Canines (Additional)

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Bushdog

Natural Habitat
Woods, Marsh
Frequency
Common
Number
1-12 (6)
Description
The bushdog is a small brownish canine of robust build and averaging 15 pounds in weight, is covered with coarse, sparse fur.
Talents, Skills, and Magic
A bushdog has no special talents or skills and is not a tool or magic user.
Movement Rates
Running: 275
PS: 3-4 MD: 17-21 AG: 20-24 MA: None EN: 3-6 FT: 6-9
WP: 6-10 PC: 18-23 PB: 6-8 TMR: 5 NA: Fur absorbs 1 DP
Weapons
Bite (BC 70%, D10-5 damage) in Close Combat.
Comments
Bushdogs are not difficult to train and they love to swim.

Cape Hunting Dog

Natural Habitat
Rough, Plains
Frequency
Common
Number
1-60 (4)
Description
A cape hunting dog is a large canine with long legs, an outsized head, powerful jaws and rounded ears. Their short fur is sparse, and has white splotches on a yellowish background. The black skin can be seen through the fur in places.
Talents, Skills, and Magic
A cape hunting dog has no special talents or skills and is not a tool or magic user.
Movement Rates
Running: 450
PS: 5-7 MD: 10-18 AG: 18-22 MA: None EN: 6-10 FT: 10-15
WP: 7-10 PC: 19-23 PB: 6-8 TMR: 9 NA: Fur absorbs 1 DP
Weapons
Bite (BC 60%, D10+1 damage) in Close Combat.
Comments
Cape hunting dogs are easily trained to train and they will tackle anything short of a hippo.

Courser

Natural Habitat
Any (Near Humanoids)
Frequency
Common
Number
1-20
Description
A courser is any type of dog bred by humanoids for running used to hunt light fleet prey or carry messages. These breeds include: greyhounds, and whippets among many others. These dogs are long legged and long bodied than most dogs, with narrow deep chests, large eyes and long muzzles. They also have slightly different characteristics than other dogs (or dingoes). These dogs can be trained and sold without restriction.
Talents, Skills, and Magic
A courser has no special talents or skills and is not a tool or magic user.
Movement Rates
Running: 450
PS: 8-10 MD: 18-20 AG: 19-21 MA: None EN: 10-12 FT: 14-16
WP: 12-16 PC: 20-25 PB: 7-10 TMR: 9 NA: Fur absorbs 2 DP
Weapons
Coursers can bite (BC 65%, D10 damage) in Melee Combat. In Close Combat, they receive a +1 modifier to their bite damage rolls.
Comments
Coursers have an extremely difficult time resisting the temptation to chase any running creature. A Willpower roll must be made to resist this if the situation arises. They can be trained to hunt, and even track (if the Beast Master who trains them works with, or is, a Ranger of at least Rank 0). Well trained Dogs will sell for as much as 100 silver pennies in most cities. If the new master of a courser is not a Beast Master, he must spend one week with the dog and the trainer learning the proper commands for directing its actions, or two weeks if the old master is not available. He can still adventure during the time period, but there will be a chance, equal to the dog's WP?4, that the dog will not obey him if he issues it a command.

Coyote

Natural Habitat
Any
Frequency
Common
Number
1-2 (1)
Description
The coyote is a smaller and slightly more intelligent canine than the average wolf, weighing anywhere between 25-45 pounds. Its fur is tawny, ranging from light yellow to yellow grey in colour. It has a bushy tail, tipped with black.
Talents, Skills, and Magic
A coyote has no special talents or skills and is not a tool or magic user. Coyotes are wary and difficult to track or catch [-25% to track]; and over long distances they can out-pace the fastest coursers.
Movement Rates
Running: 400
PS: 5-7 MD: 19-21 AG: 19-21 MA: None EN: 10-15 FT: 20-25
WP: 22-26 PC: 20-29 PB: 7-9 TMR: 8 NA: Fur absorbs 2 DP
Weapons
Bite (BC 60%, D10-4 damage) in Close Combat.
Comments
Although able to take prey as large as sheep or goats, coyotes generally restrict themselves to mice and berries. Coyotes can be tamed but not trained.

Crocotta

Natural Habitat
Rough, Plains, Woods
Frequency
Uncommon
Number
1-15 (5)
Description
A crocotta appears to be a cross between a wolf and a hyena. It is roughly the size of a wolf, is quite fierce and has exceptionally strong jaws.
Talents, Skills, and Magic
A crocotta has no special talents or skills and is not a tool or magic user.
Movement Rates
Running: 425
PS: 12-14 MD: 19-20 AG: 20-22 MA: None EN: 19-25 FT: 31-36
WP: 13-18 PC: 19-24 PB: 6-9 TMR: 8 NA: Fur absorbs 3 DP
Weapons
Bite (BC 60%, D10+1 damage) in Close Combat.
Comments
A crocotta will attack humans on sight, but will give up eventually if its victim proves to be too strong.

Dhole

Natural Habitat
Plains, Woods
Frequency
Common
Number
1-100 (16)
Description
A dhole resembles a small reddish wolf. It cannot bark, but has an unusual howling whistle. It averages 40 pounds in weight.
Talents, Skills, and Magic
A cape hunting dog has no special talents or skills and is not a tool or magic user. Dholes have incredible stamina, however, and can run for literally days at a time.
Movement Rates
Running: 325
PS: 8-12 MD: 16-20 AG: 17-21 MA: None EN: 10-15 FT: 20-25
WP: 12-16 PC: 19-23 PB: 8-11 TMR: 6 NA: Fur absorbs 2 DP
Weapons
Bite (BC 60%, D10-3 damage) in Close Combat.
Comments
Dholes can only keep up their maximum speed for a few minutes after which they drop back to 2/3 speed. Dholes are aggressive and bold and can only be trained if captured when young.

Feral Dog

Natural Habitat
within 50 miles of humanoid settlements.
Frequency
Common
Number
1-2 (1)
Description
Feral dogs, after a few generations away from their breeder's control, tend to look like a cross between a coyote and a wolf, with a tawny coat.
Talents, Skills, and Magic
A feral dog has no special talents or skills and is not a tool or magic user.
Movement Rates
Running: 400
PS: 7-10 MD: 18-21 AG: 18-21 MA: None EN: 12-18 FT: 25-33
WP: 20-24 PC: 19-27 PB: 6-9 TMR: 8 NA: Fur absorbs 2 DP
Weapons
Bite (BC 60%, D10-1 damage) in Close Combat.

Hound

Natural Habitat
Anywhere
Frequency
Common
Number
1-20 (2)
Description
Dogs of this type are hevily built, though less so than war dogs, and have a keen sense of smell. These breeds include the bloodhound, etc.
Talents, Skills, and Magic
A hound has no special talents or skills and is not a tool or magic user. It does however possess a keen sense of smell, far superior to all other canine breeds (add +20% to any attempt to track a prey)
Movement Rates
Running: 375
PS: 8-10 MD: 16-20 AG: 17-20 MA: None EN: 12-15 FT: 18-22
WP: 10-14 PC: 24-28 PB: 6-12 TMR: 7 NA: Fur absorbs 2 DP
Weapons
Bite (BC 45%, D10+1 damage) in Close Combat.

Lepse-Hound

Natural Habitat
Rough, Caverns
Frequency
Uncommon
Number
1-8 (4)
Description
Lepse-hounds resemble bull terriers with large fangs and a large scorpion-like tail.
Talents, Skills, and Magic
A lepse-hound has no special talents or skills and is not a tool or magic user.
Movement Rates
Running: 350
PS: 18-20 MD: 18-21 AG: 22-25 MA: None EN: 13-15 FT: 22-25
WP: 8-10 PC: 20-24 PB: 6-9 TMR: 7 NA: Hide absorbs 2 DP
Weapons
A lepse hound can only attack in Close Combat either with their Bite (BC 60%, D10+2 damage) or their Sting (BC: 65%, if the sting hits roll D10+1. If the roll is greater than the armour rating of the opponent, then the opponent suffers 2 DP}}/Pulse for D5 Pulses)..
Comments
Lepse-hounds sometimes live near or travel with a larger or more powerful creature so they can scavenge off its kills.

Qiqirn

Natural Habitat
Rough (Artic only)
Frequency
Common
Number
1-2 (1)
Description
A qiqirn is a large hairless dog. The only hair on its body is around the mouth, feet ears and at the tip of its tail.
Talents, Skills, and Magic
Any being within 15 feet of a qiqirn must roll 4 x WP and 4 x EN or less. Failure on the EN roll means the victim has acquired the epilepsy disadvantage. A failure on the WP roll means that a roll must be made on the Madness table for the character. Both effects will last for one hour.
Movement Rates
Running: 400
PS: 23-27 MD: 12-15 AG: 10-14 MA: None EN: 25-30 FT: 32-40
WP: 8-10 PC: 18-23 PB: 4-8 TMR: 8 NA: Fur absorbs 2 DP
Weapons
Qiqirns can only attack in Close Combat with their bite (BC 60%, D10+2 damage).
Comments
A qiqirn will only attack a being if it is affected by madness or epilepsy. At the slightest sign of aggression it will flee.