Great Land Mammals (Additional)
From DQWiki
Jump to navigationJump to search
- Natural Habitat
- Rough
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- A calchona is a large canine-like creature, covered in thick reddish-grey wool, with a beard like a billy-goat's, but longer. They weigh between 150-250 pounds.
- Talents, Skills, and Magic
- Calchonas have no special skills or talents and use neither tools nor magic. They are extremely stealthy (3 x AG + 40) and crafty.
- Movement Rates
- Running: 450
PS:
|
12-16
|
MD:
|
12-13
|
AG:
|
16-19
|
MA:
|
None
|
EN:
|
6-7
|
FT:
|
8-11
|
WP:
|
11-14
|
PC:
|
19-22
|
PB:
|
7-10
|
TMR:
|
9
|
NA:
|
Fur absorbs 4Â DP
|
- Weapons
- Calchonas can only attack in Close Combat and then they Bite (BC: 60%, D10-1 damage).
- Comments
- Calchonas are often hunted for their wool which will fetch 150 Silver Pennies. Calchonas commonly follow adventurers to steal the food from their packs as they sleep. If totally thwarted, they will spitefully attempt to drive off the party's mounts.
- Natural Habitat
- Plains
- Frequency
- Common
- Number
- 1-60 (30)
- Description
- Gazelles look a lot like antelopes with short tails and sandy coloured coats with white streaks. They can vary widely in size though they are always small.
- Talents, Skills, and Magic
- These creatures have not special ;Talents, Skills, and they do not use magic.
- Movement Rates
- Running: 500
PS:
|
5-20
|
MD:
|
18-20
|
AG:
|
25-29
|
MA:
|
None
|
EN:
|
13-18
|
FT:
|
18-23
|
WP:
|
10-12
|
PC:
|
17-23
|
PB:
|
12-15
|
TMR:
|
10
|
NA:
|
Hide absorbs 3Â DP
|
- Weapons
- Gazelles can attack in Melee or Close Combat using their horns (BCÂ 30%, D10+3 damage, Rank 1-5). In Close Combat they will use their hooves to kick at opponents (BCÂ 50%, D10-5 damage). They will usually flee from combat if they are injured in any way.
- Comments
- Gazelles are wary of humans, but will usually not run away unless threatened. They are afraid of horses and dogs, however, and will leave if a party has such animals with them.
- Natural Habitat
- Marsh, Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- A hodag is a large creature, about the size of a large moose, weighing between 1000-1200 pounds, with a spiny ridge running down its back.
- Talents, Skills, and Magic
- Hodags like to walk backward as well as forward making them difficult to track (-20%). Other than the above these creatures have not special ;Talents, Skills, and they do not use magic.
- Movement Rates
- Running: 450
PS:
|
40-50
|
MD:
|
10-14
|
AG:
|
5-8
|
MA:
|
None
|
EN:
|
20-25
|
FT:
|
25-30
|
WP:
|
10-11
|
PC:
|
18-23
|
PB:
|
5-7
|
TMR:
|
9
|
NA:
|
Hide absorbs 6 DP
|
- Weapons
- Hodags can bite in Melee or Close Combat (BC: 75%, D10+8 damage).
- Comments
- Hodags have difficulty standing if they fall. They lean against trees to sleep, and are sometimes caught by sawing partway through the tree. For the hodag to rise a roll of 2 x AG or less must be made.
- Natural Habitat
- Marsh, Woods
- Frequency
- Rare
- Number
- 1-8 (4)
- Description
- Irish elk are giant members of the deer family. They stand 6 feet at the shoulder and have enormous antlers.
- Talents, Skills, and Magic
- Irish elk have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 700
PS:
|
24-30
|
MD:
|
15-19
|
AG:
|
18-21
|
MA:
|
None
|
EN:
|
20-25
|
FT:
|
25-30
|
WP:
|
10-11
|
PC:
|
20-25
|
PB:
|
11-12
|
TMR:
|
14
|
NA:
|
Hide absorbs 4Â DP
|
- Weapons
- Irish elk can attempt to gore with their horns (BCÂ 30%, D10+6 damage, Rank 0-4) in Melee or Close Combat. They can kick (BCÂ 50%, D10+4 damage) at a character occupying the hex opposite that they are facing in Melee Combat.
