Gugnir's Hope

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As of Winter 807WK
Gugnir's Hope (Carzala)
This is the seat of the wealthy and powerful Balrain family. Baron Hiren Balrain of Gugnir's Hope is a shrewd and wise merchant prince. He is widely known for relentlessly building his family wealth, from farming cattle locally in Gugnir's Hope to running very large herds in the Sweet Riding, under the watchful eye of his cattle men. Herd sizes in the Sweet Riding are around 12,000 to 18,500 head of cattle. The Duke awarded him the title of Baron after he paid the taxes owed upon the death of the bankrupt Baron Victor of Gugnir's Hope, who was a childless widower.

Baron Balrain acquired more lands in the south of Carzala by putting his wealth to use supporting Baron Rainer of Novadom. He gained control over the settlement of Avoca and won favour with troops in the war and in court, by feeding the army in times of need. He was granted the indebted Barony of South Lending in Brastor Holdings.

Gugnir's Hope is known for being less concerned with laws and formalities. The settlement is built on old Dwarven ruins and sits high above the surrounding land. The town boasts high walls. The inside of the walls are about 30 feet above street level, and the outside of the walls are well over 70 feet high. The town has outgrown the walls, with buildings spilling out on the south western side of town. It is common knowledge that there are old tunnels running under the town. Most of the outflows from the tunnels have iron bars on them. The local merchants have run Hobbits out of town. The Baron is known to have talked openly about 'assisting the village of Hope' so that he is better able to use their grassing lands.

Villages and Hamlets in the local area that report to the market town of Gugnir's Hope are: Dwarf Hold, Bluegrass, Goblin Hill, Bladesmiths, Telninton, Candlestone Farm, Redtree, Bardsong, and Irongate.


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Population: 3,200 Humans, 30 others.
The town was built on the ruins of a Dwarven settlement. It can be seen well over six miles away, because of the large stonewalls. The inside of the walls are about 30 feet high above street level, and the outside of the walls are well over 70 feet high. The town has outgrown the walls with buildings spilling out on the southwestern side of town. It is common knowledge that there are old tunnels running under the town. Most of the outflows from the tunnels have iron bars on them. The local merchants have run Hobbits out of town based on their race.

People

Places

Gryphons Wing Tavern
very discreet
XXXXX Inn
Dangerous orcs, regularly burns down.
Six Hammers
Six blacksmiths (Four being members of Carzala Blacksmith guild, and two who are not members of the Blacksmith guild. All six back onto a large central Dwarven forge, with the nearby new bathhouse using the forge for heating.
The trial's end
a large boarding house & tavern mainly for Cattlehands.
The spice barrel
merchants of fine and special spices and crafted items.
No. 1 Hobbits' Detective Agency
Established a single story stone premises in 819. This branch of the office specialises in finding lost wisdom.

Villages and Hamlets

Villages and Hamlets in the local area that report to the market town of Gugnir's Hope are: Dwarf Hold, Bluegrass, Goblin Hill, Bladesmiths, Telninton, Candlestone Farm, Redtree, Bardsong, Irongate

Other places

Two forts in the west and south west of the area. In the west Goblinhill is a fortified village which is a hotspot for trouble as the Goblins of the Fastness to the west claim the area. They often raid in Summer.

In the south of the district is the large fortified homestead village of Candlestone Farm.

History

803 wk

Bandits rob Hopes cattle farmers after the yearly sale of their cattle. The powerful Brewbrook merchant family from Gugnir's Hope say they are not involved.

801 wk

Guild party killed evil merchants selling weapons to cultists.

799 wk

A party believes one of the local blacksmiths is a weapon smith trading his arms into the Fastness of Girwyllan. Late in 799 another party was driven out of the tunnels under the town by a band of well-armed rat men.

798 wk

A Guild party helped stop a cult from sacrificing virgins on the local hill top.