sound. The bubble is transparent to low levels of light and sound, but it prevents damaging levels of either passing through it. The bubble is impervious from both sides. It also absorbs physical damage, including that caused by falling. The bubble is impenetrable to magic - it may not be targeted through, and area effects will not pass through the bubble. Inside, it provides a stable, warm and dry environment, with fresh air to breathe. The surface of the bubble is hard to the touch. The bubble may be rolled on a solid surface by an entity within it, by entities outside, or by a very strong wind or similar physical force. It will float on water or mud, lava and similar semi-solid substances, and may be carried by wind or current. The bubble is 5' in diameter (one hex). All the bubble must appear within range. The bubble may enclose any entities and objects completely within the target hexes, if they fail to resist.
Successful resistance will cause the entity to be gently pushed aside by the bubble. If the spell is cast in a gas, the gas is displaced outside the bubble. If cast in a liquid, the liquid is displaced, and the bubble will bob to the surface. The spell may not be cast inside a solid substance, or where there is insufficient room for the bubble to form without having to displace an immovable solid. Thus the whole sphere will always appear above ground. The bubble may be dissipated by anyone casting a Binder Special Knowledge Counterspell of at least equal Rank.
The Base Chance on the spell is modified by the Caster's MA, WP and Enchantment, not the one who triggers it

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Binding & Animating 1350sp px50 Jim Arona 021 076 9376

Instant Golem

Range: 60 feet
Duration: 55 minutes
Base Chance: 91%
Resist: None
Target: Object(s)
This river-smoothed stone contains an invested charge of the spell, Instant Golem. This spell is cast to produce a Stone golem from materials within their range.
If a sufficient quantity of materials is not within range, the spell will automatically fail.
When triggered the materials within range will animate and draw together at the point where the majority of the materials are coming from. A golem will form in 10 seconds. In the pulse after it has finished forming the golem will be ready to carry out its master's commands.
The effective rank of the golem is 11.

12' Stone Golem
PS: 53 MD: 18 AG: 16 MA: None EN: 28 FT: 30
WP: 20 PC: 10 PB: 18 TMR: 7 NA: 6
Weapons
It may attack with one hand/foot (unarmed) OR the stone Giant Axe formed as part of its right arm. NB Golems do not make special attacks such as double-strike or multi-hex strike. At 0 EN they de-animate. Stone Golems are noisy.
Hand/Kick: IV: 32, BC: 112%, [D - 4]+13, Melee & Close, Rank 6.
Giant Axe: IV: 32, BC: 108%, D+14, Melee, Rank 6.

The duration of the golem is the duration of this spell. At the end of the duration the golem will collapse and its component materials will re-animate and attempt to return to their previous location and state.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Binding & Animating 2000sp px50 Jim Arona 021 076 9376

Invested Weapon of Flames

Range: 40 ft
Duration: 12 minutes
Base Chance: 61%
Resist: Passive
Target: Weapon
Effects:This rounded river stone contains a charge of Weapon of Flames. When it is triggered on a weapon within range, it will burst into flames without causing harm to it or its wielder. The Strike Chance is increased by 8 and damage is increased by 4. Against entities which are creatures of cold or water, or against the Undead, damage increases to +7. A missile may be a target of this spell, but not a missile thrower, i.e. an arrow is a legal target, but not a bow.
The Base Chance on the spell is modified by the Caster's MA, fire bonuses and Enchantment, not the one who triggers it.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Fire 1,750sp px50 Jim Arona 021 076 9376

Weapons

Red Harvest

This weapon weighs 7 lbs, requires PS of 14 and MD of 15. The edge of the blade is reversed, it has a base Strike Chance of 70% and a base Damage of 2 rollup D10.
If it is attached to Eisenkind Armour, it may fold out into a Battle Scythe, which requires a Free Act. The scythe has a base Strike Chance of 70%, but the Damage Modifier is +3. The scythe may only be wielded 2-handed and by a giant, the PS requirement being 24.

It is considered a B class pole weapon, and the wielder may attack at Extended Range, i.e. 1 hex beyond the adjacent hex.

  • Scything Charge Attack: The wielder may move their TMR or less and make an attack against anything adjacent to them as they pass by. There is no +20 bonus to the Strike Chance as a result of Charging, on the other hand, there is no penalty, either.
  • Multi-Hex Sweep Attack: The wielder may attack anything in their front arc that is within Extended Range of them at a penalty to the Strike Chance of 20.

