Great Land Mammals (Additional)

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Calchona

Natural Habitat
Rough
Frequency
Very Rare
Number
1-2 (1)
Description
A calchona is a large canine-like creature, covered in thick reddish-grey wool, with a beard like a billy-goat's, but longer. They weigh between 150-250 pounds.
Talents, Skills, and Magic
Calchonas have no special skills or talents and use neither tools nor magic. They are extremely stealthy (3 x AG + 40) and crafty.
Movement Rates
Running: 450
PS: 12-16 MD: 12-13 AG: 16-19 MA: None EN: 6-7 FT: 8-11
WP: 11-14 PC: 19-22 PB: 7-10 TMR: 9 NA: Fur absorbs 4 DP
Weapons
Calchonas can only attack in Close Combat and then they Bite (BC: 60%, D10-1 damage).
Comments
Calchonas are often hunted for their wool which will fetch 150 Silver Pennies. Calchonas commonly follow adventurers to steal the food from their packs as they sleep. If totally thwarted, they will spitefully attempt to drive off the party's mounts.

Gazelle

Natural Habitat
Plains
Frequency
Common
Number
1-60 (30)
Description
Gazelles look a lot like antelopes with short tails and sandy coloured coats with white streaks. They can vary widely in size though they are always small.
Talents, Skills, and Magic
These creatures have not special ;Talents, Skills, and they do not use magic.
Movement Rates
Running: 500
PS: 5-20 MD: 18-20 AG: 25-29 MA: None EN: 13-18 FT: 18-23
WP: 10-12 PC: 17-23 PB: 12-15 TMR: 10 NA: Hide absorbs 3 DP
Weapons
Gazelles can attack in Melee or Close Combat using their horns (BC 30%, D10+3 damage, Rank 1-5). In Close Combat they will use their hooves to kick at opponents (BC 50%, D10-5 damage). They will usually flee from combat if they are injured in any way.
Comments
Gazelles are wary of humans, but will usually not run away unless threatened. They are afraid of horses and dogs, however, and will leave if a party has such animals with them.

Hodag

Natural Habitat
Marsh, Woods
Frequency
Rare
Number
1-2 (1)
Description
A hodag is a large creature, about the size of a large moose, weighing between 1000-1200 pounds, with a spiny ridge running down its back.
Talents, Skills, and Magic
Hodags like to walk backward as well as forward making them difficult to track (-20%). Other than the above these creatures have not special ;Talents, Skills, and they do not use magic.
Movement Rates
Running: 450
PS: 40-50 MD: 10-14 AG: 5-8 MA: None EN: 20-25 FT: 25-30
WP: 10-11 PC: 18-23 PB: 5-7 TMR: 9 NA: Hide absorbs 6 DP
Weapons
Hodags can bite in Melee or Close Combat (BC: 75%, D10+8 damage).
Comments
Hodags have difficulty standing if they fall. They lean against trees to sleep, and are sometimes caught by sawing partway through the tree. For the hodag to rise a roll of 2 x AG or less must be made.

Irish Elk

Natural Habitat
Marsh, Woods
Frequency
Rare
Number
1-8 (4)
Description
Irish elk are giant members of the deer family. They stand 6 feet at the shoulder and have enormous antlers.
Talents, Skills, and Magic
Irish elk have no special talents, or skills, and they do not use magic.
Movement Rates
Running: 700
PS: 24-30 MD: 15-19 AG: 18-21 MA: None EN: 20-25 FT: 25-30
WP: 10-11 PC: 20-25 PB: 11-12 TMR: 14 NA: Hide absorbs 4 DP
Weapons
Irish elk can attempt to gore with their horns (BC 30%, D10+6 damage, Rank 0-4) in Melee or Close Combat. They can kick (BC 50%, D10+4 damage) at a character occupying the hex opposite that they are facing in Melee Combat.
Comments
Irish elk are wary of humanoids but are dangerous during their mating season in the fall.

Kangaroo

Natural Habitat
Plains, Woods, Waste, Rough
Frequency
Uncommon
Number
1-100 (15)
Description
There are several species of kangaroos, the largest standing up to 7 feet tall. Their colour ranges from red, and grey to black.
Talents, Skills, and Magic
Kangaroos have no special talents, or skills, and they do not use magic.
Movement Rates
Leaping: 500
PS: 20-25 MD: 19-24 AG: 22-26 MA: None EN: 16-20 FT: 23-30
WP: 6-9 PC: 13-16 PB: 9-11 TMR: 10 NA: Hide absorbs 3 DP
Weapons
When cornered kangaroos can rest back on their tails and kick with their rear clawed feet (BC: 50%; D10+1 damage)
Comments
Kangaroos are capable of leaping distances of 42 feet across and 9 feet high.

