Mandos - GM

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GM: Mandos (Not Currently Active)

Style
I aim for realism in a game. The NPC's have plans and enact them. The world is not just a story for the players but a constantly changing place that the players can interact with and feel part of. You can run into people who have nothing to do with the story the players are part of, or indeed the players can move away from the story to do things other than those for which they have been hired. I don't play to all the rules but I will explain where I deviate before they are used.
Recently I have been focussing on larger multi-session story arc's set around specific area's. The purpose of this is to allow the characters a greater freedom of interaction with an area and a greater sense of history and connection with the world. Once people have friends, allies, enemies and knowledge of the surroundings the games can open up and grow larger than the planned adventure as the characters have their own objectives in an area.
Beliefs
I don't believe in the set story. If players do radical things or just wander away from the "mission" I am happy to work with that and improvise new experiences for the party. For me the social aspect is the priority. We play to see friend or make friends and to enjoy playing facets of our personalities that do not get to see the light in the modern society.
I also believe in the concept of the shared world and have been focussing on creating area's detailed enough that other GM's can play there without to much disruption to the players view of the area. To this end I encourage my players to edit my area's on the Wiki to ensure as much information as possible is gathered and displayed. To this end I prefer sign-ups for my games to be done via the Wiki to ensure the players have logins and are able to make changes.
Information
Most of the area's GM'd in recent times are entered into the Wiki here