Red Harvest will accept weapon spells in either of its forms, the effects being standard as a sabre. However, as a scythe the bonus damage is read as a Penetration factor. Thus, a weapon spell that increases damage by 3 instead reduces an opponent's Protection by a like amount.
Damage is inflicted directly to EN on a roll of 15% of the modified Strike Chance as usual. However possible Specific Grievous Injuries may be inflicted on a roll of 10% of the modified Strike Chance.
Whenever an opponent takes damage to EN, the entire blade turns a brooding shade of dark red.
Rank with this weapon (in either of its forms) may be achieved by advancing Sabre. For the purposes of advancing the Warrior Skill, it counts as both a 1 handed B class sword and a 2 handed B class pole weapon.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Cruelty 17,500sp px50 Jim Arona 021 076 9376

Gate Keeper

This tulwar is made from an unknown, blue metal. It weighs 3 lbs. The base Strike Chance is 63% and the Damage is + 4.
It will only accept a Weapon of Flames spells, but in that case,

the Cast Chance is increased by 10
the spell costs 1 less FT
the D10 becomes rollup

It may not be broken as a result of over-strengthing.
This weapon may be touched to a portal or gate, and if the wielder spends 2 FT, they may close and lock it as if they had cast a spell of Rune Lock. The Rank of the Lock is equal to twice the wielder's Rank with Tulwar.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Firmament Magical Fire Gates 8,500sp px50 Jim Arona 021 076 9376

Armour

Eisenkind Armour

This partial plate armour can be worn by anyone of size 9. It has a weight factor of 6, reduces AG by 2, and penalises Stealth by 20 except at night when the penalty is 10. The armour may be donned by releasing a special catch and climbing inside (or out). This process takes 1 Free Act and 4 Pass Actions.
It provides 5 Protection, and reduces damage from physical attacks by 5, so that a FT blow of 10 or less is ignored. It also gives the wearer 10 Spell Armour.
The armour protects the wearer's mind and personality (+10 Magic Resistance against magic that Charms, Fears, Compels, Hypnotises, Controls, Binds, reads, alters or attacks the mind).

The glass of the visor has special properties. When it is lowered over the wearer's eyes, the wearer:

  • has their PC value reduced by 10
  • becomes immune to the Specific Grievous Injury: 13: Your opponent's weapon has entered your eye...
  • may, within 120 feet, see things that are Walking Unseen, Invisible and Blended if Rank in Infravision is equal or greater.*

*Abilities that conceal heat signatures will defeat this, at the DM's discretion.
A handle is attached to an assembly mounted on the right shoulder, which runs about half way down the back. If the handle is pulled, which will require PS of 27 and a Prepare Action spent, this will arm the device, which will load 1 or 2 small stones or bullets from a removable magazine which holds 12 such missiles. If the missiles are loosed in the next Pulse, the Damage Modifier is D+4. For every Pulse loosing the missiles is delayed, the Damage Modifier is reduced by 1. The base Strike Chance for a single attack is 50 (-10 if two attacks are made), range is 60 Hexes, and it is treated in all other ways as if it were a Sling.
Although the armour looks metallic, it is, in fact, made from glass, albeit glass that has made the intimate acquaintance of a powerful Alchemist. Repairing it will require a forge, the arts of a Rank 6+ Artisan: Glass Worker and an Armourer who can make Partial Plate. They may be the same person. It will take 3 days to repair a point of Protection, the cost of the materials being 400sp for sand, quicksilver and iron. Tradesmen will charge an amount in excess of this sufficient to make a living.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Magical Iron 22,000sp px50 Jim Arona 021 076 9376

Jewellery

Tiger Amulet

This amulet weighs 4 oz.
It provides the wearer with 2 points of Magic Resistance and 3 points of Defence. This stacks with an Amulet of Luck.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Feralie Formerly living Wiccan 4,800sp px50 Jim Arona 021 076 9376

Miscellaneous

Boots of Jet

These boots will fit a humanoid of size 9, and weigh 1 ½ lbs each. They are covered in jet, a form of fossilised coal.
They are a legal target for the Wildfires spell, increasing the Base Chance by 10 and reducing the FT cost by 1 when it is Cast upon the wearer.
While under the effects of Wildfires, the wearer may leap a gap (as a fire leaps a firebreak) a horizontal distance of PS (+ 1/Rank) feet, a distance up of (PS (+ 1 / Rank))/3 feet, or fall safely PS (+1/Rank) feet down. The target will leave charred footprints behind them but will not normally ignite surfaces.
This version of Wildfires does not provide any bonus to TMR, and the wearer may not use the enhanced movement rate in combat. However, neither will the spell dissipate should they stop moving.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Lands of Chaos Formerly living Itemisation 10,000sp px50 Jim Arona 021 076 9376