Leucrocotta

Natural Habitat
Deep Woods
Frequency
Rare
Number
1-2 (1)
Description
A leucrocotta is the size of a donkey, with a badger's head, the legs of a deer and the neck, tail and chest of a lion.
Talents, Skills, and Magic
Leucrocottas are able to imitate the sounds of a human being in distress – moaning and screaming. Other than the above they have no special talents, or skills, and they do not use magic.
Movement Rates
Running: 800
PS: 20-24 MD: 16-20 AG: 18-22 MA: None EN: 18-22 FT: 33-38
WP: 10-12 PC: 16-18 PB: 7-9 TMR: 16 NA: Hide absorbs 3 DP
Weapons
Leucrocottas can bite (BC: 70%, D10+4 damage) in Melee or Close and kick (BC: 50%, D10+2 damage) into any front or rear hex in Melee Combat only.
Comments
a leucrocotta will attack a party of humans on sight. It does not stalk or wait for stragglers – if a party is too large it will just leave.

Llama

Natural Habitat
Rough
Frequency
Common
Number
1-12 (8)
Description
Llamas are related to camels but are smaller and woolly. They stand 4 feet high at the shoulder.
Talents, Skills, and Magic
Llamas have no special talents, or skills, and they do not use magic.
Movement Rates
Running: 650
PS: 16-20 MD: 11-14 AG: 10-13 MA: None EN: 21-23 FT: 20-25
WP: 10-12 PC: 17-22 PB: 10-11 TMR: 13 NA: Hide absorbs 3 DP
Weapons
Llamas spit when angry but their bite and kick are ineffectual; running away is their only option.
Comments
Llamas are valued for their meat, wool, and as a pack animal. They will only accept light loads however and if given a heavier load will simply refuse to move.

Nandi

Natural Habitat
Deep Woods, Marsh
Frequency
Rare
Number
1-2 (1)
Description
Nandis resemble bears with dog-like muzzles and black fur.
Talents, Skills, and Magic
Nandis have no special talents, or skills, and they do not use magic.
Movement Rates
Running: 300
PS: 39-44 MD: 11-16 AG: 12-18 MA: None EN: 32-38 FT: 40-45
WP: 8-10 PC: 18-22 PB: 6-10 TMR: 6 NA: Fur absorbs 4 DP
Weapons
Nandis can make 2 claw (BC 35%, D10+4 damage, Rank 0-4) attacks in Melee Combat. They can bite (BC 25%, D10+5 damage) in Melee or Close Combat. They can bite or claw during the same pulse while in Close Combat, or they can attempt to hug (BC 60%, D10+10 damage) their victims after two successful claw attacks in the same pulse while in Close Combat.

Nzefu-Loi

Natural Habitat
Rivers, Lakes, Swamps
Frequency
Uncommon
Number
1-8 (1)
Description
The Nzefu-Loi resembles a miniature brontosaurus, about 15 feet long and 7 feet high at the shoulder. They weigh 4 – 5 tons.
Talents, Skills, and Magic
Nzefu-Loi have no special talents, or skills, and they do not use magic.
Movement Rates
Running: 225
PS: 55-60 MD: 14-17 AG: 9-11 MA: None EN: 38-47 FT: 38-46
WP: 10-14 PC: 10-12 PB: 6-9 TMR: 5 NA: Hide absorbs 6 DP
Weapons
A nzefu-loi can trample an opponent (BC: 50%; D10+6 damage [resolve one attack per foot]) in Close Combat. Or they can strike with their tail at an opponent directly behind them up to one hex away (BC: 60%; D10+6 damage).
Comments
A nzefu-loi cannot be tamed.

Parandrus

Natural Habitat
Plains, Deep Woods
Frequency
Rare
Number
1-30 (1)
Description
The parandrus is the size of an ox, its natural colour is dark brown, and it has long hair like a yak. It has huge antlers on its stag-like head.
Talents, Skills, and Magic
The parandrus has the ability to change colour like a chameleon. The result of a Perception Check to spot the creature is reduced by 25.
Movement Rates
Running: 400
PS: 42-50 MD: 8-12 AG: 9-13 MA: None EN: 27-33 FT: 33-40
WP: 7-10 PC: 15-20 PB: 6-9 TMR: 8 NA: Fur absorbs 4 DP
Weapons
A parandrus can attempt to horn (BC: 30%; D10+5 damage, 1-4 Ranks) in Close or Melee Combat. The beast may also charge a character, knock him down, then trample on him (BC: 20%; D10+2 damage [4 possible attacks]).

