Dvergarheim

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Arms of Dvergarheim
Status Free State, Member of the Axe Alliance
Location Wuben Mountains, east of Finmark/Govyna, north of Jarenmark.
Area
Geography
Population ~4000 dwarves
~2000 humans
Urbanisation
66%
Major Towns
Dvergarheim (~4,000 dwarves)
Languages

–Dwarvish
–Ivinian/Norsk
–Common

–Literacy


95%
40%

15%


70% (mostly dwarves)

Exports
Stuff we sell
Imports
Stuff we buy

Overview

<--Map of Dwarven Lands

Dvergarheim is one of three large Dwarven underground cities in the far north along with Harhakeim and Kondasgel. The city and fortress of Dvergarheim is on the mainland, in the Wuben Mountains, while Kondasgel and Harhakeim are on the island of Nordon (Ivinia).

Dvergarheim is an active member of the Axe Alliance.

The inhabitants of Dvergarheim and the other far northern cities are often referred to as Hoar Dwarves.

Ruled by six clans or ættin -- each comprised of several extended families bound together by oaths and complicated blood ties. Each clan elects 9 representatives (3 senior/master and 6 journeymen) to jointly govern, decide on laws, and pass judgements. These representatives meet in the þinghús (parliament-house). Each year one of the senior Goði (leaders) is selected to be the þingmaður (law speaker) who presides over the meetings from his seat on the Lögberg (law rock). The role of law speaker rotates through the clans. Every long year (18 years) an Alþingi (All-parliment) is called which all free dwarves can attend.

The six clans are:

  1. Hárhraða (Highfastness)
  2. Járnfyst (Ironfist)
  3. Stormurskald (Storm Singer)
  4. ?
  5. ?
  6. ?

Background

Ancient dwarven city. About 4000 dwarves still live here but the city once housed over five times that many and parts are now deserted and in disrepair. A number of the other dwarven settlements have their distant origins in Dvergarheim with émigrés leaving the frozen north and interminable political wranglings and feuding in search of warmth, gold, peace and prosperity.

Most of the humans associated with Dvergarheim are from independent Govynan clans who founded colonies far up the rivers of Altland, away from what centralized authority that kingdom has.

Places of Interest

The Thinghús

The Dvergarheim thing-house was originally designed for seven clans as can be seen from the seating for a further 9 gothi and a blank clan seal. The name of "lost" clan is unconfirmed although some rumours make it Beorht, an old form of Bright.

People

GMs: Adam Tennant Martin Dickson