Taking the Lute

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Scribe Notes

Summary

GM: Ian
Season: Winter 821 WK
Night: Wednesday
Location: Massey
Level: Med

Party
Employer

Harold the Unfathomable

Mission

Taking a Lute off plane
To where the girls are green and the grass is pretty

Pay

Scribe Notes

Frost 1st

We start in the guild meeting rooms with meeting a representative of Harold the Unfathomable to get a few quick questions answered about what is going on. The short version is that there is a Lute in the Valley of the Trinity that needs to be taken off the Valley’s Plane, but as usual there are complications.
From this we do our negotiations and allocate party roles getting to know each other and a little bit about what each person can do better. Several of us do a fast fly off to Slippery Rock as the stand in the Seagate markets has run out of the exact things we are after, returning around sunset to land in the guild landing field.

Frost 2nd

Early in the day we head down to the docks boarding the ship that has been organised for us, settling into our cabin and staying out of the captain & sailors way.

Frost 5th

We have an uneventful voyage thankfully and seem to have made good time reaching Sandspit. Once there we settle into the Donkey’s Haven, the only real traveller’s inn there.

Frost 6th

Our guide has organised us a barge to get to the Valley, and we organise offerings to The Deep One of several pigs given many of us are of colleges opposed to Water. The voyage appears to take several hours through canyons in heavy fog, though slow portal magic seems involved, before we come out on the south side of a huge lake. Starting across the lake an hour or so later the boat starts to rock as beneath us in the water we can see a couple of the immense flipper tentacles of The Deep One.

Significant People & Places

Powers

  • The Deep One - A Kraken who lives in the southern lake in the valley. Unknown if they are an Avatar or simply a powerful agent of a god.

People of Rank

  • Harold the Unfathomable - Leader of the Boatmen, party employer this season.

Other People

Places

  • Sandspit - A small town in a dangerous coastline area, appears to be a traders hub where the Valley comes out onto Alusia.
  • Valley of the Trinity - A demi-plane.

Mil-Sci

Daily pattern

  • 8 Hours travelling
  • 2 Hours meals
  • 2 Hours making Camp
  • 1 Hour breaking Camp
  • 2 Hours Rituals
  • 9 Hours Sleeping w/ watches

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’
‘’Can the party eat/sleep/etc on the mode of transport.’’

  • Celestial Wings; ?? miles / hour, ? Hours per cast.  ??? miles range per cast.
  • Horse go Fast; +7 miles / hour to Horse or People overland speed. Reduces Ft / hour by 3 to minimum of 0.

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
As per night watch.

Night watch

  • 1st Watch - Vixen & Kurt
  • 2nd Watch - Kerry & Rhoswen
  • 3rd Watch - Vargr & Sno
  • Cook - Mulga. Awake at start of 1st watch and end of 3rd watch to cook.

Travelling & Combat Order

Travel.
Rangers up Front

  • Vargr
  • Kerry

Main group

  • Vixen
  • Rhoswen
  • Mulga

Rangers hiding tracks

  • Kurt
  • Sno

Combat.
Melee

  • Vargr
  • Kerry
  • Vixen
  • Mulga

Ranged

  • Rhoswen

Magic

  • Kurt
  • Sno

Mil Sci's

  • Kurt D+17

Healing & Ft Recovery

Daily

  • 6 Hours sleep = 18 Ft for most people overnight.
  • Herbalist meals - 3 Ft Breakfast / Lunch / Dinner.

Healing Options

  • Kerry - Rank 6 Healer.
  • Kurt - Earth college Healing.
  • Mulga - Rune of Willow healing.

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rank Effect Duration Sn Sh Ku Rh Vi Va Ma Ke
Rune Shield ?? ?? ?? hours - - - - - Y Y -
Corruscade / Shadowform (Ke) ?? ?? ?? hours - - - Y - - - Y
Lesser Enchantment (Ku) 13 -1 on percentile rolls. 3 months Y - Y Y Y Y Y Y
Durability (Mu) ?? +2 Ft Protection? ?? hours ? ? ? Y ? ? ? ?
Name (Caster) ?? ?? ?? days ? ? ? ? ? ? ? ?
Name (Caster) ?? ?? ?? days ? ? ? ? ? ? ? ?
Name (Caster) ?? ?? ?? days ? ? ? ? ? ? ? ?

Short duration buffs

Magic Rank Effects Duration Sn Sh Ku Rh Vi Va Ma Ke
Weapon of Flames (Vi) 6 +7% s.c. +3 DM, +6 DM vs Undead/Cold 11 mins ? ? ? ? ? ? ? ?
Weapon of Cold (Sn) 6 +7% s.c. +3 DM, +9 vs Fire 11 mins ? ? ? ? ? ? ? ?
Name (Caster) ?? ?? ?? days ? ? ? ? ? ? ? ?
Name (Caster) ?? ?? ?? days ? ? ? ? ? ? ? ?
Name (Caster) ?? ?? ?? days ? ? ? ? ? ? ? ?
Name (Caster) ?? ?? ?? days ? ? ? ? ? ? ? ?

Self only buffs

Magic Rank Effects Duration Sn Sh Ku Rh Vi Va Ma Ke
Tracking (Ku / Va) 12 +??% tracking chance 13 days - - +34% - - +??% - -
Herbal Lore (Ku / Va) 6 +??% find herbs 7 hours. - - +24% - - +??% - -
Detecting traps & snares(Ku / Va) 6 +??% to detect traps/ambushes outdoors 7 hours - - +16% - - +??% - -
Immolation - Fire (Vi) 6? +11%? defence, attacks back with bolt of fire. 3.5 hours - - - - Y - - -
Immolation - Solar (Sn) 6 +11% defence to self & allies within 3 hexes. 3.5 hours Y - - - - - - -
Name (Caster) ?? ?? ?? days - - - - - - - -

Loaned Items

  • Amulet of Ice Armour - From Kerry to Kurt? (6 AP, +20% defence)

Loot and Expenses

Unsorted

SP & other cash value loot

Payment

  • 5,000sp each payment up front
  • 10,000sp each payment on success

Significant Items

Gifts

Purchases

Party purchases.

  • 1 * Amulet of Luck (Va)
  • 6 * Amulet of Hypericum (All but Kurt)
  • 6 * Restorative (8/16)
  • 12 * Restorative (9/18)
  • Rank 15 Greaters (Seasonal)

Minor Items

Payment

  • 6 * Waters of Healing each
  • 2 * Waters of Strength each

Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Snow (8)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30