Ravener

Natural Habitat
Rough, Plains
Frequency
Very Rare
Number
1-4 (2)
Description
A ravener resembles a cross between a bear and a hunch-backed gorilla, with the disposition of a rabid wolverine.
Talents, Skills, and Magic
Raveners have no special talents or skills and are not tool or magic users.
Movement Rates
Running: 350
PS: 35-40 MD: 20-23 AG: 14-17 MA: None EN: 30-35 FT: 34-39
WP: 8-10 PC: 18-22 PB: 3-8 TMR: 7 NA: Hide absorbs 4 DP
Weapons
Raveners may make 2 claw attacks in Melee (BC: 35%, D10+2 damage, Rank 1-4). They may also also choose to grab their victim and pull him into their hex as long as the victim's combined AG and PS is half or less of the ravener's. This maneuver requires a charge action. The ravener may bite (BC: 30%, D10+4 damage) or hug (BC: 55%, D10+7 damage) in Close Combat, but not in the same Pulse. It can also lift its victim and hurl him 3 hexes. The victim must roll 1 x AG or less or roll on the Grievous Injury table [Class C weapon].
Comments
Once wounded the ravener will become enraged adding +10% to hit and be hit and will fight to the death.

Shagamaw

Natural Habitat
Woods
Frequency
Rare
Number
1-2 (1)
Description
The shagamaw is a vegetarian animal whose forepaws leave prints identical to a bear's and whose hind paws leave moose tracks.
Talents, Skills, and Magic
Shagamaws can walk on one set of feet only and regularly switch. Apart from this Shagamaws have no special talents or skills and use neither tools nor magic.
Movement Rates
Running: 300
PS: 3-5 MD: 14-18 AG: 14-18 MA: None EN: 4-5 FT: 5-6
WP: 7-9 PC: 18-22 PB: 9-11 TMR: 6 NA: Fur absorbs 1 DP
Weapons
Shagamaws have no natural weapons.
Comments
Shagamaws are totally harmless and complete cowards. They're not even good eating.

Tripodero

Natural Habitat
Woods, Waste
Frequency
Uncommon
Number
1
Description
A tripodero is roughly similar in shape to a wolf with a horse-like head with pouches in its cheeks and a kangaroo-like tail. It can stretch up to 15 feet in height when standing on its hind legs.
Talents, Skills, and Magic
Tripoderos have no special talents or skills and use neither tools nor magic.
Movement Rates
Running: 425
PS: 10-12 MD: 12-16 AG: 13-17 MA: None EN: 16-21 FT: 31-37
WP: 14-17 PC: 19-23 PB: 6-9 TMR: 9 NA: Fur absorbs 3 DP
Weapons
A tripodero can split sun-dried clay pellets it stores in its pouches (BC: 45%, D10+4 damage). Its range is 55 hexes and it has a supply of 10-15 pellets. It must expend a fire action to use these pellets. It will try to avoid Close Combat but can Bite (BC: 50%, D10 damage) or sweep its rear hex with its tail (doing a trip attack).

Urt

Natural Habitat
Plains, Woods
Frequency
Uncommon
Number
1-500 (10)
Description
Urts grow to 250 pounds. They resemble giant rats with long tusks. They are short-sighted and stupid but will attack anything that approaches their group.
Talents, Skills, and Magic
Urts have no special talents or skills and use neither tools nor magic.
Movement Rates
Running: 225
PS: 13-17 MD: 14-19 AG: 17-23 MA: None EN: 10-14 FT: 13-17
WP: 6-13 PC: 14-18 PB: 5-9 TMR: 4 NA: Fur absorbs 1 DP
Weapons
Stags can attempt to gore with their tusks (BC 60%, D10-4 damage) in Melee or Close Combat.

Yale

Natural Habitat
Plains, Rough, Waste
Frequency
Uncommon
Number
1-100 (4)
Description
The yale is a horse-sized herbivore. It is built like a stag with the head of a boar with tusks. Its horns can point in any direction. They weigh between 800-1000 lbs.
Talents, Skills, and Magic
Yales have no special talents or skills and use neither tools nor magic.
Movement Rates
Running: 600
PS: 21-27 MD: 17-21 AG: 21-26 MA: None EN: 17-23 FT: 22-28
WP: 7-11 PC: 16-21 PB: 9-12 TMR: 12 NA: Hide absorbs 4 DP
Weapons
A yale can attack anyone in a front or side hex with its horns (BC: 30%, D10+6 damage, Rank 1-3).
Comments
Some elven societies use the hunting of a yale by a single sword armed elf to be a test of manhood.

Zebra

Natural Habitat
Plains
Frequency
Uncommon
Number
1-40 (20)
Description
Zebras resemble black and white stripped ponies.
Talents, Skills, and Magic
Zebras have no special talents or skills and use neither tools nor magic.
Movement Rates
Running: 350
PS: 15-21 MD: None AG: 22-24 MA: None EN: 15-19 FT: 28-32
WP: 10-12 PC: 16-19 PB: 9-11 TMR: 7 NA: Hide absorbs 3 DP
Weapons
Kick (BC 25%, D10+4 damage) or Bite (BC 15%, D10-4 damage).
Comments
Zebras are trainable but only with extreme difficulty (-20%, [at least] to the Beastmaster's roll).