- Comments
- Irish elk are wary of humanoids but are dangerous during their mating season in the fall.
- Natural Habitat
- Plains, Woods, Waste, Rough
- Frequency
- Uncommon
- Number
- 1-100 (15)
- Description
- There are several species of kangaroos, the largest standing up to 7 feet tall. Their colour ranges from red, and grey to black.
- Talents, Skills, and Magic
- Kangaroos have no special talents, or skills, and they do not use magic.
- Movement Rates
- Leaping: 500
PS:
|
20-25
|
MD:
|
19-24
|
AG:
|
22-26
|
MA:
|
None
|
EN:
|
16-20
|
FT:
|
23-30
|
WP:
|
6-9
|
PC:
|
13-16
|
PB:
|
9-11
|
TMR:
|
10
|
NA:
|
Hide absorbs 3Â DP
|
- Weapons
- When cornered kangaroos can rest back on their tails and kick with their rear clawed feet (BC: 50%; D10+1 damage)
- Comments
- Kangaroos are capable of leaping distances of 42 feet across and 9 feet high.
- Natural Habitat
- Deep Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- A leucrocotta is the size of a donkey, with a badger's head, the legs of a deer and the neck, tail and chest of a lion.
- Talents, Skills, and Magic
- Leucrocottas are able to imitate the sounds of a human being in distress – moaning and screaming. Other than the above they have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 800
PS:
|
20-24
|
MD:
|
16-20
|
AG:
|
18-22
|
MA:
|
None
|
EN:
|
18-22
|
FT:
|
33-38
|
WP:
|
10-12
|
PC:
|
16-18
|
PB:
|
7-9
|
TMR:
|
16
|
NA:
|
Hide absorbs 3Â DP
|
- Weapons
- Leucrocottas can bite (BC: 70%, D10+4 damage) in Melee or Close and kick (BC: 50%, D10+2 damage) into any front or rear hex in Melee Combat only.
- Comments
- a leucrocotta will attack a party of humans on sight. It does not stalk or wait for stragglers – if a party is too large it will just leave.
- Natural Habitat
- Rough
- Frequency
- Common
- Number
- 1-12 (8)
- Description
- Llamas are related to camels but are smaller and woolly. They stand 4 feet high at the shoulder.
- Talents, Skills, and Magic
- Llamas have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 650
PS:
|
16-20
|
MD:
|
11-14
|
AG:
|
10-13
|
MA:
|
None
|
EN:
|
21-23
|
FT:
|
20-25
|
WP:
|
10-12
|
PC:
|
17-22
|
PB:
|
10-11
|
TMR:
|
13
|
NA:
|
Hide absorbs 3Â DP
|
- Weapons
- Llamas spit when angry but their bite and kick are ineffectual; running away is their only option.
- Comments
- Llamas are valued for their meat, wool, and as a pack animal. They will only accept light loads however and if given a heavier load will simply refuse to move.
- Natural Habitat
- Deep Woods, Marsh
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- Nandis resemble bears with dog-like muzzles and black fur.
- Talents, Skills, and Magic
- Nandis have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 300
PS:
|
39-44
|
MD:
|
11-16
|
AG:
|
12-18
|
MA:
|
None
|
EN:
|
32-38
|
FT:
|
40-45
|
WP:
|
8-10
|
PC:
|
18-22
|
PB:
|
6-10
|
TMR:
|
6
|
NA:
|
Fur absorbs 4Â DP
|
- Weapons
- Nandis can make 2 claw (BCÂ 35%, D10+4 damage, Rank 0-4) attacks in Melee Combat. They can bite (BCÂ 25%, D10+5 damage) in Melee or Close Combat. They can bite or claw during the same pulse while in Close Combat, or they can attempt to hug (BCÂ 60%, D10+10 damage) their victims after two successful claw attacks in the same pulse while in Close Combat.
