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Revision as of 00:03, 24 September 2023
Summary
GM: Anne
Season: Spring 823 WK
Night: Wednesday
Location: Birdlands
Level: Medium-High
Guild requires that the party takes at least ONE Water mage with Water Breathing at roughly Mid Teen Ranks
Guild Recommends that every member of the party has an underwater weapon ranked (Javelin, Spear or Trident)
Guild recommends that every member of the party has at least rank five swimming.
- Party
- Vixen - Elf Warrior Played by Kita
- Lim - According to popular demand, now identifies as a Celestial.
- Eugene - A cured Necromancer who now burns things.
- Elderan - Tourist, part time Air mage.
- Aaron - Smith, Tank, Enchanter.
- Employer
Involved parties from Cecrotis
- Mission
To infiltrate and stop The Marquis of Corruption plans.
- Pay
To Be Discussed
Scribe Notes
Session one.
Guild Meeting Day.
We meet at the guild in a lovely, windowed meeting room with a view of the fields. There, we do a round of introductions to ensure we all know each other and are up to date with the most relevant things each can do—a few surprising changes amongst those going on this trip.
Then we meet with our employer, Felix, whom some of us have encountered on a previous adventure (A_Darkened_Mystery). They clarify some of the details on what we will be doing, but for the sake of the job, do not go into too much depth since we are not meant to be working for them. The short version is that a particular demon (The Marquis of Corruption) has been slowly amassing a cult following that has taken over a mer-city. This concerns their neighbours, and they would like the cult to cease being without causing the city to stop being.
The job clarified we stopped asking questions and planned to meet Felix tomorrow afternoon for travel to Cecrotis. We then begin planning, rapidly running into the first hiccup: our group has no proper cook, which promises plain food on the road. We do better on Military Scientists, having two of note, the same for healers, and even find a party leader in Vixen.
We discuss for a while and devise a bare-bones plan not to get ourselves killed as spies on the first day. We will turn up on the plane, lay a short false trail back to a now-mostly-destroyed town, lament our lack of well-paying mercenary work in the right places to catch some attention, and hopefully get ourselves employed by the mer-city for some of the typical jobs one uses mercenary bands for. This allows us to be ourselves still, reducing the risk of confusion and using illusionary auras to tone down an aspect or two for each of us, not to make us appear too tough.
The planning completed, we leave the guild for a feast and bonfire and ensure we have our usual preparations on before we meet Felix the next afternoon for our trip.
2nd of Thaw.
Mid-afternoon, we meet Felix at the entrance to the guild, where we take flight on the enlarged giant eagles he has provided. We pass through an aerial portal with no visible signs, an ingenious method of hiding it since reaching the right spot without knowing exactly where you are going would take a miracle. This brings us to a short distance east of Brin, and we decide to visit Brin with just the party that evening to lay a better trail before we plan to head onto Eshery the following day.
Session two.
Cover Identities
Current party cover is as themselves, but with a slightly toned down presentation and illusionary auras.
Vixen
No illusionary aura, Cecrotis native, ??? ???
Lim
No illusionary aura, Cecrotis native, Hedge mage.
Eugene
No illusionary aura, Cecrotis native, ??? ???
Elderan
No illusionary aura, Cecrotis native, ??? ???
Aaron
No illusionary aura, Cecrotis native, Journeyman skills.
Mil-Sci
Primary Mil-Sci: Eugene.
Secondary Mil-Sci: Aaron.
Daily pattern
‘’How much time does the party spend sleeping, eating, travelling, doing rituals, etc. each day’’
- Morning & Evening 12/24 Restoratives for fatigue recovery after casting.
- Dawn & Dusk ritual slots for each person. (Varies slightly for Lighting conditions and watches.)
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if the duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
- Cloud.
- Wave Riding.
- Giant Marching Stick.
Watch Order
Watch Order | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Lim | Aaron | ||||||||||
Elderan | Vixen | Eugene |
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File | Single File |
Buffs
Aaron has Rank 11 Enhance Enchant so durations can be extended.
He also has Rank 17 Greater Enchantment so +18 on all 4 areas.
Lim supplies General Water Breathing / Water Proofing at all times.
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | Aaron | Elderan | Eugene | Lim | Vixen | ? | ? |
---|---|---|---|---|---|---|---|---|---|---|
Enchant Armour | 15 | 32 def and +1 pt | 21 Days | Y | Y | Y | Y | Y | ? | ? |
Arrow Flight (EL) | 15 | 16SC 5 Dmg 8 Ranged weapons | 21 Days | Jav | Bow | ? | Bow | Jav | ? | ? |
Enchant Weapon | 11 | +12 SC +4 dam | 21 Days | H&H | ? | ? | H&H | ? | ? | ? |
Eleutherian Ward | 9 | take 2 off AG penalty for Armour/Encumbrance. +29 vs entangling, can't be slowed. | 5/9.5 Hours | Y | Y | Y | Y | Y | ? | ? |
Vapour Breathing (EL) | 10 | breath gases | 6.5 Hours | Y | Y | Y | Y | Y | ? | ? |
Hot Wind (EL) | 11 | 27/16 def -11 to Fire and Ice Dmg | 6 Hours | Y | Y | Y | Y | Y | ? | ? |
Feather Falling (EL) | 9 | slow plummet | 5 Hours | Sit | Sit | Sit | Sit | Sit | ? | ? |
Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Magic | Rk | Effects | Dur | Aaron | Elderan | Eugene | Lim | Vixen | ? | ? |
---|---|---|---|---|---|---|---|---|---|---|
Scales | 15 | 50 pt ablative | 25/36 Mins | Y | Y | Y | Y | Y | ? | ? |
Arrow Flight (EL) | 15 | 16SC 5 Dmg 8 Ranged weapons | 20 Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Minor Items
Calendar
Spring | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Candlemansa | ||||||||||||||
Thaw (10) | ||||||||||||||
1 | Guild Meeting | 2 | 3 | 4 | 5 | The Carzalan Generals Ball | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | ||||||||||||
Seedtime (11) | ||||||||||||||
1 | 2 | 3 | 4 | |||||||||||
5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | The Seagate Spring Ball | |||||
19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
26 | 27 | 28 | 29 | 30 | ||||||||||
Blossom (12) | ||||||||||||||
1 | 2 | |||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht |