The Lost Forge

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Scribe Notes

Summary

GM: Bernard
Season: Spring 820 WK
Night: Wednesday
Location: Online
Level: Medium-Highish, please use the 1.4 level assessment or consult with GM if unsure.

GM is unlikely to be around for Guild Meeting due to work, please Email or use alternative contact at or after Guild Meeting time.
If there is not a party of this level, may be possible to do a different level adventure with different plot.

Party
  1. Aaron L - Military scientist
  2. Sabastian D - Party Lawyer and scribe
  3. Pierre_the_Halfling - breakfast cook and responsible user of magic
  4. Rayne L - Cloud summoner
  5. Grizelda D - Dinner cook
  6. Jaycey D - Food taster
Employer
Belgond du Beorht. A travelling dwarf
Mission
To follow up on clues Belgond has discovered to an old dwarven stronghold in Thonia in the hopes of recovering some family & cultural artefacts.
Payment
10,000sp each, reasonable preparations covered before leaving by negotiation, a fair share of recovered artefacts & value.

Scribe Notes

Summary

The mission is to recover dwarven smiths research from a lost Dwarven hold in Thonia. The party fly to Thonia and obtain caliphants as transport to the hold.

Details

Getting started

Belgond , and his two companions Astroc and Jorga, meets us in the guild tavern. As Pierre picks up a second wheel of cheese form the mound of food Belgond explains, after years of researching, he believes he has located a lost Dwarven hold and is seeking to recover the works of three famous master smiths, whom he has familial and clan ties. His research has not identified the layout of the hold or where the workshops are located within the hold.

The party, through mouthfuls of food, show great interest in the mission and Jayce even stops eating her third loaf of bread to approve. Sabastian, over the next hour, masterfully negotiates a contract with Belgond. Belgond has rights over the notes and specialist items from the master smiths and the party can obtain the rest. The party may negotiate to obtain copies of notes or prototypes. The Dwarven party depart once the deal is agreed in order to conduct some trading. Pierre, Jayce and Sebastian create a mountain of empty plates as the party we complete the guild paperwork and planning. Over the rest of the day supplies are purchased, spells and rituals cast and other preparations completed.

Thonia excitement

The bleary eyes party and the Dwarves depart on Reynes Cloud the next morning. The three days of cloud travel pass without incident, other than Sabastian flying through lighting, and the party arrive in the lands of Thonia and land outside a tent city that is many miles wide, various birds (some clearly illusions) fly up from the market to briefly examine the party. Belgond explains the market is neutral ground for the local tribes, where they trade, negotiate and exchange information. Belgond leads the party through the bustling market, different languages fill the air as the seller hawk their huge variety of wares, and we eventually meet our desert guide at the centre of the camp in the Sharmen tents. The Shamen tents are surrounded by a strange magical field and we learn the Sharmen have recently completed their ritual of Spring. The party sensible don’t play with the unknown magic but another foolish member of the camp accidentally summons a hell hound, which is welcomed by a camp. The party shake their heads in disappointment, none more outraged that Pierre with the irresponsible magical experimentation. The shamen use their magic to duplicate Jayces desert goggles, so all the party have a set.

Our guide explains the land warps and changes, so we much travel on land and at low speeds. The route is precarious; there are rumours of dragons in the mountain and vicious goblin tribes that roam the planes. It will taken about a week to get to our destination and we will be travelling on caliphants, monstrous creatures that are a cross between and elephant and camel, that large enough for a platform and tower to be build upon their backs – anyone threatening the caravan will have a fight on their hands. We make ourselves comfortable on the platforms as the caliphants are lead to the river to drink, for over an hour, before we depart.

People and places

  • Belgond - dwarven employeer
  • Astroc - companion of Balgon
  • Jorga - companion of Balgon

Lost Dwarven hold

  • Master Helecia (f) - master armoursmith
  • Master Bostnal (m) - master armoursmith, not fond of plate
  • Master Hadmac - master weaponsmith

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Aaron needs at least 2 hrs to renew any enchant armour/weapon spells usually I do over night.