Two Dimensional Flame

This two dimensional flame has a temperature that varies from -60°C up to 200°C. It may only be sustained while it is attached to fuel, which it will consume to sustain it's life. Fortunately, being two dimensional, its appetite is infinitesimal, so could survive on a lump of coal until the sun burns out.
It is a legal target for the Binding Fire Ritual, but in this case, Tsayoi will open a gate-like connection to the realm of Charm. It will take him 1 hour (-3 per minutes per Rank, minimum of 1 minute) to Cast the Ritual, and if he is successful, his height, PS and EN will be reduced by up to half, while his weight (including his gear) will be reduced by as much as a quarter for the duration of the Binding. This reduction may be Counterspelled only by Tsayoi, although a Ritual of True Form will return him to his original size. Unless special care is taken, Tsayoi will appear as a somewhat slender and unusually graceful dwarf, with, perhaps, unfortunate preferences in pomades and dancing.
Even when the flame is Bound, if Tsayoi is in contact with it, he is considered to be in contact with Fire.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Construct Charm Quest px50 Jim Arona 021 076 9376

Library Chair

This wooden chair is 32 inches high, 28 inches wide and 22 inches deep. It weighs 15 lbs.
It will cleanse the occupant's mind of the effects of Hypnotism, Enchanted Sleep, Compelling Obedience, Mental Attack, Fear, Charm, Control Entity, Domination, Suggestion, Hallucination and other spells that affect the workings of the mind or personality. For each minute that the occupant sits in the chair, spell by spell, the Rank will be reduced by 1. When the Rank falls below zero it will be entirely dissipated. The order of this reduction is by ascending order of Experience Multiple (i.e. Hypnotism will be reduced before Compelling Obedience).
Whoever sits in the chair is protected as if by a Mind Shield of Rank 6.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Psionics 11,000sp px50 Jim Arona 021 076 9376

Bear Disguise

This suit weighs 8 lbs and will fit someone of size 9.
The wearer will appear to be a bear, without gaining any properties of the creature. The Rank of the Disguise is 12.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Lady Vanishes Autumn 812 Reich Formerly living Binding 7,500sp px50 Jim Arona 021 076 9376

Lore

Tome of the Stone

This book enables the holder to learn the magic of the College of Earth Magics.

  • They must have sufficient MA to learn the college (15).
  • They must learn all of the General Knowledge before they learn the Special Knowledge or gain access to the Talent.
  • Spells and Rituals less than Rank 6 count against their MA as usual.
  • They need only learn the Rituals of Purification, Investment and Ward once, their effects applying to any magic that they could normally be.
  • The holder gains a bonus of 5 vs magic of the College of Earth and a penalty of 5 vs magic of the College of Air, and this stacks with any others they may have.

The holder must hold the book in their hand to use any magic of this college. If the tome is lost, Rank gained in the various magics does not go away, but they may not use it, train it or learn more.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Autumn 812 All Stone Quest px50 Jim Arona 021 076 9376

Abilities




Immolation (S-7)

Range: Self
Duration: 30 minutes + 30 / Rank
Experience Multiple: 200
Base Chance: 15%
Resist: None
Storage: None
Target: Self
Effects: Tsayoi gains the grace and form of a dancing flame, without in anyway altering his physical nature, but increasing his Defence by 2 (+ 3 / 2 Ranks). He may use a Free Act to Immolate, so that he will erupt in flames and any entity that is within 5 feet must resist or take 1 / 2 (or fraction) Ranks Fire damage. He may use another Free Act to end the Immolate effect (i.e. stop burning other entities, not end the Immolation spell).
Victims of the Immolate effect must Resist on each occasion they are exposed to it.
When he is under the Immolate effect, he will glow with the same degree of brightness as a Firelight spell 5 Ranks lower, (minimum 1), and appears as a humanoid shape composed of flame. If he hides in a fire, he may only be detected by witchsight or by infravision of equal or higher Rank.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Autumn 812 Tanuel Fire Quest px50 Jim Arona 021 076 9376

Sharp Tongue

Range: 5 feet (+1 ft/Rank)
Duration: 10 minutes (+10 minutes per Rank)
Experience Multiple: 200
Base Chance: 20%
Resist: Passive
Storage: Investment, Trap
Target: Object or Entity
Effects:The Adept may cast this spell upon a sword, glaive, dagger or main gauche. The weapon will acquire a language and the means to produce speech at (Adept's Rank in the spell)/3 or (Adept's Rank in the Language - 1), whichever is least.
Swords do not have an extensive vocabulary, and their interests are usually focused on mayhem, slaughter and the spilling of blood. A sword that has had extensive training in Spy might be able to provide useful information upon being questioned, but such weapons are rare and are likely to have loyalties at odds with the Adept's.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Spring 812 Tanuel Meta magic Quest px50 Jim Arona 021 076 9376

Sword Blessing of the Flames

This sword (not Red Harvest) has been blessed by the Lady Angharad.
If the Adept Purifies with the blade so that they may Cast Weapon of Flames on it without a Magical Prepare Action, and at the same time that they draw it.
Once the spell has been Cast in this way, the abilitiy is lost until the Adept Purifies with the sword again.

Adventure Season Plane of Origin Nature of Magic Value GM
The Lady Vanishes Spring 812 Tanuel Meta magic Quest px50 Jim Arona 021 076 9376