Loot from Insel der Freiheit

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Easily Obtainable

These items are ones that are readily available and easy to gather from the Isles.

Waters of Relaxation

This is a 2pint skin filled with water. This water makes it easier for Mages to cast. It provides high mana for 1 spell per dose consumed. A dose is 1/3 pint. Multiple doses may be consumed up to a maximum of 2 pints. The effect will increase exponentially as per the table below.

After the last spell enhanced in this way has been cast the adept will lose 1 pt from all stats each pulse until they fall asleep. If any stat reaches 0 the adept will fall asleep immediately. This sleep is the same as a Rk 10 sleep, but it cannot be countered with counter-spells or healing magic's. The duration of this sleep varies as per the table below.

Doses consumed

Number of spells that may be cast

Duration of Sleep

1 1 2 hours
2 4 8 hours
3 9 18 hours
4 16 32 hours
5 25 50 hours
6 36 72 hours

Doses: 1 2 3 4 5 6

GM Mandos
Value: 200sp /dose (1200sp)
Weight: 2.75lbs including container.
Aura: Magical
Plane of Origin: Alusia
Nature of the Magic: Relaxation
College: No Answer
Magically Trapped/Warded/Cursed: No
Best Before Date: This water will lose it's potency on the 1st of Breeze 809WK


Potion of Animal Growth

This potion when consumed will act as a Rk 10 Animal Growth doubling all physical stats for 2 hours, it also acts as a troll-skin for the duration of the potion.

GM Mandos
Value: 2000sp
Aura: Magical
Plane of Origin: Alusia
Nature of the Magic: Enhancement
College: No Answer
Magically Trapped/Warded/Cursed: No

Items given in Payment

Spell Crystal

This shard of Kyanite crystal has been attuned to receive a single spell cast. Once a spell has been cast at the crystal it may not be changed and additional casts will have no effect. The spell may be triggered from the crystal periodically and it will recharge over time. The BC for the trigger is 99%.

The rank of the spell cast at the crystal determines the speed at which the crystal will recharge. A partially charged crystal may be triggered and will have a chance equal to the amount charged of working E.g A rank 14 spell that was used 12 hours ago will have a 60% chance of working. If any trigger fails the crystal will be destroyed.

  • Rank 0-4 Spells take 5 hours to recharge.
  • Rank 5-9 Spells take 10 hours to recharge.
  • Rank 10-14 Spells take 20 hours to recharge.
  • Rank 15-19 Spells take 50 hours to recharge.
  • Rank 20 Spells take 100 hours to recharge.
GM Mandos
Value: 15000sp
Weight: 2oz
Aura: Magical
Plane of Origin: Alusia
Nature of the Magic: Storage
College: Shaping