The Gates of Heck: Difference between revisions

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* [[Rhoswen]] - played by Beth
* [[Rhoswen]] - played by Beth
* Loot'er ([[Luther_Luthier]]) (Mike P.) non-mage Hobbit with the usual skills; and Kevin the Pony
* Loot'er ([[Luther_Luthier]]) (Mike P.) non-mage Hobbit with the usual skills; and Kevin the Pony
* [[Emrys]] - played by Paul (?)
* [[Emrys]] - played by Paul


''Employer:'' Hoggle the Gnome<br>
''Employer:'' Hoggle the Gnome<br>

Revision as of 03:20, 26 September 2019

Summary

Adventure: The Gates of Heck - The Sequel to The Fires of Heck
GM: Jacqui
Session: Spring 819
Night: Thursday
Location: Smiths
Level: Low+

Party

  • Jaycey - Party Leader & Halfling Illusionist played by Anne
  • Angus - Caledonian Namer played by Keith
  • Eugene - Necomancer played by Sam
  • ? - played by Justis
  • Rhoswen - played by Beth
  • Loot'er (Luther_Luthier) (Mike P.) non-mage Hobbit with the usual skills; and Kevin the Pony
  • Emrys - played by Paul

Employer: Hoggle the Gnome
Mission: Do something about the Goblin King
Pay: see below — N.B. Nominate what you want for your physical talent

The Job

We were hired by Master Poggle to help the goblins get rid of the goblin king permanently. NO: they were NOT wanting a party that were all, in the words of that ancient song, “an A, Double-S, A, Double-S, ...” etc. Not for any airy-fairy moralistic scruples, but down-to-earth pragmatic they suspect they was one (or even seven) merely to kill the G.K., somehow he’d come back a bit miffed and vent his irritation on anyone who might have been responsible or, failing that, just anyone at all.

gNo. Instead the gNomes are working on a Ritual to Banish the G.K. to a place that he WON”T be coming back from. And they need us to help gather the very specific items listed by Juniper the Not-Quiet, Mad Prophetess … (or possible the Not-Quite-Mad Prophetess — all that excessive facial hair makes it very hard to hear or lip-read what they’re saying).

What we will be “paid”

  1. A Fungal potion each (cunningly prepared by Tink and Tonk) that confers an intended a magically Physical Talent on its imbiber, such as Elvan Witchsight; Dark Vision; Resist Pain; … The Fungiologists would appreciate advanced notice of what is preferred.
  2. Gems
  3. Incidental loot that we “acquire”.

Scribe Notes, Chap.1: Frome Home, To Gnomes, & into the Layrinth

We obtained Greaters, Amulets, Healing potions, Griselda’s cookies, and other support materiel & magic — the Party Leader & Scribe advancing funds to those a little short ... so the mission needs to make a profit (one way or the other). Poggle then took us to Alphonse’s — where we obtained extra rations, naturally.

Then, after a short journey, we (the hobbits, pony, “doubling”, and horses) eventually reached an un-DA-able door or two and ended up in Caves on a Different Plane. There were other doors too, including one with a Lazy-8 that leads The Labyrinth. Oh dear: it seems we forgot to get an astrology reading. What a pity! Unfortunately the yellow-capped folk have already a mystic prognostication, as we discovered when we reached the Gnomish Under-Under-Ground and were introduced to T&T, Old Hogarth, Myrtle, Juniper, and other VIPs. A party was being set up. For Us and them.

Gnome Geography (& history) in brief

The Cave system, where the Gnomes now live is the Under-Under-World. Above that is the Underworld (the ancient sewer system, etc). And above that is the Over-Land, which is where the Gnomish city was until it was overrun by Goblins.

Gnomes are mostly earth-mages. And they were surprised we didn’t bring an air-mage for their Lightning which, apparently, could have been useful (which surprised us!).

They are pacifists, and live on Mushroom, eggs, cheese, fungal bread, and Beverage. Lots of beverages. The party went well.

THE PROPHESY, as sung by the N.Q.M.P.

[to be added]

The plan, as interpreted by Myrtle the Wise

The ritual will be performed under the gNome gTrone gRoom. Those ingredients mean:

  1. Living Slime — NOTE: we were provided with a special (expandable!) slime bag for the gunk from the Giant Chaos Snails.
  2. ... Antennae of Giant Chaos Snails.
  3. Puppy-dog tails: the tails of Hellhounds from Avernus
  4. etc

We are to enter the Labyrinth and find the Doors that will take us (directly, or not) to the Home Planes of the creatures, so that we can physically Kill (or Subdue?) the Special-of-the-day and remove its specified body part. First up, we should go to a specific place within Glorantha and talk to the locals to get to where the Giant Chaos Snails live. Myrtle sketched the Rune for us.

We Enter the Labyrinth

Apparently the Labyrinth has been described as “the Universe’s Basement”; it links many places. Weirdly. Which sounded odd for those of us who hadn’t been there yet. Then we entered it and were on a stone landing (with a door labelled H behind us). The landing had stone stairs going Up. And Down. And Sideways. AND maybe even somewhere else mutually perpendicular. Which, at the time, looked odd unless you concentrated on the steps and just thought of “down” being whatever was under your feet.

A Ball of Light, that had a warm & calming radiance, popped up through the floor: “Oooh, Visitors”.
[Detect Aura : “Lantern Archon”. Plane of Origin: “Celestia”]
Archon: Are you lost?
Hobbit (cheerfully): Not yet.

JayCee [Party Leader, following Myrtle’s advice]: We looking a door marked by an “O” with 3 vertical lines through it and a subscript Runic-K.
Archon: I know several of those [Starts to go up & pauses] ... Archon: “Is this a good thing?”
Experienced Party-members [in unison]: “Yes!”
Archon: “Then I can do it.”

Chapter 2:

Chapter 3: etc

OTHER QUOTES:

Gnome (explaining their pacifistic social set-up): “We don’t run to the Military.”
Possibly Tipsy Hobbit: “No, Course not! You should run from them.”


Military Scientist Section

Marching Order

Loot'er
Angus
Jaycey
Emrys
Eugene
Rhoswen
Carrie

Watch Order

Emrys Jaycey Rhoswen Carrie
Angus Eugene Loot'er

Buffs

Long Duration

Short Duration

Loot

Calendar