- Natural Habitat
- Rivers, Lakes, Swamps
- Frequency
- Uncommon
- Number
- 1-8 (1)
- Description
- The Nzefu-Loi resembles a miniature brontosaurus, about 15 feet long and 7 feet high at the shoulder. They weigh 4 – 5 tons.
- Talents, Skills, and Magic
- Nzefu-Loi have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 225
PS:
|
55-60
|
MD:
|
14-17
|
AG:
|
9-11
|
MA:
|
None
|
EN:
|
38-47
|
FT:
|
38-46
|
WP:
|
10-14
|
PC:
|
10-12
|
PB:
|
6-9
|
TMR:
|
5
|
NA:
|
Hide absorbs 6Â DP
|
- Weapons
- A nzefu-loi can trample an opponent (BC: 50%; D10+6 damage [resolve one attack per foot]) in Close Combat. Or they can strike with their tail at an opponent directly behind them up to one hex away (BC: 60%; D10+6 damage).
- Comments
- A nzefu-loi cannot be tamed.
- Natural Habitat
- Plains, Deep Woods
- Frequency
- Rare
- Number
- 1-30 (1)
- Description
- The parandrus is the size of an ox, its natural colour is dark brown, and it has long hair like a yak. It has huge antlers on its stag-like head.
- Talents, Skills, and Magic
- The parandrus has the ability to change colour like a chameleon. The result of a Perception Check to spot the creature is reduced by 25.
- Movement Rates
- Running: 400
PS:
|
42-50
|
MD:
|
8-12
|
AG:
|
9-13
|
MA:
|
None
|
EN:
|
27-33
|
FT:
|
33-40
|
WP:
|
7-10
|
PC:
|
15-20
|
PB:
|
6-9
|
TMR:
|
8
|
NA:
|
Fur absorbs 4 DP
|
- Weapons
- A parandrus can attempt to horn (BC: 30%; D10+5 damage, 1-4 Ranks) in Close or Melee Combat. The beast may also charge a character, knock him down, then trample on him (BC: 20%; D10+2 damage [4 possible attacks]).
- Natural Habitat
- Rough, Plains
- Frequency
- Very Rare
- Number
- 1-4 (2)
- Description
- A ravener resembles a cross between a bear and a hunch-backed gorilla, with the disposition of a rabid wolverine.
- Talents, Skills, and Magic
- Raveners have no special talents or skills and are not tool or magic users.
- Movement Rates
- Running: 350
PS:
|
35-40
|
MD:
|
20-23
|
AG:
|
14-17
|
MA:
|
None
|
EN:
|
30-35
|
FT:
|
34-39
|
WP:
|
8-10
|
PC:
|
18-22
|
PB:
|
3-8
|
TMR:
|
7
|
NA:
|
Hide absorbs 4Â DP
|
- Weapons
- Raveners may make 2 claw attacks in Melee (BC: 35%, D10+2 damage, Rank 1-4). They may also also choose to grab their victim and pull him into their hex as long as the victim's combined AG and PS is half or less of the ravener's. This maneuver requires a charge action. The ravener may bite (BC: 30%, D10+4 damage) or hug (BC: 55%, D10+7 damage) in Close Combat, but not in the same Pulse. It can also lift its victim and hurl him 3 hexes. The victim must roll 1 x AG or less or roll on the Grievous Injury table [Class C weapon].
- Comments
- Once wounded the ravener will become enraged adding +10% to hit and be hit and will fight to the death.
- Natural Habitat
- Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- The shagamaw is a vegetarian animal whose forepaws leave prints identical to a bear's and whose hind paws leave moose tracks.
