Stars on Kanlaoise

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Game Master
Ross
Party Leader
Uzi Urksome (Zane)
Party Scribe
Belladona
Military Scientist
Uzi
Other Party Members
Sabastian (Terry)


Date: 05/04/08

A Norn (ice elf) turns up at the Guild and tells Uzi (ie he has no choice) to organise a party to find path from Kanlaoise to Alusia taken by the inscrutable sun-elf who recently talked to Blitzkrieg and hired the high level party. Uzi collects Sebastian and Belladonna. The Norn provides Uzi with a device that will locate the "passage to Alusia" when activated on Kanloise, we get the guild to check it out, they say it OK. We have time to fly up to the village below the Wok-master's Monastery, we stay the night.

Date: 06/04/08

Fly up to the Monastery, talk to the monks and then go on to tower which is no-longer encased in ice so we can easily fly in and land. There are Norns waiting who tell us that there have been people have been investigating from the other side, and a sun-elf team tried to come through about 10 months ago but were repulsed. Currently there is a tense stand-off. We plan to go through mid-day here which is mid-night there. We power up, the Norns offer enchantments (resist cold, ice traversal, feather fall, vapour breathing) then we open the door and try to fire-walk through. A lot of our magic switches off (wings, shadow form, all fire magics), although we still have resist cold and vapour breathing. It seems to be some kind of "hibernation ward". We recast wings and fly down to a previously known area where we met some goblins, we again meet goblins and trounce them. Then we fly following the rough location of the locator device, we land and rest during the day. While resting we see a patrol on horse back in the distance. When the sunsets we fly again, then fire-run until morning.

Date: 07/04/08

We rest for the day and then fly or fire run during the night.

Date: 08/04/08

We rest for the day and then fly during the night.

Date: 09/04/08

We rest for the day and then fly during the night, we reach the coast and a very unpleasant storm rolls in.

Date: 10/04/08

We rest for the day although we are pretty miserable as we cannot find good cover from the storm. Then we fly during the night, and reach a small forest of very old hardwood trees, we enter and rest.

Date: 11/04/08

Part way through the day we are roused by dogs barking close by and we find out, that we are in the ancient hunting preserve of the Imperial House, we depart as stealthily as we can. We fly for the night reaching a very large lake. We determine that the gateway is on an island in the lake which stands just off shore of a sun-elf city of Mazarathin (it is very well light!). We investigate along the shore and then fly to the island, we find a path leading one way to a forest of sentient trees occupied by nymphs and the other toward a bridge. We decide to leave the Norns device carefully hidden before taking the path, as the device also tracks us and we don't want to give away secrets from this plane which would give them an unfair advantage.

The bridge seems contract space/planes and leads to park created by the star elves. In the park are many of their peculiar water fountains and pools that capture and reflect starlight, be careful, if you look into or touch the water you will become mesmerised. The park is edged by a hedge which is magical (abjuration, barrier) and there is a fantastically well crafted gate made from mitheral and gems. We do an astrology reading, and read the night sky "speak with the golden wonder, but tread carefully". We go through (ie we don't open!) the starlight gate and become astral. The gate then appears as an immensely strong presence on the astral plane. On the real plane, the other side of the gate is the Imperial palace of the sun-elf city, the gate is guarded by two imperial guards who wear many enchantments and so stream brightly on the astral plane. We are insubstantial and can move very quickly through the sun-elf city. We locate Orthostopheles (the golden one) and chat, he may have work for us soon. However he is still establishing his presence on this plane. We return to the park and go back through the star-gate. We experience the stars in different ways, and each one of us is changed in some small way. Sebastian as an astrologer seems to have a more intense experience and seems a little unhinged after the event, gabbling about seeing "everything". We then go back along the bridge, this time we see an orchid at the forest (island) end of the path, we determine that the trees are portals to different planes. A very young Varenthia comes out of the trees and offers us an oak sapling to take back to Alucia. We recover the Norn item, step back onto the path and use one of the orchid trees to get back to Alucia.

Date: 12/04/08

We give the sapling to Callas, and meet the Norn at the guild. The Norn gives us 6,000sp each and ice crystal of "life preservation" each, which of course also is a location beacon for the Norn. We also each gain some effect from going through the star-gate.

Quotes

  • Sebastian to Uzi "Oh Uzi give it to me, I want it"
  • Uzi (as party leader) say's "We can't stay here too long, I'm running out of Goblin fingers"
  • Sebastian to Uzi "Sap me now please, sap me now Uzi"
  • Uzi (as party leader) say's "We can check out the houses for loot (on the astral plane) and come back for those with loot in them later"

Game time

Start Finish Time
Game time 05/04/08 12/04/08 7 days
Real time 10.30am 05/04/08 9.00pm 05/04/07 2.5 sessions

Experience

  • Sabastian: 6000
  • Uzi: 6500 (base + hosting + food)
  • Belladona: 6700 (base + hosting + scribe)