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

  • Rapid Road (Pierre) + 17Mph road speed, 390 minutes, approx 130 miles per cast
  • Thigh high club (ogre club) (Aaron) travel 30 mph use plus Milsci rk squared followers
  • Shadow Wings (Sabastian) - R14 44mph 7.5 hrs

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - Grizelda, Pierre
Second - Jaycey, Sebastian
Third - Aaron, Rayne

Night watch
First - Grizelda, Pierre
Second - Jaycey, Sebastian
Third - Aaron, Rayne

Marching Order

Skirmish Formations (Front)
Double File

Rayne, Grizelda
Sabastian, Pierre
Jaycey, Aaron

Single File

Grizelda
Rayne
Sabastian
Pierre
Jaycey
Aaron

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur A S P R G J ?
Disguise (Pierre) 16 ???? 17H/ 8 Days ? ? Y ? ? ? ?
Enchant Armour (Aaron) 14 30 def +1 Armour 7.5 Hours or 21

days

Y ? Y ? ? ? ?
Enchant Weapons (Aaron) 10 11 SC +4 dam 15 min or 21 days Y ? ? ? ? ? ?
Greater (Aaron) +15 per area Seasonal or 21 days Y ? Y ? ? ? ?
Vapour Breathing Ra?) 9 ???? 5/9.5 Hours ? ? ? ? ? ? ?
Waterproofing (Ra) 8 ???? 27 Hours ? ? ? ? ? ? ?
Rune Shield (Grizelda) 12 +17 def +2 FT protection +2 EN protection and small round shield of force 13 Hours ? ? ? ? ? ? ?
Greater Heart Rune (Grizelda) 6 Heals 6 EN 7 days ? ? ? ? ? ? ?
Willow Healing (Grizelda) 7 Heals 3 EN per pulse for 9 pulses 14 Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur A S P R G J ?
Invisibility (Pierre) 17 Invis 90 Mins ? ? ? ? ? ? ?
Witchsight (Sabastian) 20 10.5 h ? ? N ? ? ? ?
Strength of Darkness (Sabastian) 11 7 str 2 hr ? ? Sit ? ? ? ?
Scales (Aaron) 12 44 pt ablative physical 22 Mins (32 enhanced) Sit ? Sit ? ? ? ?
Smite (Grizelda) 12 One D10 counts as 10 for 5 attacks or casts 17 Mins ? ? ? ? ? ? ?
Shadowform (Sabastian) 9 20% 5 hr ? ? N ? ? ? ?
Invisibility (Jaycey) 10 ???? 55 Mins ? ? ? ? ? ? ?
Heroism (Jaycey) 10 11% Def on Target, 11 to fear checks in line of sight 100 Mins ? ? Sit ? ? ? ?
Arrow Flight(Rayne) 6 +7% SC, +2 DM, 5 Targets, Weapon must have an R(##) use. 11 Mins ? ? ? ? ? ? ?
Create Rune Weapon (Grizelda) 6 Additional D-5+2 acid damage for D10 pulses 11 Mins ? ? ? ? ? ? ?
?? (??) ?? ?? ?? Mins ? ? ? ? ? ? ?

Loot and Expenses

Party Carrying Capacity

‘’How much loot can each person in the party carry, and by what means’’

Strength of Darkness R11 - +7 str

Pierre-- With Itemisation and cart building a few substantial pieces. Otherwise 20 or 30lbs

Sabastian - 14 str. Also has itemisation

Aaron - leather bag of holding plus a handy haversack probably got 100 lbs spare.

Jaycey - Handy haversack (100lbs spare space), Small cart plus 5 horse's (350lbs each) and a donkey (250lbs)

Grizelda - Handy Haversack

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Spring

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa
Thaw (10)
  1 Guild Meeting 2 Cloud travel to Thonia 3 Cloud travel to Thonia 4 Cloud travel to Thonia 5 The Carzalan Generals Ball 6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Seedtime (11)
  1   2   3   4  
5   6   7   8 Rites of Thunor 9   10   11  
12   13   14   15 Equinox 16   17 Eostre 18 The Seagate Spring Ball
19   20   21   22   23   24   25  
26   27   28   29   30    
Blossom (12)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21 Floralia 22   23  
24   25   26   27   28   29   30 Walpurgisnacht