- Talents, Skills, and Magic
- Shagamaws can walk on one set of feet only and regularly switch. Apart from this Shagamaws have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 300
PS:
|
3-5
|
MD:
|
14-18
|
AG:
|
14-18
|
MA:
|
None
|
EN:
|
4-5
|
FT:
|
5-6
|
WP:
|
7-9
|
PC:
|
18-22
|
PB:
|
9-11
|
TMR:
|
6
|
NA:
|
Fur absorbs 1Â DP
|
- Weapons
- Shagamaws have no natural weapons.
- Comments
- Shagamaws are totally harmless and complete cowards. They're not even good eating.
- Natural Habitat
- Woods, Waste
- Frequency
- Uncommon
- Number
- 1
- Description
- A tripodero is roughly similar in shape to a wolf with a horse-like head with pouches in its cheeks and a kangaroo-like tail. It can stretch up to 15 feet in height when standing on its hind legs.
- Talents, Skills, and Magic
- Tripoderos have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 425
PS:
|
10-12
|
MD:
|
12-16
|
AG:
|
13-17
|
MA:
|
None
|
EN:
|
16-21
|
FT:
|
31-37
|
WP:
|
14-17
|
PC:
|
19-23
|
PB:
|
6-9
|
TMR:
|
9
|
NA:
|
Fur absorbs 3Â DP
|
- Weapons
- A tripodero can split sun-dried clay pellets it stores in its pouches (BC: 45%, D10+4 damage). Its range is 55 hexes and it has a supply of 10-15 pellets. It must expend a fire action to use these pellets. It will try to avoid Close Combat but can Bite (BC: 50%, D10 damage) or sweep its rear hex with its tail (doing a trip attack).
- Natural Habitat
- Plains, Woods
- Frequency
- Uncommon
- Number
- 1-500 (10)
- Description
- Urts grow to 250 pounds. They resemble giant rats with long tusks. They are short-sighted and stupid but will attack anything that approaches their group.
- Talents, Skills, and Magic
- Urts have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 225
PS:
|
13-17
|
MD:
|
14-19
|
AG:
|
17-23
|
MA:
|
None
|
EN:
|
10-14
|
FT:
|
13-17
|
WP:
|
6-13
|
PC:
|
14-18
|
PB:
|
5-9
|
TMR:
|
4
|
NA:
|
Fur absorbs 1Â DP
|
- Weapons
- Stags can attempt to gore with their tusks (BCÂ 60%, D10-4 damage) in Melee or Close Combat.
- Natural Habitat
- Plains, Rough, Waste
- Frequency
- Uncommon
- Number
- 1-100 (4)
- Description
- The yale is a horse-sized herbivore. It is built like a stag with the head of a boar with tusks. Its horns can point in any direction. They weigh between 800-1000 lbs.
- Talents, Skills, and Magic
- Yales have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 600
PS:
|
21-27
|
MD:
|
17-21
|
AG:
|
21-26
|
MA:
|
None
|
EN:
|
17-23
|
FT:
|
22-28
|
WP:
|
7-11
|
PC:
|
16-21
|
PB:
|
9-12
|
TMR:
|
12
|
NA:
|
Hide absorbs 4Â DP
|
- Weapons
- A yale can attack anyone in a front or side hex with its horns (BC: 30%, D10+6 damage, Rank 1-3).
- Comments
- Some elven societies use the hunting of a yale by a single sword armed elf to be a test of manhood.
- Natural Habitat
- Plains
- Frequency
- Uncommon
- Number
- 1-40 (20)
- Description
- Zebras resemble black and white stripped ponies.
- Talents, Skills, and Magic
- Zebras have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 350
PS:
|
15-21
|
MD:
|
None
|
AG:
|
22-24
|
MA:
|
None
|
EN:
|
15-19
|
FT:
|
28-32
|
WP:
|
10-12
|
PC:
|
16-19
|
PB:
|
9-11
|
TMR:
|
7
|
NA:
|
Hide absorbs 3Â DP
|
- Weapons
- Kick (BCÂ 25%, D10+4 damage) or Bite (BCÂ 15%, D10-4 damage).
- Comments
- Zebras are trainable but only with extreme difficulty (-20%, [at least] to the Beastmaster's roll).